Lacrosse Offensive Playbook Strategies

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Learn about various offensive plays and strategies in lacrosse, including the Open Set (Zero), 2-3-1 Sweep, and 2-3-1 Alley Dodge. Each play is designed to create scoring opportunities by maintaining spacing, utilizing player movements, and taking advantage of defensive matchups. Explore diagrams and instructions for executing these plays effectively on the field.


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  1. Offense

  2. Open Set (Zero) Notes: Offense is black; Defense is red Because nobody is on the crease, we call this Zero Starting set, can begin settled offense from this Players must maintain spacing and distance from goal and each other Middies must stay high and be ready to drop back to midfield to ride if turnover or save A3 D3 A1 D1 D2 A2 Instruction: M3 M3 M1 Attack in a triangle, one player at X This is an open set because nobody is on the crease it is open Best option is for M to carry the ball down an alley, pass to a wing A, then cut to middle for a give-and-go If no pass, keep player on crease, now in 2-3-1 Passing on the perimeter can take advantage of over- aggressive defenders Opportunity for 1v1 (isolation play), but only if a significant matchup advantage, needs spacing M3 M2 M1

  3. 2-3-1 sweep Notes: Players must maintain spacing in the 2-3-1 set Slashing middie must start high and cut off pipe Slashing middie has to wait for crease mid and attack to clear thru before cutting A3 A2 Instruction: A1 M2 M1 has ball and retreats high (between mid field and box) M2 cuts thru to clear lane A1 cuts thru to clear lane M1 sweeps to the vacated alley M3 rotates to fill for M1 A2 and A3 rotate to fill and to maintain player at X Once A1 and M2 have cleared the lane M1 drives for a shot. M1 can outlet to A3 if shot is not there. Mid and Attack reshape after the cut. M3 M1

  4. 2-3-1 alley dodge Notes: Players must maintain spacing in the 2-3-1 set Initiation must start high, dodger needs to change speeds on the dodge (3/4 to full speed) Dodging middie has to wait for crease mid and attack to clear thru before cutting Middie must threaten the middle, then dodge vertically up the alley Attack should always look to ball-carrier in case their defender leaves to double A1 A3 Instruction: M1 has ball and retreats high (between mid field and box) M3 clears crease to opposite dodge side A2 cuts to clear lane to opposite dodge side Once A2 and M3 have cleared the lane, M1 drives in to the high center, split dodges to the alley for shot M1 can outlet to A3 if shot is not there. Or C-curl out towards sideline and reset M2 rotates to fill for M1 M3 rotates to fill for M2 A1 and A3 rotate to fill and maintain player at X Mid and Attack reshape after cuts if no shot A2 M3 M2 M1

  5. 2-3-1(Pass down/Pick down) Notes: A2 Offense is black; Defense is red Players must maintain spacing in the 2-3-1 set A1 has to set up the pick (dodge to force D to move into the pick) midfield to ride if turnover or save A3 A1 D3 D2 D1 M1 Instruction: M1 M3 Passes to A1 M3 cuts and sets a pick for A1 A1 works the pick and drives for a shot (or dumps to M2) M1 vacates crease and backfills for M2 If nothing is open reshape and move the ball Can also be run from middie to middie and attack to attack Also called two-man game M2 M3 M3 M2

  6. 1-4-1 Grind Notes: Offense is black; Defense is red Man-up or zone-buster Requires fast passing on the outside Every time an outside catch is made, player should look to the crease for an opportunity If crease is covered, ball should continue to move If ball is caught on crease, quick shot A2 Instruction: A1 A3 M3 M2 In this example, ball is at A1 M2 and M3 (can also use an attack) are constantly switching spots with each other making themselves available to the ball-carrier Players in the outside diamond move the ball as quickly as possible around the perimeter to get the D moving Movement in the middle does not have to be uniform; players can pick/ re-pick, run near each other, or just move in circles as long as they are attempting to move the D M1

  7. Fast Break 4v3 Notes: Offense is black; Defense is red Offensive players must maintain spacing Maintaining possession is better than a bad shot. Listen for no break or pull it out calls. Instruction: A3 A2 M1 needs to make the D make a choice with downfield pressure. Shoot if not engaged. If engaged, pass should go to A1. A1 needs to think quick, shoot first, pass second. If D1/ D3 is in the shooting lane, move the ball to either A2 (look 1) or A3 (look 2), depending on D recovery. The more likely open player is A3. If ball rotates to A3 and D2 recovers, move the ball to A2 for a shot. Object is to BE FIRST and look for a shot before the D gets settled. If a clean shot is not there, get the ball to X and start the offense. D2 D1 2 1 D3 A1 M1

