Future of Education in Healthcare: A Look into Simulation & Immersive Technology

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Explore the future of education in healthcare through immersive technology and simulation, focusing on tools, software, and considerations for enhancing learning and training experiences. Discover a national vision for integrating simulation and immersive technologies into healthcare, aiming to improve patient safety, modernize the workforce, and innovate the learning environment.

  • Healthcare Education
  • Immersive Technology
  • Simulation
  • Learning Modalities
  • Patient Safety

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  1. Simulation Immersive Technology to support Education Learning & Training Beyond the Horizon: The Future of Education in Healthcare Wednesday 21 September 2022 HEE TEL Team Professor Pramod K Luthra Associate Postgraduate Dean Sue Hughes Kyle Goulding and Michelle Judson & the ILTO team

  2. Introduction Will describe some of the technical tools, software and general considerations involved in supporting the delivery of learning delivery of learning employing multiple virtual world and real world learning modalities. It is intended to assist anyone considering developing or accessing learning and simulation resources involving immersive technology, particularly learners and trainers in HEE NW.

  3. Pre workshop Post workshop

  4. A national vision for the role of simulation and immersive technologies in health and care Improving patient safety Delivering a modern workforce Enhancing the quality and capacity of the learning environment Involving patients and the public Developing the simulation and immersive technology community Research and innovation.

  5. Project Plan What you wish to develop/research etc. Why Hope to achieve How will you Evaluate, and Quality assure

  6. Pre-development phase What exists already?-If you are planning to create any new content or resources consult the available folks and site. Intended learner: Will your resource be relevant to a select specialty group, cross specialty or even multi-professional scoping exercise Theme: What area(s) will you focus on? Some examples: Aims and Learning Objectives: overall aims of your resource specific learning objectives mapping to existing curriculum competencies Development type: How will you develop your resource

  7. Theme: What area(s) will you focus on? Some examples Clinical Management Technical/ surgical skills Ward/outpatient Induction In-situ simulation scenarios Leadership/team Nontechnical skills Communication Human Factors Patient safety learning

  8. Development type: How will you develop your resource? - All three options will require sufficient capacity from your team, in planning, filming, editing, reviewing, and rolling out the resource. In-house development the team may have the expertise, skills, knowledge and have equipment and/or software to develop Co-development option Team has some expertise and knowledge, access the TEL team to develop content. Can lease equipment and software from HEE TEL XR Hub. VR developer commission a VR developer to develop resource. Can seek advice from the TEL Team and commercial developers.

  9. Project Management Core project team Other advisors and/or stakeholders Budget, deadline and flexibility Equipment, resources Can the VR developer assist with any scenario development, procuring actors, evaluation

  10. Development Phase willingness to adapt the resource content, design and even the structure frequent review of your content (such as footage and written content) as you create it. involve wide range of professionals and subject matter experts to ensure you get the suitable fit for the plan/ project.

  11. Post-development phase Sharing of any new resources - network across Trust, Deanery and HEE TEL Roll-out: signposting learners to a resource link, holding dedicated workshops (either face to face or virtual) or hybrid - new remote resources with face to face training / simulation courses / events Optimising engagement: Promotion of new resources is vital , how you can engage with learners via learner rep groups, social media, Trust, Deanery. Speak to your local Comms team via your local HEE office.

  12. How to access immersive technology learning resources There are a number of different VR headsets available to lease from HEE TEL that will enable meeting different training needs. Please see our list of suggested viewers below, based on our experience using these including in pilot evaluations, and with advice from the TEL team. If a team / Trust / School wished to purchase viewers which are not listed here, we would encourage them to consider why that headset would be particularly useful.

  13. XR- Extended Reality - VR Is virtual action in a virtual environment. VR places individuals in another locationOccludes the user s natural environment entirely. The content is 100% digital - AR - the visible natural world is orientated with a large digital content. It does not disengage from natural world. The digital content overlays real world - MR - a virtual object set against the real world. Removes boundaries between the real and virtual world using occlusion by the viewing angle. It allows the interactive virtual elements to integrate and interact with the real external environment Technology and simulation should support and supplement existing learning methods to provide education and training

  14. XR Recommended brands / headsets VR Viewer Type Recommended uses Standard laptop / desktop / smart phone As resources can be accessed using standard equipment above any immersive technology - Panoramix VR: Wide field of view compared to other available cardboard viewers Postable, low-cost, most scalable. Converts a smart phone into a VR viewer. Could be used at home or in workshop setting. Cardboard VR viewers i.e. Google Cardboard Access 360o interactive video as well as CGI interactive resources using either gaze or hand-held controls to direct selections or tasks. All these listed viewers allow 6- degrees of freedom. Ability to pre-load content is important to consider due to unreliable Wi-Fi in most hospital sites. Depending on the software / platform that the resource is accessed from, all these viewers can potentially be pre-loaded. Generally these viewers would be used within workshop setting. VR equipment is highly variable and can range from fixed tactile work stations combined viewer / computer models. PICO neo 3 PICO G24K Meta-Quest (Oculus) Quest 2 RiVR link HTC VIVE VR Viewer to stand-alone Receive or has embedded digital image view via lens that projects the image in front into the real world. Can communicate; send and receive audio and video. Google Glass Sony AR It is about creating a digital image in the real world. Developing a virtual image on the real patient / environment. Real-time streaming/communication simulations/operations/procedures instructor to learners experts/people. MR - Glass Hololens2 of from / between

  15. XR Hubs Pilot Virtual XR regional hubs will offer access to a choice of 4 different packages that can be deployed on a short or longer term basis (1-6 months) according to intended use and priority of needs. Content Creation Virtual Reality (VR) Augmented Reality (AR) Virtual Reality (VR) Create 3600 videos, etc 20 packs plus 3 advanced packs Microsoft HoloLens 2 Packs of 5 devices Pico G2 4K 7 packs of 20 headsets (classroom pack) Pilot Start Oct HTC VIVE Pro Packs of 5 headsets Pilot Start Oct Pilot in Progress Pilot in Progress @NHS_HealthEdEng @HEE_TEL #HEETEL

  16. XR Hubs Pilot Support Structure Third line: Suppliers & Supporting TEL Relationship Managers First line: TEL Support Second line: Immersive Learning Technology Officers Triage and Reporting Suppliers: Specialist device or software support Simulation expertise Advice and Guidance Issue response Initial Issue Resolution Escalate issue response Escalate to 3rd line, if needed Logistics and Co-ordination Supplier training 1st line 2nd line and stakeholders Email: TELSupport@hee.nhs.uk Relationship Managers: TEL-specific issues Support with TEL Readiness Broader organisational support

  17. Existing Learning Resources, generally available Nationally e-Learning for Healthcare (e-LfH) and the Learning Hub (LH)- require a GMC number or Athens password HEE TEL - Learning Hub Catalogue

  18. Any Questions Thank You Please complete the Feedback you can use the QR code below Pre Post

  19. Workshop and hands on session We will have 3 working stations led by the HEE TEL Team. The 3 areas covering each kit starting with a brief introduction and then hands on for as many as possible. The stations will stay on over lunch if you wish to return and try out or discuss. Please stay in your group and each group will spend 20 minutes at each station and rotate to the next station. We will come together as a single group for the final 10 minutes for any questions and discussions. Please send feed back to the team as on the QR code. If you need to submit a bid for a specific kit please provide a brief plan following discussion with the DME and/or Head of School and send the bid to me and copy Sue Hughes at Pramod Luthra Kerri.Anne.Weir@hee.nhs.uk & Pramod.luthra@hee.nhs.uk Sue Hughes - Suzanne.Hughes@hee.nhs.uk

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