Progression in Computing: National Curriculum Overview for KS1 and KS2

 
Progression in
Computing
Informati
on
Technolo
gy
 
KS1 National Curriculum
Compu
ter
Science
Digital
Literacy
Informati
on
Technolo
gy
 
KS2 National Curriculum
Compu
ter
Science
Digital
Literacy
 
EYFS
 
        Early Years – Laying the Foundations for Computing
 
The following activities will provide
opportunities to develop the required
knowledge I need;
Term 1 – Me and my family
Teachers will use the internet across all areas of
the school environment e.g. classroom, school
hall, outdoor areas to model its use in our
everyday practise, accessing information as well
as it being used as a form of communication.
 
Term 2 – My country
Recognise what it means to be online and offline
and devise simple rules to keep us safe when
using technology, specifically focusing on the
safety behind sharing personal information
online. Role play online kindness, addressing
unkind behaviour online and what to do if
someone upsets us.
 
Term 3 – My planet
Using our ‘around the world’ topic recognise that
the internet has lots of things on it and that
people all over the world use it, communicating
with a school in another country.
 
Term 4  - My universe
Use technical devices such as iPad’s,
programmable toys, voice recorders and video
cameras in the indoor and outdoor areas as we
create space rockets to fly into space.
Use the internet to explore facts about space and
other planets, 
understanding that some websites
have pictures that are still, others have videos
that are moving and that videos can be paused to
make them still.
 
 
 
 
 
 
 
 
 
 
 
 
By the end of the reception year, I will have
gained a good level of development in the
following areas, which will sufficiently prepare
me for the Year 1 Art curriculum at PAWS.
 
C&L - Listening, attention and
understanding
PSED - managing self
EAD - Creating with materials
 
 
 
 
 
 
 
Throughout the reception year at PAWS I
will be building on the foundations in
computing that will allow me to…
 
Become aware of different technologies
in and out of school
Become aware of the cause and effect
of technology.
Become aware of digital storage of
information- photography, digital
writing and research information.
Become aware of input and outputs of
devices.
Understand that we c
an use technology
to express creatively and constructively.
 
Term 5 – Caring for others
Become more independent in using the 
IWB and
school ipads in daily phonic and maths sessions,
playing interactive games.
Use programmable toys such as Bee Bots,
practising instructions that have more than one
step and understanding  that instructions need to
be followed in the right order.
 
Terms 6 – My next step
In preparation for Year 1 u
se the school laptops
to become ‘touch screen creators.’ With their
Year 5 buddy’s support learn that a keyboard is
used to enter text and use a login and a password
to access their school account.
Recognise that computers have different parts; a
screen, a mouse, a keyboard and a printer.
Create a piece of digital artwork and use the
school printer to print their work.
I will gain relevant experiences of art
through the continuous and enhanced
provision within the following areas;
Role play (small and large), small
world, mark making,  literacy and in
the performance and musical areas.
 
I will widen my art vocabulary as I become
exposed to and encouraged to use the
following words;
 
On/Off
Switch
Backwards
Forward
Instruction
Sound
Moving
Buttons
Command
Computer
Keyboard
Keys
Monitor
Mouse
Type
Create
Internet
information
Share
Technology
Website
 
These home learning links will help my
parents and care givers support my
learning at home:
 
https://www.phonicsplay.co.uk/
 
https://www.phonicsplay.co.uk/resources
/phase/1/welcome-to-the-zoo
 
https://www.booktrust.org.uk/
 
http://www.topmarks.co.uk/
 
https://play.google.com/store/apps/detai
ls?id=com.sesameworkshop.elmoloves123
s&hl=en_GB&gl=US
 
http://www.natgeokids.com/
 
https://www.wildlifewatch.org.uk/season
al-wildlife/autumn%20and%20design
 
http://www.busythings.co.uk/
 
https://www.bbc.co.uk/cbeebies/games/
waffle-and-friends-game
Here are some examples of the work that
we have created so far!;
 
Hyperlink to computing evidence folder.
 
Early Years – Laying the Foundations for Computing
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
EYFS – Going online
Digital
Literacy
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Substantive Knowledge
Online Safety
Understand what unkind behaviour
looks like online.
Understand that I can say ‘no’ if
somebody upsets me.
Identify rules to keep us safe when
using technology.
Recognise that online refers to
communicating via the internet, and
that offline means communicating face
to face.
Know that work I create belongs to
me.
Know some forms of personal
information including name and
address.
Know who I can share personal
information with.
Computing Skills
Online Safety
Be kind online by following agreed
rules.
Say ‘no’ if somebody upsets me online.
Follow rules when using technology
including using an acceptable use
agreement.
Share personal information
appropriately.
Information Technology
Access and put information on the
internet.
EYFS Computing End
Points
Know some rules for staying safe
online (e.g. ask permission, have an
adult with you, be kind, only use
websites you’re allowed to).
Know that the internet is worldwide
and that you can search it for
information (e.g. Google Search).
Create an algorithm on a floor robot
with at least three commands.
Name and turn on and off different
types of technology (e.g. laptops,
tablets and floor robots).
Interact with computer programs by
clicking and swiping (e.g. Doodle
Maths).
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
 
EYFS – Introducing technology
Compu
ter
Science
Substantive Knowledge
Online Safety
Identify rules to keep us safe when
using technology.
Computer
 Science
Recognise different types of
technology.
Know that the internet is worldwide
and that you can search it for
information.
Know that an algorithm is a sequence
of commands.
Computing Skills
Online Safety
Follow rules when using technology
including using an acceptable use
agreement.
Computer Science
Recognise when using technology.
Explore how a robot works.
Try out different commands.
Create an algorithm (a sequence of
commands).
Information Technology
Use different types of technology.
EYFS Computing End
Points
Know some rules for staying safe
online (e.g. ask permission, have an
adult with you, be kind, only use
websites you’re allowed to).
Know that the internet is worldwide
and that you can search it for
information (e.g. Google Search).
Create an algorithm on a floor robot
with at least three commands.
Name and turn on and off different
types of technology (e.g. laptops,
tablets and floor robots).
Interact with computer programs by
clicking and swiping (e.g. Doodle
Maths).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
EYFS – Content creators
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Identify rules to keep us safe when
using technology.
Know that work I create belongs to
me.
Computer
 Science
Recognise different types of
technology.
Information Technology
Name different types of technology.
Know that technology can be used to
create content.
Recognise different ways to interact
with a computer (e.g. keyboard and
touchscreen).
Computing Skills
Online Safety
Follow rules when using technology
including using an acceptable use
agreement.
Computer Science
Recognise when using technology.
Information Technology
Turn on and off different types of
technology.
Use different keys and actions to
interact with technology.
Use different tools on a tablet to create
content (e.g. paintbrush tools and
different colours).
EYFS Computing End
Points
Know some rules for staying safe
online (e.g. ask permission, have an
adult with you, be kind, only use
websites you’re allowed to).
Know that the internet is worldwide
and that you can search it for
information (e.g. Google Search).
Create an algorithm on a floor robot
with at least three commands.
Name and turn on and off different
types of technology (e.g. laptops,
tablets and floor robots).
Interact with computer programs by
clicking and swiping (e.g. Doodle
Maths).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across the
curriculum through Quality First Teaching
informed by Inclusive and Adaptive
teaching practices.  This is part of our
universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 1
 
Year 1 – Online behaviour
Digital
Literacy
Computing Skills
Online Safety
Describe good ways to behave online.
Explain rules when using technology.
Understand that there will be things
online that I like and don’t like.
Explain how passwords are used to
protect information.
Information Technology
Use search engines and understand that
there will be things online that I like and
don’t like.
Save my work under a suitable title so
others know it belongs to me.
Year 1 Computing End
Points
Know where to go for help and
support if something upsets you
online (trusted adults).
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Create a successful algorithm on a
floor robot to move at least five
squares.
Write a sentence using keys for a
specific purpose (e.g. use the shift key
to type capital letters).
Make corrections (e.g. using the
backspace key).
Use the shape and line tools to create
a digital artwork.
Substantive Knowledge
Online Safety
Know good ways to behave online.
Know to speak to a trusted adult if
someone upsets then.
Know rules when using technology.
Know when to ask permission.
Know how passwords protect
information.
Know how to protect personal
information.
Recognise information online can be
copied.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Building on EYFS
EYFS Going online:
Know some rules for staying safe
online (e.g. ask permission, have an
adult with you, be kind, only use
websites you’re allowed to).
Building on EYFS
EYFS Introducing technology
Know that the internet is worldwide
and that you can search it for
information (e.g. Google Search).
 
Year 1 – Using computers
Compu
ter
Science
Substantive Knowledge
Online Safety
Know rules when using technology.
Know when to ask permission.
Computer
 Science
Know the names of different types of
technology.
Know the names and functions of the
different parts of a computer (screen,
keyboard, mouse/track pad, base unit).
Computing Skills
Online Safety
Explain rules when using technology.
Computer Science
Explain that technology is something
that can help me.
Identify examples of technology.
Identify the main parts of a computer.
Recognise that choices are made
when using technology.
Information Technology
Use a mouse (touchpad) and
keyboard.
Year 1 Computing End
Points
Know where to go for help and
support if something upsets you
online (trusted adults).
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Create a successful algorithm on a
floor robot to move at least five
squares.
Write a sentence using keys for a
specific purpose (e.g. use the shift key
to type capital letters).
Make corrections (e.g. using the
backspace key).
Use the shape and line tools to create
a digital artwork.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/computing-systems-and-
networks-technology-around-us
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 1 – Creating algorithms
Compu
ter
Science
Substantive Knowledge
Online Safety
Know rules when using technology.
Computer
 Science
Understand that a program is a set of
commands that a computer can run.
Know that an algorithm is a series of
instructions to achieve an outcome.
Information Technology
Know different commands that can be
used on a device.
Computing Skills
Online Safety
Explain rules when using technology.
Computer Science
Predict the outcome of a command on
a device.
List which commands can be used on
a given device.
Run a command on a floor robot.
Match a command to an outcome.
Build an algorithm (a sequence of
commands in steps).
Run a program on a device.
Information Technology
List which commands can be used on
a given device.
Year 1 Computing End
Points
Know where to go for help and
support if something upsets you
online (trusted adults).
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Create a successful algorithm on a
floor robot to move at least five
squares.
Write a sentence using keys for a
specific purpose (e.g. use the shift key
to type capital letters).
Make corrections (e.g. using the
backspace key).
Use the shape and line tools to create
a digital artwork.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/programming-a-moving-a-
robot
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Building on EYFS
EYFS Introducing technology
Create an algorithm on a floor robot
with at least three commands.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 1 – Digital writing
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know rules when using technology.
Know when to ask permission.
Information Technology
Recognise that the Shift key changes
the output of a key.
Know that text can be edited and
changed.
Computing Skills
Online Safety
Explain rules when using technology.
Information Technology
Use the Shift key changes the output
of a key.
Use punctuation and special
characters.
Use the Backspace key to remove text.
Position the text cursor in a chosen
location.
Year 1 Computing End
Points
Know where to go for help and
support if something upsets you
online (trusted adults).
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Create a successful algorithm on a
floor robot to move at least five
squares.
Write a sentence using keys for a
specific purpose (e.g. use the shift
key to type capital letters).
Make corrections (e.g. using the
backspace key).
Use the shape and line tools to create
a digital artwork.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/creating-media-digital-writing
Building on EYFS
EYFS Content creators
Name and turn on and off different
types of technology (e.g. laptops,
tablets and floor robots).
Interact with computer programs by
clicking and swiping (e.g. Doodle
Maths).
 
