Gamification in Education Through Gaming Principles

 
GAMIFICATION IN
EDUCATION
 
 
GAME TIME!
 
 
 
WELCOME
o
Facilitator name
Position at university
Contact info
 
 
LEARNING OUTCOMES
By the end of this module, you should be able to:
o
Explain what “gamification” means
o
Describe several gaming principles used in
education
 
 
AGENDA
1.
Game time!
2.
What is gamification?
3.
Gaming principles in learning
Note: 
Part of this module is based on the 
TEDx talk “
Neuroscience Pathways From Lab To Classroom
by Dr. Judy Willis.
 
 
WHAT IS GAMIFICATION?
 
 
 
WHAT IS GAMIFICATION?
 
 
 
WHEN PLAYING GAMES...
 
 
 
…A PLAYER USUALLY
o
Gets and uses ongoing, immediate feedback to
improve performance
o
Learns from their mistakes
o
Feels pleasure when achieving a challenge and
progressing to the next level
o
Keeps playing even when the failure rate is 80%
o
Is motivated by the reward of a more difficult
challenge
 
 
THE SUCCESS FACTOR
 
 
WHY DO WE KEEP PLAYING?
 
 
DOPAMINE
o
Pleasure
o
Decreased stress
o
Curiosity
o
Attention
o
Motivation
 
 
DOPAMINE BOOSTERS
o
Movement
o
Humour
o
Choice
o
Optimistic thoughts
o
Intrinsic satisfaction of making a correct
prediction
 
 
ACTIVITY: MAKING PREDICTIONS
 
 
QUESTION 1: PREDICT
o
Is it 
more probable 
that one would get killed by
a shark or die from an asteroid or comet?
Write SHARK or COMET and hold up your answer
 
 
QUESTION 2: ESTIMATE
o
ESTIMATE the odds of getting killed by a shark
and dying from an asteroid or comet
Write:
o
Shark   
 
1 in  …
o
Comet 
 
1 in  …
Hold up your answer.
 
 
ONLINE ASSESSMENT
 
 
 
SOLVING PROBLEMS …
 
o
Boosts self-confidence and satisfaction
o
Improves perseverance and time on task
 
HERE IT IS!
o
Odds of getting killed by a shark:
1 in 3.7 million
o
Odds of dying from an asteroid or comet:
between
1 in 3,000 and 1 in 250,000
Source: 
http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega-
million-lotto/
 
 
GAMING PRINCIPLES IN LEARNING
 
 
 
GAMING PRINCIPLES IN LEARNING
o
Provide specific, achievable challenges
o
Incorporate frequent assessment and feedback
o
Award points for success
o
Promote awareness of incremental progress
o
Allow for mistakes without penalty
o
Individualize learning
 
 
GAMING PRINCIPLES IN LEARNING
 
“In every job that must be
done, there is an element of
FUN!
You find the fun, and snap!
The job’s a
GAME!
Mary Poppins 
A Spoonful of Sugar 
(1964)
 
GAMING PRINCIPLES: ONLINE TEACHING
 
o
Let students choose their learning paths
and work at their own pace
o
Create practice problems with immediate,
adaptive feedback and tailored
suggestions
o
Provide opportunities for
students to practice in a
low-stress environment to
improve learning
 
GAMING PRINCIPLES IN LEARNING
Video
o
Applying gaming principles to educational
contexts
 
 
GROUP DISCUSSION
o
Do you find that you already use some of the
gaming principles in your course design?
o
If not, would you consider using some of these
principles in order to enhance engagement and
motivation of your students? Why or why not?
 
 
SUMMARY
 
 
o
Gamification involves using the same kinds of
thinking and processes that drive games, but in a
non-gaming context
o
The reward for game playing is intrinsic
o
Applying gaming principles to
courses may increase student
engagement and motivation
 
THANK YOU
 
 
o
Questions?
o
Comments?
o
Help?
Contact information – facilitator’s and
departmental
 
REFERENCES
1.
Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B.,
 
Bowen, J., … Kunkel, V. (n.d.) 
How gamification reshapes learning:
 
free ebook. 
Retrieved from  http://elearningindustry.com/how-
 
gamification-reshapes-learning.
2.
TedX Talks. (2011, March 9). Let’s use video to reinvent education.
 
Retrieved April 9, 2014, from http://www.ted.com/talks/
 
salman_khan_let_s_use_video_to_reinvent_education.
3.
TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To
 
Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014,
 
from http://www.youtube.com/watch?v=WHRyPbcLKis.
 
Slide Note

Please note that part of this module is based on TEDx talk by Dr. Judy Willis.

