Umpire Clinic Essentials: What to Wear, Game Time Tips, and Plate Mechanics

2022
2022
10U / 8U
10U / 8U
R.I. USA
R.I. USA
JO Umpire Clinic
JO Umpire Clinic
Takeaways
What to wear how to prepare
Game Time
Plate Mechanics
4 Elements of the game
Base mechanics
One Umpire System
Two Umpire System
USA Signals
Dealing with coaches and fans
8u Rules
What to wear how to prepare
Appearance is EVERYTHING
Appearance is EVERYTHING
Uniform
Uniform
Ball Bag, Belt, Shoes, Indicator, Plate Brush
Ball Bag, Belt, Shoes, Indicator, Plate Brush
Protective Equipment
Protective Equipment
8U 
8U 
 
 
Face Mask suggested not required
Face Mask suggested not required
10U
10U
 
 
Required Face Mask, Chest Protector,
Required Face Mask, Chest Protector,
Shin Guards
Shin Guards
Rule Book (Online)
Rule Book (Online)
House Rules
House Rules
Game Time!
When You Arrive at the Field:
Try to arrive 15 min. early.
Examine the Playing Field.
Check teams equipment.
Pre-Game Conference at Home Plate.
   
“Ground Rules”
10U Plate
 Mechanics
Elements of Plate Mechanics
The Stance
Set Position
The Pitch
Movement
Behind the Plate
When the game starts
10U
The  Stance
Heel   Toe
Feet Sequencing
Toe Placement
Recommended Width of Feet
Distance from Catcher
Head Rotation
Catcher Head to Pitcher
Shoulders at Plate
Bend at Knees
10U Set
Position
Start in Slot
Behind Catcher
Inside the Plate
Outside the Strike Zone
Good Pelvic Alignment
Outside front corner of the Plate
Through the Strike Zone
Hands in front of Body
When to Set
Start of the Pitch
Fast Pitch   /   Slow Pitch
10U
The Pitch
Stance and Set Position come into play
Tracking the ball
Slight head movement guided by Nose with Eyes in
Locked Position
Good Timing when making the call
Down position Verbal Strike and Upright Signal
Verbal only for Ball
Foul Tip
Delay Dead Ball Obstruction or Illegal Pitch
10U
Movement
A good Plate Umpire realizes that they are not
only required to call balls and strikes, but must
be able to move to cover other responsibilities
The Plate Umpire must be ready and able to
move during the game
Umpire movement is based on reading the shoulders of
the catcher.
Plate Umpire should always exit to the left of the catcher
Behind the Plate
Prepare for the pitch.
Calling the pitch.
Strike.
Ball.
Keeping the Count.
Timing.
Fair and Foul Balls
When the play starts,
Keep these in mind:
How many outs are there.
What the count is.
How many runners are on base.
Game situation.
Score of the game.
How are the fielders set up.
4 Elements of the game
Always keep all four elements in front of
you.
Ball
Base
Offense
Defense
The Field Positions
Base Mechanics
One Umpire system:
Hustle.
Remember the 4 elements when making
the call.
Get into the proper position on every 
 
play to make the call.
Get out from behind the plate quickly (stay
out of the players way) and move into the
play to get a good view.
Ground Ball to Infield
A.   No runners on base.
B.   Runner on 1
st
 base
       or 1
st
 and 2
nd
C.   Bases loaded.
One Umpire Field Mechanics
Ball hit to the Outfield
A.   No runners single
B.   No runners double
C.   No runners triple
D.   No runners homerun
One Umpire Field Mechanics
One Umpire Field Mechanics
Fly Ball Situations
A.   No runners, not near
foul line.
B.   Runner on 1
st
C.
Runner on 1
st
 and 2
nd
D.   Runners on 2
nd
 and 3
rd
       or 1st and 3
rd
Fair and Foul Balls
Always try to straddle the line to make
fair/foul calls on fly balls hit near the foul
line.
Always wait until the ball is touched,
comes to a stop or has no chance of
becoming fair from foul territory or foul
from fair territory before making the call.
One Umpire System
Exercise 1
No Runners on
base
Ground ball hit to
F6
One Umpire System
Exercise 2
Runners on 1
st
 and
3
rd
 base
Ground ball hit to
F4
One Umpire System
Exercise 3
Runners on 2nd
t
Base hit on the
Right field line
Base Mechanics
Two Umpire system:
Always communicate with your Partner.
Hustle.
Remember the 4 elements when
making the call.
Get into the proper position on every 
 
play to make the call.
 
