Kinematics-Based Cannon Projectile Simulation Project

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Practice coding kinematics-based behavior using vectors in UE4 to create a simulation where a cannon automatically adjusts its angle to hit a moveable target with a projectile, showcasing parabolic movement. Submission requirements include creating a Windows .exe build, providing a README.txt with download URL, and submitting the source code via turnin.


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  1. The Firing Solution IMGD 4000 Due: optional, but no later than May 5th, 11:59pm Note! No late submission allowed for this project

  2. Overview Goal: Practice coding simple kinematics-based behavior using vectors in UE4 Optional Extra 5% added to grade Make simple demonstration of cannon hitting target Cannon speed fixed Target moveable Cannon vector automatic to hit Done solo 2

  3. Details Objects Simple cylinder for cannon Sphere for the projectile Cube for target All on a plane Simple interface e.g., arrow keys to move target e.g., key press to fire cannon Show movement of projectile in parabola Challenge: Angle of cannon should automatically adjust so that projectile hits target Uses minimum time Indicate if target is out of range 3

  4. Hints See physics lecture notes See Millington 3.5.3 4

  5. Submission Build Windows .exe Put online for download at URL Make README.txt with URL Zip up source code only and README.txt Submit zip via turnin 5

  6. Grading Rubric on Web page Must get C or above to get any credit 6

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