Construct 2 Platformer Tutorial: Step-by-Step Guide for Creating a Game

Windows 8 
 Windows Phone 8 
 Web 
 Mobile 
 … and more!
@shahedC
WakeUpAndCode.com
Prerequisites
Ghost Shooter Tutorial
Flapping Bird Tutorial
Both available at:
Construct 2 – Step by Step
http://wakeupandcode.com/construct-2-step-by-step/
Step 1: Save a New Project, “platformer.capx”
Save!
Enter
File name
Step 2: Change Layout size
Layout Size
Width = 4000
Height = 2048 
Step 3: Prepare Your Layers
Bottom layer
Rename it “Background”
Remember to Lock it later!
New layer
Add new layer
Rename it “Main”
Step 4: Add Background, update properties
 
Update:
Name
Position
Size
Step 5: Add New Sprite -> Tile
Tips:
Rename sprite object to “Tile”
Check “Snap to Grid”. 
Ctrl-Click and Drag to create more. 
Step 6: Add New Sprite -> Player
Tips:
Rename sprite object to “Player”
Rename Default animation to “Idle”
Set origin to bottom center point
Step 7: Add New Sprite -> PlayerBox
Tips:
Rename sprite object to “PlayerBox”
Set origin to bottom center point
Step 8: Cover Player with PlayerBox
Tips:
Resize PlayerBox to match Player
Position PlayerBox over Player
Step 9: Add Behaviors to PlayerBox
Add the following behaviors:
Platform
ScrollTo
Step 10: Update PlayerBox Properties
Update the following for Platform:
Jump Strength = 750
Gravity = 2500
Also update:
Initial visibility = Invisible
Step 11: Add Behaviors to Tile object
Add the following behaviors:
Solid
Step 12: Add Event for Player to follow Box
Add Event
Object: System
Condition: Every tick
Action: 
Object: Player
Event: Set position to PlayerBox (image point 0)
Step 13: Add Keyboard Support
Tips:
Insert New Object 
 Keyboard
Add 2 events for Left/Right
Step 14: Update Project Window Size
Tip: Set Window Size: 800, 600
Step 15: Create More Tiles
Tip: Ctrl-Click and Drag to create more tiles
Step 16: Add Run and Jump Animations
Tips: 
Right-Click Animations window to Add each animation
Import Sprite Strip as 4x4 for each
Remove empty frames
Clean up any stray pixels
Rename to “Run” and “Jump”, respectively
Set origin to bottom center point for all frames
Step 17: Add Events for Running and Stopping
Add Events
Object: PlayerBox
Condition: (Platform) On 
moved
Action: 
Object: Player
Event: Set animation to “
Run
Add Events
Object: PlayerBox
Condition: (Platform) On 
stopped
Action: 
Object: Player
Event: Set animation to “
Idle
Step 18: Add Event for Jumping and Landing
Add Event
Object: PlayerBox
Condition: (Platform) On 
jump
Action: 
Object: Player
Event: Set animation to “
Jump
Add Event with sub-events
Object: PlayerBox
Condition: (Platform) On 
landed
Sub-events: (see details below)
Step 19: Add New Sprite -> Enemy
Tips:
Rename sprite object to “Enemy”
Set origin to bottom center point
Step 20: Place enemies on blocks
Tip: Ctrl-Click and Drag to copy enemy
Step 21: Add Behaviors to Player object
Add the following behaviors:
Flash
Step 22: Add New Event for Collision
Add Event
Object: PlayerBox
Condition: On collision with another object 
 Enemy
Action:
Step 23: Add New Event for Collision
Add Sub-Event:
Object: PlayerBox
Condition: (Platform) is 
falling
Add another condition:
Object: PlayerBox
Condition: (Compare Y) < Enemy.Y
Add Actions:
Object: Enemy
Event: Destroy
Object: PlayerBox
Event: Set (Platform) vector Y
Value: -700
Step 24: Add Else for Collision
Add Else condition:
Object: System
Condition: Else
Action:
Object: Player
Action: Flash 0.1 on 0.1 off after 1.0 
 
