Coordinate Shapes Investigation: Module 6 Activity 6.2.1

 
C
O
-
ORDINATES
 A
ND
 G
EOMETRY
M
ODULE
 6: 
I
NVESTIGATION
 2
 
Coordinate Shapes
 
 
1
 
 
 
A
CTIVITY
 6.2.1
Letters and Coordinates
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
2
Open project 
6-Grid Letters
 
  
- if 
online
 Save as a copy and add your name
         
- if 
offline
 Save as and add your name
 
Explore the project, its backdrops, the 
red point 
sprite, its
costumes and 
setup script.
 
Run it
 by clicking     .
 
 
 
 
 
 
Build a script for the 
red point
: 
when 
up arrow 
key pressed
 
it
will
 
point in direction up (0)
 
and 
move
 
to the next 
grid point
.
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
3
 
Build corresponding reactions for the 
down arrow
, 
left arrow
and 
right arrow
.
 
 
 
 
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
4
Choose a letter and build another script for the 
red point
: if
that letter key is pressed, the sprite will 
switch costume to
that letter, 
stamp
 and 
switch costume 
back to 
red point
.
Repeat the same process for some
other letters.
Scatter your letters by stamping them across
the grid.
 
 
Spell out the word using the picture above and the following
coordinates: (5, 1) (3, 2) (4, 4)
 
 
 
 
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
5
Referring to the picture, spell out the following words:
      
(0, 3) (3, 1) (4, 6) (4, 2) (4, 5)
      
(5, 4) (3, 1) (1, 1) (1, 4) (4, 3) (1, 6) (4, 3)
      
(3, 0) (4, 2) (6, 5) (1, 1) (1, 1) (3, 1)
 
 
 
 
Try one or more of the challenges and games on the
following 3 slides.
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
6
Coordinate Challenge 
(from nRich.com)
Can you position the following 10 letters in their correct
places according to the eight clues below?
1.
 The letters at (1, 1) (1, 2) and (1, 3) are all symmetrical about a vertical line.
2.
 The letter at (4, 2) is not symmetrical in any way.
3.
 The letters at (1, 1), (2, 1) and (3, 1) are symmetrical about a horizontal
line.
4.
 The letters at (0, 2), (2, 0) have rotational symmetry.
5.
 The letter at (3, 1) consists of just straight lines.
6.
 The letters at (3, 3) and (2, 0) consist of just curved lines.
7.
 The letters at (3, 3), (3, 2) and (3, 1) are consecutive in the alphabet.
8.
 The letters at (0, 2) and (1, 2) are at the two ends of the alphabet.
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
7
A
B
C
D
E
P
S
X
Y
Z
Code breaking challenge
Pupils work in pairs.
 
1.
 
 
Both pupils stamp the alphabet
 
letters into the four quadrants.
2.
 
 
Pupil 1 writes a secret question using the chosen
 
coordinates from their alphabet grid.
3.
 
 
Pupil 2 decodes the question and responds using the
 
chosen coordinates from their alphabet grid.
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
8
Coordinate bingo
 
1.
 
 
Use the 
letter O 
to stamp 15 different positions on the grid.
2.
 
 
The ‘Bingo Caller’ calls out random coordinate positions.
3.
 
 
Stamp the 
letter X 
if one of your chosen positions is 
 
called
 
out.
 
If you cross out all your 15
coordinate points shout out
“Bingo!”
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.1 – Letters and Coordinates
 
9
 
 
 
A
CTIVITY
 6.2.2
Busy Fleeeee
And Clever Points
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – 
Busy Fleeeee And Clever Points
 
10
Open project 
6-Coordinates
  
- if 
online
 Save as a copy and add your name
        
- if 
offline
 Save as and add your name
 
Explore the project, its backdrop and variable, its sprites and their
scripts
.
The 
point A 
sprite can be navigated by the arrow keys as
the 
red point 
in the previous activity.
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – 
Busy Fleeeee And Clever Points
 
11
 
Explore different settings in
point A 
and 
point B
 information
window.
 
Explore the difference in their
behavior in the 
full screen mode
(also called 
player mode
).
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – 
Busy Fleeeee And Clever Points
 
12
Build a following script for 
Fleeeee
: jump to 
point A
, connect it with
point B
 by line (by 
go to… 
block), then jump back to the top left
corner. Use this script as a definition of a new block 
connect
.
 
Build a 
when 
space
 key pressed
 
script for 
Fleeeee
to connect 
points A
 and 
B
.
Debug it so that 
point A
 can be moved by
arrow keys and re-connected to 
point B
 whenever
the space key is pressed.
 
