Controlling Displacement and Duration in Animations

Controlling Displacement and Duration in Animations
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In this content, learn how to manipulate displacement and duration in animations, using specific measurements and calculations. From analyzing the width of a tan rectangle to determining rotational velocity for a wheel, delve into the physics behind animation control. Explore images depicting layers in animation scenes and the concept of scattering. Discover the intricate process of a piston driving a crankshaft and the challenges in animating complex movements.

  • Animations
  • Displacement
  • Duration
  • Physics
  • Rotation

Uploaded on Feb 20, 2025 | 0 Views


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  1. Animations: You can ONLY control displacement and duration. I m measuring the displacement with this tan rectangle. Right-click size and position It has a width of x = 8 inches. Similarly, the wheel has a diameter of D = 1.5 inches, so r = 0.75 inch. This animation has a duration of t = 4 s. Therefore v = x/ t = 8/4 = 2 inches/second. Physics: v = r . Therefore = v/r = 2/0.75 = 2.667 rad/s. Therefore = t = 10.667 radians = 611 degrees. These numbers are needed in your spin properties.

  2. D - D H - T

  3. Scattering Dark areas indicate more particles

  4. Layers (in order from the back): Sky, then sun, then mountains, then green ground, then road. Then small trees, then large trees, then car, then wheels. Animations: Mountains, small trees, large trees, and wheels. More distant objects move farther in the same amount of time.

  5. Piston driving a crankshaft This needs a lot more work to look really good Probably this animation is not a job for PowerPoint.

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