seconds
Step 25: Add Behaviors to Enemy
Add the following behaviors:
Platform
Step 26: Update Enemy Platform Behavior
Update the following:
Max Speed: 50
Acceleration: 100
Deceleration: 100
Default Controls: No
Step 27: Add New Sprite -> Edge
Tips:
Rename sprite object to “Edge”
Step 28: Place along edges using Ctrl + Drag
Tip: Make the Edge object Invisible
Step 29: Add New instance variable to Enemy
Instance Variable:
Name: action
Type: Text
Initial value: left
Description (optional)
Step 30: Create Event for “right” movement
Add Event:
Object: Enemy
Condition: (compare instance variable), action = “
right
Action:
Object: Enemy
Action: Simulate (platform) pressing 
Right
Object: Enemy
Action: Set 
Mirrored
Step 31: Create Event for “left” movement
Add Event:
Object: Enemy
Condition: (compare instance variable), action = “
left
Action:
Object: Enemy
Action: Simulate (platform) pressing 
Left
Object: Enemy
Action: Set 
Not mirrored
Step 32: Create Event for Edge collision
Add Event:
Object: Enemy
Condition: On collision with Edge
Action:
Step 33: Create Sub-Event with Actions
Add Sub-Event:
Object: Enemy
Condition: (compare instance variable), action = “
right
Action:
Object: Enemy
Action: (Set value) action to “
left
Step 34: Create Else Condition
Add Else Condition:
Object: System
Condition: Else
Action:
Object: Enemy
Action: (Set value) action to “
right
Step 35: Add New Sprite -> Platform
Tips:
Rename sprite object to “Platform”
Place it higher than a Tile.
Ctrl-Click and Drag to create more. 
Step 36: Add Behavior to Platform
Add the following behaviors:
Jump-thru
Step 37: Add New Event for Player falling out
New Event
Object: Player
Condition: Is outside layout
Action:
Object: System
Action: Restart layout
Step 38: Add Moving Platforms
Add Behavior
Sine
Step 39: Customize Graphics
Download Free Graphics
Free Bundle from Scirra: 
http://www.scirra.com/freebundle.zip
  
Top-down shooter + zombies: 
http://gfxpax.blogspot.com/2011/07/top-down-shooter-zombie-pack.html
Tiled Backgrounds, etc: 
http://sandbox.yoyogames.com/make/resources
Step 40: Export to HTML5 Website
Export Project
Play Your Game!!!
(END of Platformer tutorial)
Derived from ‘
How to make a Platform game
’ originally published by
Ashley
Updated with different graphics and simplified animations
Slide Note

Title Page: Intro to Indie Game Development

Windows  Web  Xbox  Mobile

By Shahed Chowdhuri

Technical Evangelist

Blog: WakeUpAndCode.com

Twitter: @shahedC

© 2012 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.

The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

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Master the art of creating a platformer game using Construct 2 with this detailed tutorial by Shahed Chowdhuri. Follow step-by-step instructions, from setting up a new project to adding behaviors to your game elements, and unleash your creativity in game development.

  • Construct 2 Tutorial
  • Platformer Game Development
  • Game Creation Guide
  • Shahed Chowdhuri
  • Step-by-Step Tutorial

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  1. Construct 2: Construct 2: Platformer Windows 8 Windows Phone 8 Web Mobile and more! PlatformerTutorial Tutorial By Shahed Chowdhuri Sr. Technical Evangelist WakeUpAndCode.com @shahedC

  2. Prerequisites Ghost Shooter Tutorial Flapping Bird Tutorial Both available at: Construct 2 Step by Step http://wakeupandcode.com/construct-2-step-by-step/

  3. Step 1: Save a New Project, platformer.capx Enter File name Save!

  4. Step 2: Change Layout size Layout Size Width = 4000 Height = 2048

  5. Step 3: Prepare Your Layers Bottom layer Rename it Background Remember to Lock it later! New layer Add new layer Rename it Main

  6. Step 4: Add Background, update properties Update: Name Position Size

  7. Step 5: Add New Sprite -> Tile Tips: Rename sprite object to Tile Check Snap to Grid . Ctrl-Click and Drag to create more.

  8. Step 6: Add New Sprite -> Player Tips: Rename sprite object to Player Rename Default animation to Idle Set origin to bottom center point

  9. Step 7: Add New Sprite -> PlayerBox Tips: Rename sprite object to PlayerBox Set origin to bottom center point

  10. Step 8: Cover Player with PlayerBox Tips: Resize PlayerBox to match Player Position PlayerBox over Player

  11. Step 9: Add Behaviors to PlayerBox Add the following behaviors: Platform ScrollTo

  12. Step 10: Update PlayerBox Properties Update the following for Platform: Jump Strength = 750 Gravity = 2500 Also update: Initial visibility = Invisible

  13. Step 11: Add Behaviors to Tile object Add the following behaviors: Solid

  14. Step 12: Add Event for Player to follow Box Add Event Object: System Condition: Every tick Action: Object: Player Event: Set position to PlayerBox (image point 0)

