Unity Game Development Functions Tutorial

Slide Note
Embed
Share

This tutorial provides helpful functions for Unity game development, including moving objects smoothly, finding the closest enemy, and creating new game elements based on user input. Learn how to implement these functions in your Unity projects to enhance gameplay and user experience.


Uploaded on Nov 12, 2024 | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. Download presentation by click this link. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

E N D

Presentation Transcript


  1. Unity 03

  2. script Lab 02 http://www.image.ece.ntua.gr/courses_static/cg/

  3. Tags: tower Name: bottomleft, bottomright

  4. function MoveObject (thisTransform : Transform, startPos : Vector3, endPos : Vector3, time : float) { var i = 0.0; var rate = 1.0/time; while (i < 1.0) { i += Time.deltaTime * rate; thisTransform.position = Vector3.Lerp(startPos, endPos, i); yield; } }

  5. if(Input.GetMouseButtonDown(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit, 100)) { if (hit.collider.name=="Plane") newHero = Instantiate(hero1, hit.point + Vector3(0, 1, 0), Quaternion.identity); } newHero.name = "Hero"+nextNameNumber; objectToMove = GameObject.Find("Hero"+nextNameNumber); Debug.Log ("New object name: "+ objectToMove.name); target = GameObject.Find("bottomleft"); nextNameNumber++; hero1.transform.position = Vector3.MoveTowards(transform.position, target.gameObject.transform.position, 10); //MoveObject (objectToMove.transform, objectToMove.transform.position, target.gameObject.transform.position, 1); }

  6. function FindClosestEnemy (whichObject : GameObject) : GameObject { // Find all game objects with tag Tower var gos : GameObject[]; gos = GameObject.FindGameObjectsWithTag("tower"); var closest : GameObject; var distance = Mathf.Infinity; var position = transform.position; // Iterate through them and find the closest one for (var go : GameObject in gos) { var diff = (go.transform.position - whichObject.transform.position); var curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; }

  7. if(Input.GetMouseButtonDown(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit, 100)) { if (hit.collider.name=="Plane") newHero = Instantiate(hero1, hit.point + Vector3(0, 1, 0), Quaternion.identity); } newHero.name = "Hero"+nextNameNumber; objectToMove = GameObject.Find("Hero"+nextNameNumber); //target = GameObject.Find("bottomleft"); enemy = FindClosestEnemy(objectToMove); Debug.Log (enemy.name); Debug.Log ("object " + objectToMove.name + " will move to " + enemy.name); nextNameNumber++; //hero1.transform.position = Vector3.MoveTowards(transform.position, target.gameObject.transform.position, 10); MoveObject (objectToMove.transform, objectToMove.transform.position, enemy.transform.position, 1); }

  8. Final declarations var hero1 : GameObject; var ray: Ray; var hit: RaycastHit; var gridSpacing = 1.0; var target: GameObject; var newHero : GameObject; var objectToMove : GameObject; var nextNameNumber = 0; var enemy : GameObject;

More Related Content