Quick Stix Lacrosse Abridged Rules

 
Quick Stix Lacrosse – Abridged
Rules
 
The
 
rules
 
are
 
simple
 
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b
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A
 
whistle
 
is
 
used
 
to
 
start
 
and
 
stop
 
play.
 
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p
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i
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t
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e
r
 
g
o
i
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.
Players
 
must
 
go
 
on
 
and
 
off
 
the
 
pitch
 
through
 
a
 
gate
(marked  
by
 
two
 
cones)
 
at
 
the
 
centre
 
line.
 
Players
 
not
 
on
 
the
pitch
 
must  
sit
 
on
 
the
 
bench
 
and
 
must
 
not
 
stand
 
until
 
handed
a
 
stick.
 
F
o
u
l
s
A
 
foul
 
occurs
 
when:
A
 
player
 
touches
 
another
 
player
 
with
 
their
 
stick
or 
their
 
body.
A
 
player
 
intentionally
 
hits
 
a
 
ball
 
off
 
another
 
person’s
 
body
there
 
is
 
dangerous
 
propelling
 
.
there
 
is
 
dangerous
 
follow-through
 
with
 
the
 
stick
 
(from
 
a
pass 
or
 
shot).
A
 
player
 
crosses
 
the
 
goal
 
line.
A
 
players
 
traps
 
or
 
guards
 
the
 
ball
 
(although
raking 
is
 
allowed).
A
 
player
 
possesses
 
the
 
ball
 
for
 
more
 
than
 
4
 
seconds.
The
 
player
 
cannot
 
increase
 
the
 
time
 
by
 
throwing
 
or
rolling
 
the
 
ball
 
to
 
themselves.
A
 
player
 
defends
 
the
 
goal
 
by
 
standing
 
within
 
5
 
metres
of
 
it,
 
unless
 
the
 
defender
 
is
 
a
 
stick’s
 
length
 
from
an 
attacking
 
player.
 
P
e
n
a
l
t
i
e
s
 
f
o
r
 
a
 
f
o
u
l
The
 
nearest
 
opponent
 
can
 
move
 
to
 
a
 
free
 
position
 
to
 
take
 
a
shot.
 
The
 
offender
 
has
 
to
 
stand
 
3
 
metres
 
behind
 
that
 
players.
Everyone
 
else
 
has
 
to
 
stand
 
3
 
metres
 
away
 
from
 
the
 
player.
 
If
 
a
 
foul
 
occurs
 
within
 
5
 
metres
 
of
 
the
 
goal,
 
the
 
free
 
shot
 
is
taken
 
on
 
the
 
5
 
metre
 
arc
 
around
 
the
 
goal.
 
U
m
p
i
r
e
s
 
d
i
s
c
r
e
t
i
o
n
During 
play, 
an 
umpire 
may 
award 
penalties 
for
dangerous
 
play
 
or
 
unacceptable
 
behaviour.
 
As
 
a
 
last
resort,
 
they
 
may
 
send
 
off
 
a
 
player.
 
If 
an 
unintentional 
foul 
does 
not 
help 
the 
offender 
(or
their 
team), 
then 
the 
umpire 
does 
not 
use 
the 
whistle.
The
 
umpire
 
may
 
call
 
‘advantage’,
 
and
 
the
 
play
 
continues.
 
The
 
umpire
 
should
 
give
 
a
 
short,
 
clear
 
explanation
 
of
any
 
foul,
 
and
 
point
 
to
 
the
 
attacking
 
goal
 
of
 
the
 
team
that
 
takes
 
possession
 
of
 
the
 
ball.
 
In play, 
the 
umpire 
may 
call 
out 
the 
4 
seconds 
for
possession
 
(starting
 
after
 
a
 
second
 
from
 
the
 
player’s
possession
 
of
 
the
 
ball).
 
G
a
m
e
 
t
i
m
i
n
g
2
 
x
 
4
 
minute
 
halves
1
 
minute
 
break
 
at
 
halftime
 
T
w
o
 
g
a
m
e
s
,
 
o
n
e
 
i
n
s
t
r
u
c
t
o
r
Set
 
up
 
the
 
games
 
alongside
 
each
 
other,
 
so
 
you
 
can
walk
 
up
 
and
 
down
 
the
 
middle.
 
Equipment
 
G
o
a
l
:
 
1
.
2
 
m
e
t
r
e
 
x
 
1
.
2
 
m
e
t
r
e
 
s
q
u
a
r
e
 
c
a
g
e
 
w
i
t
h
 
n
e
t
 
(
o
r
 
i
m
p
r
o
v
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s
e
 
w
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t
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a
 
s
i
m
i
l
a
r
 
s
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z
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d
 
b
u
c
k
e
t
,
 
c
h
a
i
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,
 
h
o
o
p
)
S
t
i
c
k
s
:
 
p
l
a
s
t
i
c
 
l
a
c
r
o
s
s
e
 
s
t
i
c
k
s
 
o
f
 
a
n
y
 
m
a
k
e
.
 
