Lacrosse Scorekeepers & Timekeepers Training 2020

 
OHSLA
SCOREKEEPERS & TIMEKEEPERS
TRAINING
2020
 
Course Instructor
 
 
Tom Hoffert
OLOA President, NILOA/NFHS Official
 
  
A big “THANK YOU” to Coach Mike Marcott and
the 
  
Lake Oswego Lacrosse club for hosting us today!
 
 
  
Agenda
Introduction
Purpose / Objectives
Lacrosse Terminology
Role of Timekeeper
Role of Scorekeeper
Field Layout
Practical Application
Questions???
 
 
PURPOSE / OBJECTIVES
 
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What goals do we want to achieve from this training class?
 
1.
Consistency equals Integrity.
2.
Legitimacy - Uniformity of scorekeeping.
3.
Clear volunteer expectations.
4.
Create proper “table atmosphere”
5.
Don’t know the Official’s hand signals? DON’T WORRY – LISTEN!
6.
There is no test – Do your best!
7.
Each team received a rulebook at the Annual All-Coaches meeting (if
your team does not have a rule book, please reach out to OHSLA
Commissioner Paul Schlesinger).
8.
Each team will receive one (1) official league-issued scorebook for
use in Varsity games today, for use in the 2020 season
 
 
OVERVIEW – PART I
 
1.
Officials are in charge of field, sideline, and spectators.
2. You are an important part of proper game management and are
 
volunteering to assist the officiating crew and teams.
3.  Properly ask for officials’ help when needed, at the correct time, in
 
the correct manner.
4.  No responsibility for administering or enforcing rules – partner with
 
the officiating crew.
5.  As the on-field officials are a team and rely on each other, so must
 
the scorers, timers, and spotters.
6.  Coaches will expect help with certain situations and may inquire
 
during the game – answer with what you know as quickly as
 
possible, but at the proper time (usually time in game or
 
penalty).  If busy, “I’ll get you that information shortly coach.”
7.  Enjoy the best seat in the house!
 
 
OVERVIEW – PART II
 
Home team table crew is responsible for recording scores and penalties.
 
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Please drop allegiance to your child, team, or coaches – you are a
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Not a time for chatting it up with friends, texting, or social media.  You
are there to “work” in the best seat in the stadium.
5.
While you may inside be cheering for your team, your exterior is
professional and courteous.
6.
The OHSLA requests you wear neutral colors – no team jackets or
hats.  This may not be reality, but it is requested.
 
LACROSSE TERMINOLOGY
 
Shot – 
 
A shot is considered a ball propelled toward the goal by an offensive player, either by
being thrown from a crosse, kicked, or otherwise physically directed legally.
 
Goal – 
 
Ball is propelled by offensive player into goal.
 
Assist – 
 
A direct pass to teammate who scores without dodging or evading an opponent, other
than goalie in crease.  ONLY ONE ASSIST per goal. No hockey rule (2 assists).
 
Goalie Save – Ball is stopped or deflected by goalkeeper using crosse or any body part when that ball
would have or may have otherwise enter goal.  (Don’t be too good)
Ground Ball – Ball comes into possession of player contested by an opponent and the player controls
ball for passing, shooting, or cradling.  During a FO, credit the player gaining possession
of the ball with a GB, and the Team with a FO win.
Faceoff – 
 
Ball comes into possession of the team which first gains possession of the ball.  A faceoff
statistic is awarded to faceoff specialist regardless of himself or a teammate gaining
possession.
 
Fouls – 
 
Technical – 30 seconds
 
Personal – 1 to 3 minutes
 
Releasable – Ends when other team scores
 
Non-Releasable – Player serves full time
 
Team Clears - Player gains possession of the ball in his defensive zone & successfully transitions the
ball into his team’s attack box, while keeping the ball in his team’s possession.
 
