Analysis of Archetypes in "Lord of the Flies" - A Hero's Journey

 
Lord of the Flies:
A Hero’s Journey?
 
A plane crashes into an uninhabited island, stranding a
group of schoolboys. All the adults are dead. All the
rules are gone. They are finally free to do whatever
they want. At first this means small challenges to the
rules of order and civilization. However, as they get
braver their fun turns to terror.
 
A Hero’s Journey:
Analysis of 
The Lord of the
Flies
 
Chris Vogler has 12 stages of plot patterns.
He clearly states that the Hero’s Journey is a guide, not
a rigid formula.
Some steps can be out of order.
Or some steps can be missing entirely.
 
Ordinary World
 
Most Hero’s Journeys start in the
Ordinary World.
This setting usually allows us to
get to know the Hero and
identify with him
Let’s us see the flaws and
special attributes
Is important to set up a contrast
with the special world.
 
Ordinary World: LOTF
 
Although most Hero’s Journeys have a bit of time in the
Ordinary World to see the Hero functioning in his home
setting, we only have a a brief glimpse of this physical
setting through the plane.
Plane was taking the students home from boarding school
This Hero’s personality is established early on in the film
and novel through his actions toward Piggy and the others.
He is depicted in a more positive light in the film. Why?
From the start of the novel he is shown to be charismatic
and well liked, but also rude and a bit of a bully.
He wants to establish order and rules through the building
of shelters and creation of a fire.
 
Call to Adventure
 
Disrupts the comfort of the Ordinary World
Presents a challenge
Gets the story and excitement going
Delivered by the Herald: letter, riddle weather, arrival
of the villain, death, abduction, etc)
Consequences for refusal
 
Call to Adventure: LOTF
 
Survive the plane crash
Herald was the plane crashing due to being “attacked”
(8).
Can’t refuse; consequence would be death.
Another call to adventure is when Ralph is elected
leader (22-23).
 
Refusal of the Call
 
Hero refuses the call or
is reluctant
Insecurities and fears of
the Hero are outlined
Risks of the journey are
outlined
 
 
 
Refusal of the Call
 
Swimming in the pond.
Not listening to Piggy.
Betraying Piggy’s trust:
“He’s not Fatty […] his
real name’s Piggy” (21).
Not accurate in film.
 
 
 
Meeting with the Mentor
 
Meets a mentor
Gives Hero confidence, knowledge, and insight.
Is a profoundly knowledgeable character
Gives wisdom
Reassures the Hero
 
Meeting with the Mentor:
LOTF
 
Piggy fulfills this role
Wise
Tries to provide guidance
Promotes civilization
Piggy shouted again. “Which is better –to have rules and
agree, or to hunt and kill?” (180)
“I expect we’ll want to know all their names […] and
make a list. We ought to have a meeting.” (11)
 
Crossing the Threshold
 
Hero commits to the
journey
Hero confronts a special
event
Commits to entering the
new world
No turning back
 
Crossing the Threshold
 
Possibilities:
Accepting his role as leader
When Jack splits the group
When the boy with the birthmark dies in the fire (not in
film)
“That little’un […] with the mark on his face, I don’t see him.
Where is he now?” (46).
 
Tests, Allies And Enemies
 
Hero faces tests and throughout the
process figures out allies and
enemies
Learns the rules of the Special
World
Each test prepares Hero for the
Ordeal
Allies  can help guide the Hero
Enemies reflect the Hero’s dark side
 
Tests, Allies And Enemies
 
Allies: Piggy and Simon
Sometimes Sam ‘n’ Eric
Enemies: Jack, Roger, “The Lord of
the Flies”, their own fear, anarchy
Tests:
Building and maintaining the fire
Maintaining order and civilization
Identifying and facing “the beast”
within
 
Approach the Inmost Cave
 
Hero makes preparations
Leads to the Ordeal
Often involves planning: maps, reconnaissance, picking off the enemy
Hero faces biggest fear
Consists of reorganization and the rekindling of morale
 
