Interactive Computer Graphics

 
CSE 581:
Interactive Computer Graphics
 
Spring 2012, UG 4
Tuesday, Thursday – 9:00AM – 10:18AM
DL 0317
Raghu Machiraju
 
Slides: Courtesy - Prof. Huamin Wang, CSE, OSU
Details
 
 
Instructor:
  
Raghu
 Machiraju
  
machiraju
 dot 1
 at osu dot edu
Office hours:
o
TR: 10:30 PM – 11:30 PM, DL 779
o
Make an appointment
Grader: 
Some H. Being
Grader’s office hour: TBA
 
Prerequisites
 
 
222/230/502/Permission from the instructor
 
Fluent in C/C++
 
Comfortable with linear algebra (vector and
matrix)
 
Passion for games, videos, and sleep-
deprivation
 
The Text
Interactive Computer Graphics: 
A top-Down Approach Using OpenGL
 
Any edition is OK
 
Supplemental Materials
 
OpenGL Programming Guide
http://glprogramming.com/red/
 
OpenGL A Primer
 
OpenGL Reference Manual
Grading
 
Labs – 4x10 : 40%
 
Homework – 3x5: 15%
 
Midterm – 20%
 
Final Project/Exam – 25%
 
Late Policy
 
Assignment  due at 11:59PM on due date
 
Late submissions penalized:
-
0 to 24 hours:       late 10% deduction
-
24 to 48 hours:     late 20% deduction
-
48 to 72 hours:     late 30% deduction
-
>72 hours late:     NOT accepted!
What is Computer Graphics?
 
 
Generating images/videos
by computers
 
The scientific study of how
to generate such images
 
Not just photorealism:
Painterly effects
Cartoon
Sketch…
 
Applications
 
Computer-Aided Design
(CAD)
 
Visual arts
 
Electronic games
 
Movies/TV/Commercials
 
Scientific visualization
Applications
Speed
Realism
 
Movies/TV/Commercials
 
Electronic games
 
Real-time techniques
 
Offline techniques
Graphics Topics
 
Geometry
(How to represent the shape)
 
Rendering
(How to generate an image)
 
Animation
(How to let the shape move)
 
This course
Objectives
 
 
Basic understanding of graphics
hardware/software technology
 
The ability of using OpenGL to
write 2D/3D programs
 
Getting prepared for advanced
graphics courses
Examples
 
What is a graphics card (GPU)?
What are its functionalities?
What is the graphics pipeline?
What are the algorithms inside it?
Stencil buffer
Anti-aliasing
Shaders
How to use it?
 
 
 
OpenGL Programming
 
 
An 
Open
-source cross-
platform 
G
raphics 
L
ibrary
 
 
 
Not just about API…
 
 
An 
Open
-source cross-
platform 
G
raphics 
L
ibrary
 
 
 
 
Learn the techniques
behind it
 
Don’t need to implement
them. Just use them.
 
 
 
Lab Assignment 1
 
Learn how to create an
OpenGL window (using
GLUT)
 
Learn how to draw simple
2D primitives (lines,
triangles, polygons, etc)
 
Learn how to handle
mouse input
 
 
 
Lab Assignment 2
 
Learn how to define 3D
objects
 
Learn how to place
objects in 3D wor
l
ds
 
Learn how to control
camera and objects
 
 
 
 
Lab Assignment 3
 
OpenGL illumination
 
 
 
 
Lab Assignment 4
 
Textures
 
 
 
 
Lab Assignment 5
 
Be creative!
 
 
 
 
 
Course Outline
 
Geometry
 
 
 
How to specify camera configurations?
How to place scene objects in 2D/3D?
How to transform objects and cameras?
How to project 3D objects to 2D?
 
Course Outline
 
Geometry
Rasterization
 
 
 
How to assign projected objects
(such as triangles, circles, squares…)
to image pixels?
 
Course Outline
 
Geometry
Rasterization
Shading
 
 
 
How to model the interaction between
the light and objects, based on their
different reflection properties?
 
Course Outline
 
Geometry
Rasterization
Shading
Occlusion
 
 
 
How to make sure something is visible,
something is occluded?
 
Course Outline
 
Geometry
Rasterization
Shading
Occlusion
Texture
 
 
 
How to provide details on object
surfaces? (Appearance, bumps, etc…)
 
Course Outline
 
Geometry
Rasterization
Shading
Occlusion
Texture
Modeling
 
 
 
 
How to represent complicated shapes?
 
Course Outline
 
Geometry
Rasterization
Shading
Occlusion
Texture
Modeling
Animation
 
 
 
How to move shapes in a physically
plausible way?
 
Advanced Graphics Courses
 
681 (Rendering)
 
682 (Animation)
 
781 (Advanced
Real-time Rendering)
 
78 (Advanced
Off-line Rendering)
 
784 (Geometry)
Where to do labs?
 