Year 1 – Digital painting
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know rules when using technology.
Know when to ask permission.
Information Technology
Recognise a tool can be adjusted to
suit my need.
Know the differences, advantages and
disadvantages of painting using a
computer with painting using brushes.
Computing Skills
Online Safety
Explain rules when using technology.
Information Technology
Explain what different (freehand) tools
do.
Use shape and line tools when precision
is needed.
Use the fill tool to colour an enclosed
area.
Use the undo button to correct a
mistake.
Combine a range of tools to create a
piece of artwork.
Compare painting using a computer
with painting using brushes.
Year 1 Computing End
Points
Know where to go for help and
support if something upsets you
online (trusted adults).
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Create a successful algorithm on a
floor robot to move at least five
squares.
Write a sentence using keys for a
specific purpose (e.g. use the shift key
to type capital letters).
Make corrections (e.g. using the
backspace key).
Use the shape and line tools to create
a digital artwork.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/creating-media-digital-painting
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Building on EYFS
EYFS Content creators
Name and turn on and off different
types of technology (e.g. laptops, tablets
and floor robots).
Interact with computer programs by
clicking and swiping (e.g. Doodle Maths).
 
Year 2
Building on Year 1
Year 1 Online behaviour
Know where to go for help and
support if something upsets you
online (trusted adults).
 
Year 2 – Who are you online?
Digital
Literacy
Computing Skills
Online Safety
Explain rules and guidance online
including asking a trusted adult before
clicking yes, agree or accept.
Information Technology
Search using keywords and to navigate
a webpage.
Year 2 Computing End
Points
Know some rules for interacting safely
with online friends.
Know what personal information is
and why it should be kept private.
Give examples of common uses of
information technology beyond school
(e.g. play, communication, to do a
job/complete a task).
Create a program with at least three
moving sprites.
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line
on a word processor.
Enter and combine data to create a
pictogram.
Substantive Knowledge
Online Safety
Understand how people may look and
act differently online.
Understand what online bullying is and
what to do if it happens.
Understand that some information
online may not be true.
Know what is meant by private.
Know that information put online can
last for a long time.
Know that content on the internet may
belong to other people.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 2 – Information
technology
Compu
ter
Science
Substantive Knowledge
Online Safety
Know some rules for using information
technology (e.g. acceptable use agreement).
Computer
 Science
Know the features of information
technology
.
Know some common uses of information
technology (e.g. play, communication, to do
a job/complete a task).
Know some example of information
technology used in school and beyond
school.
Know some benefits of using information
technology.
Computing Skills
Online Safety
Explain rules and guidance online
including asking a trusted adult before
clicking yes, agree or accept.
Say how rules for using information
technology can help us.
Computer Science
Describe some uses of computers.
Recognise the features of information
technology.
Identify information technology used
in school and beyond school.
Explain how information technology
benefits us.
Year 2 Computing End
Points
Know some rules for interacting safely
with online friends.
Know what personal information is
and why it should be kept private.
Give examples of common uses of
information technology beyond
school (e.g. play, communication, to
do a job/complete a task).
Create a program with at least three
moving sprites.
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line
on a word processor.
Enter and combine data to create a
pictogram.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/computing-systems-and-
networks-it-around-us
Building on Year 1
Year 1 Using computers
Name and explain the purpose of the
main parts of a computer (screen,
keyboard, mouse/track pad, base
unit).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 2 – Sequencing
instructions
Compu
ter
Science
Substantive Knowledge
Online Safety
Know some rules for using information
technology (e.g. acceptable use
agreement).
Know that content on the internet may
belong to other people.
Computer
 Science
Understand that a series of
instructions is a sequence.
Know that debugging means finding
and correcting mistakes.
Computing Skills
Online Safety
Explain rules and guidance online
including asking a trusted adult before
clicking yes, agree or accept.
Say how rules for using information
technology can help us.
Computer Science
Describe that a series of instructions is a
sequence.
Choose a series of instructions that can
be run as a program.
Trace a sequence to make a prediction.
Create a program.
Run a program on a device.
Debug a program that I have written.
Year 2 Computing End
Points
Know some rules for interacting safely
with online friends.
Know what personal information is
and why it should be kept private.
Give examples of common uses of
information technology beyond school
(e.g. play, communication, to do a
job/complete a task).
Create a program with at least three
moving sprites.
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line
on a word processor.
Enter and combine data to create a
pictogram.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/programming-b-introduction-
to-animation
Building on Year 1
Year 1 Creating algorithms (Bee Bots)
Create a successful algorithm on a
floor robot to move at least five
squares.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 2 – Word processing
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know some rules for using information
technology (e.g. acceptable use
agreement).
Know that information put online can
last for a long time.
Information Technology
Recognise that the appearance of text
can be changed.
Computing Skills
Online Safety
Explain rules and guidance online
including asking a trusted adult before
clicking yes, agree or accept.
Say how rules for using information
technology can help us.
Information Technology
Use a word processing application.
Enter text using the return key to start
a new line.
Use the appropriate keys to accurately
transfer writing to the computer.
Select text.
Choose options to achieve a desired
effect.
Use undo.
Consider the impact of choices made.
Year 2 Computing End
Points
Know some rules for interacting safely
with online friends.
Know what personal information is and
why it should be kept private.
Give examples of common uses of
information technology beyond school
(e.g. play, communication, to do a
job/complete a task).
Create a program with at least three
moving sprites.
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line on
a word processor.
Enter and combine data to create a
pictogram.
Building on Year 1
Year 1 Digital writing
Write a sentence using keys for a
specific purpose (e.g. use the shift key to
type capital letters).
Make corrections (e.g. using the
backspace key).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 2 – Pictograms
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know some rules for using information
technology (e.g. acceptable use agreement).
Know what is meant by private.
Know that information put online can last
for a long time.
Know some examples of why some
information should not be shared.
Information Technology
Understand that we can present information
using a computer.
Computing Skills
Online Safety
Explain rules and guidance online
including asking a trusted adult before
clicking yes, agree or accept.
Say how rules for using information
technology can help us.
Information Technology
Show I can enter data on a computer.
Use a computer to view data in
different formats.
Compare objects that have been
grouped by attribute.
Use a computer to answer (comparison)
questions.
Use a computer program to present
information in different ways.
Year 2 Computing End
Points
Know some rules for interacting safely
with online friends.
Know what personal information is and
why it should be kept private.
Give examples of common uses of
information technology beyond school
(e.g. play, communication, to do a
job/complete a task).
Create a program with at least three
moving sprites.
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line
on a word processor.
Enter and combine data to create a
pictogram.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-1/data-and-information-
pictograms
Building on Year 1
Year 1 Digital painting
Use the shape and line tools to create
a digital artwork.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 3
Builds On
Year 2 Who are you online?
Know some rules for interacting safely
with online friends.
Know what personal information is
and why it should be kept private.
 
Year 3 – Online identity
Digital
Literacy
Computing Skills
Online Safety
Explain how to search for information
online (including autocomplete).
Make judgements on the veracity of
information online.
Describe strategies for creating
passwords.
Year 3 Computing End
Points
Explain what an online identity is.
Name and explain the purpose of the
main parts of a computer network
(switch, server, wireless access point).
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Create a desktop publishing page
combining pictures, graphics and text.
Create the illusion of movement using
over ten still images in an animation.
Substantive Knowledge
Online Safety
Understand the difference between knowing
someone offline and online.
Know appropriate ways to behave online.
Know what an online identity (gaming,
avatars, social media) is.
Know the difference between belief, opinion
and fact.
Know that internet is used to buy and sell.
Understand how spending too much time
using technology can have a negative impact.
Know why some online-activities have age
restrictions.
Know how connected devices can collect and
share anyone’s information with others.
Understand why copying someone else’s
work without permission isn’t fair.
Understand the importance of giving and
gaining permission to share things online.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 3 – Computing networks
Compu
ter
Science
Substantive Knowledge
Computer
 Science
Know and explain the function of some
inputs and outputs.
Understand that computers can be
connected to each other.
Understand that a network is made up
of a number of components.
Know the role of a switch, server, and
wireless access point in a network.
Computing Skills
Information Technology
Identify how changing a process can
affect the output.
Identify the benefits of computer
networks.
Year 3 Computing End
Points
Explain what an online identity is.
Name and explain the purpose of the
main parts of a computer network
(switch, server, wireless access point).
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Create a desktop publishing page
combining 
pictures, graphics and text.
Create the illusion of movement using
over ten still images in an animation.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/computing-systems-and-
networks-connecting-computers
Building on Year 2
Year 2 Information technology
Give examples of common uses of
information technology beyond school
(e.g. play, communication, to do a
job/complete a task).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 3 – Events and actions
Compu
ter
Science
Substantive Knowledge
Online Safety
Understand how to create a strong
password.
Computer
 Science
Understand 
that programs start because
of an input.
Understand that the sequence of a
program is a process.
Explain that the order of commands can
affect a program’s output.
Know that different sequences can
achieve the same output or different
outputs.
Computing Skills
Online Safety
Give permission to share projects
online.
Computer Science
Order commands in a program.
Change the order of commands to
change a program’s output.
Use different sequences to achieve the
same output or different outputs.
Create a sequence of commands to
produce a given outcome.
Debug an algorithm so that the program
runs as intended.
Information Technology
Use online software to create a
computer program (maze game).
Year 3 Computing End
Points
Explain what an online identity is.
Name and explain the purpose of the
main parts of a computer network
(switch, server, wireless access point).
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Create a desktop publishing page
combining pictures, graphics and text.
Create the illusion of movement using
over ten still images in an animation.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/programming-b-events-and-
actions
Building on Year 2
Year 2 Sequencing instructions
Create a program with at least three
moving sprites.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 3 – Desktop publishing
Informati
on
Technolo
gy
Substantive Knowledge
Information Technology
Understand that text and images can
be used together to convey
information.
Know some advantages and
disadvantages for using text, images or
both.
Know that page orientation can be
changed.
Understand how different layouts can
suit different purposes.
Understand that a DTP page can be
structured with different elements
(e.g. pictures, graphics and text).
Understand how different font styles
and effects are used for particular
purposes.
Computing Skills
Online Safety
Give permission to share projects online.
Information Technology
Combine text and images.
Add text to a placeholder.
Organise text and image placeholders in a
page layout.
Add and remove images.
Move, resize and rotate images.
Review a document.
Year 3 Computing End
Points
Explain what an online identity is.
Name and explain the purpose of the
main parts of a computer 
network
(switch, server, wireless access point).
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Create a desktop publishing page
combining pictures, graphics and text.
Create the illusion of movement using
over ten still images in an animation.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-desktop-
publishing
Building on Year 2
Year 2 Word processing (Google Docs)
Change the appearance of text (e.g.
font, colour, bold, underline, italic).
Use the enter key to start a new line
on a word processor.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 3 – Animation
Informati
on
Technolo
gy
Substantive Knowledge
Information Technology
Know that an animation is made up of
a sequence of images.
Understand that smaller movements
create smoother animation.
Understand that a project must be
exported so it can be shared.
Computing Skills
Information Technology
Capture an image.
Move a subject between captures.
Review a captured sequence of frames
as an animation.
Remove frames to improve an
animation.
Add media to enhance an animation.
Review a completed project.
Year 3 Computing End
Points
Explain what an online identity is.
Name and explain the 
purpose of the
main parts of a computer network
(switch, server, wireless access point).
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Create a desktop publishing page
combining 
pictures, graphics and text.
Create the illusion of movement
using over ten still images in an
animation.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-animation
Building on Year 2
Year 2 Pictograms
Enter and combine data to create a
pictogram.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 4
 