Approach the Inmost Cave
 
After Simon’s death, Ralph and Piggy retreat back to the beach.
They are alone.
Everyone has abandoned them.
They try to come to terms with Simon’s “murder” (156).
They decide to confront the others.
Ralph and Piggy are the only ones to acknowledge the deed
 
Supreme Ordeal
 
Central life-or-death crisis
Confronts his greatest fear, most difficult challenge,
“death”
On the brink of failure
Climax
Can witness the death of an ally
Often faces the villain
 
Supreme Ordeal: LOTF
 
Piggy is killed with a rock
Ralph is forced to flee
He is chased and his life is
threatened
Roger “sharpens a stick at
both ends”
 
The Reward
 
Hero survives death
Overcomes greatest fear
Earns the reward:
A magical or special item
Greater insight
Knowledge
Their life
A moment of celebration
 
The Reward: LOTF
 
Ralph survives!
The boys are
rescued
 
The Road Back
 
Hero completes the journey
and heads back to the
ordinary world
Often needs a push to get the
Hero going in the right
direction
Changes the direction of the
story
 
The Road Back: LOTF
 
Ralph is physically running
through the jungle and
then down the beach.
Trying to outrun the fire
and the savages
Is saved by the naval
officer (200)
 
The Resurrection
 
The final meeting with death
Rebirth from water or fire
Emerged from land of death
Hero is reborn
Transformed from their
ordinary self
 
The Resurrection
 
Runs from the raging fire
and drums to the beach.
Survives their attempt to
murder him
Takes ownership for his
part:
“I am” the leader (201)
 
Return with the Elixir
 
The final reward
Earned the right to return to the Ordinary World
Can be love, acceptance, survival
 
Return with the Elixir: LOTF
 
The tears at the end cleanse not only Ralph, but the
boys too (202):
“The tears begin to flow and sobs shook [Ralph]”
“The other little boys began to shake and sob too”
 
They weep for the “end of innocence” and the
“darkness of man’s heart”
 
The Hero: Ralph?
Ralph is athletic, charismatic
(7-8).
 
Elected the leader of the boys.
 
“There was a stillness about
Ralph […] that marked him out:
there was his size, and
attractive appearance; and
most obscurely, yet most
powerfully there was the
conch.  The being that had
blown that, had sat waiting for
them on the platform with the
delicate thing balanced on his
knees, was set apart” (21).
 
The Hero: Is it really
Ralph?
Ralph is the primary representative of
order, civilization, and positive
leadership in the novel.
Ralph uses the conch to maintain
order.
Ralph sets about building huts and
thinking of ways to maximize their
chances of being rescued.
Ralph represents the more positive
aspects of government: concerned
with making sure everyone is looked
after.
 
The Hero is Ralph
Ralph is committed to civilization
and morality. His main wish is to be
rescued and returned to the society
of adults.
“We can help them to find us.  If a
ship comes near the island they may
not notice us.  So we must make
smoke on top of the mountain.  We
must make a fire” (37).
Ralph designates people to look after
the fire and restores order with the
conch (42-43).
The Mentor
 
Archetype characteristics
- Usually a profound philosopher
- Distinguished for wisdom and sound judgment
- Provides motivation and insight
- Provides the Hero with a gift
- Kind and wise (Simon)
- Offers guidance that in a mystical way may
impress upon someone a sense of who they are,
thereby acting as a mentor (Simon)
- May appear as an absent-minded professor
(Simon)
 
Piggy: The Mentor and Mother-
figure
 
Piggy’s Intellect: The Mentor
 
His intellect benefits the group only through Ralph;
acts as advisor.
He cannot be the leader himself because he lacks
leadership qualities and has no rapport with the
other boys due to his physical weakness.
 Piggy also relies too heavily on the power of social
convention. He believes that holding the conch
gives him the right to be heard. He believes that
upholding social conventions get results.
 
Piggy as Scapegoat?
 
