Umpire Briefing and Pillars of Indoor Hockey Philosophy

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Umpire briefing for indoor hockey emphasizes serving teams with top-notch umpiring, ensuring fairness, safety, and entertainment. The philosophy revolves around delivering high-level decision-making and open communication with team management. Understanding the context of the game focuses on skill protection, fair play, and an attractive presentation of hockey. It stresses the promotion of skill, flow, ball possession, and tackling safety while discouraging abusive behavior and misconduct.


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  1. 2018-9 Indoor Umpire Briefing

  2. Umpire Philosophy Why are we here? To serve the teams with an outstanding umpiring product that allows the league to be a success in all aspects with regard to fairness, visual experience and entertainment. How will we achieve this goal? By providing a fair, safe playing environment for the teams to demonstrate skill. What will we deliver? An umpiring product that offers high level decision making, with a high level of accuracy, in an environment of openness with team management.

  3. Understanding the Context of the Game 4 KEY PILLARS

  4. 4 KEY PILLARS/ASSETS SKILL We need to protect skill to promote exciting sequences PRESENTATION The manner in which we manage the play and work with the players FAIR, FLOW ATTRACTIVE ENTERTAINING HOCKEY We need to celebrate the advantage rule BALL POSSESSION and TACKLING Deliberate actions to break down play or dangerous actions that effect player safety will be carefully considered and responded to

  5. POSSESSION/TACKLING PROTECTION OF SKILL PROMOTION OF FLOW - Eliminate dangerous tackles enhance player safety - Common sense approach to free push management - When and where (parts of the pitch/stage of the game) illegal actions take place by either attackers or defenders will determine the appropriate technical and/or personal penalty - Strictness around physical aspects - Reasonable actions in 3m situations from both attackers and defenders are encouraged - Use of appropriate personal penalties - Distinguishing between poor, deliberate and dangerous actions - Breaking down of play understood, taking the context and influence on the game into consideration Note: There is a difference between the game becoming more physical versus physical play eliminating skill - Acknowledge skill

  6. PRESENTATION OF HOCKEY Abusive outbursts and misconduct are not the best advertisement for our sport. We must be mindful of the negative impacts of these types of actions in terms of the marketing our sport. The crowding of players around an umpire is not permitted. One player may approach an umpire the umpires have been instructed to award a green card for this type of action

  7. Crowding One to question

  8. LINK BETWEEN OFFENCES, TECHNICAL DECISIONS and PERSONAL SANCTIONS UPGRADING TECHNICAL DECISIONS (E.g. Free Push to Penalty Corner) - Playing the ball away AFTER the whistle with HIGH IMPACT on play - Playing the ball or trying to influence play within 3m dotted line area around the circle - Breaking down play/intentional fouls by defender their defending half GREEN CARD OFFENCES - Playing the ball after the whistle or interference within 3m with low impact on play - Off-the-ball minor physical offences (pushing/holding at free push) - Breakdown of play with low impact by deliberate use of feet, body, back of stick (dependant on impact and in which half) - Team not ready after 40 secs (stop clock) or after goal. - Minor misconduct crowding umpire, interfering with umpire decision

  9. YELLOW CARDS 2 MIN YELLOW CARD OFFENCES - Playing the ball after the whistle with high impact on play or repeated offences - Breakdown of play with high impact on play or repeated offences by deliberate use of feet, body, or back of stick - Physical fouls with body or stick including off the ball incidents, drilling - All other repeated offences in the green card area 5 MIN YELLOW CARD OFFENCES - Physical fouls dangerous and cynical tackles by both attackers and defenders that ground or trip players, including sliding tackles, drilling dependent on the danger and intent - High impact, nasty, deliberate breakdowns with no regard to player safety - Repeated technical yellow card offences

  10. CONCLUDING REMARK The officials team is committed to developing an open and honest working relationship with players and team management to deliver a high class umpiring product

