Accelerating Game Design: Practical Workshop Overview

 
Unicorns and Dead Ducks
A Practical Workshop in Accelerating Game Design Concepting
 
Thomas Buijtenweg - buijtenweg.t@buas.nl
Mata Haggis-Burridge - haggis.m@buas.nl
Riccardo Galdieri - r.galdieri@santannapisa.it
Workshop Outline
 
Intro
The Problem
Ideation Cards
User Stories
Tutorial
Round 1 2 3
Recap
Bonus Round! (If we have time)
In about 1:45 minutes
2
About me
 
Thomas Buijtenweg MSc
 
Game Designer
Researcher
Lecturer
Coordinator - Master Game Technology
3
BUas-CMGT-IGAD
Breda University of Applied Sciences -
Creative Media and Game Technologies
Last Time
 
5
Concept Problems
 
You just released your game and are 
planning your next
project
 
Your team has a solid understanding of the systems of the
previous game but making something new brings a bucket of
possible challenges
 
What was successful in the previous game and 
how do we
iterate
 this further?
6
Ideation Cards - What are they?
 
Sometimes called 
Trigger Cards
 or
Brainstorm Cards
 
Used to 
stimulate concept
development
 and creative thinking
 
Many variations exist, with varying levels
of usefulness
7
Ideation Cards - Useability
 
Basic approach is to 
prompt
 
the reader to think about
elements of a product 
by asking questions
 
Some decks are catered to specific fields of development
allowing for a more focussed set of questions
 
Similar to 
writing a GDD
8
 
Ideation Cards - Useability
 
https://www.pervasiveplayground.com/mixed-reality-game-cards/
 
9
 
Ideation Cards - Useability
 
 
10
 
https://www.pervasiveplayground.com/mixed-reality-game-cards/
 
Ideation Cards - Useability
 
 
11
 
https://www.pervasiveplayground.com/mixed-reality-game-cards/
Ideation Cards - Strengths and Weaknesses
 
+
Can help novice designers 
create a basis
 
to work from
 
+
Forces the developer to consider each card, limiting
accidentally forgetting an 
important element
 (audio…)
 
-
Design is limited to the card deck
 
-
Not custom to your team or project
 
 
12
User Stories - What are they?
 
A user story is a very high-level definition of a requirement
Contains just enough information to estimate of the effort to
implement it
Agile Scrum Method to map out stakeholder requirements
Used to populate kanban boards to divide tasks
 
As a 
Student 
I want to 
purchase a parking pass
 so that 
I can
drive to school
 
As a 
(role)
 I want 
(something)
 so that 
(benefit)
 
13
http://www.agilemodeling.com/artifacts/userStory.htm
User Stories - Useability
 
In a game context:
 
As an
 Adventurer
 
I want to 
slay boars
 
so that 
I can collect meat
14
http://www.agilemodeling.com/artifacts/userStory.htm
Round 1 - Example
 
As a 
(role)
 I want 
(something)
 so that 
(benefit)
 
As a 
Footballer
 
I want 
to sprint
 
so that 
I can reach the
ball faster
 
As a 
Driver
 
I want 
to drift
 so that 
I can score points
 
As a 
Merchant
 I want 
to sell goods
 so that 
I can make
money
15
Round 1 - Example
As a 
Footballer
 
I want 
to sprint
 
so that 
I can reach the
ball faster
As a 
Driver
 
I want 
to drift
 so that 
I can score points 
As a 
Merchant
 I want 
to sell goods
 so that 
I can make
money
16
 
As a 
Driver
I want 
to drift
so that 
I can reach the ball faster
Round 1
 
1.
Form 
groups of 3
 
1.
For each group member 
write 2 user stories
 about the
last game you worked on (If it’s NDA work, use another
game)
a.
Try to write the most 
core element
 of that game as a
user story
 
As a 
(role)
 I want 
(something)
 so that 
(benefit)
 
17
Round 2
 
1.
Stack and shuffle the matching colours into 
3 decks
 
1.
As a group, draw and lay out 
3 cards
 from each deck
 
1.
As a group, make a 
new concept
a.
You can alter the cards you drew
b.
You can rearrange the cards as you like
c.
Create new cards if you want to
 
1.
Take a picture
 of the current concept
18
Round 3
 
1.
Pass on
 the remainder of the decks to the group on your
left
 
1.
Draw 2
 more cards from each of the new decks you just
received
 
1.
As a group 
Improve your concept
a.
You can alter the cards you got
b.
You can rearrange the existing and new cards as you
like
As a 
(role)
 I want 
(something)
 so that 
(benefit)
19
Recap
 
Ideation Cards
 can be useful early on
… but you can make your own to include past success
 
User stories
 help you think from the perspective of the player
and actors in your game
… and allow you to scope out a project from the very start
 
We can help you run these 
ideation workshops
 in your team
 
As a 
Concept Developer
 I want 
to help gamedev
so that
 games become better
20
Round 4 - Bonus Round!
 
1.
Merge 
with another group
 
1.
Gather 
all the cards of each colour
 
1.
Shuffle 
the decks
 
1.
Draw and play
 
As a 
(role)
 I want 
(something)
 so that 
(benefit)
 
21
Thank You!
 
Thank you for attending the workshop!
 