Year 4 – Positives and
negatives
Digital
Literacy
Computing Skills
Online Safety
Find out about others online.
Analyse information (including fake
news).
Year 4 Computing End
Points
Describe what bullying looks like
online.
Share advantages and disadvantages
of anyone being able to create content
online.
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Create simple formula on a
spreadsheet using the four
mathematical operations.
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Substantive Knowledge
Online Safety
Understand how bullying can occur.
Understand how actions online impact
how others perceive us.
Understand why some people may
pretend to be someone else (including
bots).
Understand how people advertise.
Know how technology can be both a
positive and negative distractions, and
why someone may need to limit my time
on technology.
Understand how the internet is never fully
private and how it can store information
about me.
Know the about the digital age of consent.
Know how information online can be
created, copied and shared.
Know when I have the right to reuse
online content.
Building on Year 3
Year 3 Online identity
Explain what an online identity is.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Building on Year 3
Year 3 Computer networks
Name and explain the purpose of the
main parts of a computer network
(switch, server, wireless access point).
 
Year 4 – The internet
Compu
ter
Science
Substantive Knowledge
Online Safety
Understand how the internet is never
fully private and how it can store
information about me.
Know how information online can be
created, copied and shared.
Know when I have the right to reuse
online content.
Computer
 Science
Understand how networks connect to
other networks.
Understand how information can be
shared via the World Wide Web.
Understand that the global
interconnection of networks is the
internet.
Understand how the content of the
World Wide Web is created, owned and
shared.
Understand the benefits of the World
Wide Web.
Computing Skills
Online Safety
Analyse information (including fake
news).
Computer Science
Evaluate the reliability of content.
Evaluate the consequences of
unreliable content.
Year 4 Computing End
Points
Describe what bullying looks like
online.
Share advantages and disadvantages
of anyone being able to create
content online.
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Create simple formula on a
spreadsheet using the four
mathematical operations.
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/computing-systems-and-
networks-the-internet
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 4 – Repetition in games
Compu
ter
Science
Substantive Knowledge
Online Safety
Know how information online can be
created, copied and shared.
Know when I have the right to reuse
online content.
Computer
 Science
Know that we can use a loop
command in a program to repeat
instructions.
Understand that in programming there
are indefinite loops and count-
controlled loops.
Recognise tools that enable more than
one process to be run at the same
time (concurrency).
Computing Skills
Computer Science
Identify everyday tasks that include
repetition as part of a sequence.
Identify a loop within a program.
Justify when to use a loop and when
not to.
Plan a program that includes
appropriate loops to produce a given
outcome.
Year 4 Computing End
Points
Describe what bullying looks like
online.
Share advantages and disadvantages
of anyone being able to create content
online.
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Create simple formula on a
spreadsheet using the four
mathematical operations.
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/programming-b-repetition-in-
games
Building on Year 3
Year 3 Events and actions (Scratch)
Create algorithms to move a
programmable element (e.g. sprite) in
four different directions (up, down,
left, right).
Detect and correct errors in an
algorithm.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 4 – Spreadsheets
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know how information online can be
created, copied and shared.
Information Technology
Understand that questions can be
answered using spreadsheet data.
Understand how the data type
determines how a spreadsheet can
process the data.
Know that there are different software
tools to work with data.
Know that a cell’s value automatically
updates when the value in a linked cell
is changed.
Computing Skills
Information Technology
Calculate data using a formula for each
operation.
Recognise cells can be linked.
Use functions to create new data.
Use existing cells within a formula.
Choose suitable ways to present
spreadsheet data.
Year 4 Computing End
Points
Describe what bullying looks like
online.
Share advantages and disadvantages
of anyone being able to create content
online.
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Create simple formula on a
spreadsheet using the four
mathematical operations.
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/data-and-information-
spreadsheets
Building on Year 3
Year 3 Desktop publishing (Canva)
Create a desktop publishing page
combining pictures, graphics and text.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 4 – Photo editing
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know how information online can be
created, copied and shared.
Know when I have the right to reuse
online content.
Information Technology
Recognise that digital images can be
manipulated and changed for different
purposes.
Know the impact of changes made on
the quality of an image.
Computing Skills
Online Safety
Analyse information (including fake news).
Information Technology
Use an application to change the whole of
a digital image.
Use an application to change part of a
digital image.
Use an application to add to the
composition of a digital image.
Change the composition of a digital image
by rotating, flipping and cropping.
Apply filters, effects and adjustments to a
digital image.
Use clone, copy and paste to change and
retouch an image.
Choose the most appropriate tool for a
particular purpose.
Year 4 Computing End
Points
Describe what bullying looks like
online.
Share advantages and disadvantages
of anyone being able to create content
online.
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Create simple formula on a
spreadsheet using the four
mathematical operations.
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-photo-editing
Building on Year 3
Year 3 Animation
Create the illusion of movement using
over ten still images in an animation.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 5
 
Year 5 – Digital citizenship
Digital
Literacy
Computing Skills
Online Safety
Make responsible choices about having an
online identity.
Report concerns and block users.
Assess and justify when it is acceptable to
use the work of others.
Evaluate digital content.
Create a strong password.
Information Technology
Collaborative constructively with others
online.
Year 5 Computing End
Points
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Explain what a search engine is.
Use a search engine effectively.
Create an ‘if and else’ statement for
an algorithm (e.g. in a quiz).
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
Trim and combine filmed clips to make
a video.
Substantive Knowledge
Online Safety
Understand how online behaviour can
appear differently to different people.
Know how to report concerns and
block users.
Explain the benefits and limitations of
different search technologies.
Understand how technology can affect
my health and well-being negatively
and positively, including when
accessing information with different
agendas.
Know that some people may want to
do me harm.
Understand what a strong password is.
Understand how free apps and
services may read and share private
information.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Building on Year 4
Year 4 Positives and negatives
Describe what bullying looks like
online.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 5 
– Systems and search
engines
Compu
ter
Science
Substantive Knowledge
Online Safety
Explain the benefits and limitations of
different search technologies.
Computer
 Science
Recognise that a system is a set of
interconnected parts which work
together.
Know the input and output of a search
engine.
Understand how search results are
selected using indices.
Understand why the order of results is
important and to whom.
Computing Skills
Online Safety
Evaluate digital content.
Computer Science
Demonstrate that different search
terms produce different results.
Evaluate the results of search terms.
Year 5 Computing End
Points
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Explain what a search engine is.
Use a search engine effectively.
Create an ‘if and else’ statement for an
algorithm (e.g. in a quiz).
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
Trim and combine filmed clips to make
a video.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/computing-systems-and-
networks-sharing-information
Building on Year 4
Year 4 The internet
Share advantages and disadvantages of
anyone being able to create content
online.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 5 – Selection in quizzes
Compu
ter
Science
Substantive Knowledge
Computer
 Science
Explain that a condition can only be
true or false.
Relate that a count-controlled loop
contains a condition.
Explain that a condition-controlled
loop will stop when a condition is met.
Explain the importance of instruction
order in ‘if… then… else…’ statements.
Computing Skills
Online Safety
Assess and justify when it is
acceptable to use the work of others.
Evaluate digital content.
Computer Science
Compare a count-controlled loop with
a condition-controlled loop.
Use a condition in an ‘if… then…’
statement to start an action.
Use ‘if… then… else’ to switch program
flow in one of two ways.
Year 5 Computing End
Points
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Explain what a search engine is.
Use a search engine effectively.
Create an ‘if and else’ statement for
an algorithm (e.g. in a quiz).
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
Trim and combine filmed clips to make
a video.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/programming-b-selection-in-
quizzes
Building on Year 4
Year 4 Repetition in games (Scratch)
Use repetition (loops) to make a
programmable element (e.g. sprite)
move (e.g. appear and disappear in
random locations) in a game.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 5 – Presentations
Informati
on
Technolo
gy
Substantive Knowledge
Information Technology
Understand that slideshows are to aid
presenting information.
Know that information in a slideshow
should be carefully minimised.
Understand how choosing when
content appears can support an
effective presentation.
Computing Skills
Online Safety
Evaluate digital content.
Information Technology
Use pictures to make a presentation
more engaging.
Use transitions to make a presentation
more engaging.
Use carefully chosen background
colours, fonts, font colours and font
sizes to be easily read by an audience.
Preview a slideshow to evaluate its
effectiveness.
Present information to an audience.
Year 5 Computing End
Points
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Explain what a search engine is.
Use a search engine effectively.
Create an ‘if and else’ statement for
an algorithm (e.g. in a quiz).
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
Trim and combine filmed clips to make
a video.
Building on Year 4
Year 4 Spreadsheets (Google Sheets)
Create simple formula on a
spreadsheet using the four
mathematical operations.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 5 – Video editing
Informati
on
Technolo
gy
Substantive Knowledge
Information Technology
Explain the features of video as a visual
media format.
Know which device can and can’t
record video.
Know features of a video recording
device or application.
Understand the need to regularly
review and reflect on a (video) project.
Understand that videos can be edited
on a recording device or on a
computer.
Know videos can be improved through
reshooting and editing.
Know projects need to be exported to
be shared.
Computing Skills
Online Safety
Evaluate digital content.
Information Technology
Choose to reshoot a scene or improve
later through editing.
Use split, trim and crop to edit a video.
Year 5 Computing End
Points
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Explain what a search engine is.
Use a search engine effectively.
Create an ‘if and else’ statement for an
algorithm (e.g. in a quiz).
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
Trim and combine filmed clips to
make a video.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-video-editing
Building on Year 4
Year 4 Photo editing
Change the appearance of a digital
image (e.g. cropping, corrections,
filters).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 6
 