  11. Umpire Briefing & Agreement

  12. Opening Remarks Our Team Objectives? To provide high quality performances to the players and teams Your role is to provide a fair, safe playing environment for the teams to demonstrate skill What will the umpire team allow or not allow? You may need to sacrifice your comfort to satisfy their needs

  13. Elite Requirements Take charge of your situation on and off the field Be willing to give everything to achieve your outcomes Brave is the new Safe Focus : High Class basics, high level of accuracy

  14. Brave is the New Safe

  15. Key Areas Tackling and breakdown of play Circle play, PCs and accuracy Trapping / side boards Presentation of the sport Dangerous Play ( drilling)

  16. What are our goals as an Umpiring Team : To serve the teams, Scottish Hockey, and the teams with an outstanding umpiring product that allows the event to be a success in all aspects with regard to fairness, visual experience and entertainment. Deliver an umpiring product that offers no surprises in our decision making calmness, clarity and consistency Initiate and sustain an environment of openness and transparency with the participating teams through ongoing dialogue with team managers and team coaches.

  17. The 4 Vital Assets 1 Protecting skill Fair & Attractive hockey 2 Increasing flow 4 The marketing of our game 3 Ball Possession Tackling

  18. Key Areas and your umpiring craft Rules & Regulations Positioning and anticipation be in the photo! Whistle timing and advantage Game Management

  19. Be in the Photo! POSITIONING & ANTICIPATION

  20. Management Clarity Constant communication Awareness Setting and re-setting standards Only engage when necessary Recognition Accuracy Action Watch the game not the ball

  21. Self Pass Position of the infringement : Ball in the right area and stationary is a good foundation (early communication/whistle - avoid replays if possible - reverse decision if necessary but be smart) when you chose to make your point! Be careful Action of attackers what is acceptable? How far is 3 meters? Action of defenders ..what is acceptable? Remember they can be less than 3 m as long as they are not influencing the play Around the circle (within 3m) - What is acceptable? -Defenders inside the circle do not need to retreat - Simple & common sense - Game context vs Rule - Fairness - Speed re taking the free push

  22. Break-down of play / Poor tackling/ Dangerous Play Look at the game for clues! Numbers behind the ball? Possible outcomes and attacking potential Accidental v deliberate? Context. There is a difference between our game becoming more physical and physical play eliminating skill Technical and personal penalties - green to 2min yellow to 4min yellow. What are the differences?

  23. Penalty Corners Is the ball stopped inside or outside the circle? Is it hitting runner above or below the knee 3m? Obstruction (screening/blocking) by attackers Obstruction (screening/blocking) by defenders Breaking : Defenders / attackers Injector feinting be clear about what needs to happen Up to 40 seconds manage & encourage Face Masks & Knee Protection

  24. Raised ball Aim for top quality technical decisions and consistency. Make sure who gained advantage or player disadvantaged, it applies to the whole pitch. Consideration of within playing distance, versus could the defender play the ball legally. Early judgement

  25. Technical Subsequent corner versus re-taken corner for players returning from the halfway line. Remember that the player cannot return until the PC has been completed i.e. ball outside the dotted line Do not count down the clock at a PC situation. You have no right to say when the game ends - the match clock will decide this

  26. Presentation of our sport Crowding in circle situations and penalty corners will be dealt with using the green card Time wasting at a PC use of green card if team is not ready Off-the-ball incidents team work, co-operation, communication be brave! Nasty, unsavoury, unsporting, audible swearing and other examples of misconduct should be dealt with appropriately to preserve the image of the sport

  27. In conclusion How does your umpiring craft contribute? Visual teamwork You have to visually show you are connected. Find solutions to off-the-ball situations Positioning stationary decisions in the right place. Anticipate using game clues Circle accuracy get to the right post early. Get the decision on the pitch if possible - teamwork Communication and management you are striving for fairness. Build relationships. Work with the teams. Express yourself.

  28. In conclusion What is our purpose? Enabling Delivering Promoting Celebrating An entertaining visual experience to the Scottish Hockey Community community

  29. Good luck & enjoy it!

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