HQ Managers Pre-Tournament Briefing - Men's Masters
This briefing provides key details for the upcoming tournament including personnel information, director authority, tournament rules, and player guidelines. The Tournament Director holds final decision power with no avenue for appeal. Familiarize yourself with the tournament manual for dispute resolution procedures.
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Presentation Transcript
2024 HQ Managers Pre-Tournament Briefing Men s Masters
Key Personal Key Personal Tournament Director Paul Hardie 0418 870 373 Technical Manager - Karen Fechner 0402 322 900 THA Director of Facility Jamie Burton 0409 436 866 THA Director of Events and Championships Gary Wicks 0412 043 887 First Aid St Johns Ambulance Umpires Manager Chris Leeder 0412 623 534 QMMH Committee Brent Kinnane 0407 155 202 Paul Hardie 0418 870 373 Massage Therapy Chrissi will be on site with her team Fee for Service basis
Tournament Director Paul Hardie The Tournament Director has the full power and authority of HQMMC in relation to all matters concerning the conduct of the tournament The Tournament Director shall be the final arbiter in all matters of contention arising during the tournament. There is no avenue for appeal The Tournament Director may seek advice at their discretion
Tournament Rules and Regulations: Tournament Rules and Regulations: FIH Rules of Hockey (2022) http://www.fih.ch/media/13523568/fih-rules-of-hockey-jan2022-final-updated_001.pdf Hockey Queensland Tournament Regulations Outdoor Men s Masters Code of Conduct Policy https://cdn.revolutionise.com.au/cups/hockeyqld/files/zjrgr8erqymlyel2.pdf Extreme Weather Policy https://cdn.revolutionise.com.au/cups/hockeyaus/files/hsohdvz6q3uwygwh.pdf Hockey Australia Concussion Policy https://cdn.revolutionise.com.au/cups/hockeyqld/files/klpyt5rqfflf1wxn.pdf HQ Concussion Action Plan for HQ Events https://cdn.revolutionise.com.au/cups/hockeyqld/files/gz9fqlhzm9bputoz.pdf
Tournament Manual Familiarise yourself with the Tournament Manual Disputes or Matters of Contention The Designated Manager only may approach the Tournament Director to discuss matters of concern No later than 10 mins from end of game Cannot be about changing an umpiring decision (including cards) or technical officer decision. Rule interpretations - see the Umpires Manager not the umpires. Tournament Director may make a binding decision or seek further advice at their discretion in accordance with the Tournament Manual.
Tournament Manual Players can only play in one team unless TD provides approval Players won t be approved to play in a second team in the same age group so please don t ask (GK you can ask) Bring Alternate Socks left dug out Dark socks right dugout Light socks Goal Keepers and field players rule Can play with 11 Field Players. Can substitute GK for Corner and Stroke for safety Maximum of 16 Field Players and Maximum of 2 Goal Keepers on the playing card. A Goal Keeper can play as a field player as long as the field player numbers don t exceed 16 at any point in the match (eg if you have 14 Field and 2 keepers a GK form the first half can become a field player in the second half)
The match will restart on time after each break. Teams need to ensure they are on the pitch the match will start on the umpire s whistle. Match Timing Match Timing Matches start on time every time Warmup will be very short No toss of the coin team. Dugout LHS hits off and teams start the same side as their dugout in the first half Half a game constitutes a game (25 mins) Any match that doesn t consist of 25 minutes or more will be declared a draw. There will be no rescheduling of games Matches are: 2 x 25 minute periods 4 minutes half-time
Tournament Format Tournament Format Win 3 points Draw 1 point Loss 0 points Finals and Classifications: A Shoot-Out competition will be played for each Final In the event of draw in any Semi Final Highest ranked team proceeds. Equality of Points: Goal difference Goals for Result of the match in qualifying rounds Least Penalty points Toss of Coin
Conduct Conduct Personal Penalty Cards will be recorded as: Green = 2 points; Yellow = 4 points; Red = 12 points. All participants are to abide by the relevant Code of Conduct at all times (including online) Points are cumulative for the duration of a tournament including semi-finals and finals, but shall lapse at the end of the tournament.