Year 6 – Finding balance
Digital
Literacy
Computing Skills
Online Safety
Find content that can be reused.
Make references and
acknowledgements to others content.
Critically evaluate online content
including gender, race, religion and
disability.
Identify, flag and report inappropriate
content.
Year 6 Computing End
Points
Explain how technology can put
pressure on us.
Share different ways in which people
can collaborate online (e.g. Google
Classroom).
Create a variable in a computer
program (e.g. score or name).
Use a hyperlink to link multiple pages
on a website.
Create an audio track with multiple
layers.
Substantive Knowledge
Online Safety
Understand the impact and risk of
sharing online including privately.
Know how to protect my digital
personality.
Know how to capture bullying online.
Know how a search engine works.
Understand why people present
opinions as facts.
Understand persuasive design.
Know how age-related content is
regulated.
Know the pressures that technology can
place on someone, how to manage this,
and the importance of asking for the
help needed.
Know effective ways to manage
passwords.
Know how to increase privacy on apps.
Education for a Connected
World
https://www.gov.uk/government/publicat
ions/education-for-a-connected-world
Building on Year 5
Year 5 Digital citizenship
Explain how to keep personal
information safe (e.g. passwords,
choosing what you share).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 6 – Online collaboration
Compu
ter
Science
Substantive Knowledge
Online Safety
Understand the impact and risk of
sharing online including privately.
Computer
 Science
Know that data is transferred across
networks using agreed protocols
(methods).
Understand that data is transferred in
packets.
Know computers connected to the
internet allow people in different
places to work together.
Know methods of communicating and
collaborating using the internet.
Understand that communicating and
collaboration using the internet can be
public or private.
Computing Skills
Online Safety
Find content that can be reused.
Make references and acknowledgements
to others content.
Critically evaluate online content including
gender, race, religion and disability.
Computer Science
Choose methods of internet
communication and collaboration for
given purposes.
Make informed choices over what you
should and should not share online.
Year 6 Computing End
Points
Explain how technology can put
pressure on us.
Share different ways in which people
can collaborate online (e.g. Google
Classroom).
Create a variable in a computer
program (e.g. score or name).
Use a hyperlink to link multiple pages
on a website.
Create an audio track with multiple
layers.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/computing-systems-and-
networks-communication
Building on Year 5
Year 5 Systems and search engines
Explain what a search engine is.
Use a search engine effectively.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 6 – Variables in games
Compu
ter
Science
Substantive Knowledge
Computer
 Science
Know that a variable is something that is
changeable.
Understand that a variable has a name and
value.
Know that the value of a variable is
updated and can only have one value.
Know that a variable can be set as a
constant (fixed value).
Understand the importance of setting up a
variable at the start of a program
(initialisation).
Computing Skills
Online Safety
Find content that can be reused.
Make references and
acknowledgements to others content.
Critically evaluate online content
including gender, race, religion and
disability.
Computer Science
Choose a name that identifies the role
of a variable to make it easier for
humans to understand it.
Update a variable with a user input or
event.
Use a variable in a conditional
statement to control the flow of a
program.
Use the same variable in more than
one location in a program.
Year 6 Computing End
Points
Explain how technology can put
pressure on us.
Share different ways in which people
can collaborate online (e.g. Google
Classroom).
Create a variable in a computer
program (e.g. score or name).
Use a hyperlink to link multiple pages
on a website.
Create an audio track with multiple
layers.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/programming-a-variables-in-
games
Building on Year 5
Year 5 Selection in quizzes (Scratch)
Create an ‘if and else’ statement for an
algorithm (e.g. in a quiz).
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
Building on Year 5
Year 5 Presentations (Google Slides)
Create a slide for a slideshow that
presents data and information clearly
(e.g. background colour, font, font
colour, font size, quantity of text).
 
Year 6 – Websites
Informati
on
Technolo
gy
Substantive Knowledge
Online Safety
Know how a search engine works.
Understand the impact and risk of sharing
online including privately.
Information Technology
Know the difference between HTML &
visual display.
Know that webpages contain different
media types.
Know that a website is a set of hyperlinked
webpages.
Know the components of a web page
layout.
Understand the need to 
preview pages
(different screens / devices).
Understand the need for a navigation path
and to insert hyperlinks between pages.
Understand the implications of linking to
content owned by others.
Computing Skills
Online Safety
Find content that can be reused.
Make references and acknowledgements to
others content.
Critically evaluate online content including
gender, race, religion and disability.
Information Technology
Review an existing website (navigation bars,
header).
Create a new blank web page.
Set the style and appearance of text on a web
page.
Embed media in a web page.
Insert hyperlinks to another site.
Year 6 Computing End
Points
Explain how technology can put
pressure on us.
Share different ways in which people
can collaborate online (e.g. Google
Classroom).
Create a variable in a computer
program (e.g. score or name).
Use a hyperlink to link multiple pages
on a website.
Create an audio track with multiple
layers.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-web-page-
creation
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 6 – Audio editing
Informati
on
Technolo
gy
Substantive Knowledge
Information Technology
Know that sound can be recorded.
Understand that an input device is
needed to record sound.
Know that output devices are needed
to play audio.
Understand that audio can be edited.
Know that sound can be represented
visually as a waveform.
Understand that audio can be layered
so that multiple sounds can be played
at the same time.
Computing Skills
Information Technology
Import audio into a project.
Delete a section of audio.
Change the volume of tracks in a
project.
Evaluate the results of editing choices
made.
Year 6 Computing End
Points
Explain how technology can put
pressure on us.
Share different ways in which people
can collaborate online (e.g. Google
Classroom).
Create a variable in a computer
program (e.g. score or name).
Use a hyperlink to link multiple pages
on a website.
Create an audio track with multiple
layers.
Teach Computing Pathway
https://teachcomputing.org/curriculum/k
ey-stage-2/creating-media-audio-editing
Building on Year 5
Year 5 Video editing
Trim and combine filmed clips to make
a video.
Spotlight on SEND –
Inclusive and Adaptive
teaching
Pupils with SEND are supported across
the curriculum through Quality First
Teaching informed by Inclusive and
Adaptive teaching practices.  This is part
of our universal offer.
 
Subject specific inclusive and adaptive
strategies can be found here.
 
Year 7
 
Progression into Year 7
Online safety
To understand self-
promotion (online
marketplaces), how online
activity affects what we see,
and how online services
collect information
(sometimes without our
knowledge).
To assess when to act if I’m
concerned about someone,
and describe different types
of bullying (e.g. exclusion
and fake profiles).
To explain how using various
additional tools can refine
searches.
To explore how people may
try to influence others
negatively such as how liking
and sharing can change
opinions.
To recognise the pressures
that technology can place on
us, and the importance of
self-regulating use.
To explain why someone
should use a strong and
separate password for their
email account as this is a
gateway to other online
accounts.
To understand the concept
of plagiarism, evaluate
online sources, and know
how online content
published can be interpreted
differently.
Informati
on
Technolo
gy
Compu
ter
Science
Digital
Literacy
Programming
To define, predict and
modify simple
sequences.
To define and use
variables.
To create expressions
that use arithmetic
operations (+ - / *).
To define conditions.
To create conditions
that use comparison
and logic operators.
To identify and use
selection.
To define and
implement iteration in
a program (count-
controlled and
condition controlled).
To define a subroutine
as a group of
instructions that will
run when called by the
main program or other
subroutines.
To describe, identify
and implement lists.
To cerate programs
that use all of the
taught skills (variables,
conditions, selection,
iteration, subroutines
and lists).
Computing systems and
networks
To list network
hardware.
To define protocol
and provide example
of non-networking
protocols.
To explain how data
is transmitted
between computers
across networks.
To define bandwidth,
using the appropriate
units for measuring
the rate at which
data is transmitted.
To compare wired to
wireless connections.
To explain how data
travels between
computers across the
internet.
To explain the
difference between
the internet, its
services, and the
World Wide Web.
To describe how
services are provided
over the internet.
To explain how the
IoT can collect and
share information
about me with or
without my
knowledge.
Digital media
To select the most
appropriate software
to use to complete a
task.
To evaluate
formatting
techniques to
understand why we
format documents.
To select appropriate
images for a given
context.
To demonstrate an
understanding of
licencing issues
involving online
content by applying
appropriate Creative
Commons licences.
To apply appropriate
formatting
techniques.
To critique digital
content for
credibility.
To evaluate online
sources for use in
own work.
To apply referencing
techniques that
credit authors
appropriately.
To construct a blog
using appropriate
software.
To design the layout
of the content to
make it suitable for
the audience.
Presenting information
To identify columns,
rows, cells and cell
references in
spreadsheet
software.
To use formulas,
formatting and
autofill in a
spreadsheet.
To use the functions
SUM, COUNTA, MAX,
MIN, and AVERAGE in
a spreadsheet.
To create appropriate
charts in a
spreadsheet.
To use conditional
formatting in a
spreadsheet.
To use the function
COUNTIF and IF in a
spreadsheet.
To use a spreadsheet
to sort and filter data.
To collect and analyse
data.
To explain the
difference between
data and information.
To explain the
difference between
primary and
secondary sources of
data.
 
Computing – Inclusive and Adaptive Teaching
strategies
Informati
on
Technolo
gy
 
In addition to the generic inclusive and adaptive teaching strategies at PaWS, in Computing,
teachers consider the following:
 
 
Learners’ prior knowledge is utilised to create links between old and new content through
the curriculum design, the progression map (which is split into the three areas of computing),
and by referring to the evidence scrapbooks.
 
Lessons progress in small steps to allow all children to build up the skills they need.
 
Skills are developed through models and by working through examples together enabling
learners to ask questions and to scaffold the development of skills.
 
Every lesson begins by displaying the learning scaffold allowing for over-teaching, the
repetition of key vocabulary (including Tier 2 words), and to address misconceptions.
 
Repetition of key skills is achieved through a series of similar and repeated tasks across
modules that are modelled by the teacher.
 
Check in with students throughout the activity to ensure they understand the task and to
provide ongoing feedback, including live marking is when using Google Classroom.
 
The fundamental use of technology provides additional support for a wide variety of
learners.
 
Mixed ability seating is regularly used to allow learners to support each other and is also
achieved in higher year groups through collaborative learning online.
 
Final projects provide a low threshold high ceiling allowing all children to be successful and
demonstrate what they can do.
 
The use of technology provides additional support for all learners to fully access lesson
content.
 
Rephrasing techniques used to strengthen learner answers with correct vocabulary.
 
