Windows Platforms: A Lucrative Opportunity for Game Publishing

Windows Platforms
A profitable choice
Alex Rodríguez, Chief Operations Officer at Game Troopers
Usual steps to launch a game
The game is finished and is great!
No marketing strategy
No planned PR campaigns
Release only in iOS & Android / Steam
Publisher duties
Smart decision?
Smart decision?
iOS & Android publishing
Huge competition: 500 games released 
daily
Unaffordable budget for user acquisition
Insider contacts on:
Press and media (exposure on release)
Apple and Google (features, visibility on the store)
iOS & Android actors = Large publishers + lucky indies
What are your chances?
Windows publishing (I)
Platform is lacking content. Big opportunity!
Easier to stand out of the crowd
Users are waiting for more titles
Windows publishing (II)
Publish in Windows Phone and Windows (PC)
Microsoft gets involved with new developers
Market is smaller, but…
…players spend money, as they do in other platforms!
Current picture
Windows Phone market share:
+100M active users
11% global market share
Market share steadily growing in:
Italy
France
Germany
Australia
Popular devices = 512 Mb 
Near future
Entry devices > 1Gb RAM 
New mobile flagships and powerful devices
Market share will grow in USA, UK and China
Specialized press is very confident, also Apple fanboys
Windows 10
High upgrading 
rate: 
+100M of activations
Universal apps: Publish your game across all Windows devices
Q
u
i
c
k
 
p
o
l
l
(don’t be shy)
Premium
 
titles
They make sense in Windows (as they do in Steam)
Out-of-the-box store in Windows 10
x8 number of installed apps through built-in store
Unity-enabled projects can be deployed in a few minutes
Don’t limit your creativity because of a store
M
e
d
i
a
 
i
s
 
i
g
n
o
r
i
n
g
 
m
y
 
P
R
 
n
o
t
e
s
(we do 
really know what it feels like)
Media exposure
Easier to reach
Eager to bring new content to 
uses
Readers quickly become fans of your game
Boost in number of downloads
Coordination in the release/update process
A
 
l
o
n
g
 
t
i
m
e
 
a
g
o
 
i
n
 
a
 
g
a
l
a
x
y
 
f
a
r
,
 
f
a
r
 
a
w
a
y
A 
game got featured by Apple
Microsoft store features
Gets involved in releases and updates
Features your games worldwide
Highest ranks in the charts
Maximum visibility in the stores
Social media flood
Conclusions
There are Windows Phone users 
… and they want to spend their money 

The user base is boosting with Windows 10
F2P 
and Premium titles are welcome
Support low-end devices
Easier to get awareness
In the media
In the stores
This is fine Alex, but now…
S
h
o
w
 
m
e
 
t
h
e
 
m
o
n
e
y
,
 
p
l
e
a
s
e
Success stories (I)
Tiny Troopers
Windows Phone: 3.25M downloads
Windows 8 & 10: 1M downloads
Recognised IP
Made in Unity
50K DAU
Xbox Live-enabled
Supports 512Mb devices
60K purchases
Success stories (II)
Make It Rain:
Made with cocos2d-x
750K downloads (Windows & WP combined)
Xbox Live-enabled
Supports 512Mb devices
85K purchases
Success stories (III)
Overkill 3
Hardcore players
Windows 10 (only): 1M downloads
Made in Unity
Xbox Live-enabled
40K purchases
Questions?
We are publishing games only in Windows Phone & Windows, with
Xbox Live access
Your game is welcome at 
alex.rodriguez@gametroopers.net
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Windows platforms offer a unique opportunity for game publishers to capitalize on a less competitive market, stand out from the crowd, and reach a growing user base. With a focus on Windows Phone and Windows PC, Microsoft's involvement and the potential for universal apps across all Windows devices present a promising landscape for game developers seeking to expand their reach and maximize profits.

  • Windows platforms
  • Game publishing
  • Microsoft
  • Universal apps
  • Windows Phone

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  1. Windows Platforms A profitable choice Alex Rodr guez, Chief Operations Officer at Game Troopers

  2. Usual steps to launch a game The game is finished and is great! No marketing strategy No planned PR campaigns Release only in iOS & Android / Steam Publisher duties Smart decision?

  3. iOS & Android publishing Huge competition: 500 games released daily Unaffordable budget for user acquisition Insider contacts on: Press and media (exposure on release) Apple and Google (features, visibility on the store) iOS & Android actors = Large publishers + lucky indies What are your chances?

  4. Windows publishing (I) Platform is lacking content. Big opportunity! Easier to stand out of the crowd Users are waiting for more titles

  5. Windows publishing (II) Publish in Windows Phone and Windows (PC) Microsoft gets involved with new developers Market is smaller, but players spend money, as they do in other platforms!

  6. Current picture Windows Phone market share: +100M active users 11% global market share Market share steadily growing in: Italy France Germany Australia Popular devices = 512 Mb

  7. Near future Entry devices > 1Gb RAM New mobile flagships and powerful devices Market share will grow in USA, UK and China Specialized press is very confident, also Apple fanboys Windows 10 High upgrading rate: +100M of activations Universal apps: Publish your game across all Windows devices

  8. Quick poll Quick poll (don t be shy)

  9. Premium titles They make sense in Windows (as they do in Steam) Out-of-the-box store in Windows 10 x8 number of installed apps through built-in store Unity-enabled projects can be deployed in a few minutes Don t limit your creativity because of a store

  10. Media is Media is ignoring ignoring my my PR notes PR notes (we do really know what it feels like)

  11. Media exposure Easier to reach Eager to bring new content to uses Readers quickly become fans of your game Boost in number of downloads Coordination in the release/update process

  12. A A long long time time ago ago in a in a galaxy galaxy far far, , far far away away A game got featured by Apple

  13. Microsoft store features Gets involved in releases and updates Features your games worldwide Highest ranks in the charts Maximum visibility in the stores Social media flood

  14. Conclusions There are Windows Phone users and they want to spend their money The user base is boosting with Windows 10 F2P and Premium titles are welcome Support low-end devices Easier to get awareness In the media In the stores

  15. This is fine Alex, but now Show me the money, please Show me the money, please

  16. Success stories (I) Tiny Troopers Windows Phone: 3.25M downloads Windows 8 & 10: 1M downloads Recognised IP Made in Unity 50K DAU Xbox Live-enabled Supports 512Mb devices 60K purchases

  17. Success stories (II) Make It Rain: Made with cocos2d-x 750K downloads (Windows & WP combined) Xbox Live-enabled Supports 512Mb devices 85K purchases

  18. Success stories (III) Overkill 3 Hardcore players Windows 10 (only): 1M downloads Made in Unity Xbox Live-enabled 40K purchases

  19. Questions? We are publishing games only in Windows Phone & Windows, with Xbox Live access Your game is welcome at alex.rodriguez@gametroopers.net

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