As the facilitator, you can use the following references to help you prepare to teach this module:

1. Neuroscience Pathways From Lab To Classroom: Dr. Judy Willis http://www.youtube.com/watch?v=WHRyPbcLKis

2. Let’s use video to reinvent education http://www.ted.com/talks/salman_khan_let_s_use_video_to_reinvent_education

3. How gamification reshapes learning: free ebook http://elearningindustry.com/how-gamification-reshapes-learning

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Delve into the world of gamification in education with a focus on gaming principles used to enhance learning experiences. Explore the concept of gamification, its benefits, and why individuals are motivated to keep playing games. Discover the role of dopamine in gaming and ways to boost its levels through specific activities. Engage in interactive activities to grasp the essence of gamification and its impact on educational settings.

  • Gamification
  • Education
  • Gaming Principles
  • Learning Experience
  • Dopamine

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  1. GAMIFICATION IN EDUCATION

  2. GAME TIME!

  3. WELCOME o Facilitator name Position at university Contact info

  4. LEARNING OUTCOMES By the end of this module, you should be able to: o Explain what gamification means o Describe several gaming principles used in education

  5. AGENDA Game time! What is gamification? Gaming principles in learning 1. 2. 3. Note: Part of this module is based on the TEDx talk Neuroscience Pathways From Lab To Classroom by Dr. Judy Willis.

  6. WHAT IS GAMIFICATION?

  7. WHAT IS GAMIFICATION?

  8. WHEN PLAYING GAMES...

  9. A PLAYER USUALLY o Gets and uses ongoing, immediate feedback to improve performance o Learns from their mistakes o Feels pleasure when achieving a challenge and progressing to the next level o Keeps playing even when the failure rate is 80% o Is motivated by the reward of a more difficult challenge

  10. THE SUCCESS FACTOR

  11. WHY DO WE KEEP PLAYING?

  12. DOPAMINE o Pleasure o Decreased stress o Curiosity o Attention o Motivation

  13. DOPAMINE BOOSTERS o Movement o Humour o Choice o Optimistic thoughts o Intrinsic satisfaction of making a correct prediction

  14. ACTIVITY: MAKING PREDICTIONS

  15. QUESTION 1: PREDICT o Is it more probable that one would get killed by a shark or die from an asteroid or comet? Write SHARK or COMET and hold up your answer

  16. QUESTION 2: ESTIMATE o ESTIMATE the odds of getting killed by a shark and dying from an asteroid or comet Write: o Shark 1 in o Comet 1 in Hold up your answer.

  17. ONLINE ASSESSMENT

  18. SOLVING PROBLEMS o Boosts self-confidence and satisfaction o Improves perseverance and time on task

  19. HERE IT IS! o Odds of getting killed by a shark: 1 in 3.7 million o Odds of dying from an asteroid or comet: between 1 in 3,000 and 1 in 250,000 Source: http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega- million-lotto/

  20. GAMING PRINCIPLES IN LEARNING

  21. GAMING PRINCIPLES IN LEARNING o Provide specific, achievable challenges o Incorporate frequent assessment and feedback o Award points for success o Promote awareness of incremental progress o Allow for mistakes without penalty o Individualize learning

  22. GAMING PRINCIPLES IN LEARNING In every job that must be done, there is an element of FUN! You find the fun, and snap! The job s a GAME! Mary Poppins A Spoonful of Sugar (1964)

  23. GAMING PRINCIPLES: ONLINE TEACHING o Let students choose their learning paths and work at their own pace o Create practice problems with immediate, adaptive feedback and tailored suggestions o Provide opportunities for students to practice in a low-stress environment to improve learning

  24. GAMING PRINCIPLES IN LEARNING Video o Applying gaming principles to educational contexts

  25. GROUP DISCUSSION o Do you find that you already use some of the gaming principles in your course design? o If not, would you consider using some of these principles in order to enhance engagement and motivation of your students? Why or why not?

  26. SUMMARY o Gamification involves using the same kinds of thinking and processes that drive games, but in a non-gaming context o The reward for game playing is intrinsic o Applying gaming principles to courses may increase student engagement and motivation

  27. THANK YOU o Questions? o Comments? o Help? Contact information facilitator s and departmental

  28. REFERENCES Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B., Bowen, J., Kunkel, V. (n.d.) How gamification reshapes learning: free ebook. Retrieved from http://elearningindustry.com/how- gamification-reshapes-learning. TedX Talks. (2011, March 9). Let s use video to reinvent education. Retrieved April 9, 2014, from http://www.ted.com/talks/ salman_khan_let_s_use_video_to_reinvent_education. TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014, from http://www.youtube.com/watch?v=WHRyPbcLKis. 1. 2. 3.

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