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Explore the comprehensive National Curriculum guidelines for Key Stage 1 (KS1) and Key Stage 2 (KS2) students focusing on Information Technology and Computer Science. Topics covered include understanding algorithms, creating and debugging programs, using technology purposefully, developing logical reasoning skills, and ensuring online safety and digital literacy. The curriculum also emphasizes problem-solving, design, debugging, and collaboration through a variety of digital activities and projects.

  • - Computing Progression - National Curriculum - Information Technology - Computer Science - Digital Literacy

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  1. Progression in Computing

  2. Pevensey and Westham school logo Informati on Technolo gy Compu ter Science KS1 National Curriculum Digital Literacy Pupils should be taught to: Topics Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions Year 1 Creating algorithms Year 2 Sequencing instructions Create and debug simple programs Year 1 Creating algorithms Year 2 Sequencing instructions Use logical reasoning to predict the behaviour of simple programs Year 1 Creating algorithms Year 2 Sequencing instructions Use technology purposefully to create, organise, store, manipulate and retrieve digital content Year 1 Digital writing, Digital painting Year 2 Word processing, Pictograms Recognise common uses of information technology beyond school Year 1 Using computers Year 2 Information technology Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies Year 1 Online behaviour Year 2 Who are you online?

  3. Pevensey and Westham school logo Informati on Technolo gy Compu ter Science KS2 National Curriculum Digital Literacy Pupils should be taught to: Topics Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts Year 3 Events and actions; Year 4 Repetition in games; Year 5 Selection in quizzes; Year 6 Variables in games Use sequence, selection, and repetition in programs; work with variables and various forms of input and output Year 3 Events and actions; Year 4 Repetition in games; Year 5 Selection in quizzes; Year 6 Variables in games Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs Year 3 Events and actions; Year 4 Repetition in games; Year 5 Selection in quizzes; Year 6 Variables in games Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration Year 3 Computer networks; Year 4 The internet; Year 5 Systems and search engines; Year 6 Online collaboration Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content Year 3 Desktop publishing; Year 4 The internet, Photo editing; Year 5 Video editing; Year 6 Searching the internet, Websites Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information Year 3 Desktop publishing, Animation; Year 4 Spreadsheets, Photo editing, The internet; Year 5 Presentations, Video editing, Systems and search engines; Year 6 Websites, Audio editing, Online collaboration Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact. Year 3 Online identity; Year 4 Positives and negatives; Year 5 Digital citizenship; Year 6 Finding balance

  4. EYFS

  5. Early Years Laying the Foundations for Computing Term 5 Caring for others Become more independent in using the IWB and school ipads in daily phonic and maths sessions, playing interactive games. Use programmable toys such as Bee Bots, practising instructions that have more than one step and understanding that instructions need to be followed in the right order. The following activities will provide opportunities to develop the required knowledge I need; Term 1 Me and my family Teachers will use the internet across all areas of the school environment e.g. classroom, school hall, outdoor areas to model its use in our everyday practise, accessing information as well as it being used as a form of communication. Throughout the reception year at PAWS I will be building on the foundations in computing that will allow me to Become aware of different technologies in and out of school Become aware of the cause and effect of technology. Become aware of digital storage of information- photography, digital writing and research information. Become aware of input and outputs of devices. Understand that we can use technology to express creatively and constructively. Terms 6 My next step In preparation for Year 1 use the school laptops to become touch screen creators. With their Year 5 buddy s support learn that a keyboard is used to enter text and use a login and a password to access their school account. Recognise that computers have different parts; a screen, a mouse, a keyboard and a printer. Create a piece of digital artwork and use the school printer to print their work. Term 2 My country Recognise what it means to be online and offline and devise simple rules to keep us safe when using technology, specifically focusing on the safety behind sharing personal information online. Role play online kindness, addressing unkind behaviour online and what to do if someone upsets us. Term 3 My planet Using our around the world topic recognise that the internet has lots of things on it and that people all over the world use it, communicating with a school in another country. I will gain relevant experiences of art through the continuous and enhanced provision within the following areas; Term 4 - My universe Use technical devices such as iPad s, programmable toys, voice recorders and video cameras in the indoor and outdoor areas as we create space rockets to fly into space. Use the internet to explore facts about space and other planets, understanding that some websites have pictures that are still, others have videos that are moving and that videos can be paused to make them still. By the end of the reception year, I will have gained a good level of development in the following areas, which will sufficiently prepare me for the Year 1 Art curriculum at PAWS. Role play (small and large), small world, mark making, literacy and in the performance and musical areas. C&L - Listening, attention and understanding PSED - managing self EAD - Creating with materials

  6. Early Years Laying the Foundations for Computing These home learning links will help my parents and care givers support my learning at home: I will widen my art vocabulary as I become exposed to and encouraged to use the following words; https://www.phonicsplay.co.uk/ On/Off Switch Backwards Forward Instruction Sound Moving Buttons Command Computer Keyboard Keys Monitor Mouse Type Create Internet information Share Technology Website Spotlight on SEND Inclusive and Adaptive teaching https://www.phonicsplay.co.uk/resources /phase/1/welcome-to-the-zoo https://www.booktrust.org.uk/ Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. http://www.topmarks.co.uk/ https://play.google.com/store/apps/detai ls?id=com.sesameworkshop.elmoloves123 s&hl=en_GB&gl=US Subject specific inclusive and adaptive strategies can be found here. http://www.natgeokids.com/ Here are some examples of the work that we have created so far!; https://www.wildlifewatch.org.uk/season al-wildlife/autumn%20and%20design Hyperlink to computing evidence folder. http://www.busythings.co.uk/ https://www.bbc.co.uk/cbeebies/games/ waffle-and-friends-game

  7. Pevensey and Westham school logo EYFS Going online Digital Literacy Substantive Knowledge Computing Skills EYFS Computing End Points Know some rules for staying safe online (e.g. ask permission, have an adult with you, be kind, only use websites you re allowed to). Know that the internet is worldwide and that you can search it for information (e.g. Google Search). Create an algorithm on a floor robot with at least three commands. Name and turn on and off different types of technology (e.g. laptops, tablets and floor robots). Interact with computer programs by clicking and swiping (e.g. Doodle Maths). Online Safety Understand what unkind behaviour looks like online. Understand that I can say no if somebody upsets me. Identify rules to keep us safe when using technology. Recognise that online refers to communicating via the internet, and that offline means communicating face to face. Know that work I create belongs to me. Know some forms of personal information including name and address. Know who I can share personal information with. Online Safety Be kind online by following agreed rules. Say no if somebody upsets me online. Follow rules when using technology including using an acceptable use agreement. Share personal information appropriately. Information Technology Access and put information on the internet. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Education for a Connected World https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  8. Pevensey and Westham school logo Compu ter Science EYFS Introducing technology Substantive Knowledge Computing Skills EYFS Computing End Points Know some rules for staying safe online (e.g. ask permission, have an adult with you, be kind, only use websites you re allowed to). Know that the internet is worldwide and that you can search it for information (e.g. Google Search). Create an algorithm on a floor robot with at least three commands. Name and turn on and off different types of technology (e.g. laptops, tablets and floor robots). Interact with computer programs by clicking and swiping (e.g. Doodle Maths). Online Safety Identify rules to keep us safe when using technology. Online Safety Follow rules when using technology including using an acceptable use agreement. Computer Science Recognise different types of technology. Know that the internet is worldwide and that you can search it for information. Know that an algorithm is a sequence of commands. Computer Science Recognise when using technology. Explore how a robot works. Try out different commands. Create an algorithm (a sequence of commands). Information Technology Use different types of technology. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Subject specific inclusive and adaptive strategies can be found here.

  9. Pevensey and Westham school logo Informati on Technolo gy EYFS Content creators Substantive Knowledge Computing Skills EYFS Computing End Points Know some rules for staying safe online (e.g. ask permission, have an adult with you, be kind, only use websites you re allowed to). Know that the internet is worldwide and that you can search it for information (e.g. Google Search). Create an algorithm on a floor robot with at least three commands. Name and turn on and off different types of technology (e.g. laptops, tablets and floor robots). Interact with computer programs by clicking and swiping (e.g. Doodle Maths). Online Safety Identify rules to keep us safe when using technology. Know that work I create belongs to me. Online Safety Follow rules when using technology including using an acceptable use agreement. Computer Science Recognise when using technology. Computer Science Recognise different types of technology. Information Technology Turn on and off different types of technology. Use different keys and actions to interact with technology. Use different tools on a tablet to create content (e.g. paintbrush tools and different colours). Spotlight on SEND Inclusive and Adaptive teaching Information Technology Name different types of technology. Know that technology can be used to create content. Recognise different ways to interact with a computer (e.g. keyboard and touchscreen). Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Subject specific inclusive and adaptive strategies can be found here.

  10. Year 1

  11. Pevensey and Westham school logo Year 1 Online behaviour Digital Literacy Substantive Knowledge Computing Skills Year 1 Computing End Points Know where to go for help and support if something upsets you online (trusted adults). Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). Create a successful algorithm on a floor robot to move at least five squares. Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Use the shape and line tools to create a digital artwork. Education for a Connected World Online Safety Know good ways to behave online. Know to speak to a trusted adult if someone upsets then. Know rules when using technology. Know when to ask permission. Know how passwords protect information. Know how to protect personal information. Recognise information online can be copied. Online Safety Describe good ways to behave online. Explain rules when using technology. Understand that there will be things online that I like and don t like. Explain how passwords are used to protect information. Information Technology Use search engines and understand that there will be things online that I like and don t like. Save my work under a suitable title so others know it belongs to me. Spotlight on SEND Inclusive and Adaptive teaching Building on EYFS Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. EYFS Going online: Know some rules for staying safe online (e.g. ask permission, have an adult with you, be kind, only use websites you re allowed to). https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  12. Pevensey and Westham school logo Compu ter Science Year 1 Using computers Substantive Knowledge Computing Skills Year 1 Computing End Points Know where to go for help and support if something upsets you online (trusted adults). Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). Create a successful algorithm on a floor robot to move at least five squares. Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Use the shape and line tools to create a digital artwork. Teach Computing Pathway Online Safety Know rules when using technology. Know when to ask permission. Online Safety Explain rules when using technology. Computer Science Explain that technology is something that can help me. Identify examples of technology. Identify the main parts of a computer. Recognise that choices are made when using technology. Computer Science Know the names of different types of technology. Know the names and functions of the different parts of a computer (screen, keyboard, mouse/track pad, base unit). Information Technology Use a mouse (touchpad) and keyboard. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on EYFS EYFS Introducing technology Know that the internet is worldwide and that you can search it for information (e.g. Google Search). https://teachcomputing.org/curriculum/k ey-stage-1/computing-systems-and- networks-technology-around-us Subject specific inclusive and adaptive strategies can be found here.