 
REVIEW:  SHOT RULE
 
 
A shot that has released from a player’s crosse PRIOR to time
expiring remains a “live” shot, even after the horn has sounded to end
a period.  (Think “shot” at end of time quarter/half in basketball – was
shot released prior to end of quarter/half)
 
That shot remains “live” until one of the following occurs:
Shot is completely out of crosse and enters the cage legally –
Good Goal
Deflects off a defensive team’s body, helmet, stick – Good Goal
Deflects off a fellow offensive teammate – Kills play
Shot NOT released completely from the stick when time expires –
Kills play
 
 
SCOREKEEPER/TIMER GAME TIPS
 
1.
Arrive to the Table at least 20 mins prior to the start of the game.
2.
Pack a comfortable folding chair in your car, just in case!
3.
Feel free to bring a blanket, coffee, water, pencils, supplies you may
need to best accomplish your tasks.
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6.
Focus on the “work” at hand - timing & counting down the end of
penalties / quarters.  Refrain from text messaging while “working”.
7.
Be aware that when game time is maintained at the table, the officials
and coaches will request time updates often.
 
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All violations may be addressed and fixed immediately by a coach/player.
This mean no more keeping a stick with a pinched head at the Table for the
remainder of the game.
 
TIMEKEEPER  ROLE – PART I
 
 
Keep an accurate account of game time.
(Varsity: 12 minute stop time, JV: 15 minute running time)
Keep an accurate account of penalty time.
Inform the penalized player when penalty time expires.
(Announce “10 seconds”, and then countdown the last 5 seconds verbally so BOTH
benches can hear – “5, 4, 3, 2, 1, RELEASE!”)
Notify officials 30 seconds before the end of each period.
Keep an accurate account of intermission time (10 minutes).
 
Sound Horn at exactly 4-minutes left in Halftime – This notifies teams of conclusion of
halftime.
If not run by a grandstand/booth, sound a horn at end of each period when the game clock
reaches zero.
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TIMEKEEPER  ROLE – PART II
 
 
Varsity Game “Running Time”:
 
During a VARSITY game, and ONLY IN THE SECOND HALF, when the goal
differential is 12 goals or more, we operate under “running time” clock procedures.
 
Procedure For Timekeeper:
Once a 12 goal differential is reached, 
at next faceoff
 (following the goal that created
the 12-goal differential) switch to “running time” clock procedures.  When the official
blows his whistle “live” at the faceoff, start the clock, knowing the game is now
“running time”.
 
As long as the goal differential stays at 12 goals or more, clock will remain in “running
time” – only Team Timeouts or Official’s Timeouts will stop the clock.
 
NOTE:  At any point, if the goal differential goes back to 11 goals, we revert back to
traditional Varsity “stop clock” timing.  If it becomes a 12 goal differential again, we
move to “running time”.  Sometimes we go back and forth as needed.
 
Again, this is ONLY IN THE SECOND HALF of a VARSITY game, at 12 goals (or
more) differential.
 
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Keep a record of goals and assist for each team, and record the time of
each goal.
Keep a record of player number making the goal and/or assist.
Check score with referee at end of each period.
Keep an accurate record of timeouts taken by each team, per half.  Note
the time on the game clock when the Timeout was awarded.
Keep a record of each player, by number, committing a violation.  Also write
down the penalty violation.
(1.5 x penalty time for J.V. running clock)
Notify official when any player accumulates 5 minutes of “personal foul”
penalty time. (7.5 minutes for J.V. running time)
FIELD OVERVIEW
 
STACKING
 
What is it and why do you need to
have an understanding of it..
STACKING PENALTIES OVERVIEW
 
ITEMS THE OHSLA REQUIRES IN THE
SCOREBOOK
 
Goal:  Player # who scored, by Quarter, by Time on the Clock
Penalty:  Player # penalized, name of Offence, Amount of Time
Served, and Time on the clock when Penalty Occurred (Varsity)
or when Penalty Starts (JV)
Timeouts:  Team awarded Timeout, by Quarter, and Time on
the Clock when Timeout was called
 
NOTE:  Clears, Saves, Shots, GBs – this is all extra and NOT
required for the official scorebook game summary.  But many
coaching staffs may ask for these statistics
 
SCORESHEET OVERVIEW
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Attackman.
This player
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SCOREBOOK OVERVIEW
 
SCOREBOOK OVERVIEW
 
 
SUMMARY
 
 
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Sound a horn at end of each period.
7.
Keep a record of goals, assists, and penalties by player number for both
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8.
Arrive at least 20 minutes prior to the start of the game.
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QUESTIONS & ANSWERS
 
 
THANK YOU 
for your partnership
and assistance in smooth game
management!
Have a great season!
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This training session focuses on the roles and responsibilities of lacrosse scorekeepers and timekeepers. It covers key aspects such as the purpose, objectives, field layout, lacrosse terminology, and proper game management. Participants learn about maintaining consistency, integrity, and professionalism during games. The content emphasizes the importance of creating a conducive atmosphere and following proper procedures to ensure smooth game operations.