A scapegoat is a person that
is blamed for a person, group
or societies problems,
regardless of whether he or
she is actually at fault
 
Piggy as the Scapegoat
Piggy’s intellectual approach to life is modeled on the
attitudes and rules of the authoritative adult world.
He thinks everyone should share his values and
attitudes. However, the rest of the characters resent
his reminders of rules and civilization.
Near the end of the novel Piggy asks, "What's grownups
goin' to think?" This infuriates the other boys because
he is reminding them of their loss of values, ethics,
discipline, and decorum, which resulted in those
deaths.
Piggy’s intellect is also a threat to Jack’s emotional
control.
Piggy is also a reminder of their weaknesses (asthma,
overweight) and the only true orphan.
Simon as Mentor
 
The Outcast: Simon is
different
The Threshold Guardian
 
Archetype characteristics
- Someone in the way
- Protects the special world
- Beyond the guardian lay danger
- May be a character, locked door, secret vault, animal, weather, etc.
- Provides a test of some sort
Hero must pass the test by:
Ignoring
Outwitting
Overcoming
Appeasing
Befriending
 
 
 
Threshold Guardian:
Piggy too?
 
Shows Ralph that he cannot
act in the same way that he
acted before the plane
crash (immature and
irresponsible)
 
The Herald
 
To warn and challenge
Can be a person or a thing, but
must call the Hero to
adventure.
Can be combined with other
characters. Even the Hero (in
the form of dreams, etc).
 
The Herald: The Conch
 
Calls Ralph and everyone else to “order”
The conch represents order and
civilization
When it stops being effective it warns
Ralph that he may be losing his authority
It changes the momentum of the story
and it pushes Ralph to take leadership
Gives Ralph special powers
The Shapeshifter
 
Archetype characteristics
Misleads the Hero
Ambiguous intentions and loyalties
Can put doubts into the hero’s mind
The audience is usually left asking,
“Whose side is this character on?”
 
Shapeshifter:
The Lord of the Flies & Sam ‘n’ Eric
 
The Lord of the Flies is constantly change shape-
The Beastie
The Parachuter
The Pilot
The Pig’s Head
Simon
Sam ‘n’ Eric
Start as two distinct entities, morph into Samneric
Their loyalties are constantly shifting
The Shadow
 
Archetype characteristics
Forces within and outside of us of war against the power
of positive life and change
Enormous resistance to the very experiences or insights
that would lead to healing
Embodies all that is dark in ourselves
 
The Tricksters
 
Disrupt, cause chaos, or provide comic relief
Funny, witty, or titillating dialogue
Physicality is meant to entertain
They may not change, but may cause change in their world
Anti-authority
Jack: The Shadow
 
Jack: The Trickster
Jack desires power above all other things. He is
furious when he loses the election to Ralph and
continually pushes the boundaries of his
subordinate role in the group.
Eventually, Jack has learned to use the boys’ fear
of the beast to control their behavior—a reminder
of how religion and superstition can be
manipulated as instruments of power
.
 
Roger: The Devil Figure
 
“…the shock of dark hair […] seemed to suit his gloomy
face and made what has seemed at first an unsociable
remoteness into something forbidding” (63).
Throws rocks at Henry (64-65).
Kills Piggy with a boulder (200).
He kills a pig in a vulgar manner and then pretends to be
the beast in their hunting ritual the night that Simon is
killed.
In the tribe, he has become the center of much
wickedness, becoming the torturer of Samneric (202-212).
He “sharpened at both ends”, on which, it is assumed,
they'll put Ralph's head (211).
Are humans inherently good or evil?
 