  13. Pevensey and Westham school logo Compu ter Science Year 1 Creating algorithms Substantive Knowledge Computing Skills Year 1 Computing End Points Know where to go for help and support if something upsets you online (trusted adults). Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). Create a successful algorithm on a floor robot to move at least five squares. Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Use the shape and line tools to create a digital artwork. Teach Computing Pathway Online Safety Know rules when using technology. Online Safety Explain rules when using technology. Computer Science Understand that a program is a set of commands that a computer can run. Know that an algorithm is a series of instructions to achieve an outcome. Computer Science Predict the outcome of a command on a device. List which commands can be used on a given device. Run a command on a floor robot. Match a command to an outcome. Build an algorithm (a sequence of commands in steps). Run a program on a device. Information Technology Know different commands that can be used on a device. Spotlight on SEND Inclusive and Adaptive teaching Information Technology List which commands can be used on a given device. Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on EYFS https://teachcomputing.org/curriculum/k ey-stage-1/programming-a-moving-a- robot EYFS Introducing technology Create an algorithm on a floor robot with at least three commands. Subject specific inclusive and adaptive strategies can be found here.

  14. Pevensey and Westham school logo Informati on Technolo gy Year 1 Digital writing Substantive Knowledge Computing Skills Year 1 Computing End Points Know where to go for help and support if something upsets you online (trusted adults). Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). Create a successful algorithm on a floor robot to move at least five squares. Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Use the shape and line tools to create a digital artwork. Teach Computing Pathway Online Safety Know rules when using technology. Know when to ask permission. Online Safety Explain rules when using technology. Information Technology Use the Shift key changes the output of a key. Use punctuation and special characters. Use the Backspace key to remove text. Position the text cursor in a chosen location. Information Technology Recognise that the Shift key changes the output of a key. Know that text can be edited and changed. Spotlight on SEND Inclusive and Adaptive teaching Building on EYFS EYFS Content creators Name and turn on and off different types of technology (e.g. laptops, tablets and floor robots). Interact with computer programs by clicking and swiping (e.g. Doodle Maths). Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. https://teachcomputing.org/curriculum/k ey-stage-1/creating-media-digital-writing Subject specific inclusive and adaptive strategies can be found here.

  15. Pevensey and Westham school logo Informati on Technolo gy Year 1 Digital painting Substantive Knowledge Computing Skills Year 1 Computing End Points Know where to go for help and support if something upsets you online (trusted adults). Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). Create a successful algorithm on a floor robot to move at least five squares. Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Use the shape and line tools to create a digital artwork. Teach Computing Pathway Online Safety Know rules when using technology. Know when to ask permission. Online Safety Explain rules when using technology. Information Technology Explain what different (freehand) tools do. Use shape and line tools when precision is needed. Use the fill tool to colour an enclosed area. Use the undo button to correct a mistake. Combine a range of tools to create a piece of artwork. Compare painting using a computer with painting using brushes. Information Technology Recognise a tool can be adjusted to suit my need. Know the differences, advantages and disadvantages of painting using a computer with painting using brushes. Spotlight on SEND Inclusive and Adaptive teaching Building on EYFS Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. EYFS Content creators Name and turn on and off different types of technology (e.g. laptops, tablets and floor robots). Interact with computer programs by clicking and swiping (e.g. Doodle Maths). https://teachcomputing.org/curriculum/k ey-stage-1/creating-media-digital-painting Subject specific inclusive and adaptive strategies can be found here.

  16. Year 2

  17. Pevensey and Westham school logo Year 2 Who are you online? Digital Literacy Substantive Knowledge Year 2 Computing End Points Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). Create a program with at least three moving sprites. Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Enter and combine data to create a pictogram. Computing Skills Online Safety Understand how people may look and act differently online. Understand what online bullying is and what to do if it happens. Understand that some information online may not be true. Know what is meant by private. Know that information put online can last for a long time. Know that content on the internet may belong to other people. Online Safety Explain rules and guidance online including asking a trusted adult before clicking yes, agree or accept. Information Technology Search using keywords and to navigate a webpage. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Education for a Connected World Building on Year 1 Year 1 Online behaviour Know where to go for help and support if something upsets you online (trusted adults). https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  18. Year 2 Information technology Substantive Knowledge Pevensey and Westham school logo Compu ter Science Year 2 Computing End Points Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). Create a program with at least three moving sprites. Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Enter and combine data to create a pictogram. Computing Skills Online Safety Online Safety Explain rules and guidance online including asking a trusted adult before clicking yes, agree or accept. Say how rules for using information technology can help us. Know some rules for using information technology (e.g. acceptable use agreement). Computer Science Know the features of information technology. Know some common uses of information technology (e.g. play, communication, to do a job/complete a task). Computer Science Describe some uses of computers. Recognise the features of information technology. Identify information technology used in school and beyond school. Explain how information technology benefits us. Know some example of information technology used in school and beyond school. Know some benefits of using information technology. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on Year 1 Teach Computing Pathway Year 1 Using computers Name and explain the purpose of the main parts of a computer (screen, keyboard, mouse/track pad, base unit). https://teachcomputing.org/curriculum/k ey-stage-1/computing-systems-and- networks-it-around-us Subject specific inclusive and adaptive strategies can be found here.

  19. Year 2 Sequencing instructions Substantive Knowledge Pevensey and Westham school logo Compu ter Science Year 2 Computing End Points Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). Create a program with at least three moving sprites. Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Enter and combine data to create a pictogram. Computing Skills Online Safety Know some rules for using information technology (e.g. acceptable use agreement). Know that content on the internet may belong to other people. Online Safety Explain rules and guidance online including asking a trusted adult before clicking yes, agree or accept. Say how rules for using information technology can help us. Computer Science Describe that a series of instructions is a sequence. Choose a series of instructions that can be run as a program. Trace a sequence to make a prediction. Create a program. Run a program on a device. Debug a program that I have written. Computer Science Understand that a series of instructions is a sequence. Know that debugging means finding and correcting mistakes. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 1 https://teachcomputing.org/curriculum/k ey-stage-1/programming-b-introduction- to-animation Year 1 Creating algorithms (Bee Bots) Create a successful algorithm on a floor robot to move at least five squares. Subject specific inclusive and adaptive strategies can be found here.

  20. Pevensey and Westham school logo Informati on Technolo gy Year 2 Word processing Substantive Knowledge Year 2 Computing End Points Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). Create a program with at least three moving sprites. Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Enter and combine data to create a pictogram. Building on Year 1 Computing Skills Online Safety Know some rules for using information technology (e.g. acceptable use agreement). Know that information put online can last for a long time. Online Safety Explain rules and guidance online including asking a trusted adult before clicking yes, agree or accept. Say how rules for using information technology can help us. Information Technology Recognise that the appearance of text can be changed. Information Technology Use a word processing application. Enter text using the return key to start a new line. Use the appropriate keys to accurately transfer writing to the computer. Select text. Choose options to achieve a desired effect. Use undo. Consider the impact of choices made. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 1 Digital writing Write a sentence using keys for a specific purpose (e.g. use the shift key to type capital letters). Make corrections (e.g. using the backspace key). Subject specific inclusive and adaptive strategies can be found here.

  21. Pevensey and Westham school logo Informati on Technolo gy Year 2 Pictograms Substantive Knowledge Year 2 Computing End Points Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). Create a program with at least three moving sprites. Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Enter and combine data to create a pictogram. Computing Skills Online Safety Online Safety Explain rules and guidance online including asking a trusted adult before clicking yes, agree or accept. Say how rules for using information technology can help us. Know some rules for using information technology (e.g. acceptable use agreement). Know what is meant by private. Know that information put online can last for a long time. Know some examples of why some information should not be shared. Information Technology Show I can enter data on a computer. Use a computer to view data in different formats. Compare objects that have been grouped by attribute. Use a computer to answer (comparison) questions. Use a computer program to present information in different ways. Information Technology Understand that we can present information using a computer. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 1 https://teachcomputing.org/curriculum/k ey-stage-1/data-and-information- pictograms Year 1 Digital painting Use the shape and line tools to create a digital artwork. Subject specific inclusive and adaptive strategies can be found here.

  22. Year 3

  23. Pevensey and Westham school logo Year 3 Online identity Digital Literacy Substantive Knowledge Computing Skills Year 3 Computing End Points Explain what an online identity is. Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Create a desktop publishing page combining pictures, graphics and text. Create the illusion of movement using over ten still images in an animation. Online Safety Online Safety Explain how to search for information online (including autocomplete). Make judgements on the veracity of information online. Describe strategies for creating passwords. Understand the difference between knowing someone offline and online. Know appropriate ways to behave online. Know what an online identity (gaming, avatars, social media) is. Know the difference between belief, opinion and fact. Know that internet is used to buy and sell. Understand how spending too much time using technology can have a negative impact. Know why some online-activities have age restrictions. Know how connected devices can collect and share anyone s information with others. Spotlight on SEND Inclusive and Adaptive teaching Understand why copying someone else s work without permission isn t fair. Builds On Understand the importance of giving and gaining permission to share things online. Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 2 Who are you online? Know some rules for interacting safely with online friends. Know what personal information is and why it should be kept private. Education for a Connected World https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  24. Pevensey and Westham school logo Compu ter Science Year 3 Computing networks Substantive Knowledge Computing Skills Year 3 Computing End Points Explain what an online identity is. Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Create a desktop publishing page combining pictures, graphics and text. Create the illusion of movement using over ten still images in an animation. Computer Science Know and explain the function of some inputs and outputs. Understand that computers can be connected to each other. Understand that a network is made up of a number of components. Know the role of a switch, server, and wireless access point in a network. Information Technology Identify how changing a process can affect the output. Identify the benefits of computer networks. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on Year 2 Teach Computing Pathway Year 2 Information technology Give examples of common uses of information technology beyond school (e.g. play, communication, to do a job/complete a task). https://teachcomputing.org/curriculum/k ey-stage-2/computing-systems-and- networks-connecting-computers Subject specific inclusive and adaptive strategies can be found here.

  25. Pevensey and Westham school logo Compu ter Science Year 3 Events and actions Substantive Knowledge Year 3 Computing End Points Explain what an online identity is. Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Create a desktop publishing page combining pictures, graphics and text. Create the illusion of movement using over ten still images in an animation. Computing Skills Online Safety Understand how to create a strong password. Online Safety Give permission to share projects online. Computer Science Understand that programs start because of an input. Understand that the sequence of a program is a process. Explain that the order of commands can affect a program s output. Know that different sequences can achieve the same output or different outputs. Spotlight on SEND Inclusive and Adaptive teaching Computer Science Order commands in a program. Change the order of commands to change a program s output. Use different sequences to achieve the same output or different outputs. Create a sequence of commands to produce a given outcome. Debug an algorithm so that the program runs as intended. Information Technology Use online software to create a computer program (maze game). Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 2 https://teachcomputing.org/curriculum/k ey-stage-2/programming-b-events-and- actions Year 2 Sequencing instructions Create a program with at least three moving sprites. Subject specific inclusive and adaptive strategies can be found here.