  15. Step 13: Add Keyboard Support Tips: Insert New Object Keyboard Add 2 events for Left/Right

  16. Step 14: Update Project Window Size Tip: Set Window Size: 800, 600

  17. Step 15: Create More Tiles Tip: Ctrl-Click and Drag to create more tiles

  18. Step 16: Add Run and Jump Animations Tips: Right-Click Animations window to Add each animation Import Sprite Strip as 4x4 for each Remove empty frames Clean up any stray pixels Rename to Run and Jump , respectively Set origin to bottom center point for all frames

  19. Step 17: Add Events for Running and Stopping Add Events Object: PlayerBox Condition: (Platform) On moved Action: Object: Player Event: Set animation to Run Add Events Object: PlayerBox Condition: (Platform) On stopped Action: Object: Player Event: Set animation to Idle

  20. Step 18: Add Event for Jumping and Landing Add Event Object: PlayerBox Condition: (Platform) On jump Action: Object: Player Event: Set animation to Jump Add Event with sub-events Object: PlayerBox Condition: (Platform) On landed Sub-events: (see details below)

  21. Step 19: Add New Sprite -> Enemy Tips: Rename sprite object to Enemy Set origin to bottom center point

  22. Step 20: Place enemies on blocks Tip: Ctrl-Click and Drag to copy enemy

  23. Step 21: Add Behaviors to Player object Add the following behaviors: Flash

  24. Step 22: Add New Event for Collision Add Event Object: PlayerBox Condition: On collision with another object Enemy Action:

  25. Step 23: Add New Event for Collision Add Sub-Event: Object: PlayerBox Condition: (Platform) is falling Add Actions: Object: Enemy Event: Destroy Add another condition: Object: PlayerBox Condition: (Compare Y) < Enemy.Y Object: PlayerBox Event: Set (Platform) vector Y Value: -700

  26. Step 24: Add Else for Collision Add Else condition: Object: System Condition: Else Action: Object: Player Action: Flash 0.1 on 0.1 off after 1.0 seconds

  27. Step 25: Add Behaviors to Enemy Add the following behaviors: Platform

  28. Step 26: Update Enemy Platform Behavior Update the following: Max Speed: 50 Acceleration: 100 Deceleration: 100 Default Controls: No

  29. Step 27: Add New Sprite -> Edge Tips: Rename sprite object to Edge

  30. Step 28: Place along edges using Ctrl + Drag Tip: Make the Edge object Invisible

  31. Step 29: Add New instance variable to Enemy Instance Variable: Name: action Type: Text Initial value: left Description (optional)

  32. Step 30: Create Event for right movement Add Event: Object: Enemy Condition: (compare instance variable), action = right Action: Object: Enemy Action: Simulate (platform) pressing Right Object: Enemy Action: Set Mirrored

  33. Step 31: Create Event for left movement Add Event: Object: Enemy Condition: (compare instance variable), action = left Action: Object: Enemy Action: Simulate (platform) pressing Left Object: Enemy Action: Set Not mirrored

  34. Step 32: Create Event for Edge collision Add Event: Object: Enemy Condition: On collision with Edge Action:

  35. Step 33: Create Sub-Event with Actions Add Sub-Event: Object: Enemy Condition: (compare instance variable), action = right Action: Object: Enemy Action: (Set value) action to left

  36. Step 34: Create Else Condition Add Else Condition: Object: System Condition: Else Action: Object: Enemy Action: (Set value) action to right

  37. Step 35: Add New Sprite -> Platform Tips: Rename sprite object to Platform Place it higher than a Tile. Ctrl-Click and Drag to create more.

  38. Step 36: Add Behavior to Platform Add the following behaviors: Jump-thru

  39. Step 37: Add New Event for Player falling out New Event Object: Player Condition: Is outside layout Action: Object: System Action: Restart layout

  40. Step 38: Add Moving Platforms Add Behavior Sine

  41. Step 39: Customize Graphics Download Free Graphics Free Bundle from Scirra: http://www.scirra.com/freebundle.zip Top-down shooter + zombies: http://gfxpax.blogspot.com/2011/07/top-down-shooter-zombie-pack.html Tiled Backgrounds, etc: http://sandbox.yoyogames.com/make/resources

  42. Step 40: Export to HTML5 Website Export Project

  43. Play Your Game!!!

  44. (END of Platformer tutorial) Derived from How to make a Platform game originally published by Ashley Updated with different graphics and simplified animations

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