Personal Penalties Green = 2 points; Yellow = 4 points; Red = 12 points. Points are cumulative for the duration of a tournament including semi-finals and finals, but shall lapse at the end of the tournament. Once a player has received a total of twelve (12) points, that player shall be automatically suspended for the next match due to be played by their team in the tournament, except that if the player has been awarded a red card, the Tournament Director may impose a harsher penalty. Following the serving of a suspension, a player's penalty points total shall revert to zero points. Team personal penalty points may contribute to final placings in the event of a draw on the points table.
Team Managers Responsibilities Pre-Game Complete Altius Ensure players aware of interchange requirements Organise a Tech bench assistant for the next game following yours During Game Ensure players a ready to go at schedule time (Clock will start at correct time every time ) Manage the behavior of the bench Ensure players interchange correctly at the halfway Ensure players follow TO instructions End of Game Sign the Scoresheet Do not leave the area without signing off Be contactable between games in case of changes. Advise Selectors of player number changes You cannot be a team manager and player in the same team unless you have a separate non-playing person act in that role during game times and clearly identified to the Technical Official on duty.
Tournament Jury Tournament Director and 2 * QMMH Committee Members. Will meet if required to deal with Player and Official Code of Conduct Issues. There is no avenue for appeal on any decision by the Tournament Jury during the tournament.
Altius Team Managers will have access to Altius Starting 11 to be ticked on Altius 1 hour prior to start of game Each Manager should get access to Altius prior to official start. If you don t see Paul / Karen early on Friday to resolve If you need help Ipads available at the TD Room. Arrive early!!! Altius Cheat Sheet https://cdn.revolutionise.com.au/cups/hockeyqld/files/yzcruvmsmbg v07ro.pdf
Team Changes Final lists changes by Thursday 5 PM Gives Paul a chance to change things in Altiust After Thursday 5PM changes to team list will only occur at the sole discretion of the Tournament Director.
Facilities Fields Use Field 1 is the Waterhole (front field) Field 2 is the Billabong (back field) Clocks are managed by each Technical Bench Watering is managed by the THA. They monitor fields constantly and will water only when necessary. They don t need assistance or advice from players and teams. No Live Stream this year
Facilities Fields Use The team listed first on the draw is to enter the left hand side dugout (from the tech bench) the team listed second is to take the right hand side dugout. (the other one) No hitting up against the dugouts All players must clean their footwear in the footbaths provided. When leaving the dugout all rubbish must be removed and placed in the bins provided. No sports drinks, coffees, soft drinks or energy drinks are to be taken onto the playing surface at any time including half time breaks No chewing gum allowed on the field whilst playing No jewellery or watches including fitness bands are allowed to be worn whilst playing unless they are covered up.
Facilities - Alcohol The Grounds are a licenced venue and will have designated areas for the consumption of alcohol. Alcohol cannot be brought in at any time. Bringing in alcohol puts their liquor licence in jeopardy. THA reserve the right to open and check all bags, coolers, eskys etc brought into the centre.
Technical Bench Each Team must provide a player to run the technical bench / scoreboard following the game they played. If not required, they will be released by the official on duty. They must stay until released.
Equipment and Clothing Each team will provide a Playing Ball to the technical bench at the start of each game and retrieve after the game Bring one Kookaburra Ball as game balls for both fields Shin Pads are compulsory on the field of play at all times All team lists need to have Team numbers. Goalie Smocks to be a different colour Alternate socks one light and one dark if possible
Selection Ribbons Players nominated for Queensland must wear the following ribbons on their socks or sleeves
Socials & Photographer #TeamQLD Any photographers out there let us know we can provide some access to Facebook site.
Remember its a game and everyone organising, officiating and umpiring is a Volunteer and has paid their own way to get there Have a good weekend and enjoy the hockey