 Throughout the novel, it is implied that the children were
only obedient in their past life because they were scared of
punishment.
Simon, and to a lesser extent Piggy, are the only inherently
moral voices on the island.
Roger is depicted as being a malevolent and dark character
from the beginning of the novel.
Jack’s craving for power leads him to make choices that
become increasingly evil.
Ralph participates in profoundly evil acts, such as Simon’s
murder, but is one of the only one that acknowledges his
role and repents.
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In "Lord of the Flies," the story unfolds as a group of schoolboys face challenges after a plane crash on an uninhabited island. As they transition from the Ordinary World to facing the Call to Adventure, the heroes must confront their inner flaws and fears. This archetypal analysis delves into the stages of the Hero's Journey and how the characters' actions shape their destiny, ultimately leading to a deeper understanding of human nature and civilization.

  • Archetypes
  • Lord of the Flies
  • Heros Journey
  • Analysis
  • Human Nature

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  1. Lord of the Flies: Archetype Analysis

  2. Lord of the Flies: A Hero s Journey? A plane crashes into an uninhabited island, stranding a group of schoolboys. All the adults are dead. All the rules are gone. They are finally free to do whatever they want. At first this means small challenges to the rules of order and civilization. However, as they get braver their fun turns to terror.

  3. A Heros Journey: Analysis of The Lord of the Flies Chris Vogler has 12 stages of plot patterns. He clearly states that the Hero s Journey is a guide, not a rigid formula. Some steps can be out of order. Or some steps can be missing entirely.

  4. Ordinary World Most Hero s Journeys start in the Ordinary World. This setting usually allows us to get to know the Hero and identify with him Let s us see the flaws and special attributes Is important to set up a contrast with the special world.

  5. Ordinary World: LOTF Although most Hero s Journeys have a bit of time in the Ordinary World to see the Hero functioning in his home setting, we only have a a brief glimpse of this physical setting through the plane. Plane was taking the students home from boarding school This Hero s personality is established early on in the film and novel through his actions toward Piggy and the others. He is depicted in a more positive light in the film. Why? From the start of the novel he is shown to be charismatic and well liked, but also rude and a bit of a bully. He wants to establish order and rules through the building of shelters and creation of a fire.

  6. Call to Adventure Disrupts the comfort of the Ordinary World Presents a challenge Gets the story and excitement going Delivered by the Herald: letter, riddle weather, arrival of the villain, death, abduction, etc) Consequences for refusal

  7. Call to Adventure: LOTF Survive the plane crash Herald was the plane crashing due to being attacked (8). Can t refuse; consequence would be death. Another call to adventure is when Ralph is elected leader (22-23).

  8. Refusal of the Call Hero refuses the call or is reluctant Insecurities and fears of the Hero are outlined Risks of the journey are outlined

  9. Refusal of the Call Swimming in the pond. Not listening to Piggy. Betraying Piggy s trust: He s not Fatty [ ] his real name s Piggy (21). Not accurate in film.

  10. Meeting with the Mentor Meets a mentor Gives Hero confidence, knowledge, and insight. Is a profoundly knowledgeable character Gives wisdom Reassures the Hero

  11. Meeting with the Mentor: LOTF Piggy fulfills this role Wise Tries to provide guidance Promotes civilization Piggy shouted again. Which is better to have rules and agree, or to hunt and kill? (180) I expect we ll want to know all their names [ ] and make a list. We ought to have a meeting. (11)

  12. Crossing the Threshold Hero commits to the journey Hero confronts a special event Commits to entering the new world No turning back

  13. Crossing the Threshold Possibilities: Accepting his role as leader When Jack splits the group When the boy with the birthmark dies in the fire (not in film) That little un [ ] with the mark on his face, I don t see him. Where is he now? (46).