Replace 
when 
space
 key pressed
 
hat block with 
when green flag
clicked
 block and add 
forever
 in the script…
  
…so that 
points A
 and 
B
 look as if connected by an 
elastic band 
forever
Add the 
clear
 block before the 
connect
 – to clear the previous line.
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – 
Busy Fleeeee And Clever Points
 
13
[Extension]
 
Explore the definitions of the 
nod
 and 
blink
 blocks to
animate the 
Fleeeee
. What exactly do they do?
 
 
When the 
nod
 block is run, 
Fleeeee
 nods _ _ _ _ _ _ _ times.
When the 
blink
 block is run, 
Fleeeee
 blinks _ _ _ _ _ _ _ times.
 
 
[Extension] 
To run 
nod
 or 
blink
 again and again, we may use
forever
 with a 
random time of waiting
:
 
 
 
Build 
one script for nodding and one for blinking
,
so that they do not always happen at the same time.
 
 
 
 
 
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – [Extension] 
Busy Fleeeee And Clever Points
 
14
[Advanced Extension]
 
When 
point B
 is dragged and then released, it will
probably not be exactly in a grid point.
Build a script to make 
point B
 
forever
 
snap
 to the closest grid point.
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – [Extension] 
Busy Fleeeee And Clever Points
 
15
[Advanced Extension 
continued 
]
Below is a solution for 
point B
. Is this similar to your script?
Discuss any differences.
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.2 – [Extension] 
Busy Fleeeee And Clever Points
 
16
 
 
 
A
CTIVITY
 6.2.3
Tricky Triangles
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.3 – Tricky Triangles
 
17
 
Continue in your 
6-Coordinates 
project.
Explore the costumes of 
point B
.
Duplicate 
point B
, rename it to 
point C
and set its costume to 
C
.
Set the initial coordinates in its 
setup script
.
 
 
Extend the 
connect
 script of the 
Fleeeee
 so that all three
points are connected as a triangle.
 
Try one or more of the challenges on the following 3 slides.
 
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.3 – Tricky Triangles
 
18
 
Interesting Isosceles 
Whole class task
 
Set B and C to be the vertices of a horizontal edge of a
triangle.
Where 
should A be moved to create an isosceles
triangle?
Is there another solution, another?
Can you 
explain
 your answer?
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.3 – Tricky Triangles
 
19
 
Types of Triangles 
In pairs
 
1.
Move
 A, B, C to create examples of
different
 types of triangles.
 
2.
Save
 a picture of the stage for each example.
(Right click the stage).
 
3.
Exchange
 your examples with another pupil,
compare your images.
What is the 
same
 and what is 
different
?
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.3 – Tricky Triangles
 
20
 
A Goes Up, A Comes Down 
Individual task
 
1.
Drag A to (-2,-2), B to (2,3) and C to (2, -2)
What type of triangle have you made?
2.
Using 
only
 the up and down key board arrows
What do you notice about the x-coordinate?
Can you make a different right-angle triangle?
 
[Extension] 
Change the triangle into 
three
 different
isosceles triangles
Explain how you know the triangles are isosceles.
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.3 – Tricky Triangles
 
21
 
 
 
A
CTIVITY
 6.2.4
Quirky Quadrilaterals
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.4 – Quirky Quadrilaterals
 
22
 
Continue in your 
6-Coordinates 
project.
Duplicate 
point C
, rename new sprite
to 
point D 
and set its costume to 
D
.
Set the initial coordinates in its 
setup script
.
 
 
 
 
Extend the 
connect
 script of the 
Fleeeee
 so that all four
points are connected as a quadrilateral.
 
 
 
 
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.4 – Quirky Quadrilaterals
 
23
 
Coordinate Challenge 
Whole class task
 
Set B and C to be the vertices of an edge of a
parallelogram (parallel to the x-axis), and D to another
vertex as in the image.
What 
are the coordinates of A to create a
parallelogram?
Can you 
explain
 your answer?
How do you know the sides are
parallel
?
 
 
 
24
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.4 – Quirky Quadrilaterals
 
Coordinate Challenge cont. 
Whole class task
 
A square with vertices (ABCD) has coordinates A (2, 3)
and B (4, -1)
What 
are the coordinates of C and D?
 
 
 
25
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.4 – Quirky Quadrilaterals
 
(2, 3)
 
(4, -1)
 
Types of Quadrilaterals 
In pairs
 
1.
Move
 A, B, C to create examples of
different
 types of quadrilaterals.
 
2.
Save
 a picture of the stage for each example.
(Right click the stage).
 
3.
Exchange
 your examples with another pupil,
compare your images.
What is the 
same
 and what is 
different
?
 
 
 
26
 
M
ODULE
 6: 
I
NVESTIGATION
 2
Activity 6.2.4 – Quirky Quadrilaterals
My 
Investigation 2
 check list:
I built a script to move a point around the coordinates grid
and stamp a letter in a chosen position.
I coded + decoded different words using my coordinates grid.
I built a script that connects two points together.
[Extension]
 I explored and edited the animations of Fleeeee.
[Extension]
 I edited the script of 
point B 
to snap it to the
closest grid point.
I edited my 
connect
 
script to connect 3 points together and
created different types of triangles.
I edited my 
connect
 
script to connect 4 points together and
created different types of quadrilaterals.
 