 
 
 
NO RUNNERS ON
READY POSITION
18-21 FEET BEYOND 1B
WALK THE LINE
 
 
 
 
STARTING POSITION
RUNNER ON 1B
DOUBLE PLAY
 
 
 
 
NO RUNNERS ON
DOUBLE
BUTTONHOOK
FOLLOW THE RUNNER
READY POSITION
18-21 FEET BEYOND 1B
 
 
 
 
BUTTONHOOK
FOLLOW THE RUNNER
RUNNER ON 1B
BASE HIT
FAST PITCH
FAST PITCH
 
 
 
 
MOVE TO GET 90° VIEW 
OF THE TAG
RUNNER ON 1B
PICKOFF AT 1B
FAST PITCH
FAST PITCH
 
 
 
 
MOVE TO GET 90° VIEW 
OF THE TAG
RUNNER ON 1B
STEALS 2B
FAST PITCH
FAST PITCH
 
 
 
 
STARTING POSITION
RUNNER ON 2B
FAST PITCH
FAST PITCH
 
 
 
 
RUNNER ON 2B
PICKOFF AT 2B
FAST PITCH
FAST PITCH
MOVE TO GET 90° VIEW 
OF THE TAG
 
 
 
 
RUNNER ON 
1B & 2B
FAST PITCH
FAST PITCH
STARTING POSITION
 
 
 
 
RUNNER ON 
1B & 2B
FAST PITCH
FAST PITCH
STARTING POSITION
 
 
 
 
RUNNER ON 
1B & 2B 
PICKOFF AT 1B
FAST PITCH
FAST PITCH
MOVE TO GET THE BEST ANGLE 
AND DISTANCE POSSIBLE
 
 
 
 
BASES LOADED
FAST PITCH
FAST PITCH
STARTING POSITION
 
 
 
 
BASES LOADED
FAST PITCH
FAST PITCH
STARTING POSITION
 
 
 
 
BASES LOADED
PICKOFF AT 3B
FAST PITCH
FAST PITCH
STARTING POSITION
 
 
 
 
BASES LOADED
PICKOFF AT 3B
FAST PITCH
FAST PITCH
STARTING POSITION
Ground Ball to Infield
A.   No runners on base.
B.
Runner on 1
st
 base
C.
Runners on 1
st
 and 2
nd
D.
Runners on 1
st
 and 3
rd  
2
nd
 and 3
rd
 , or bases loaded 
 
 
E.   Bases loaded.
Two Umpire Field Mechanics
Ball hit to the Outfield
A.   No runners single
B.   No runners double
C.   No runners triple
D.   No runners homerun
Two Umpire Field Mechanics
Two Umpire Field Mechanics
Fly Ball Situations
A.   No runners, not near
foul line.
B.   Runner on 1
st
C.
Runner on 1
st
 and 2
nd
D.   Runners on 2
nd
 and 3
rd
       or 1st and 3
rd
Fair and Foul Balls
Plate umpire makes the call.
Always try to straddle the line to make
fair/foul calls on fly balls hit near the foul line.
Always wait until the ball is touched, comes to
a stop or has no chance of becoming fair from
foul territory or foul from fair territory before
making the call.
Two Umpire System
Exercise 1
No Runners on
base
Ground ball hit to
F6
Two Umpire System
Exercise 2
Runners on 1
st
 and
2nd base
Ground ball hit to
F4
Two Umpire System
Exercise 3
Runners on 2nd
t
Base hit on the
Right field line
USA signals
 
USA signals
cont.
 