  14. Tests, Allies And Enemies Hero faces tests and throughout the process figures out allies and enemies Learns the rules of the Special World Each test prepares Hero for the Ordeal Allies can help guide the Hero Enemies reflect the Hero s dark side

  15. Tests, Allies And Enemies Allies: Piggy and Simon Sometimes Sam n Eric Enemies: Jack, Roger, The Lord of the Flies , their own fear, anarchy Tests: Building and maintaining the fire Maintaining order and civilization Identifying and facing the beast within

  16. Approach the Inmost Cave Hero makes preparations Leads to the Ordeal Often involves planning: maps, reconnaissance, picking off the enemy Hero faces biggest fear Consists of reorganization and the rekindling of morale

  17. Approach the Inmost Cave After Simon s death, Ralph and Piggy retreat back to the beach. They are alone. Everyone has abandoned them. They try to come to terms with Simon s murder (156). They decide to confront the others. Ralph and Piggy are the only ones to acknowledge the deed

  18. Supreme Ordeal Central life-or-death crisis Confronts his greatest fear, most difficult challenge, death On the brink of failure Climax Can witness the death of an ally Often faces the villain

  19. Supreme Ordeal: LOTF Piggy is killed with a rock Ralph is forced to flee He is chased and his life is threatened Roger sharpens a stick at both ends

  20. The Reward Hero survives death Overcomes greatest fear Earns the reward: A magical or special item Greater insight Knowledge Their life A moment of celebration

  21. The Reward: LOTF Ralph survives! The boys are rescued

  22. The Road Back Hero completes the journey and heads back to the ordinary world Often needs a push to get the Hero going in the right direction Changes the direction of the story

  23. The Road Back: LOTF Ralph is physically running through the jungle and then down the beach. Trying to outrun the fire and the savages Is saved by the naval officer (200)

  24. The Resurrection The final meeting with death Rebirth from water or fire Emerged from land of death Hero is reborn Transformed from their ordinary self

  25. The Resurrection Runs from the raging fire and drums to the beach. Survives their attempt to murder him Takes ownership for his part: I am the leader (201)

  26. Return with the Elixir The final reward Earned the right to return to the Ordinary World Can be love, acceptance, survival

  27. Return with the Elixir: LOTF The tears at the end cleanse not only Ralph, but the boys too (202): The tears begin to flow and sobs shook [Ralph] The other little boys began to shake and sob too They weep for the end of innocence and the darkness of man s heart

  28. The Hero

  29. The Hero: Ralph? Ralph is athletic, charismatic (7-8). Elected the leader of the boys. There was a stillness about Ralph [ ] that marked him out: there was his size, and attractive appearance; and most obscurely, yet most powerfully there was the conch. The being that had blown that, had sat waiting for them on the platform with the delicate thing balanced on his knees, was set apart (21).

  30. The Hero: Is it really Ralph? Ralph is the primary representative of order, civilization, and positive leadership in the novel. Ralph uses the conch to maintain order. Ralph sets about building huts and thinking of ways to maximize their chances of being rescued. Ralph represents the more positive aspects of government: concerned with making sure everyone is looked after.

  31. The Hero is Ralph Ralph is committed to civilization and morality. His main wish is to be rescued and returned to the society of adults. We can help them to find us. If a ship comes near the island they may not notice us. So we must make smoke on top of the mountain. We must make a fire (37). Ralph designates people to look after the fire and restores order with the conch (42-43).

  32. The Mentor Archetype characteristics - Usually a profound philosopher - Distinguished for wisdom and sound judgment - Provides motivation and insight - Provides the Hero with a gift - Kind and wise (Simon) - Offers guidance that in a mystical way may impress upon someone a sense of who they are, thereby acting as a mentor (Simon) - May appear as an absent-minded professor (Simon)

  33. Piggy: The Mentor and Mother- figure Piggy is an archetype for both the mentor and a mother figure. Piggy has a tendency of taking care of, and looking after, others before himself. Piggy is the intellectual with poor eyesight, a weight problem, and asthma. He is the most physically vulnerable of all the boys, despite his greater intelligence. Piggy represents the rational world. By frequently quoting his aunt, he also provides the only female voice.

  34. Piggys Intellect: The Mentor His intellect benefits the group only through Ralph; acts as advisor. He cannot be the leader himself because he lacks leadership qualities and has no rapport with the other boys due to his physical weakness. Piggy also relies too heavily on the power of social convention. He believes that holding the conch gives him the right to be heard. He believes that upholding social conventions get results.

