Family Resource Management - Definitions and Key Considerations

 
 
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Last steps to do until the end of the project
 
University of Paderborn,
Chair Business and Human Resources Education II
Prof. Dr. Marc Beutner
 
IDEAL-GAME
Last steps to do until the end of the
project
 
IDEAL-GAME –
Final Meeting
Host: 
University of Paderborn, Germany
28th – 30th 
of November 2022
 
Project Number: 2020-1-DE01-KA203-005682
 
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December
2020
 
April
2021
 
August
2021
 
December
2021
 
April
2022
 
Start of the
project
September
2020
 
- Finish -
End of the project
December 2022
Intellectual Outputs
of 
the IDEAL GAME project
IO1
01-09-2020 to 28-02-2021
IO2
01-10-2020 to 31-07-2022
IO3
01-06-2021 to 20-05-2022
IO4
01-01-2022 to 01-08-2022
IO5
01-03-2022 to
31-08-2022
 
August
2022
Ongoing
Ongoing
Ongoing
C
omplete
Complete
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
7
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
8
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
9
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
10
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
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Please have a closer look into the workplan to get further details for next project activities and its deadlines!
 
IO2: 
Development of the Creator Tool
Translation & Showcasing the Tool
 
IO3: 
Creation of OER Serious Games as well as learning materials and implementation strategies
Translation of Games and Learning Scenarios
 
IO4: Development of Books (Didactical handbook, tool handbook for lecturers and students)
Writing parts and Translation of the books
 
IO5: Policy Paper and Layman‘s Report
T
ranslation of the Reports
 
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Please disseminate the project and their results broadly.
 
 
Feel free to contact us for more dissemination ideas
 
 
 
 
Website: 
https://ideal-game.eduproject.eu/
F
acebook: Erasmus+ - Project IDEAL GAME
 
13
Contact
Marc Beutner
University Paderborn, Warburger Str. 100
33098 Paderborn, Germany
Marc.Beutner@uni-paderborn.de
https://wiwi.uni-paderborn.de/department5/wirtschaftspaedagogik-prof-beutner
 
 
Thank you very much for
your attention!
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Management is about effectively utilizing available resources to achieve goals and improve quality of life. Family resource management involves planning, controlling, and evaluating resources for fulfilling family goals. Key considerations include conflict-solving, problem anticipation, decision-making, and time management within family systems.

  • Family
  • Resource Management
  • Definitions
  • Key Considerations
  • Conflict-Solving

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  1. IDEAL IDEAL- -Game Final Meeting Final Meeting Game 28 28th th- - 30 30th thof November 2022, Germany; Paderborn of November 2022, Germany; Paderborn Last steps to do until the end of the project University of Paderborn, Chair Business and Human Resources Education II Prof. Dr. Marc Beutner ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

  2. IDEAL-GAME Last steps to do until the end of the project IDEAL-GAME Final Meeting Host: University of Paderborn, Germany 28th 30th of November 2022 Project Number: 2020-1-DE01-KA203-005682 -2-

  3. Overview Overview Intellectual Intellectual Outputs Outputs -3- 3

  4. Project timeline Project timeline - - IOs IOs Intellectual Outputs of the IDEAL GAME project IO1 Complete 01-09-2020 to 28-02-2021 IO2 Ongoing 01-10-2020 to 31-07-2022 IO3 Complete 01-06-2021 to 20-05-2022 IO4 Ongoing 01-01-2022 to 01-08-2022 IO5 Ongoing 01-03-2022 to 31-08-2022 - Finish - Start of the project September 2020 End of the project December 2022 December 2020 April 2021 August 2021 April 2022 December 2021 August 2022 -4- 4

  5. Last Last steps steps Summary IO2 Summary IO2 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 6: Translation 6.1) Translation of text elements that are displayed within the tool Not necessa ry UPB, UPIT, WSEI, UD, UDIMA Until 30/08/2022 IK, UPB 30/08/2022 Not nece ssary Not necessar y Not necessa ry Not neces sary 6.2) Integration of translated text elements Activity 7: Showcasing the tool 7.1) Dissemination of tool All partners Until 31/10/2022 -5-

  6. Last Last steps steps Summary IO3 Summary IO3 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 6: Translation Translation of Games and Learning Scenarios The self-created games should be available in the national language as well as in English -6-

  7. Last Last steps steps Summary IO4 Summary IO4 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 1: Didactical handbook for lecturers Writing the parts of handbook All partners Translation of book into national language All partners Creation of book layout and design IK -7- 7

  8. Last Last steps steps Summary IO4 Summary IO4 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 2: Tool handbook for lecturers Writing the parts of handbook All partners Translation of book into national language All partners Creation of book layout and design IK -8- 8

  9. Last Last steps steps Summary IO4 Summary IO4 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 2: Tool handbook for students Writing the parts of handbook All partners Translation of book into national language All partners Creation of book layout and design IK -9- 9

  10. Last Last steps steps Summary IO5 Summary IO5 Please have a closer look into the workplan to get further details for next project activities and its deadlines! Activity 1: Policy Paper Writing parts and providing to UPIT All partners 30.06.2022 Not necessary UPIT 30.07.2022 Writing Policy Paper Translation of Policy Paper UPB, UPIT, WSEI, UD, UDIMA 30.08.2022 IK 30.09.2022 Creation of layout and graphics Activity 2: Layman s report Writing Layman s Report Translation of Policy Paper UPIT 30.07.2022 UPB, UPIT, WSEI, UD, UDIMA 30.08.2022 IK 30.09.2022 Creation of layout and graphics -10- 10

  11. Last Last steps steps - - Summary Summary Please have a closer look into the workplan to get further details for next project activities and its deadlines! IO2: Development of the Creator Tool Translation & Showcasing the Tool IO3: Creation of OER Serious Games as well as learning materials and implementation strategies Translation of Games and Learning Scenarios IO4: Development of Books (Didactical handbook, tool handbook for lecturers and students) Writing parts and Translation of the books IO5: Policy Paper and Layman s Report Translation of the Reports -11-

  12. Dissemination Dissemination Please disseminate the project and their results broadly. Feel free to contact us for more dissemination ideas Website: https://ideal-game.eduproject.eu/ Facebook: Erasmus+ - Project IDEAL GAME -12- 12

  13. Contact Marc Beutner University Paderborn, Warburger Str. 100 33098 Paderborn, Germany Marc.Beutner@uni-paderborn.de https://wiwi.uni-paderborn.de/department5/wirtschaftspaedagogik-prof-beutner -13- 13

  14. Thank you very much for your attention! ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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