 
Dealing with coaches and fans
You are in charge of the game!
You are in charge of the game!
At ground rules
At ground rules
Make sure the head coach understand he is the
Make sure the head coach understand he is the
only one to come to you with questions.
only one to come to you with questions.
Always be approachable, listen to the question,
Always be approachable, listen to the question,
then explain your call and end the conversation.
then explain your call and end the conversation.
Make sure the coach understands he is responsible
Make sure the coach understands he is responsible
for his fans.
for his fans.
If you have a problem and all else fails
If you have a problem and all else fails
GET A BOARD MEMBER IN CHARGE.  DO
NOT CONTINUE THE GAME!!
Coach Pitch/8U Division Rules
A coach of the team that is batting will pitch.
1.
Each batter will be pitched a maximum of 6
pitches. If still at the plate after the 6th pitch has
been thrown, the batter will be declared out.
Balls and strikes are not called, only the amount
of pitches thrown will be counted.  A batter can
strike out swinging.
2.
A safely hit ball to the infield will allow both the
batter and all base runners to advance one
base with the liability of being put out.
3.
A safely hit ball to the outfield, whether in the
air, on the ground, or after being touched by a
defensive player (ball must reach the outfield
grass) allows both the batter and all base
runners to advance 2 bases with the liability of
being put out.
4.
A chalk line will be installed in the outfield, 125
ft from home plate.  If a ball is hit past this line
in the air, on the ground, or after being
touched by a defensive player, the batter and
all base runners will be allowed to advance as
many bases as they want to with the liability of
being put out. At fields with fences of 125 feet
or less, any ball hit off the fence will have the
same effect. A ball that bounces over the fence
will be a ground rule double.
5.
A defensive player will occupy the pitchers position on
either side of the adult pitcher. Player must stay inside
(both feet) the pitchers circle until the ball is hit.
6.
Any batted ball touching the adult pitcher will constitute
play being halted and no pitch being declared. The
batter will return to the plate and resume the previous
count, all base runners will return to the bases
previously occupied. The adult pitcher must immediately
attempt to get out of the way of defensive players once
the ball has been pitched, and cannot impede a player
from making a catch of throw. If in the umpire’s
discretion it is believed that the adult pitcher has
violated this rule, the batter will be called out and all
base runners returned to the base that they previously
occupied.
7.
Two coaches are allowed to be on the field to provide
instruction when his/her team is on defense, one in the
outfield, and one behind the infielders. The coach in the
outfield will also help monitor the chalk line. The
coach in the infield must position him/herself behind the
infielders. If a coach that is on the field with the
defensive team is struck by a batted ball, the batter and
all base runners will be awarded (2) bases.
8.
Games will be 6 innings in length, unless shortened by
the run  ahead rule. No new inning will begin after 90
minutes. In bracket play, the USA Softball
international tie breaker rule will be used when a game
be tied after either 90 minutes or 6 innings. Pool play
games may end in a tie.
9.
Run ahead rule:  If a team is ahead by 12 runs
after 4 complete innings (3 and ½ innings, if
the home team is ahead), or 8 runs after 5
complete innings (4 and ½ innings if the home
team is ahead), the game is over.
10.
A maximum of 4 runs can be scored in all
innings except for the last inning where runs
scored are unlimited.
11.
For obvious reasons, there will be no infield fly
rule in this division.
 