  26. Pevensey and Westham school logo Informati on Technolo gy Year 3 Desktop publishing Substantive Knowledge Year 3 Computing End Points Explain what an online identity is. Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Create a desktop publishing page combining pictures, graphics and text. Create the illusion of movement using over ten still images in an animation. Computing Skills Information Technology Understand that text and images can be used together to convey information. Know some advantages and disadvantages for using text, images or both. Know that page orientation can be changed. Understand how different layouts can suit different purposes. Understand that a DTP page can be structured with different elements (e.g. pictures, graphics and text). Understand how different font styles and effects are used for particular purposes. Building on Year 2 Online Safety Give permission to share projects online. Information Technology Combine text and images. Add text to a placeholder. Organise text and image placeholders in a page layout. Add and remove images. Move, resize and rotate images. Review a document. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 2 Word processing (Google Docs) Change the appearance of text (e.g. font, colour, bold, underline, italic). Use the enter key to start a new line on a word processor. Teach Computing Pathway https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-desktop- publishing Subject specific inclusive and adaptive strategies can be found here.

  27. Pevensey and Westham school logo Informati on Technolo gy Year 3 Animation Substantive Knowledge Computing Skills Year 3 Computing End Points Explain what an online identity is. Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Create a desktop publishing page combining pictures, graphics and text. Create the illusion of movement using over ten still images in an animation. Information Technology Know that an animation is made up of a sequence of images. Understand that smaller movements create smoother animation. Understand that a project must be exported so it can be shared. Information Technology Capture an image. Move a subject between captures. Review a captured sequence of frames as an animation. Remove frames to improve an animation. Add media to enhance an animation. Review a completed project. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 2 https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-animation Year 2 Pictograms Enter and combine data to create a pictogram. Subject specific inclusive and adaptive strategies can be found here.

  28. Year 4

  29. Year 4 Positives and negatives Substantive Knowledge Pevensey and Westham school logo Digital Literacy Year 4 Computing End Points Describe what bullying looks like online. Share advantages and disadvantages of anyone being able to create content online. Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Create simple formula on a spreadsheet using the four mathematical operations. Change the appearance of a digital image (e.g. cropping, corrections, filters). Computing Skills Online Safety Understand how bullying can occur. Understand how actions online impact how others perceive us. Understand why some people may pretend to be someone else (including bots). Understand how people advertise. Know how technology can be both a positive and negative distractions, and why someone may need to limit my time on technology. Understand how the internet is never fully private and how it can store information about me. Know the about the digital age of consent. Know how information online can be created, copied and shared. Know when I have the right to reuse online content. Building on Year 3 Online Safety Find out about others online. Analyse information (including fake news). Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Education for a Connected World Year 3 Online identity Explain what an online identity is. https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  30. Pevensey and Westham school logo Compu ter Science Year 4 The internet Substantive Knowledge Year 4 Computing End Points Describe what bullying looks like online. Share advantages and disadvantages of anyone being able to create content online. Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Create simple formula on a spreadsheet using the four mathematical operations. Change the appearance of a digital image (e.g. cropping, corrections, filters). Computing Skills Online Safety Understand how the internet is never fully private and how it can store information about me. Know how information online can be created, copied and shared. Know when I have the right to reuse online content. Online Safety Analyse information (including fake news). Computer Science Evaluate the reliability of content. Evaluate the consequences of unreliable content. Computer Science Understand how networks connect to other networks. Understand how information can be shared via the World Wide Web. Understand that the global interconnection of networks is the internet. Understand how the content of the World Wide Web is created, owned and shared. Understand the benefits of the World Wide Web. Teach Computing Pathway Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on Year 3 Year 3 Computer networks Name and explain the purpose of the main parts of a computer network (switch, server, wireless access point). https://teachcomputing.org/curriculum/k ey-stage-2/computing-systems-and- networks-the-internet Subject specific inclusive and adaptive strategies can be found here.

  31. Pevensey and Westham school logo Compu ter Science Year 4 Repetition in games Substantive Knowledge Computing Skills Year 4 Computing End Points Describe what bullying looks like online. Share advantages and disadvantages of anyone being able to create content online. Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Create simple formula on a spreadsheet using the four mathematical operations. Change the appearance of a digital image (e.g. cropping, corrections, filters). Online Safety Know how information online can be created, copied and shared. Know when I have the right to reuse online content. Computer Science Identify everyday tasks that include repetition as part of a sequence. Identify a loop within a program. Justify when to use a loop and when not to. Plan a program that includes appropriate loops to produce a given outcome. Computer Science Know that we can use a loop command in a program to repeat instructions. Understand that in programming there are indefinite loops and count- controlled loops. Recognise tools that enable more than one process to be run at the same time (concurrency). Spotlight on SEND Inclusive and Adaptive teaching Building on Year 3 Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 3 Events and actions (Scratch) Create algorithms to move a programmable element (e.g. sprite) in four different directions (up, down, left, right). Detect and correct errors in an algorithm. Teach Computing Pathway https://teachcomputing.org/curriculum/k ey-stage-2/programming-b-repetition-in- games Subject specific inclusive and adaptive strategies can be found here.

  32. Pevensey and Westham school logo Informati on Technolo gy Year 4 Spreadsheets Substantive Knowledge Computing Skills Year 4 Computing End Points Describe what bullying looks like online. Share advantages and disadvantages of anyone being able to create content online. Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Create simple formula on a spreadsheet using the four mathematical operations. Change the appearance of a digital image (e.g. cropping, corrections, filters). Online Safety Know how information online can be created, copied and shared. Information Technology Calculate data using a formula for each operation. Recognise cells can be linked. Use functions to create new data. Use existing cells within a formula. Choose suitable ways to present spreadsheet data. Information Technology Understand that questions can be answered using spreadsheet data. Understand how the data type determines how a spreadsheet can process the data. Know that there are different software tools to work with data. Know that a cell s value automatically updates when the value in a linked cell is changed. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 3 https://teachcomputing.org/curriculum/k ey-stage-2/data-and-information- spreadsheets Year 3 Desktop publishing (Canva) Create a desktop publishing page combining pictures, graphics and text. Subject specific inclusive and adaptive strategies can be found here.

  33. Pevensey and Westham school logo Informati on Technolo gy Year 4 Photo editing Substantive Knowledge Year 4 Computing End Points Describe what bullying looks like online. Share advantages and disadvantages of anyone being able to create content online. Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Create simple formula on a spreadsheet using the four mathematical operations. Change the appearance of a digital image (e.g. cropping, corrections, filters). Computing Skills Online Safety Know how information online can be created, copied and shared. Know when I have the right to reuse online content. Online Safety Analyse information (including fake news). Information Technology Use an application to change the whole of a digital image. Use an application to change part of a digital image. Information Technology Recognise that digital images can be manipulated and changed for different purposes. Know the impact of changes made on the quality of an image. Use an application to add to the composition of a digital image. Change the composition of a digital image by rotating, flipping and cropping. Apply filters, effects and adjustments to a digital image. Spotlight on SEND Inclusive and Adaptive teaching Use clone, copy and paste to change and retouch an image. Choose the most appropriate tool for a particular purpose. Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 3 https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-photo-editing Year 3 Animation Create the illusion of movement using over ten still images in an animation. Subject specific inclusive and adaptive strategies can be found here.

  34. Year 5

  35. Pevensey and Westham school logo Year 5 Digital citizenship Digital Literacy Substantive Knowledge Computing Skills Year 5 Computing End Points Explain how to keep personal information safe (e.g. passwords, choosing what you share). Explain what a search engine is. Use a search engine effectively. Create an if and else statement for an algorithm (e.g. in a quiz). Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Trim and combine filmed clips to make a video. Online Safety Understand how online behaviour can appear differently to different people. Know how to report concerns and block users. Explain the benefits and limitations of different search technologies. Understand how technology can affect my health and well-being negatively and positively, including when accessing information with different agendas. Know that some people may want to do me harm. Understand what a strong password is. Understand how free apps and services may read and share private information. Building on Year 4 Online Safety Make responsible choices about having an online identity. Report concerns and block users. Assess and justify when it is acceptable to use the work of others. Evaluate digital content. Create a strong password. Information Technology Collaborative constructively with others online. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Education for a Connected World Year 4 Positives and negatives Describe what bullying looks like online. https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  36. Year 5 Systems and search engines Pevensey and Westham school logo Compu ter Science Substantive Knowledge Computing Skills Year 5 Computing End Points Explain how to keep personal information safe (e.g. passwords, choosing what you share). Explain what a search engine is. Use a search engine effectively. Create an if and else statement for an algorithm (e.g. in a quiz). Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Trim and combine filmed clips to make a video. Online Safety Explain the benefits and limitations of different search technologies. Online Safety Evaluate digital content. Computer Science Demonstrate that different search terms produce different results. Evaluate the results of search terms. Computer Science Recognise that a system is a set of interconnected parts which work together. Know the input and output of a search engine. Understand how search results are selected using indices. Understand why the order of results is important and to whom. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 4 https://teachcomputing.org/curriculum/k ey-stage-2/computing-systems-and- networks-sharing-information Year 4 The internet Share advantages and disadvantages of anyone being able to create content online. Subject specific inclusive and adaptive strategies can be found here.

  37. Pevensey and Westham school logo Compu ter Science Year 5 Selection in quizzes Substantive Knowledge Computing Skills Year 5 Computing End Points Explain how to keep personal information safe (e.g. passwords, choosing what you share). Explain what a search engine is. Use a search engine effectively. Create an if and else statement for an algorithm (e.g. in a quiz). Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Trim and combine filmed clips to make a video. Computer Science Explain that a condition can only be true or false. Relate that a count-controlled loop contains a condition. Explain that a condition-controlled loop will stop when a condition is met. Explain the importance of instruction order in if then else statements. Online Safety Assess and justify when it is acceptable to use the work of others. Evaluate digital content. Computer Science Compare a count-controlled loop with a condition-controlled loop. Use a condition in an if then statement to start an action. Use if then else to switch program flow in one of two ways. Spotlight on SEND Inclusive and Adaptive teaching Building on Year 4 Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 4 Repetition in games (Scratch) Use repetition (loops) to make a programmable element (e.g. sprite) move (e.g. appear and disappear in random locations) in a game. Teach Computing Pathway https://teachcomputing.org/curriculum/k ey-stage-2/programming-b-selection-in- quizzes Subject specific inclusive and adaptive strategies can be found here.

  38. Pevensey and Westham school logo Informati on Technolo gy Year 5 Presentations Substantive Knowledge Computing Skills Year 5 Computing End Points Explain how to keep personal information safe (e.g. passwords, choosing what you share). Explain what a search engine is. Use a search engine effectively. Create an if and else statement for an algorithm (e.g. in a quiz). Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Trim and combine filmed clips to make a video. Information Technology Understand that slideshows are to aid presenting information. Know that information in a slideshow should be carefully minimised. Understand how choosing when content appears can support an effective presentation. Online Safety Evaluate digital content. Information Technology Use pictures to make a presentation more engaging. Use transitions to make a presentation more engaging. Use carefully chosen background colours, fonts, font colours and font sizes to be easily read by an audience. Preview a slideshow to evaluate its effectiveness. Present information to an audience. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on Year 4 Year 4 Spreadsheets (Google Sheets) Create simple formula on a spreadsheet using the four mathematical operations. Subject specific inclusive and adaptive strategies can be found here.

