Understanding Numerical Methods for Root Finding and Iteration

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Explore the concepts of root finding, locating roots, stationary points, and iteration in numerical methods. Learn to determine roots, stationary points, and convergence/divergence types, as well as apply the Newton-Raphson method for function approximation.


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  1. Chapter 10 Chapter 10- - Numerical methods Numerical methods

  2. Locating roots (10.1) Locating roots (10.1)

  3. 1 Where does the function ? ? = 4 ?+ 3 have at least one root? 1 a) 3.9 < ? < 4.1 b) 4.1 < ? < 4.4 d) 3.6 < ? < 3.9 c) 4.1 < ? < 4.3

  4. 2 Where does the function ? ? = cos2(?) ? 2? have a stationary point? a) 1.2 < ? < 1.4 b) 1.3 < ? < 1.4 d) 3.2 < ? < 3.3 c) 3.1 < ? < 3.2

  5. 3 Where does the function ? ? = sin 2? + ?4? have a stationary point? a) 0.3 < ? < 0.1 b) 0.7 < ? < 0.5 d) 0.9 < ? < 0.8 c) 1.0 < ? < 0.9

  6. Iteration (10.2) Iteration (10.2)

  7. Which of the following is not a rearrangement of ?5 ?2 20 = 0? 1 31 +20 5?2+ 20 b) ? = a) ? = ?2 c) ? = 20? 4+ ? 2 d) ? = 20 ?5

  8. Describe the type of convergence/ divergence produced in the table below: 2 b) Staircase convergence a) Cobweb convergence d) Staircase divergence c) Cobweb divergence

  9. Describe the type of convergence/ divergence produced in the table below: 3 b) Staircase convergence a) Cobweb convergence d) Staircase divergence c) Cobweb divergence

  10. Describe the type of convergence/ divergence produced in the table below: 4 b) Staircase convergence a) Cobweb convergence d) Staircase divergence c) Cobweb divergence

  11. The Newton The Newton- -Raphson method (10.3) Raphson method (10.3)

  12. 1 Using ?0= 3 as a first approximation, use the Newton s Raphson method to compute ?1 of the following: ? ? = ?4 10?2 11. a) 3.5001 b) 3.4101 d) 3.4167 c) 3.4892

  13. 2 Using ?0= 1 as a first approximation, use the Newton s Raphson method to compute ?1 of the following: ? ? = 4?3+ ? 7. a) 1.2109 b) 1.1555 d) 1.2001 c) 1.1538

  14. 3 Using ?0= 1 as a first approximation, use the Newton s Raphson method to compute ?1 of the following: ? ? = 2?3 cos(?). a) 0.7901 b) 0.7866 d) 0.7861 c) 0.7822

  15. Applications to modelling (10.4) Applications to modelling (10.4)

  16. 1 A boomerang is thrown from a point on level ground. The height in metres of the boomerang above the ground ? seconds after it is thrown can be modelled by the function ?2 36. When does the boomerang hit the ground? (?) = 50sin a) 10 < ? < 11 b) 11 < ? < 12 d) 12 < ? < 13 c) 9 < ? < 10

  17. 2 The value of a mobile phone, t years After purchase , is modelled by the function ? ? = 450e 0.5t 40cos t ,t > 0. When does the function have a value of nothing? a) 1 < ? < 3 b) 3 < ? < 4 d) 5 < ? < 6 c) 4 < ? < 5

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