12.
The umpire will make all calls except for those involving
whether or not a ball has passed the chalk line that is
installed in the outfield. One coach from each team
will monitor the chalk line. If the ball passes the line,
the coach raises his/her hand above his/her head. If
there is a difference of opinion as to whether or not the
ball crossed past the line, the home plate umpire will
make the call.
13.
A continuous batting order is to be used (all players
bat). Should a player be unable to take her turn at bat
for any reason, proceed to the next scheduled batter
without penalty. The player that was unable to take her
turn at bat is out of the lineup, and cannot return to
that game. Free defensive substitutions.
14.
All players must play a minimum of 3 innings on
defense unless the game is shortened by the run rule.
15.
Each player that throws the bat will be given one
warning, the next time the same player throws the bat,
an out will be recorded whether the ball was hit or not.
If the ball was safely hit, all base runners will return to
the base that they previously occupied. When warnings
are necessary, the umpire will inform the coach that a
warning has been given, and will record the player’s
uniform number on his/her line up card.
16.
Pitching distance will be 30 feet for this division. Base
distance will be 50 ft
17.
A safety softball will be used.
18.
10 defensive players in the field, 6 in the infield, 4 in
the outfield. The four outfielders do not necessarily
need to be on the outfield grass in order to be
considered an outfielder; however they must play
behind the infielders, not along side of them. An
outfielder cannot make a play in the infield unless the
play is unassisted, (i.e. an outfielder cannot play over
the second base bag and accept throws)
19.
A game may begin or finish with one less player than is
required to start, (ten). Failure to have the required
number of players to start or continue a game will
result in a forfeit. If a game is started with nine players,
and the 10th player arrives late, this player can
immediately be inserted in the game and will be placed
last in the batting order.
20.
There will be no tag up and advance on a pop fly
caught by an infielder. A pop up or fly ball must be
caught behind the infielders, by an outfielder in order
for a runner to tag up and advance.
21.
Air horns and other noise makers are not allowed.
22.
Team cheers will be positive in nature and should be
designed to rally the team that is doing the cheering,
not to razz the opponent.
23.
As is the rule for all USA Softball youth tournaments, no
alcoholic beverages are allowed on the premises.
Coaches please inform the adults that are associated
with your team. No smoking is allowed on the field or in
and near the dug out area.
24.
There will be no arguing or disputing umpire judgment
calls period!  If this takes place, the offending coach will
be given one warning that will apply to the entire
coaching staff. If it occurs again the game will be
declared a forfeit.
25.
Only the head coach is allowed to speak to the umpire
or state official when it comes to interpretation of the
8U playing rules. The game will be stopped and then
resumed after clarification of the rule in question is
completed. When the game is stopped, the timer is
stopped also.
26.
The sole purpose for creating this division was to
provide a venue for younger players in which they can
play and learn the game of softball free from any undo
pressures placed upon them. The rules in this division
were developed to ensure that is what takes place. With
that being said, on a batted ball that goes past the 125
Ft line, I do not want to see a third base coach sending
his/her runners when the ball is back into the
infield and in possession of a fielder. This is not about
taking advantage of young and developing players in
order to score a run, it is about teaching them the
fundamentals of the game. If a coach tried to advance
that runner in the next age division, she would be
thrown out at home plate.
27.
Courtesy Runners
The last scheduled batter at the time when a courtesy
runner is needed will be the runner for a player that
requires a courtesy runner. The insertion of an incorrect
courtesy runner discovered after the next pitch is
thrown will result in an out. Should the incorrect runner
be discovered prior to the next pitch being thrown, the
correct runner is inserted without penalty.
Example 1: The first batter of the inning pops out for the first
out of the inning, the next batter gets a hit, and requires a
courtesy runner. The courtesy runner is the batter that just
made the first out of that inning.
Example 2: There are no outs in the inning when the first batter
gets on base, the courtesy runner is the last scheduled batter in
the lineup at that time
Have a great season!!!
Call or email me any time
 
(401) 954-5302
 
riuicsj@aol.com
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Learn key takeaways from a baseball umpire clinic, including guidelines on attire, preparation, game time procedures, plate mechanics, and dealing with coaches and fans. Discover the importance of appearance, proper equipment, and essential plate umpire movements for different game scenarios.

