Defensive Recognition and Play Scripting for Offensive Success

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Explore defensive recognition strategies by analyzing defensive tendencies based on down, distance, and field zone. Learn how to create effective play scripts using offensive position recognition and Tri-O principles to achieve offensive success. Utilize the no-huddle approach, ANA system, and key coaching points to optimize offensive performance, avoid turnovers, and make big plays.


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  1. 2021 2021 Call Sheet & G Call Sheet & G- -Plan Design 3 Step Process 3 Step Process SEE: *Teaching Points SEE: *Coaching Points Plan Design SECTION 14 Tri-O Principles + Goals + Defensive Recognition Step 1 = Defensive Tendencies Step 2 = Play Script Start Triangles Step 3 = Situational Play Script Triangle-O G-Plan Prep & Templates

  2. Tri Tri- -O Principles & Goals O Principles & Goals no huddle #1 NUMBERS - Safeties & Linebackers tell all (Qb points @ before every play) -1 HIGH Safety = 8 man front -Mr0 sinside Run Box = Access to Rec -MIKE = Backer in middle or if split (stacked) then backer aligned toward play side is Mike no huddle *Triangle-O = Equate # s *2 HIGH Safeties = 7 man front *Mr0 s outside Run Box = No Access = (A.N.A.) #2 ANGLES - Find Best Edge + 3 tech -BEST EDGE = D-End alignment and Mr 0 -3 TECH = D-Tackle outside shade on O-Guard Triangle-O #3 FIELD Offensive # s to field -NUMBERS TO FIELD = Put speed in space (Speed wins over Scheme) -NUMBERS TO BOUNDARY = Determines if defense is formation or field conscious GOALS Offensive formula for SUCCESS! 1 - RUN THE BALL 2 - NO TURNOVERS 3 - MAKE BIG PLAYS

  3. Defensive recognition Defensive recognition (A.N.A) offensive position recognition offensive position recognition (A.N.A) = Access No Access = Access No Access *Teaching Point = use 43 front and 2 high as Base D *Coaching Point = use Look & See steps to call plays 1st Determine # of High Safeties (1or2) = Run Box # s (7or8) 2nd ANA (Access = Mr0 s outside Run Box) + DE#3 alignment 3rd Blitz Pro (Mike middle or playside if split over Center) *Look & See Steps = Qb points at Safeties to Mr0 s to Mike then checks back to sideline for play call (Defensive Recognition) Pre Snap = ACCESS *Qb checks Mr0 s = Access to throw to receivers (No Access if Mr0 over rec) DOG ACCESS cue = ALERT *think PASS 1st RPO=PRO Run Box GOAT WILL (Mr0) Middle Box MIKE DE#3 OX SAM (Mr0) *Pocket PAP cue = North Post Snap = NO ACCESS *If No Access (good # s) Qb then reads key defender Post Snap (RRO - RPO PAP - SPO) CAT

  4. STEP 1: Defensive Tendencies by Down & Distance + Field Zone + Defense + Blitz *Self Scout O = Know & Reverse your tendencies DN-DT Black (-)0 Blitz % (-)15 Get to (-)16 Blitz 30% (-)35 1st-10 2-long 2-med 2-short 3-long 3-med 3-short 4-med 4-short Blitz 80% Over Stack Blitz 10% Over Stack Blitz 10% Over Stack Blitz ??? Over Stack Blitz 20% Over Stack Blitz 10% Over Stack Blitz 50% Over Stack Blitz 50% Over Stack Blitz 40% Over Stack Over Stack Under Cover 2-3 Over Stack Under Pro Stack Cover 2L-3 Over Stack Pro Stack Over Stack Under Cover 2 Over Stack Odd Over Stack Cover 2 Under Cover 3 Odd Over Cover 3 Odd Over Cover 3 Odd S-M Loop Cover 0-2 Odd Over Stack 62 Free (-)36 Blitz 20% (+)50 Over Stack Cover 2 Under Over Stack 62 S-M loop Cover 2-0 Odd Cover 2 Odd Over Stack Cover 2 Over Stack Dbl-Out Cover 2-3 Any Front Dbl-Out Cover 3-0 Over Stack 62 C0 Cover 3 Under Cover 3 Free (+)50 Blitz 20% (+)36 Over Stack Cover 2 Odd Over Cover 3 Odd Over Cover 3 Over Stack 62 4 down (+)35 Blitz 10% (+)16 Pro Stack Dbl-Out Cover 3 Over Stack Cover 2 Pro Stack Under Cover 3 Over Stack 62 Odd Red (+)15 Blitz 35% (+)5 Over Stack 62 Goal (+)4 Blitz (+)0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0 Over Stack 62 C0

