The Hero's Journey Archetype

ARCHETYPE:
 
The Hero’s Journey
The hero’s journey or quest:
 
…IS AN ARCHETYPE: story pattern is found in all
cultures, and in all periods of history.
 
…IS A PATTERN FROM MYTH, FOLKLORE, AND STORY
 
…WILL HELP YOU UNDERSTAND: movies, literature,
plays
 
…IS A PATTERN OF LIFE, GROWTH, AND EXPERIENCE
FOR ALL OF US.
 
 
 
KNOWN versus UNKNOWN
 
THE KNOWN: This is any place we call “home”;
our comfort zone; a place where we feel safe
and is predictable.
 
 
THE UNKNOWN:  The place of adventure;
where you must rely mainly on yourself, and
you have little support; potentially full of
danger and unpredictable events.
THE STEPS
 
 
Although we may talk about 8 steps of the
quest, the journey is an individual process of
growth and transformation.
 
The steps may vary in order, depending on the
text or experience.
SEPARATION
 
The Call: the invitation to the journey; may take
several forms, the initiate:
 
 
…has something taken from them
 
…senses there is something lacking in their life
 
 
…becomes aware of an injustice
 
…wants to save or restore honor
 
SEPARATION
 
The Threshold:  the “jumping off point” for the
journey.
 
The interface between known and unknown
 
Meet the threshold guardian:
   
small test—to see if we are ready for
  
the journey.
 
 
May encounter a Helper
Mentors and Helpers
 
Two additional archetypes, these people often help
the hero on their journey/quest.
Helpers:
  often called the “sidekick”; a friend who
may give advice, but more often simply aids the
hero. (they often are experiencing their own hero
journey)
Mentor: 
sagacious helper; more than a helper, they
keep the initiate focused on the journey; they
have already gone through some journey in the
past, and hold special knowledge.
INITIATION and TRANSFORMATION
 
CHALLENGES:
A series of tests, tasks, or ordeals that the person
must undergo to begin the transformation.
Temptation: often the hero experiences serious
doubt, or is tempted ( by a temptress—another
archetype) to leave their journey.
Challenges start easy, gradually become difficult
Usually target weakness of initiate
INITIATION and TRANSFORMATION
 
The Abyss:
 
The greatest challenge of the journey
(symbols often are: a deep pit, chasm, dark
tunnel or the ocean depths
must overcome your greatest fears and must
do this alone.
must “slay the dragon” which is symbolic for
overcoming a great fear
A symbolic “death” and “rebirth”
INITIATION and TRANSFORMATION
 
The Transformation and Revelation
a process of revelation, which is a sudden
insight or a dramatic change in the way one
views life
follows the Abyss; when initiate becomes hero
old self “dies” new self “reborn”= fear dies,
courage is born; ignorance dies, wisdom is
born.
INITIATION and TRANSFORMATION
 
Atonement:
Transformation leads to at-one-ment, being
“at one” with new self and new life.
 
Imbalance or crisis that sent hero on journey
has been fixed.
THE RETURN
 
The hero returns to everyday life and
contributes to society offering more than was
previously possible.
 
 
Gift: 
knowledge or wisdom of world; may
become a mentor to others, a  great
king/queen, or spiritual advisor
THE WOUND
 
 
Hero often suffers a physical or emotional
wound or loss.
 
Acts as a reminder of their mortality…even after
they become a hot-shot hero.
TRICKSTER
 
The trickster is a character that tricks or tempts
the hero in order to encourage them to
abandon or stray from his/her quest.
 
Includes the woman as temptress
 
Often is a being that can change shapes, going
between human and animal at will.
UNCLEAR PATH
 
Initiate never can clearly see the entire path
they are to take; this is part of the challenge:
they  need to make decisions, and then wait
and see if those work out…or not.
 
Hero often sets out to accomplish one specific
goal, then journey suddenly takes a turn they
didn’t expect.
 
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The Hero's Journey archetype is a universal story pattern found in all cultures and historical periods. It explores the contrast between the known and the unknown, detailing crucial steps like separation, mentors, initiation, and transformation challenges. This archetype resonates in literature, movies, and plays, reflecting the journey of growth and experience we all undertake in life.

  • Heros Journey
  • Archetype
  • Myth
  • Transformation
  • Adventure

Uploaded on Sep 16, 2024 | 0 Views


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  1. ARCHETYPE: The Hero s Journey

  2. The heros journey or quest: IS AN ARCHETYPE: story pattern is found in all cultures, and in all periods of history. IS A PATTERN FROM MYTH, FOLKLORE, AND STORY WILL HELP YOU UNDERSTAND: movies, literature, plays IS A PATTERN OF LIFE, GROWTH, AND EXPERIENCE FOR ALL OF US.

  3. KNOWN versus UNKNOWN THE KNOWN: This is any place we call home ; our comfort zone; a place where we feel safe and is predictable. THE UNKNOWN: The place of adventure; where you must rely mainly on yourself, and you have little support; potentially full of danger and unpredictable events.

  4. THE STEPS Although we may talk about 8 steps of the quest, the journey is an individual process of growth and transformation. The steps may vary in order, depending on the text or experience.

  5. SEPARATION The Call: the invitation to the journey; may take several forms, the initiate: has something taken from them senses there is something lacking in their life becomes aware of an injustice wants to save or restore honor

  6. SEPARATION The Threshold: the jumping off point for the journey. The interface between known and unknown Meet the threshold guardian: small test to see if we are ready for the journey. May encounter a Helper

  7. Mentors and Helpers Two additional archetypes, these people often help the hero on their journey/quest. Helpers: often called the sidekick ; a friend who may give advice, but more often simply aids the hero. (they often are experiencing their own hero journey) Mentor: sagacious helper; more than a helper, they keep the initiate focused on the journey; they have already gone through some journey in the past, and hold special knowledge.

  8. INITIATION and TRANSFORMATION CHALLENGES: A series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Temptation: often the hero experiences serious doubt, or is tempted ( by a temptress another archetype) to leave their journey. Challenges start easy, gradually become difficult Usually target weakness of initiate

  9. INITIATION and TRANSFORMATION The Abyss: The greatest challenge of the journey (symbols often are: a deep pit, chasm, dark tunnel or the ocean depths must overcome your greatest fears and must do this alone. must slay the dragon which is symbolic for overcoming a great fear A symbolic death and rebirth

  10. INITIATION and TRANSFORMATION The Transformation and Revelation a process of revelation, which is a sudden insight or a dramatic change in the way one views life follows the Abyss; when initiate becomes hero old self dies new self reborn = fear dies, courage is born; ignorance dies, wisdom is born.

  11. INITIATION and TRANSFORMATION Atonement: Transformation leads to at-one-ment, being at one with new self and new life. Imbalance or crisis that sent hero on journey has been fixed.

  12. THE RETURN The hero returns to everyday life and contributes to society offering more than was previously possible. Gift: knowledge or wisdom of world; may become a mentor to others, a great king/queen, or spiritual advisor

  13. THE WOUND Hero often suffers a physical or emotional wound or loss. Acts as a reminder of their mortality even after they become a hot-shot hero.

  14. TRICKSTER The trickster is a character that tricks or tempts the hero in order to encourage them to abandon or stray from his/her quest. Includes the woman as temptress Often is a being that can change shapes, going between human and animal at will.

  15. UNCLEAR PATH Initiate never can clearly see the entire path they are to take; this is part of the challenge: they need to make decisions, and then wait and see if those work out or not. Hero often sets out to accomplish one specific goal, then journey suddenly takes a turn they didn t expect.

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