  • Umpire Clinic
  • Baseball
  • Plate Mechanics
  • Game Time
  • Attire

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  1. 2022 10U / 8U R.I. USA JO Umpire Clinic

  2. Takeaways What to wear how to prepare Game Time Plate Mechanics 4 Elements of the game Base mechanics One Umpire System Two Umpire System USA Signals Dealing with coaches and fans 8u Rules

  3. What to wear how to prepare Appearance is EVERYTHING Uniform Ball Bag, Belt, Shoes, Indicator, Plate Brush Protective Equipment 8U Face Mask suggested not required 10U Required Face Mask, Chest Protector, Shin Guards Rule Book (Online) House Rules

  4. Game Time! When You Arrive at the Field: Try to arrive 15 min. early. Examine the Playing Field. Check teams equipment. Pre-Game Conference at Home Plate. Ground Rules

  5. 10U Plate Mechanics Elements of Plate Mechanics The Stance Set Position The Pitch Movement Behind the Plate When the game starts

  6. 10U The Stance Heel Toe Feet Sequencing Toe Placement Recommended Width of Feet Distance from Catcher Head Rotation Catcher Head to Pitcher Shoulders at Plate Bend at Knees

  7. 10U Set Position Start in Slot Behind Catcher Inside the Plate Outside the Strike Zone Good Pelvic Alignment Outside front corner of the Plate Through the Strike Zone Hands in front of Body When to Set Start of the Pitch Fast Pitch / Slow Pitch

  8. 10U The Pitch Stance and Set Position come into play Tracking the ball Slight head movement guided by Nose with Eyes in Locked Position Good Timing when making the call Down position Verbal Strike and Upright Signal Verbal only for Ball Foul Tip Delay Dead Ball Obstruction or Illegal Pitch

  9. 10U Movement A good Plate Umpire realizes that they are not only required to call balls and strikes, but must be able to move to cover other responsibilities The Plate Umpire must be ready and able to move during the game Umpire movement is based on reading the shoulders of the catcher. Plate Umpire should always exit to the left of the catcher

  10. Behind the Plate Prepare for the pitch. Calling the pitch. Strike. Ball. Keeping the Count. Timing. Fair and Foul Balls

  11. When the play starts, Keep these in mind: How many outs are there. What the count is. How many runners are on base. Game situation. Score of the game. How are the fielders set up.

  12. 4 Elements of the game Always keep all four elements in front of you. Ball Base Offense Defense

  13. The Field Positions

  14. Base Mechanics One Umpire system: Hustle. Remember the 4 elements when making the call. Get into the proper position on every play to make the call. Get out from behind the plate quickly (stay out of the players way) and move into the play to get a good view.

  15. One Umpire Field Mechanics Ground Ball to Infield A. No runners on base. B. Runner on 1st base or 1st and 2nd C. Bases loaded.

  16. One Umpire Field Mechanics Ball hit to the Outfield A. No runners single B. No runners double C. No runners triple D. No runners homerun

  17. One Umpire Field Mechanics Fly Ball Situations A. No runners, not near foul line. B. Runner on 1st C. Runner on 1st and 2nd D. Runners on 2nd and 3rd or 1st and 3rd

  18. Fair and Foul Balls Always try to straddle the line to make fair/foul calls on fly balls hit near the foul line. Always wait until the ball is touched, comes to a stop or has no chance of becoming fair from foul territory or foul from fair territory before making the call.

  19. One Umpire System Exercise 1 No Runners on base Ground ball hit to F6

  20. One Umpire System Exercise 2 Runners on 1st and 3rd base Ground ball hit to F4

  21. One Umpire System Exercise 3 Runners on 2ndt Base hit on the Right field line

  22. Base Mechanics Two Umpire system: Always communicate with your Partner. Hustle. Remember the 4 elements when making the call. Get into the proper position on every play to make the call.