  39. Pevensey and Westham school logo Informati on Technolo gy Year 5 Video editing Substantive Knowledge Computing Skills Year 5 Computing End Points Explain how to keep personal information safe (e.g. passwords, choosing what you share). Explain what a search engine is. Use a search engine effectively. Create an if and else statement for an algorithm (e.g. in a quiz). Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Trim and combine filmed clips to make a video. Information Technology Explain the features of video as a visual media format. Know which device can and can t record video. Know features of a video recording device or application. Understand the need to regularly review and reflect on a (video) project. Understand that videos can be edited on a recording device or on a computer. Know videos can be improved through reshooting and editing. Know projects need to be exported to be shared. Online Safety Evaluate digital content. Information Technology Choose to reshoot a scene or improve later through editing. Use split, trim and crop to edit a video. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 4 https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-video-editing Year 4 Photo editing Change the appearance of a digital image (e.g. cropping, corrections, filters). Subject specific inclusive and adaptive strategies can be found here.

  40. Year 6

  41. Pevensey and Westham school logo Year 6 Finding balance Digital Literacy Substantive Knowledge Computing Skills Year 6 Computing End Points Explain how technology can put pressure on us. Share different ways in which people can collaborate online (e.g. Google Classroom). Create a variable in a computer program (e.g. score or name). Use a hyperlink to link multiple pages on a website. Create an audio track with multiple layers. Online Safety Understand the impact and risk of sharing online including privately. Know how to protect my digital personality. Know how to capture bullying online. Know how a search engine works. Understand why people present opinions as facts. Understand persuasive design. Know how age-related content is regulated. Know the pressures that technology can place on someone, how to manage this, and the importance of asking for the help needed. Know effective ways to manage passwords. Know how to increase privacy on apps. Building on Year 5 Online Safety Find content that can be reused. Make references and acknowledgements to others content. Critically evaluate online content including gender, race, religion and disability. Identify, flag and report inappropriate content. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Education for a Connected World Year 5 Digital citizenship Explain how to keep personal information safe (e.g. passwords, choosing what you share). https://www.gov.uk/government/publicat ions/education-for-a-connected-world Subject specific inclusive and adaptive strategies can be found here.

  42. Pevensey and Westham school logo Compu ter Science Year 6 Online collaboration Substantive Knowledge Year 6 Computing End Points Explain how technology can put pressure on us. Share different ways in which people can collaborate online (e.g. Google Classroom). Create a variable in a computer program (e.g. score or name). Use a hyperlink to link multiple pages on a website. Create an audio track with multiple layers. Computing Skills Online Safety Understand the impact and risk of sharing online including privately. Online Safety Find content that can be reused. Make references and acknowledgements to others content. Critically evaluate online content including gender, race, religion and disability. Computer Science Know that data is transferred across networks using agreed protocols (methods). Understand that data is transferred in packets. Know computers connected to the internet allow people in different places to work together. Know methods of communicating and collaborating using the internet. Understand that communicating and collaboration using the internet can be public or private. Computer Science Choose methods of internet communication and collaboration for given purposes. Make informed choices over what you should and should not share online. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Building on Year 5 Teach Computing Pathway Year 5 Systems and search engines Explain what a search engine is. Use a search engine effectively. https://teachcomputing.org/curriculum/k ey-stage-2/computing-systems-and- networks-communication Subject specific inclusive and adaptive strategies can be found here.

  43. Pevensey and Westham school logo Compu ter Science Year 6 Variables in games Substantive Knowledge Year 6 Computing End Points Explain how technology can put pressure on us. Share different ways in which people can collaborate online (e.g. Google Classroom). Create a variable in a computer program (e.g. score or name). Use a hyperlink to link multiple pages on a website. Create an audio track with multiple layers. Computing Skills Computer Science Know that a variable is something that is changeable. Understand that a variable has a name and value. Know that the value of a variable is updated and can only have one value. Know that a variable can be set as a constant (fixed value). Understand the importance of setting up a variable at the start of a program (initialisation). Online Safety Find content that can be reused. Make references and acknowledgements to others content. Critically evaluate online content including gender, race, religion and disability. Computer Science Choose a name that identifies the role of a variable to make it easier for humans to understand it. Update a variable with a user input or event. Use a variable in a conditional statement to control the flow of a program. Use the same variable in more than one location in a program. Building on Year 5 Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway https://teachcomputing.org/curriculum/k ey-stage-2/programming-a-variables-in- games Year 5 Selection in quizzes (Scratch) Create an if and else statement for an algorithm (e.g. in a quiz). Subject specific inclusive and adaptive strategies can be found here.

  44. Pevensey and Westham school logo Informati on Technolo gy Year 6 Websites Year 6 Computing End Points Explain how technology can put pressure on us. Share different ways in which people can collaborate online (e.g. Google Classroom). Create a variable in a computer program (e.g. score or name). Use a hyperlink to link multiple pages on a website. Create an audio track with multiple layers. Substantive Knowledge Computing Skills Online Safety Know how a search engine works. Understand the impact and risk of sharing online including privately. Online Safety Find content that can be reused. Make references and acknowledgements to others content. Critically evaluate online content including gender, race, religion and disability. Information Technology Know the difference between HTML & visual display. Know that webpages contain different media types. Know that a website is a set of hyperlinked webpages. Know the components of a web page layout. Understand the need to preview pages (different screens / devices). Understand the need for a navigation path and to insert hyperlinks between pages. Understand the implications of linking to content owned by others. Information Technology Review an existing website (navigation bars, header). Create a new blank web page. Set the style and appearance of text on a web page. Embed media in a web page. Insert hyperlinks to another site. Spotlight on SEND Inclusive and Adaptive teaching Building on Year 5 Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Year 5 Presentations (Google Slides) Create a slide for a slideshow that presents data and information clearly (e.g. background colour, font, font colour, font size, quantity of text). Teach Computing Pathway https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-web-page- creation Subject specific inclusive and adaptive strategies can be found here.

  45. Pevensey and Westham school logo Informati on Technolo gy Year 6 Audio editing Year 6 Computing End Points Explain how technology can put pressure on us. Share different ways in which people can collaborate online (e.g. Google Classroom). Create a variable in a computer program (e.g. score or name). Use a hyperlink to link multiple pages on a website. Create an audio track with multiple layers. Substantive Knowledge Computing Skills Information Technology Know that sound can be recorded. Understand that an input device is needed to record sound. Know that output devices are needed to play audio. Understand that audio can be edited. Know that sound can be represented visually as a waveform. Understand that audio can be layered so that multiple sounds can be played at the same time. Information Technology Import audio into a project. Delete a section of audio. Change the volume of tracks in a project. Evaluate the results of editing choices made. Spotlight on SEND Inclusive and Adaptive teaching Pupils with SEND are supported across the curriculum through Quality First Teaching informed by Inclusive and Adaptive teaching practices. This is part of our universal offer. Teach Computing Pathway Building on Year 5 https://teachcomputing.org/curriculum/k ey-stage-2/creating-media-audio-editing Year 5 Video editing Trim and combine filmed clips to make a video. Subject specific inclusive and adaptive strategies can be found here.

  46. Year 7

  47. Pevensey and Westham school logo Informati on Technolo gy Compu ter Science Progression into Year 7 Digital Literacy Computing systems and networks To list network hardware. To define protocol and provide example of non-networking protocols. To explain how data is transmitted between computers across networks. To define bandwidth, using the appropriate units for measuring the rate at which data is transmitted. To compare wired to wireless connections. To explain how data travels between computers across the internet. To explain the difference between the internet, its services, and the World Wide Web. To describe how services are provided over the internet. To explain how the IoT can collect and share information Digital media To select the most appropriate software to use to complete a task. To evaluate formatting techniques to understand why we format documents. To select appropriate images for a given context. To demonstrate an understanding of licencing issues involving online content by applying appropriate Creative Commons licences. To apply appropriate formatting techniques. To critique digital content for credibility. To evaluate online sources for use in own work. To apply referencing techniques that credit authors appropriately. To construct a blog Presenting information To identify columns, rows, cells and cell references in spreadsheet software. To use formulas, formatting and autofill in a spreadsheet. To use the functions SUM, COUNTA, MAX, MIN, and AVERAGE in a spreadsheet. To create appropriate charts in a spreadsheet. To use conditional formatting in a spreadsheet. To use the function COUNTIF and IF in a spreadsheet. To use a spreadsheet to sort and filter data. To collect and analyse data. To explain the difference between data and information. To explain the difference between primary and Programming To define, predict and modify simple sequences. To define and use variables. To create expressions that use arithmetic operations (+ - / *). To define conditions. To create conditions that use comparison and logic operators. To identify and use selection. To define and implement iteration in a program (count- controlled and condition controlled). To define a subroutine as a group of instructions that will run when called by the main program or other subroutines. To describe, identify and implement lists. To cerate programs that use all of the taught skills (variables, conditions, selection, iteration, subroutines Online safety To understand self- promotion (online marketplaces), how online activity affects what we see, and how online services collect information (sometimes without our knowledge). To assess when to act if I m concerned about someone, and describe different types of bullying (e.g. exclusion and fake profiles). To explain how using various additional tools can refine searches. To explore how people may try to influence others negatively such as how liking and sharing can change opinions. To recognise the pressures that technology can place on us, and the importance of self-regulating use. To explain why someone should use a strong and separate password for their email account as this is a gateway to other online accounts. To understand the concept of plagiarism, evaluate

  48. Computing Inclusive and Adaptive Teaching strategies Pevensey and Westham school logo Informati on Technolo gy In addition to the generic inclusive and adaptive teaching strategies at PaWS, in Computing, teachers consider the following: Learners prior knowledge is utilised to create links between old and new content through the curriculum design, the progression map (which is split into the three areas of computing), and by referring to the evidence scrapbooks. Lessons progress in small steps to allow all children to build up the skills they need. Skills are developed through models and by working through examples together enabling learners to ask questions and to scaffold the development of skills. Every lesson begins by displaying the learning scaffold allowing for over-teaching, the repetition of key vocabulary (including Tier 2 words), and to address misconceptions. Repetition of key skills is achieved through a series of similar and repeated tasks across modules that are modelled by the teacher. Check in with students throughout the activity to ensure they understand the task and to provide ongoing feedback, including live marking is when using Google Classroom. The fundamental use of technology provides additional support for a wide variety of learners. Mixed ability seating is regularly used to allow learners to support each other and is also achieved in higher year groups through collaborative learning online. Final projects provide a low threshold high ceiling allowing all children to be successful and demonstrate what they can do. The use of technology provides additional support for all learners to fully access lesson

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