Mastering Maya Arnold Lighting, Texturing, and Rendering

 
Introduction to
3D Art and Animation
 
Lesson M: Arnold Lighting,
Texturing, and Rendering
 
Maya Arnold Lighting: Exterior Lighting
 
EXTERIOR LIGHTING
1.
Create an 
Arnold Skydome:
 Arnold menu >
Lights > Skydome Light.
2.
In the Attribute Editor, under SkyDomeLight
Attributes, click the checkered square next to
color to add a file node and then click on the
manila envelope to add an HDRI jpg image.
3.
Arnold > Render
 to see bounce lighting,
image-based coloring, and Ambient Occlusion
4.
Add a 
Direct light
 from the Rendering shelf,
and angle to roughly match the lighting from
the image. Arnold > Render to see the
shadows cast.
 
Maya Arnold Lighting: Interior Lighting
 
INTERIOR ROOM LIGHTING:
Try a Spotlight above (pointing down) for the 
KEY LIGHT
 and
a Spotlight below (pointing up) for the 
BOUNCE LIGHT
.
 
Set the 
cone
 on each to 175, and increase the 
penumbra
 to
6 to soften the light edges.
 
Under the Arnold tab, you can try setting 
exposure
 to 1-5 to
make lighting more visible (but may add render artifacts).
 
Set the key light 
Shadow Density
 to around 0.7 and turn off
shadows on the bounce light. Increase 
radius
 on the Key
light to 2 if you want softer shadow edges.
 
ARNOLD:
 Want a higher quality render (less artifacts)? Go to
Render Settings, Arnold Renderer tab, change Camera (AA)
from the default 3 to a number between 4-6 (fixes
AntiAliasing, will increase render time).
 
Maya Arnold Texturing
 
MATERIALS FOR ARNOLD
 
1.
In the Hypershade, create an aiStandardSurface shader. All materials
for an Arnold render should be AiStandard shaders.
2.
Find the main color channel and add your texture. Arnold > Render.
3.
Try adding a black and white version of your texture to the 
Specular
color channel. To see the effect most clearly, delete the color node.
 
4.
For 
Bump
 or 
Opacity
, look under the Geometry rolldown (to get
opacity to work on a given object, you must select that object and in
the Attribute Editor, under the Arnold rolldown, turn off Opaque).
 
Hit 
Arnold > Render
 to see results in the Render view.
 
Maya Arnold Rendering: 
Steps
 
RENDERING YOUR FILM
[A]
 On desktop, create a 
Project Folder
 for your maya file, maps folder, and Renders folder
(if you have not already done so). File menu > Set Project to this folder.
[B]
 Do 
Render Settings
 
(clapboard gear icon, or Window > Rendering Editors > Render Settings)
:
Under 
FILE OUTPUT 
(1) 
type 
File name prefix
, 
(2) 
set 
Image Format 
= JPEG, 
(3) 
set
Frame/Animation ext
 to output a sequence = name#.ext, and 
(4) 
Frame padding
 = 4.
Under 
FRAME RANGE 
(5) 
Set 
Start Frame 
=10 & 
(6) 
End Frame 
to your film end time.
Under 
RENDERABLE CAMERAS 
(7) 
Set 
Renderable Camera
 to your Camera1.
Under 
IMAGE SIZE
 set framing: 
(8) 
Width
 = 1280 and 
(9) 
Height
 = 720.
Back at the top: 
Edit > Change Project Image Directory
, 
(10) 
set the Images manila
folder to  your Renders folder, so that all rendered files will be placed there.
[C]
 In the 
Rendering module > Render menu
, choose  
Render Sequence 
[Option Box] to
turn on the bottom 3 options, hit render, and wait. Hit [Esc] to cancel.  Expect 10-20 hours
to render, less if you split the render between multiple computers (load your entire project
folder onto multiple computers and set different frame ranges to split render time)!
 
NOTE 1: 
Do NOT use “Batch Render”– it is no longer a free system in Maya, and will add a
watermark to your work. Always use Render Sequence!
NOTE 2: 
Arnold is CPU based (Intel i7 works well). Mental Ray was GPU based.
 
Maya Arnold
Render Settings
 
Maya Arnold Rendering: 
Fixing Problems
 
ARNOLD WON’T RENDER, OR IT CRASHES MAYA – Why?
 
Have you used a Blinn shader for transparency in your scene? The Eleven rig
uses multiple Blinn materials, but YOU should 
only use AiStandardSurface
. In
particular, you can expect a Blinn transparency material to crash the render.
 
You may also have 
too many polygons
: your file should be around 20-50,000
tri polygons (you can view the polygon count by going to the 
Display menu >
Heads Up Display 
to turn on 
Poly Count
). A few hundred thousand polygons is
still fine. Get over a million, much less tens of millions, and you can expect
Arnold to choke unless the machine you are using is VERY robust. You also
should check to make sure you do not have a ton of overlapping objects.
 
