Nurturing Very Important Learners Through Community Partnerships

Road to
Individual
Potential
Life
Experience
Formal
Education
Family /
Spiritual
Informal
Education
Very Important Learners
Time
The Learning Environment, in its totality, is the path that moves a
Very Important learner (VIL; an individual) to a known place they
want to go (dreams and goals), throughout their lifetime.
Dreams
The wheels must move
independent, but also together,
to safely and effectively carry
the VIL to their destination.
The
The
Learner
Formal Education
School Districts,  University
Systems, and other entities
providing learning
opportunities through
traditional in-classroom
strategies, practices, and
assessment.
Informal Education
Museums, Parks, Competitions,
and other entities providing
learning opportunities through
non-traditional strategies,
practices, and assessment.
Family
Relational and generational
learning through people who
share common values.
Life Experience
Learning opportunities
associated with being a living
being.
Spiritual / Religious
Theological learning
 
COMMUNITY PARTNERSHIP
The relationship between an entity or individual with a Very Important Learner (VIL), usually
through/via another established entity  (for example a school or museum), that provides or
supports learning opportunities intended to move the VIL toward a goal.
Bottom Line Up Front: The “Who” that provides the VIL with learning
opportunities are numerous.
The
Learner
Structured
Learning opportunities that are
well planned and executed that
have been developed for a
particular audience……
Non-structured
Open learning opportunities
that are self-guided, not
graded……..
Authentic Experience
Learning opportunities that
naturally evolve from life or that
are not manipulated for an
intended outcome (example:
“canned” science labs)
Bottom Line Up Front: The “Who” can provide learning experiences (the
“what”) to VILs that are non-structured, structured, or authentic.
 
COMMUNITY PARTNERSHIP
The relationship between an entity or individual with a Very Important Learner (VIL), usually
through/via another established entity  (for example a school or museum), that provides or
supports learning opportunities intended to move the VIL toward a goal.
 
COMMUNITY PARTNERSHIP
The relationship between an entity or individual with a Very Important Learner (VIL), usually
through/via another established entity  (for example a school or museum), that provides or
supports learning opportunities intended to move the VIL toward a goal.
The
Learner
State and Federal Mandates
School Districts
Financial Support
Corporations
Non-Profit Organizations
Private Donations
Philanthropic
Non-Profit Organizations
Individuals
Economic Development
Corporations
Authentic Experiences
Non-Profit Organizations
Bottom Line Up Front: The “Who” provides their opportunities for
VILs for many different reasons (their “why”).
 
COMMUNITY PARTNERSHIP
The relationship between an entity or individual with a Very Important Learner (VIL), usually
through/via another established entity  (for example a school or museum), that provides or
supports learning opportunities intended to move the VIL toward a goal.
The
Learner
Place-based
Schools
Museums
Libraries
Churches
Virtual
Websites
Games
Event-based
Competitions
Festivals
Materials
Books
Games
Bottom Line Up Front: The  “where” of an VILs learning
experience will occur through a variety of places, materials, or
events.
 
COMMUNITY PARTNERSHIP
The relationship between an entity or individual with a Very Important Learner (VIL), usually
through/via another established entity  (for example a school or museum), that provides or
supports learning opportunities intended to move the VIL toward a goal.
The
Learner
Infants
Childhood
Adolescence
Young Adult
Middle Age Adult
Elderly Adult
Bottom Line Up Front: The learning opportunity will occur
throughout the VILs lifetime, “the when” is continual.
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The learning environment, encompassing formal education, informal education, life experience, and community partnerships, plays a crucial role in guiding Very Important Learners (VILs) towards their goals. Various entities, including schools, museums, and individuals, provide structured and authentic learning opportunities to support VILs in their educational journey. These partnerships are established for diverse reasons, ranging from state mandates to economic development goals. Ultimately, the collaboration between stakeholders and VILs shapes a dynamic educational landscape.

  • Education
  • Community Partnerships
  • Learning Environment
  • Very Important Learners
  • Formal and Informal Education

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  1. The Learning Environment, in its totality, is the path that moves a Very Important learner (VIL; an individual) to a known place they want to go (dreams and goals), throughout their lifetime. Formal Education Family / Spiritual Very Important Learners Informal Education Life Experience The wheels must move independent, but also together, to safely and effectively carry the VIL to their destination.

  2. COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who that provides the VIL with learning opportunities are numerous. Formal Education School Districts, University Systems, and other entities providing learning opportunities through traditional in-classroom strategies, practices, and assessment. Informal Education Museums, Parks, Competitions, and other entities providing learning opportunities through non-traditional strategies, practices, and assessment. The Learner The Family Life Experience Learning opportunities associated with being a living being. Relational and generational learning through people who share common values. Spiritual / Religious Theological learning

  3. COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who can provide learning experiences (the what ) to VILs that are non-structured, structured, or authentic. Structured Non-structured Open learning opportunities that are self-guided, not graded .. Learning opportunities that are well planned and executed that have been developed for a particular audience The Learner Authentic Experience Learning opportunities that naturally evolve from life or that are not manipulated for an intended outcome (example: canned science labs)

  4. COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The Who provides their opportunities for VILs for many different reasons (their why ). State and Federal Mandates School Districts The Learner Economic Development Corporations Financial Support Corporations Non-Profit Organizations Private Donations Authentic Experiences Non-Profit Organizations Philanthropic Non-Profit Organizations Individuals

  5. COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The where of an VILs learning experience will occur through a variety of places, materials, or events. Place-based Schools Museums Libraries Churches Materials Books Games The Learner Event-based Competitions Festivals Virtual Websites Games

  6. COMMUNITY PARTNERSHIP The relationship between an entity or individual with a Very Important Learner (VIL), usually through/via another established entity (for example a school or museum), that provides or supports learning opportunities intended to move the VIL toward a goal. Bottom Line Up Front: The learning opportunity will occur throughout the VILs lifetime, the when is continual. Infants Young Adult The Learner Middle Age Adult Childhood Adolescence Elderly Adult

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