  5. STEP 2: Play Script Start - Triangles by Series + Play 1-2-3 (Normalcy) + 3rd down Situational *Bill Walsh West Coast 3rd Down - Situational Play 1 Play 2 Play 3 3rd & Long (7-15) SERIES #1 Duo Field Trips Boundary Trio Field Check # s Check best edge Check blitz (Triangle-O) RPO Power @ H (Angles) OR See #3 to HB (# s) DE inside=sweep (mickey) DE head up=power (pop) *Access = Alert TEMPO 1 *Look & See Tempo Trio Field RUN Sweep @ H (BONGO) OR See #3 to HB (# s) DE inside=sweep @H DE outside=power @H *Access = Alert TEMPO 2 *Super Sonic Tempo Ace Boundary RPO Sweep @ H (Angles) Run away from #s / see #3 DE inside=sweep (mickey) DE outside=Power (pop) *Access = Alert TEMPO 3 *Freeze Tempo Duo Field Long (7-15) Read Screen Waggles Double Post PAP *Blast + ALERT TEMPO 3 *Freeze Tempo 3rd & Med (3-6) Tempo 1-2-3 SERIES #2 # s / Angles Field / People (Reverse D Logic) Double Post PAP OR if Access (check Mr0) Waggles @ worst located Mr0 Blazers-Bulls OR ALERT OR Split Zone / Slip Screen Waggles and Power Alert Read Screens 1-2 Slip Screen 3rd & Short (1-2) SERIES #3 Duo Field Trio Field Duo Field # s / Angles Field / People (Move Pocket) Split Zone @ Hback Sprint Pass Double Post Waggle @ worst located Mr0 Power or Sweep Nascar Blast Nanu

  6. *SEE O-Thinking *Get Playmakers the ball = #1 Rule STEP 3: Situational Play Script by Down & Distance + Blitz + Defense + Special Situations *O-THINKING:reverse defensive logic + but stay in normalcy + remember strength = playmakers best plays 2ND LONG Blitz-20% 3RD (1-3) Blitz- 40% 3RD (4-6) Blitz- 50% 3RD (7-10) Blitz- 50% 3RD (11-15) Blitz-50% Over Stack - 62 C0 Odd Over Stack C0 Odd Over Stack C2 Odd C3 Over Stack Odd C3 Sweep Power + Alert (pop) Orioles + Spikes Blast Split Zone Tigers Mesh Dodgers Read Screen Counter Blast Tigers Mesh B-Free Release Smokies + PDO s Slow Screen Giants Cubs Sail Slow Screen Sweep Mesh Counter Trey Tigers Read Screen 4TH-MED Blitz- 2 PT PLAYS GO-GO / MOVE SNAKE EYES 3 PLAYS TO WIN Swinging Gate + Nascar Shifts + Nascar Spikes Spikes B-Free Release Read Screen Power Counter Trey Sweep Split Zone Statue of Liberty (Bback) Arec Reverse (Rewind) Shot Plays (Stutters) Counter Sweep Tigers Giants or Cubs Sweep Power Tigers Spikes Sprint Read Screen Slow Screen

  7. Defensive Scout & Staff Roles Defensive Scout & Staff Roles - - Recognition Recognition OPPONENT DEFENSIVE TENDENCIES = list opponent s #1 Def for each zone & situation DN-DT Black 1st-10 2-long 2-med 2-short 3-long 3-med 3-short 4-med 4-short Get to Free 4 Dn Red Goal DEFENSIVE RECOGNITION GAME STAFF ROLES & ASSESSMENT = staff is responsible for position recognition to OC 1-2 High + ANA OLine = Front Backs = Backers Recs = Cover QB = Blitz Short Yardage

  8. Core Concepts to Attack Defensive Fronts Core Concepts to Attack Defensive Fronts DEFENSIVE FRONTS = core run / rpo concepts Base 43 Pro 43-62 Stack 42-44 Odd 34-33 Bear TMT 1-Power Pop Phoenix-Pittsburgh *arm & fist flexed Ctr Trey Power Blast Ctr Trey 2-Sweep Mickey Longhorns-Razorbacks *arm & fist Rolling Power Sweep Sweep Split Zone 3-Ctr Trey Pop Cincy-Cleveland *arm straight out (side) Backdoor Sweep Bill Longhorn-Razorback *ADD hook em horns Backdoor Power Bill Phoenix-Pittsburgh *ADD hook em horns Ctr Trey Sweep 4-Split Zone PSU bubble Lightning-Rangers *arm & hand FSU chop Split Zone Pop Lightning-Rangers *arm & FIST FSU chop Split Zone Pop Split Zone Pop Backdoor Sweep 5-Blast (weak) Pop Blazers-Bulls *arm & fist punching up Blast (weak) Pop Blast (@H) Pop Blast (weak) Pop Blast ((weak) Pop