ARNOLD IS MISSING COMPLETELY – Why?
By default, your system (especially if it is a PC install) may not have Maya “loaded”. This is
easy to fix: go to 
Windows menu
 > 
Settings/ Preferences
 > 
Plug-In Manager
, scroll down
to "MTOA bundle," and check on "Loaded" and "Auto Load." Arnold will then appear
where it should I the menu and render settings.
 
Compile Your Film: After Effects
 
You are welcome to use any software for compiling your Maya frames sequence as a single
.MOV. I recommend After Effects.
 
 
 
 
 
STEPS:
1.
File > import
 (or [Cmd]/[Ctrl] + [i]). Select just the first frame of your sequence, and
because “JPG sequence” is turned on (by default) your entire sequence will be imported.
RightClick on this imported sequence to Interpret Main and set framerate to 24fps
before creating a Comp (so Comp is automatically also 24fps).
2.
Drag the sequence to the film icon at the bottom of the Project column, to create a
Comp
” from it (Composition).
3.
If you have one or more 
audio
 clip (music or SFX), you can import those as well
([Cmd]/[Ctrl] + [i]) and drag them into the Timeline of your existing Comp. Hit the Play
button in 
Preview
 panel (right side) to load a preview.
4.
Rendering: 
Composition > Add to Render Queue
. Click 
Output Module: 
Lossless
 to set
Format to Quicktime and under Format Options set Video Codec to H264, MPEG-4, or
DV/NTSC 24p, 90%. If you have audio, be sure it is turned on, and hit [OK].  Click 
Output
To: 
Not Yet Specified
 and choose destination and name. Hit [OK] and hit [Render].
 
 
 
 
Three areas of After Effects to start:
Project 
(left column): import files
Timeline
 (bottom row): work on your Comp
Viewport 
(middle top): see your Comp
 
Uploading your Work to Piazza
 
Piazza can only accept files up to a certain size. If your project .ZIP
file is too big, it will need to be uploaded to 
dropbox.com
 or google
drive, etc and then a public link should be posted to piazza. Please
do not include your render frames or any Photoshop .PSD files in
your project .ZIP– only your final animated Maya .MB, the
workspace.mel file, and your texture folder with .PNGs or .JPGs.
 
Instead of uploading your video directly to Piazza, please upload to
YouTube
, make sure it is set to “Public” or “Unlisted” (NOT Private),
and post link to Piazza!
 
To guard against crashes and loss of work, please 
Save
 and 
Save As 
a
new file 
every
 
hour
 (so you can never lose more than an hour’s
work): YourName_Character01.mb, YourName_Character02.mb, etc.
 
Save your work to an online repository 
every day 
(Dropbox.com,
Google drive) so you have a backup in case your computer fails.
Slide Note
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Learn how to create stunning 3D art and animations using Maya's Arnold lighting techniques for exterior and interior scenes. Explore texturing with Arnold shaders to enhance realism and detail, and master rendering settings for high-quality output. From setting up skydomes to fine-tuning materials, this lesson covers the essentials for creating professional 3D visuals.

  • Maya Arnold
  • Lighting
  • Texturing
  • Rendering
  • 3D Art

Uploaded on Sep 07, 2024 | 1 Views


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  1. Introduction to 3D Art and Animation Lesson M: Arnold Lighting, Texturing, and Rendering

  2. Maya Arnold Lighting: Exterior Lighting EXTERIOR LIGHTING 1. Create an Arnold Skydome: Arnold menu > Lights > Skydome Light. 2. In the Attribute Editor, under SkyDomeLight Attributes, click the checkered square next to color to add a file node and then click on the manila envelope to add an HDRI jpg image. 3. Arnold > Render to see bounce lighting, image-based coloring, and Ambient Occlusion 4. Add a Direct light from the Rendering shelf, and angle to roughly match the lighting from the image. Arnold > Render to see the shadows cast.

  3. Maya Arnold Lighting: Interior Lighting INTERIOR ROOM LIGHTING: Try a Spotlight above (pointing down) for the KEY LIGHT and a Spotlight below (pointing up) for the BOUNCE LIGHT. Set the cone on each to 175, and increase the penumbra to 6 to soften the light edges. Under the Arnold tab, you can try setting exposure to 1-5 to make lighting more visible (but may add render artifacts). Set the key light Shadow Density to around 0.7 and turn off shadows on the bounce light. Increase radius on the Key light to 2 if you want softer shadow edges. ARNOLD: Want a higher quality render (less artifacts)? Go to Render Settings, Arnold Renderer tab, change Camera (AA) from the default 3 to a number between 4-6 (fixes AntiAliasing, will increase render time).