  8. Fast Break from clear Notes: Offense is black; Defense is red Offensive players must maintain spacing Object is to get the ball to X as soon as possible Maintaining possession is better than a bad shot. Listen for no break or pull it out calls. A2 Instruction: A3 M1 needs to make the D3 make a choice with downfield pressure. Shoot if not engaged. If engaged, pass should go to A1. A2 moves from wing to X A1 quickly moves the ball to A3. A3 quickly moves the ball to A2 A2 receives the ball and quickly wraps around the opposite site of the crease to look for a dunk. A2 can kick back out to M1 after the wrap Any player can pull out and settle if the D recovers D2 D1 D3 A1 M1

  9. Zone Ride Cowboy Notes: D1 G Offense is black; Defense is red D2 Instruction: A3 A1 A2 D3 M2 Attack players drop into a straight line formation If A1 jumps a ball carrier, A2 and A3 fill to next dangerous outlet Mids also drop in a straight line, but need to watch for breaking defensive mids and protect against fast-breaks M1 M3 M2 M1 M3

  10. Defense

  11. Monster Notes: Offense is black; Defense is red Defensive players are in a box and two formation All sticks must be to the inside in passing lanes D3 can double the ball with a fire call (optional) Not a static D. Players must communicate and use the bungee concept of engage and recover Players must pressure the ball carrier with stick checks, no free hands A3 A1 A2 D1 D2 D3 Instruction: M3 M3 M3 and D3 have crease responsibility and must communicate If the ball rotates to X or if a fire is called, D3 engages, M3 fills down, M1 & M2 pinch. If ball moves from X or double is unsuccessful, D3 re-sets to middle, M3 recovers If the run for D3 is too long, can change to a ball- side adjacent slide with the wing long poles, with D3 filling to replace the sliding wing. Defend INSIDE-OUT M1 M2 M1 M2

  12. Man Down Notes: Offense is black; Defense is red Defensive players are in a box and one formation Same formation as MONSTER, minus one player. D3 stays home, X is not played All sticks must be to the inside in passing lanes Players must protect the middle, any shots should come from outside Players must communicate and use the bungee concept of engage and recover (light pressure only) A3 A1 A2 D1 D2 D3 Instruction: M3 M1 M2 D3 has crease responsibility and must communicate If the ball rotates to X, sticks in the passing lanes, D3 shadows X, M1 and M2 pinch down to protect against cutters. Sticks remain inside and up to knock down passes. Defend INSIDE-OUT M1 M2

  13. 2 Men Down Notes: Offense is black; Defense is red Defensive players are in a box formation. TIGHT!!! X is not played. Crease offense coverage is shared. All sticks must be to the inside in passing lanes Players must protect the middle, any shots should come from outside Players must communicate, no outside pressure, protect the house only A3 A1 A2 D1 D2 Instruction: M3 M1 M2 All 4 players have crease responsibility and must communicate If the ball rotates to X, sticks in the passing lanes, M1 and M2 pinch down to protect against cutters. Sticks remain inside and up to knock down passes. Defend INSIDE-OUT M1 M2

  14. Fast Break 4v3 D Notes: Offense is black; Defense is red Defensive players leave their guarded player and move to a triangle formation All sticks must be to the inside in passing lanes Players must protect the middle, any shots should come from outside Players must communicate and commit to any slides A3 A2 Instruction: D1 D2 D3 must engage and force the ball carrier to pass or keep by applying pressure at 20 yards out. Best result is M1 pulls out. Pass should go to A1. D1 should rotate to engage A1. D2 fills D1 spot, D3 fills backside. Next pass can go to either A3 or A2, depending on D pressure and O skill. Object is to be an obstacle and delay/ defend the middle, NOT to make magic stick checks. Defend INSIDE-OUT D3 A1 M1

  15. Clear Notes: D1 G Defense is red Goalie and crease D begin the clear at GLE Defensive players form a rectangle Establishes safe clearing lanes (the ladder ) D2 2 Instruction: 1 D3 M2 G moves to the side of the goal and passes to the D# on the same side D1 looks to move the ball ASAP to a M1 (1st look) on the same side. Best option is middie. Can move to M2 if M1 is covered (2nd look). M2 will look to move the ball to M1 or M3 at the mid line. M1 will look to run over mid and start a break or settled offense M2 and D3 are 1stoptions to recover to the house if there is a turnover KEEP PASSES AND RUNNERS OUT OF THE MIDDLE ON THE DEFENSIVE HALF!!! M1 M3

  16. Sub-box Clear Notes: D1 G Defense is red Goalie and crease D begin the clear at GLE Defensive players form a rectangle Establishes safe clearing lanes (the ladder ) D2 Instruction: D3 M2 ALL PASSING ON THE SUBSTITUTION BOX SIDE D1 or G will look to carry upfield, whoever isn t covered M2 is an outlet if D1 or G are covered As soon as the ball reaches the restraining line, M1, will look to step out of the near-side substitution box. M4 will be positioned at the top of the opposite field substitution box Ball-carrier will look to a breaking M4 to outlet. M4 will BREAK TO THE BALL and open field. M4 will look to settle or start a break STAY OUT OF THE MIDDLE ON THE DEFENSIVE HALF!!! M1/ LSM M3 M4

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