If you have any questions let us know
 
You can reach us @:
Thomas Buijtenweg
 - buijtenweg.t@buas.nl
Mata Haggis-Burridge
 - haggis.m@buas.nl
 
@MataHaggis
Riccardo Galdieri
 - r.galdieri@santannapisa.it
 
22
Unicorns
 and 
Dead
 
Ducks
 
A Practical Workshop in Accelerating Game Design Concepting
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Explore a practical workshop outline for accelerating game design, focusing on ideation, user stories, and iterative processes. Learn about ideation cards, their usability, and enhancing game concepts for future projects. Delve into challenges faced post-game release and iterate successful elements for new projects. Presented by Thomas Buijtenweg, a Game Designer and Researcher from Breda University.

  • Game Design
  • Workshop Outline
  • Ideation Cards
  • Iterative Process
  • Game Concepts

Uploaded on Jul 24, 2024 | 0 Views


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  1. Thomas Buijtenweg - buijtenweg.t@buas.nl Mata Haggis-Burridge - haggis.m@buas.nl Riccardo Galdieri - r.galdieri@santannapisa.it Unicorns and Dead Ducks A Practical Workshop in Accelerating Game Design Concepting

  2. Workshop Outline Intro The Problem Ideation Cards User Stories Tutorial Round 1 2 3 Recap Bonus Round! (If we have time) In about 1:45 minutes 2

  3. About me Thomas Buijtenweg MSc Game Designer Researcher Lecturer Coordinator - Master Game Technology 3

  4. BUas-CMGT-IGAD Breda University of Applied Sciences - Creative Media and Game Technologies

  5. Last Time 5

  6. Concept Problems You just released your game and are planning your next project Your team has a solid understanding of the systems of the previous game but making something new brings a bucket of possible challenges What was successful in the previous game and how do we iterate this further? 6

  7. Ideation Cards - What are they? Sometimes called Trigger Cards or Brainstorm Cards Used to stimulate concept development and creative thinking Many variations exist, with varying levels of usefulness 7

  8. Ideation Cards - Useability Basic approach is to prompt the reader to think about elements of a product by asking questions Some decks are catered to specific fields of development allowing for a more focussed set of questions Similar to writing a GDD 8

  9. Ideation Cards - Useability https://www.pervasiveplayground.com/mixed-reality-game-cards/ 9

  10. Ideation Cards - Useability https://www.pervasiveplayground.com/mixed-reality-game-cards/ 10

  11. Ideation Cards - Useability https://www.pervasiveplayground.com/mixed-reality-game-cards/ 11

  12. Ideation Cards - Strengths and Weaknesses + Can help novice designers create a basis to work from + Forces the developer to consider each card, limiting accidentally forgetting an important element (audio ) - Design is limited to the card deck - Not custom to your team or project 12

  13. User Stories - What are they? A user story is a very high-level definition of a requirement Contains just enough information to estimate of the effort to implement it Agile Scrum Method to map out stakeholder requirements Used to populate kanban boards to divide tasks As a Student I want to purchase a parking pass so that I can drive to school As a (role) I want (something) so that (benefit) http://www.agilemodeling.com/artifacts/userStory.htm 13

  14. User Stories - Useability In a game context: As an Adventurer I want to slay boars so that I can collect meat http://www.agilemodeling.com/artifacts/userStory.htm 14

  15. Round 1 - Example As a (role) I want (something) so that (benefit) As a Footballer I want to sprint so that I can reach the ball faster As a Driver I want to drift so that I can score points As a Merchant I want to sell goods so that I can make money 15

  16. Round 1 - Example As a Footballer I want to sprint so that I can reach the ball faster As a Driver I want to drift so that I can score points As a Merchant I want to sell goods so that I can make money As a Driver I want to drift so that I can reach the ball faster 16

  17. Round 1 1. Form groups of 3 1. For each group member write 2 user stories about the last game you worked on (If it s NDA work, use another game) a. Try to write the most core element of that game as a user story As a (role) I want (something) so that (benefit) 17

  18. Round 2 1. Stack and shuffle the matching colours into 3 decks 1. As a group, draw and lay out 3 cards from each deck 1. As a group, make a new concept a. You can alter the cards you drew b. You can rearrange the cards as you like c. Create new cards if you want to 1. Take a picture of the current concept 18

  19. Round 3 1. Pass on the remainder of the decks to the group on your left 1. Draw 2 more cards from each of the new decks you just received 1. As a group Improve your concept a. You can alter the cards you got b. You can rearrange the existing and new cards as you like As a (role) I want (something) so that (benefit) 19

  20. Recap Ideation Cards can be useful early on but you can make your own to include past success User stories help you think from the perspective of the player and actors in your game and allow you to scope out a project from the very start We can help you run these ideation workshops in your team As a Concept Developer I want to help gamedev so that games become better 20

  21. Round 4 - Bonus Round! 1. Merge with another group 1. Gather all the cards of each colour 1. Shuffle the decks 1. Draw and play As a (role) I want (something) so that (benefit) 21

  22. Thank You! Unicorns and Dead Ducks A Practical Workshop in Accelerating Game Design Concepting Thank you for attending the workshop! If you have any questions let us know You can reach us @: Thomas Buijtenweg - buijtenweg.t@buas.nl Mata Haggis-Burridge - haggis.m@buas.nl @MataHaggis Riccardo Galdieri - r.galdieri@santannapisa.it 22

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