M
ODULE
 6 I
NVESTIGATION
 2: 
Check List
Slide Note
Embed
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Explore coordinate geometry and shapes in Module 6 Investigation 2 Activity 6.2.1. Learn how to build scripts for sprites, spell words using coordinates, and complete coordinate challenges with letters. Get hands-on experience with letters, coordinates, and grid points within a fun and interactive learning environment.

  • Coordinate Geometry
  • Shapes
  • Module 6
  • Investigation 2
  • Activity

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  1. CO-ORDINATES AND GEOMETRY MODULE 6: INVESTIGATION 2 Coordinate Shapes 1

  2. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates ACTIVITY 6.2.1 Letters and Coordinates 2

  3. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Open project 6-Grid Letters - if online Save as a copy and add your name - if offline Save as and add your name Explore the project, its backdrops, the red point sprite, its costumes and setup script.Run it by clicking . What are the names of the costumes of the sprite? Are there any variables in the project? Build a script for the red point: when up arrow key pressed it will point in direction up (0) and move to the next grid point. 3

  4. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Build corresponding reactions for the down arrow, left arrow and right arrow. What is the value of the grid variable? How can you find out? How does it correspond with the backdrop? 4

  5. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Choose a letter and build another script for the red point: if that letter key is pressed, the sprite will switch costume to that letter, stamp and switch costume back to red point. Repeat the same process for some other letters. Scatter your letters by stamping them across the grid. Spell out the word using the picture above and the following coordinates: (5, 1) (3, 2) (4, 4) 5

  6. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Referring to the picture, spell out the following words: (0, 3) (3, 1) (4, 6) (4, 2) (4, 5) (5, 4) (3, 1) (1, 1) (1, 4) (4, 3) (1, 6) (4, 3) (3, 0) (4, 2) (6, 5) (1, 1) (1, 1) (3, 1) Try one or more of the challenges and games on the following 3 slides. 6

  7. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Coordinate Challenge (from nRich.com) Can you position the following 10 letters in their correct places according to the eight clues below? A B C D E P S X Y Z 1. The letters at (1, 1) (1, 2) and (1, 3) are all symmetrical about a vertical line. 2. The letter at (4, 2) is not symmetrical in any way. 3. The letters at (1, 1), (2, 1) and (3, 1) are symmetrical about a horizontal line. 4. The letters at (0, 2), (2, 0) have rotational symmetry. 5. The letter at (3, 1) consists of just straight lines. 6. The letters at (3, 3) and (2, 0) consist of just curved lines. 7. The letters at (3, 3), (3, 2) and (3, 1) are consecutive in the alphabet. 8. The letters at (0, 2) and (1, 2) are at the two ends of the alphabet. 7

  8. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Code breaking challenge Pupils work in pairs. 1. Both pupils stamp the alphabet letters into the four quadrants. 2. Pupil 1 writes a secret question using the chosen coordinates from their alphabet grid. 3. Pupil 2 decodes the question and responds using the chosen coordinates from their alphabet grid. 8

  9. MODULE 6: INVESTIGATION 2 Activity 6.2.1 Letters and Coordinates Coordinate bingo 1. Use the letter O to stamp 15 different positions on the grid. 2. The Bingo Caller calls out random coordinate positions. 3. Stamp the letter X if one of your chosen positions is called out. If you cross out all your 15 coordinate points shout out Bingo! 9

  10. MODULE 6: INVESTIGATION 2 Activity 6.2.2 Busy Fleeeee And Clever Points ACTIVITY 6.2.2 Busy Fleeeee And Clever Points 10

  11. MODULE 6: INVESTIGATION 2 Activity 6.2.2 Busy Fleeeee And Clever Points Open project 6-Coordinates - if online Save as a copy and add your name - if offline Save as and add your name Explore the project, its backdrop and variable, its sprites and their scripts. The point A sprite can be navigated by the arrow keys as the red point in the previous activity. What are the initial Scratch coordinates of each sprite? What are their grid coordinates? How do these correspond? 11

  12. MODULE 6: INVESTIGATION 2 Activity 6.2.2 Busy Fleeeee And Clever Points Explore different settings in point A and point B information window. Explore the difference in their behavior in the full screen mode (also called player mode). 12

  13. MODULE 6: INVESTIGATION 2 Activity 6.2.2 Busy Fleeeee And Clever Points Build a following script for Fleeeee: jump to point A, connect it with point B by line (by go to block), then jump back to the top left corner. Use this script as a definition of a new block connect. Build a when space key pressed script for Fleeeee to connect points A and B. Debug it so that point A can be moved by arrow keys and re-connected to point B whenever the space key is pressed. Replace when space key pressed hat block with when green flag clicked block and add foreverin the script so that points A and B look as if connected by an elastic band forever Add the clear block before the connect to clear the previous line. 13