Your own PC
Graphics PC Lab –CL 112D
Each PC has a reasonably good graphics card
Software: Visual Studio, OpenGL/GLUT
 
Graphics Pipeline
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This course covers Interactive Computer Graphics, focusing on generating images/videos through computers with applications in gaming, movies, CAD, visual arts, and scientific visualization. Prerequisites include fluency in C/C++, familiarity with linear algebra, and a passion for games. The course involves labs, homework, a midterm, and a final project/exam, with a late policy for submissions. Topics include geometry, rendering, animation, and various applications of computer graphics.

  • Computer Graphics
  • Interactive
  • Prerequisites
  • OpenGL
  • Animation

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  1. CSE 581: Interactive Computer Graphics Spring 2012, UG 4 Tuesday, Thursday 9:00AM 10:18AM DL 0317 Raghu Machiraju Slides: Courtesy - Prof. Huamin Wang, CSE, OSU

  2. Details Instructor: Raghu Machiraju machiraju dot 1 at osu dot edu Office hours: o TR: 10:30 PM 11:30 PM, DL 779 o Make an appointment Grader: Some H. Being Grader s office hour: TBA

  3. Prerequisites 222/230/502/Permission from the instructor Fluent in C/C++ Comfortable with linear algebra (vector and matrix) Passion for games, videos, and sleep- deprivation

  4. The Text Interactive Computer Graphics: A top-Down Approach Using OpenGL Any edition is OK

  5. Supplemental Materials OpenGL A Primer OpenGL Programming Guide http://glprogramming.com/red/ OpenGL Reference Manual

  6. Grading Labs 4x10 : 40% Homework 3x5: 15% Midterm 20% Final Project/Exam 25%

  7. Late Policy Assignment due at 11:59PM on due date Late submissions penalized: - 0 to 24 hours: late 10% deduction - 24 to 48 hours: late 20% deduction - 48 to 72 hours: late 30% deduction - >72 hours late: NOT accepted!

  8. What is Computer Graphics? Generating images/videos by computers The scientific study of how to generate such images Not just photorealism: Painterly effects Cartoon Sketch

  9. Applications Electronic games Movies/TV/Commercials Computer-Aided Design (CAD) Visual arts Scientific visualization

  10. Applications Realism Movies/TV/Commercials Real-time techniques Offline techniques Electronic games Speed

  11. Graphics Topics Geometry Rendering (How to represent the shape) (How to generate an image) This course Animation (How to let the shape move)

  12. Objectives Basic understanding of graphics hardware/software technology The ability of using OpenGL to write 2D/3D programs Getting prepared for advanced graphics courses

  13. Examples What is a graphics card (GPU)? What are its functionalities? What is the graphics pipeline? What are the algorithms inside it? Stencil buffer Anti-aliasing Shaders How to use it?

  14. OpenGL Programming An Open-source cross- platform Graphics Library

  15. Not just about API Learn the techniques behind it Don t need to implement them. Just use them. An Open-source cross- platform Graphics Library

  16. Lab Assignment 1 Learn how to create an OpenGL window (using GLUT) Learn how to draw simple 2D primitives (lines, triangles, polygons, etc) Learn how to handle mouse input

  17. Lab Assignment 2 Learn how to define 3D objects Learn how to place objects in 3D worlds Learn how to control camera and objects

  18. Lab Assignment 3 OpenGL illumination

  19. Lab Assignment 4 Textures

  20. Lab Assignment 5 Be creative!

  21. Course Outline How to specify camera configurations? How to place scene objects in 2D/3D? How to transform objects and cameras? How to project 3D objects to 2D? Geometry

  22. Course Outline Geometry Rasterization How to assign projected objects (such as triangles, circles, squares ) to image pixels?

  23. Course Outline Geometry Rasterization Shading How to model the interaction between the light and objects, based on their different reflection properties?

  24. Course Outline Geometry Rasterization Shading Occlusion How to make sure something is visible, something is occluded?

  25. Course Outline Geometry Rasterization Shading Occlusion Texture How to provide details on object surfaces? (Appearance, bumps, etc )

  26. Course Outline Geometry Rasterization Shading Occlusion Texture Modeling How to represent complicated shapes?

  27. Course Outline Geometry Rasterization Shading Occlusion Texture Modeling Animation How to move shapes in a physically plausible way?

  28. Advanced Graphics Courses 781 (Advanced Real-time Rendering) 681 (Rendering) 682 (Animation) 78 (Advanced Off-line Rendering) 784 (Geometry)

  29. Where to do labs? Your own PC Graphics PC Lab CL 112D Each PC has a reasonably good graphics card Software: Visual Studio, OpenGL/GLUT

  30. Graphics Pipeline

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