  23. READY POSITION 18-21 FEET BEYOND 1B WALK THE LINE FAST PITCH FAST PITCH NO RUNNERS ON

  24. STARTING POSITION RUNNER ON 1B FAST PITCH FAST PITCH DOUBLE PLAY

  25. READY POSITION 18-21 FEET BEYOND 1B BUTTONHOOK FOLLOW THE RUNNER NO RUNNERS ON DOUBLE FAST PITCH FAST PITCH

  26. BUTTONHOOK FOLLOW THE RUNNER RUNNER ON 1B BASE HIT FAST PITCH FAST PITCH FAST PITCH FAST PITCH

  27. MOVE TO GET 90 VIEW OF THE TAG RUNNER ON 1B PICKOFF AT 1B FAST PITCH FAST PITCH FAST PITCH FAST PITCH

  28. MOVE TO GET 90 VIEW OF THE TAG RUNNER ON 1B STEALS 2B FAST PITCH FAST PITCH FAST PITCH FAST PITCH

  29. STARTING POSITION FAST PITCH FAST PITCH FAST PITCH FAST PITCH RUNNER ON 2B

  30. MOVE TO GET 90 VIEW OF THE TAG RUNNER ON 2B PICKOFF AT 2B FAST PITCH FAST PITCH FAST PITCH FAST PITCH

  31. STARTING POSITION RUNNER ON 1B & 2B FAST PITCH FAST PITCH

  32. STARTING POSITION RUNNER ON 1B & 2B FAST PITCH FAST PITCH

  33. MOVE TO GET THE BEST ANGLE AND DISTANCE POSSIBLE RUNNER ON 1B & 2B PICKOFF AT 1B FAST PITCH FAST PITCH

  34. STARTING POSITION FAST PITCH FAST PITCH BASES LOADED

  35. STARTING POSITION FAST PITCH FAST PITCH BASES LOADED

  36. STARTING POSITION BASES LOADED PICKOFF AT 3B FAST PITCH FAST PITCH

  37. STARTING POSITION BASES LOADED PICKOFF AT 3B FAST PITCH FAST PITCH

  38. Two Umpire Field Mechanics Ground Ball to Infield A. No runners on base. B. Runner on 1st base C. Runners on 1st and 2nd D. Runners on 1st and 3rd 2nd and 3rd , or bases loaded E. Bases loaded.

  39. Two Umpire Field Mechanics Ball hit to the Outfield A. No runners single B. No runners double C. No runners triple D. No runners homerun

  40. Two Umpire Field Mechanics Fly Ball Situations A. No runners, not near foul line. B. Runner on 1st C. Runner on 1st and 2nd D. Runners on 2nd and 3rd or 1st and 3rd

  41. Fair and Foul Balls Plate umpire makes the call. Always try to straddle the line to make fair/foul calls on fly balls hit near the foul line. Always wait until the ball is touched, comes to a stop or has no chance of becoming fair from foul territory or foul from fair territory before making the call.

  42. Two Umpire System Exercise 1 No Runners on base Ground ball hit to F6

  43. Two Umpire System Exercise 2 Runners on 1st and 2nd base Ground ball hit to F4

  44. Two Umpire System Exercise 3 Runners on 2ndt Base hit on the Right field line

  45. USA signals

  46. USA signals cont.

  47. Dealing with coaches and fans You are in charge of the game! At ground rules Make sure the head coach understand he is the only one to come to you with questions. Always be approachable, listen to the question, then explain your call and end the conversation. Make sure the coach understands he is responsible for his fans. If you have a problem and all else fails GET A BOARD MEMBER IN CHARGE. DO NOT CONTINUE THE GAME!!

  48. Coach Pitch/8U Division Rules A coach of the team that is batting will pitch. 1. Each batter will be pitched a maximum of 6 pitches. If still at the plate after the 6th pitch has been thrown, the batter will be declared out. Balls and strikes are not called, only the amount of pitches thrown will be counted. A batter can strike out swinging.

  49. 2. A safely hit ball to the infield will allow both the batter and all base runners to advance one base with the liability of being put out. 3. A safely hit ball to the outfield, whether in the air, on the ground, or after being touched by a defensive player (ball must reach the outfield grass) allows both the batter and all base runners to advance 2 bases with the liability of being put out.

  50. 4. A chalk line will be installed in the outfield, 125 ft from home plate. If a ball is hit past this line in the air, on the ground, or after being touched by a defensive player, the batter and all base runners will be allowed to advance as many bases as they want to with the liability of being put out. At fields with fences of 125 feet or less, any ball hit off the fence will have the same effect. A ball that bounces over the fence will be a ground rule double.

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