Nurturing Very Important Learners Through Community Partnerships
The learning environment, encompassing formal education, informal education, life experience, and community partnerships, plays a crucial role in guiding Very Important Learners (VILs) towards their goals. Various entities, including schools, museums, and individuals, provide structured and authentic learning opportunities to support VILs in their educational journey. These partnerships are established for diverse reasons, ranging from state mandates to economic development goals. Ultimately, the collaboration between stakeholders and VILs shapes a dynamic educational landscape.
- Education
- Community Partnerships
- Learning Environment
- Very Important Learners
- Formal and Informal Education
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Presentation Transcript
The Learning Environment, in its totality, is the path that moves a Very Important learner (VIL; an individual) to a known place they want to go (dreams and goals), throughout their lifetime. Formal Education Family / Spiritual Very Important Learners Informal Education Life Experience The wheels must move independent, but also together, to safely and effectively carry the VIL to their destination.
COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who that provides the VIL with learning opportunities are numerous. Formal Education School Districts, University Systems, and other entities providing learning opportunities through traditional in-classroom strategies, practices, and assessment. Informal Education Museums, Parks, Competitions, and other entities providing learning opportunities through non-traditional strategies, practices, and assessment. The Learner The Family Life Experience Learning opportunities associated with being a living being. Relational and generational learning through people who share common values. Spiritual / Religious Theological learning
COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who can provide learning experiences (the what ) to VILs that are non-structured, structured, or authentic. Structured Non-structured Open learning opportunities that are self-guided, not graded .. Learning opportunities that are well planned and executed that have been developed for a particular audience The Learner Authentic Experience Learning opportunities that naturally evolve from life or that are not manipulated for an intended outcome (example: canned science labs)
COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who provides their opportunities for VILs for many different reasons (their why ). State and Federal Mandates School Districts The Learner Economic Development Corporations Financial Support Corporations Non-Profit Organizations Private Donations Authentic Experiences Non-Profit Organizations Philanthropic Non-Profit Organizations Individuals
COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The where of an VILs learning experience will occur through a variety of places, materials, or events. Place-based Schools Museums Libraries Churches Materials Books Games The Learner Event-based Competitions Festivals Virtual Websites Games
COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The learning opportunity will occur throughout the VILs lifetime, the when is continual. Infants Young Adult The Learner Middle Age Adult Childhood Adolescence Elderly Adult