  9. Core Concepts to Attack Defensive Coverages Core Concepts to Attack Defensive Coverages DEFENSIVE COVERAGES = core pass concepts C4=attack flats C3=attack hooks C2+M=attack Corners C1=run em C0=attack middle 4 Verts Giants Lisa-Ray *pointer circling up 4 Verts Promise Phillies Lisa-Ray +pinky circling up Shallow Crosser Grey Leo-Rio *fists-knuckles together thumb out Out & Lookies Orioles Lisa-Ray *pointer circling out 4 Verts Choice (3x1) Cubs Lisa-Ray *ok sign circling up Double Post (2x2) Opal Phoenix-Pittsburgh *both hands in letter O Base Pass Bswing Astros Lolo-Robo *pointer-pinky+5 finger Smash-Whip Cards Lisa-Ray *pointer circling @ Sprint Comebacks Smokies Lisa-Ray *hand sweeps down Sprint Snag Spikes Lisa-Ray *thumb-pointer-pinky A-H Juke Option Granite Leo-Rio *fists-knuckles together moving up & down + thumb out Shallow Cross Bswing Green Lolo-Robo *fists facing together & 5 fingers Smash-Whip Bbender Cards Lisa-Ray *pointer circling @ Double Post (3x1) Orange Phx-Pitt *1 hand in letter O Shallow Cross Bwheel Gold Lolo-Robo *fists stacked & 5 fingers

  10. Play Script vs Blitz and Core Concepts Play Script vs Blitz and Core Concepts PLAY SCRIPT = core concepts Double Out Sam-Mike Loop Sam Out Gut + X-Gut Corner Gut Run Slow Screen Outs & Lookies Sweep & Screen B Free Swing or Arrow Option Weak Sprint pass into B Free Angle or Bender Option Strong Sweep & Screen H Peek Pass A-H Juke Option 4 Verts A-H Juke Option PLAY SCRIPT = core concepts Sets-Tempos Run + RPO Pass Blitz Beater Shots 2x2 & 3x1 field 3x1 Boundary 3x1 Compressed 12 (Double H) Freeze-Sonic-Nascar Power Pop Sweep Mickey Ctr Trey Pop Blast Pop-Peek Zone Bubble 4 Verts Smash-Whip Double Post Shallow Crosser Waggle-Dash Out-Slants Sprint 2pt Pass Screens (3) B Free Stutters Double Post B Free Wheel Waggle Pocket

  11. Critical Critical Blitz Beaters Blitz Beaters Shots Shots - - Personnel Personnel CRITICAL Sets-Tempos Run + RPO Pass Blitz Beater Shots *Count on 2 Freeze Short Pistol Nascar 911 Blast Pop Counter Trey Pop Backdoor Power & Peek Outs & Lookies 4 Verts Shallow Crosser Alerts Sprint Snag Screens (3) Double Posts Stutters NorthWest Waggle PERSONNEL GROUPS 2 Min = 1st Dns Play#1- Waggle Clock 4 Verts Short Yd Nascar 3rd-4th Med - Spikes Crunch Compressed Wide 4 Min Silent Sneak Nascar Full (Lion) Blast RPO Doubles (A&B) Blast Sprint Snag (3x1) Sweep RPO (3x1) Pops & Peek Counters (B & Qb) Screens (3) Sprint Snag (Qb run) Waggles (Qb run)

  12. Situational Play Script Situational Play Script - - Template Template THIRD & FOURTH DOWNS = list opponent s blitz % & #1 type of blitz + front + cover 3rd (1-3) 3rd (4-6) 3rd (7-10) 3rd (11-15) 4th Short Blitz% - Front - Cover - CRITICAL WINS = list opponent s tendencies and your TOP 3 plays for each situation 2 pt Plays Sonic Tempo Snake Eyes 3 Plays to Win 4th Med-Long Blitz% - Front - Cover -

  13. Field Zones Field Zones - - Play Script & Self Scout Play Script & Self Scout FIELD ZONES = list opponent s tendencies and your TOP 3 plays for each situation Black Zone 0 to -10 Get To Zone -10 to +40 4 Down Zone +40 to +20 Red Zone +20 to +9 Goal Zone +9 to +0 Blitz% - Front - Cover - SELF SCOUT TENDENCIES = from last 2 games OR season trends 2x2 & 11 3x1 & 11 2x2 & 12 3x1 & 12 22 Personnel Run % - Pass % -

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