E
a
c
h
 
t
e
a
m
 
i
s
 
a
l
l
o
w
e
d
 
o
n
l
y
 
f
i
v
e
 
s
t
i
c
k
s
 
o
n
 
t
h
e
 
p
i
t
c
h
 
a
t
 
a
n
y
 
o
n
e
 
t
i
m
e
.
B
a
l
l
s
:
 
p
l
a
s
t
i
c
 
l
a
c
r
o
s
s
e
 
b
a
l
l
s
P
l
a
y
i
n
g
 
a
r
e
a
:
 
3
0
m
 
x
 
1
5
m
 
(
a
p
r
o
x
)
 
 
B
B
/
n
e
t
b
a
l
l
 
s
i
z
e
Goals are set 2m (aprox) in from the end boundary line
If you cannot set a field this size, set one to fit your area
Games last 8 minutes – 2 x 4 minute halves with a 1 minute break
.
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Lacrosse abridged rules covering start of play, scoring, boundaries, substitutions, fouls, penalties, equipment, and playing area. Emphasizes gameplay flow, player conduct, and goal scoring rules with concise explanations.

  • Lacrosse
  • Abridged Rules
  • Quick Stix
  • Gameplay
  • Fouls

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  1. Quick Stix Lacrosse Abridged Rules

  2. The rules are simple Start of Play The throw The umpire gives a short, sharp whistle to start play. The game begins with a pass from the centre. For a simultaneous foul, or when players are equidistant from a boundary when the ball is out of bounds, two opponents stand 1 metre apart. The official blows the whistle while tossing the ball underarm between the two players at shoulder height. Play continues. The player with the ball must pass while keeping one foot on the white line. Everyone else must be 3 metres away. Scoring Centre passes alternate between players, no matter who scores the goal. To indicate a goal, the umpire will give a long whistle. To score a goal, a player shoots the ball with their stick, Boundaries Indoors: play rebounds off walls if possible. Outdoors: the official chooses an area of play. Play should be as continuous as possible. and the whole ball passes over the goal line. An owngoal is scored when the ball comes off a defender s body or stick. Players may score a goal only from the attacking half of the pitch. No player may cross the goal line, but they can retrieve the ball from the goal with their stick. When the ball goes out of bounds or is trapped (in fencing, for example), then the nearest player takes possession of the ball. Everyone else must be 1 metre away. And everyone must stand at least 1 metre from the boundary. Substitution Players can substitute for each other on the fly , so long as each team uses only four sticks on the pitch that is, a player coming off must give their stick to the player going on. Start and stop of play A whistle is used to start and stop play. Players must go on and off the pitch through a gate (marked by two cones) at the centre line. Players not on the pitch must sit on the bench and must not stand until handed a stick.

  3. Fouls Umpire sdiscretion A foul occurs when: A player touches another player with their stick or theirbody. A player intentionally hits a ball off another person s body there is dangerous propelling . there is dangerous follow-through with the stick (from a pass or shot). A player crosses the goal line. A players traps or guards the ball (although raking isallowed). A player possesses the ball for more than 4 seconds. The player cannot increase the time by throwing or rolling the ball to themselves. A player defends the goal by standing within 5 metres of it, unless the defender is a stick s length from an attackingplayer. During play, an umpire may award penalties for dangerous play or unacceptable behaviour.As a last resort, they may send off a player. If an unintentional foul does not help the offender (or their team), then the umpire does not use the whistle. Theumpiremay call advantage ,andthe playcontinues. The umpire should give a short, clear explanation of any foul, and point to the attacking goal of the team that takes possessionof the ball. In play, the umpire may call out the 4 seconds for possession(starting after a second from the player s possessionof the ball). Game timing 2 x 4 minute halves 1minute break at halftime Penalties for afoul Thenearest opponent can move to a freeposition to take a shot.Theoffender hasto stand 3 metres behind that players. Everyone elsehasto stand 3 metres away from the player. Two games, oneinstructor Set up the games alongside each other, so you can walk up and down the middle. If a foul occurs within 5 metres of the goal, the free shot is taken on the 5 metre arc around the goal.

  4. Equipment Goal: 1.2 metre x 1.2 metre square cage with net (or improvise with a similar sized bucket, chair, hoop) Sticks: plastic lacrosse sticks of any make. Each team is allowed only five sticks on the pitch at any one time. Balls: plastic lacrosseballs Playing area: 30m x 15m (aprox) BB/netball size Goals are set 2m (aprox) in from the end boundary line If you cannot set a field this size, set one to fit your area Games last 8 minutes 2 x 4 minute halves with a 1 minute break .

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