  4. Maya Arnold Texturing MATERIALS FOR ARNOLD 1. In the Hypershade, create an aiStandardSurface shader. All materials for an Arnold render should be AiStandard shaders. 2. Find the main color channel and add your texture. Arnold > Render. 3. Try adding a black and white version of your texture to the Specular color channel. To see the effect most clearly, delete the color node. 4. For Bump or Opacity, look under the Geometry rolldown (to get opacity to work on a given object, you must select that object and in the Attribute Editor, under the Arnold rolldown, turn off Opaque). Hit Arnold > Render to see results in the Render view.

  5. Maya Arnold Rendering: Steps RENDERING YOUR FILM [A] On desktop, create a Project Folder for your maya file, maps folder, and Renders folder (if you have not already done so). File menu > Set Project to this folder. [B] Do Render Settings (clapboard gear icon, or Window > Rendering Editors > Render Settings): Under FILE OUTPUT (1) type File name prefix, (2) set Image Format = JPEG, (3) set Frame/Animation ext to output a sequence = name#.ext, and (4) Frame padding = 4. Under FRAME RANGE (5) Set Start Frame =10 & (6) End Frame to your film end time. Under RENDERABLE CAMERAS (7) Set Renderable Camera to your Camera1. Under IMAGE SIZE set framing: (8) Width = 1280 and (9) Height = 720. Back at the top: Edit > Change Project Image Directory, (10) set the Images manila folder to your Renders folder, so that all rendered files will be placed there. [C] In the Rendering module > Render menu, choose Render Sequence [Option Box] to turn on the bottom 3 options, hit render, and wait. Hit [Esc] to cancel. Expect 10-20 hours to render, less if you split the render between multiple computers (load your entire project folder onto multiple computers and set different frame ranges to split render time)! NOTE 1: Do NOT use Batch Render it is no longer a free system in Maya, and will add a watermark to your work. Always use Render Sequence! NOTE 2: Arnold is CPU based (Intel i7 works well). Mental Ray was GPU based.

  6. Maya Arnold Render Settings

  7. Maya Arnold Rendering: Fixing Problems ARNOLD WON T RENDER, OR IT CRASHES MAYA Why? Have you used a Blinn shader for transparency in your scene? The Eleven rig uses multiple Blinn materials, but YOU should only use AiStandardSurface. In particular, you can expect a Blinn transparency material to crash the render. You may also have too many polygons: your file should be around 20-50,000 tri polygons (you can view the polygon count by going to the Display menu > Heads Up Display to turn on Poly Count). A few hundred thousand polygons is still fine. Get over a million, much less tens of millions, and you can expect Arnold to choke unless the machine you are using is VERY robust. You also should check to make sure you do not have a ton of overlapping objects. ARNOLD IS MISSING COMPLETELY Why? By default, your system (especially if it is a PC install) may not have Maya loaded . This is easy to fix: go to Windows menu > Settings/ Preferences > Plug-In Manager, scroll down to "MTOA bundle," and check on "Loaded" and "Auto Load." Arnold will then appear where it should I the menu and render settings.

  8. Compile Your Film: After Effects You are welcome to use any software for compiling your Maya frames sequence as a single .MOV. I recommend After Effects. Three areas of After Effects to start: Project (left column): import files Timeline (bottom row): work on your Comp Viewport (middle top): see your Comp STEPS: 1. File > import (or [Cmd]/[Ctrl] + [i]). Select just the first frame of your sequence, and because JPG sequence is turned on (by default) your entire sequence will be imported. RightClick on this imported sequence to Interpret Main and set framerate to 24fps before creating a Comp (so Comp is automatically also 24fps). 2. Drag the sequence to the film icon at the bottom of the Project column, to create a Comp from it (Composition). 3. If you have one or more audio clip (music or SFX), you can import those as well ([Cmd]/[Ctrl] + [i]) and drag them into the Timeline of your existing Comp. Hit the Play button in Preview panel (right side) to load a preview. 4. Rendering: Composition > Add to Render Queue. Click Output Module: Lossless to set Format to Quicktime and under Format Options set Video Codec to H264, MPEG-4, or DV/NTSC 24p, 90%. If you have audio, be sure it is turned on, and hit [OK]. Click Output To: Not Yet Specified and choose destination and name. Hit [OK] and hit [Render].

  9. Uploading your Work to Piazza Piazza can only accept files up to a certain size. If your project .ZIP file is too big, it will need to be uploaded to dropbox.com or google drive, etc and then a public link should be posted to piazza. Please do not include your render frames or any Photoshop .PSD files in your project .ZIP only your final animated Maya .MB, the workspace.mel file, and your texture folder with .PNGs or .JPGs. Instead of uploading your video directly to Piazza, please upload to YouTube, make sure it is set to Public or Unlisted (NOT Private), and post link to Piazza! To guard against crashes and loss of work, please Save and Save As a new file everyhour(so you can never lose more than an hour s work): YourName_Character01.mb, YourName_Character02.mb, etc. Save your work to an online repository every day (Dropbox.com, Google drive) so you have a backup in case your computer fails.

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