  14. MODULE 6: INVESTIGATION 2 Activity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Extension] Explore the definitions of the nod and blink blocks to animate the Fleeeee. What exactly do they do? When the nod block is run, Fleeeee nods _ _ _ _ _ _ _ times. When the blink block is run, Fleeeee blinks _ _ _ _ _ _ _ times. [Extension] To run nod or blink again and again, we may use forever with a random time of waiting: Build one script for nodding and one for blinking, so that they do not always happen at the same time. 14

  15. MODULE 6: INVESTIGATION 2 Activity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Advanced Extension]When point B is dragged and then released, it will probably not be exactly in a grid point. Build a script to make point Bforeversnap to the closest grid point. 15

  16. MODULE 6: INVESTIGATION 2 Activity 6.2.2 [Extension] Busy Fleeeee And Clever Points [Advanced Extension continued ] Below is a solution for point B. Is this similar to your script? Discuss any differences. 16

  17. MODULE 6: INVESTIGATION 2 Activity 6.2.3 Tricky Triangles ACTIVITY 6.2.3 Tricky Triangles 17

  18. MODULE 6: INVESTIGATION 2 Activity 6.2.3 Tricky Triangles Continue in your 6-Coordinates project. Explore the costumes of point B. Duplicate point B, rename it to point C and set its costume to C. Set the initial coordinates in its setup script. Extend the connect script of the Fleeeee so that all three points are connected as a triangle. Try one or more of the challenges on the following 3 slides. 18

  19. MODULE 6: INVESTIGATION 2 Activity 6.2.3 Tricky Triangles Interesting Isosceles Whole class task Set B and C to be the vertices of a horizontal edge of a triangle. Where should A be moved to create an isosceles triangle? Is there another solution, another? Can you explain your answer? 19

  20. MODULE 6: INVESTIGATION 2 Activity 6.2.3 Tricky Triangles Types of Triangles In pairs 1. Move A, B, C to create examples of different types of triangles. 2. Save a picture of the stage for each example. (Right click the stage). 3. Exchange your examples with another pupil, compare your images. What is the same and what is different? 20

  21. MODULE 6: INVESTIGATION 2 Activity 6.2.3 Tricky Triangles A Goes Up, A Comes Down Individual task 1. Drag A to (-2,-2), B to (2,3) and C to (2, -2) What type of triangle have you made? 2. Using only the up and down key board arrows What do you notice about the x-coordinate? Can you make a different right-angle triangle? [Extension] Change the triangle into three different isosceles triangles Explain how you know the triangles are isosceles. 21

  22. MODULE 6: INVESTIGATION 2 Activity 6.2.4 Quirky Quadrilaterals ACTIVITY 6.2.4 Quirky Quadrilaterals 22

  23. MODULE 6: INVESTIGATION 2 Activity 6.2.4 Quirky Quadrilaterals Continue in your 6-Coordinates project. Duplicate point C, rename new sprite to point D and set its costume to D. Set the initial coordinates in its setup script. Extend the connect script of the Fleeeee so that all four points are connected as a quadrilateral. 23

  24. MODULE 6: INVESTIGATION 2 Activity 6.2.4 Quirky Quadrilaterals Coordinate Challenge Whole class task Set B and C to be the vertices of an edge of a parallelogram (parallel to the x-axis), and D to another vertex as in the image. What are the coordinates of A to create a parallelogram? Can you explain your answer? How do you know the sides are parallel? 24

  25. MODULE 6: INVESTIGATION 2 Activity 6.2.4 Quirky Quadrilaterals Coordinate Challenge cont. Whole class task A square with vertices (ABCD) has coordinates A (2, 3) and B (4, -1) What are the coordinates of C and D? (2, 3) (4, -1) 25

  26. MODULE 6: INVESTIGATION 2 Activity 6.2.4 Quirky Quadrilaterals Types of Quadrilaterals In pairs 1. Move A, B, C to create examples of different types of quadrilaterals. 2. Save a picture of the stage for each example. (Right click the stage). 3. Exchange your examples with another pupil, compare your images. What is the same and what is different? 26

  27. MODULE 6 INVESTIGATION 2: Check List My Investigation 2 check list: I built a script to move a point around the coordinates grid and stamp a letter in a chosen position. I coded + decoded different words using my coordinates grid. I built a script that connects two points together. [Extension] I explored and edited the animations of Fleeeee. [Extension] I edited the script of point B to snap it to the closest grid point. I edited my connect script to connect 3 points together and created different types of triangles. I edited my connect script to connect 4 points together and created different types of quadrilaterals.

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