  35. Piggy as Scapegoat? A scapegoat is a person that is blamed for a person, group or societies problems, regardless of whether he or she is actually at fault

  36. Piggy as the Scapegoat Piggy s intellectual approach to life is modeled on the attitudes and rules of the authoritative adult world. He thinks everyone should share his values and attitudes. However, the rest of the characters resent his reminders of rules and civilization. Near the end of the novel Piggy asks, "What's grownups goin' to think?" This infuriates the other boys because he is reminding them of their loss of values, ethics, discipline, and decorum, which resulted in those deaths. Piggy s intellect is also a threat to Jack s emotional control. Piggy is also a reminder of their weaknesses (asthma, overweight) and the only true orphan.

  37. Simon as Mentor Simon represents the view that humans are essentially good. The only real philosopher on the island. Communes with the Lord of the Flies\ Simon seems to be the most in touch with nature and has a higher moral and spiritual awareness then the rest of the boys on the island. He wanders into the jungle when he feels a seizure coming on. This leads to him isolating himself.

  38. The Outcast

  39. The Outcast: Simon is different Ralph thinks Simon is queer and funny (56). He was a small, skinny boy, his chin pointed, and his eyes so bright they had deceived Ralph into thinking him delightfully gay and wicked. The course mop of black hair was long and swung down... (60).

  40. Outcast + Mentor = Scapegoat Simon is a Christ-like figure because he is aware that good and evil come from within and not from any imposed political system. Unlike the other boys, who abandon moral behavior as soon as civilization is no longer there to impose it upon them, Simon is innately moral. He controls himself, rather than the threat of punishment from adults..

  41. The Scapegoat: Simon as an Allegorical Figure Simon pulled off the choicest [berries] from up in the foliage and fed the little uns, who could not reach the berries. Jesus multiplied bread and fish so that he could feed less fortunate people. Simon acts morally, not out of guilt or shame, but because he believes in the inherent value of morality.

  42. Simon & the Beast Simon is the first to recognize that the monster on the island is not a real, physical beast, but rather a savagery that lurks within each human being. The pig s head symbolizes the evil inside us through Simon s vision of the head speaking to him (157-159). Beelzebub is a Greek word that means the lord of flies (2 Kings 1:2) and signifies the devil.

  43. The Threshold Guardian Archetype characteristics - Someone in the way - Protects the special world - Beyond the guardian lay danger - May be a character, locked door, secret vault, animal, weather, etc. - Provides a test of some sort Hero must pass the test by: Ignoring Outwitting Overcoming Appeasing Befriending

  44. Threshold Guardian: Piggy too? Shows Ralph that he cannot act in the same way that he acted before the plane crash (immature and irresponsible)

  45. The Herald To warn and challenge Can be a person or a thing, but must call the Hero to adventure. Can be combined with other characters. Even the Hero (in the form of dreams, etc).

  46. The Herald: The Conch Calls Ralph and everyone else to order The conch represents order and civilization When it stops being effective it warns Ralph that he may be losing his authority It changes the momentum of the story and it pushes Ralph to take leadership Gives Ralph special powers

  47. The Shapeshifter Archetype characteristics Misleads the Hero Ambiguous intentions and loyalties Can put doubts into the hero s mind The audience is usually left asking, Whose side is this character on?

  48. Shapeshifter: The Lord of the Flies & Sam n Eric The Lord of the Flies is constantly change shape- The Beastie The Parachuter The Pilot The Pig s Head Simon Sam n Eric Start as two distinct entities, morph into Samneric Their loyalties are constantly shifting

  49. The Shadow Archetype characteristics Forces within and outside of us of war against the power of positive life and change Enormous resistance to the very experiences or insights that would lead to healing Embodies all that is dark in ourselves

  50. The Tricksters Disrupt, cause chaos, or provide comic relief Funny, witty, or titillating dialogue Physicality is meant to entertain They may not change, but may cause change in their world Anti-authority

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