  • Lacrosse training
  • Scorekeepers
  • Timekeepers
  • Game management
  • Sports officiating

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  1. OHSLA SCOREKEEPERS & TIMEKEEPERS TRAINING 2020

  2. Course Instructor Tom Hoffert OLOA President, NILOA/NFHS Official laxreftomhoffert@gmail.com A big THANK YOU to Coach Mike Marcott and the Lake Oswego Lacrosse club for hosting us today!

  3. Agenda Introduction Purpose / Objectives Lacrosse Terminology Role of Timekeeper Role of Scorekeeper Field Layout Practical Application Questions???

  4. PURPOSE / OBJECTIVES 1st Item of Business: PLEASE SIGN-IN to the attendance sheet What goals do we want to achieve from this training class? 1. 2. 3. 4. 5. 6. 7. Consistency equals Integrity. Legitimacy - Uniformity of scorekeeping. Clear volunteer expectations. Create proper tableatmosphere Don t know the Official s hand signals? DON T WORRY LISTEN! There is no test Do your best! Each team received a rulebook at the Annual All-Coaches meeting (if your team does not have a rule book, please reach out to OHSLA Commissioner Paul Schlesinger). Each team will receive one (1) official league-issued scorebook for use in Varsity games today, for use in the 2020 season 8.

  5. OVERVIEW PART I 1. Officials are in charge of field, sideline, and spectators. 2. You are an important part of proper game management and are volunteering to assist the officiating crew and teams. 3. Properly ask for officials help when needed, at the correct time, in the correct manner. 4. No responsibility for administering or enforcing rules partner with the officiating crew. 5. As the on-field officials are a team and rely on each other, so must the scorers, timers, and spotters. 6. Coaches will expect help with certain situations and may inquire during the game answer with what you know as quickly as possible, but at the proper time (usually time in game or penalty). If busy, I ll get you that information shortly coach. 7. Enjoy the best seat in the house!

  6. OVERVIEW PART II Home team table crew is responsible for recording scores and penalties. 1. Home team Scorekeeper and Timer have the official OHSLA stats. 2. Please drop allegiance to your child, team, or coaches you are a professional volunteer. 3. The table volunteers cannot and must not serve as a rooting section for either team. 4. Not a time for chatting it up with friends, texting, or social media. You are there to work in the best seat in the stadium. 5. While you may inside be cheering for your team, your exterior is professional and courteous. 6. The OHSLA requests you wear neutral colors no team jackets or hats. This may not be reality, but it is requested.

  7. LACROSSE TERMINOLOGY Shot A shot is considered a ball propelled toward the goal by an offensive player, either by being thrown from a crosse, kicked, or otherwise physically directed legally. Goal Ball is propelled by offensive player into goal. Assist A direct pass to teammate who scores without dodging or evading an opponent, other than goalie in crease. ONLY ONE ASSIST per goal. No hockey rule (2 assists). Goalie Save Ball is stopped or deflected by goalkeeper using crosse or any body part when that ball would have or may have otherwise enter goal. (Don t be too good) Ground Ball Ball comes into possession of player contested by an opponent and the player controls ball for passing, shooting, or cradling. During a FO, credit the player gaining possession of the ball with a GB, and the Team with a FO win. Faceoff Ball comes into possession of the team which first gains possession of the ball. A faceoff statistic is awarded to faceoff specialist regardless of himself or a teammate gaining possession. Fouls Technical 30 seconds Personal 1 to 3 minutes Releasable Ends when other team scores Non-Releasable Player serves full time Team Clears - Player gains possession of the ball in his defensive zone & successfully transitions the ball into his team s attack box, while keeping the ball in his team s possession.

  8. REVIEW: SHOT RULE A shot that has released from a player s crosse PRIOR to time expiring remains a live shot, even after the horn has sounded to end a period. (Think shot at end of time quarter/half in basketball was shot released prior to end of quarter/half) That shot remains live until one of the following occurs: Shot is completely out of crosse and enters the cage legally Good Goal Deflects off a defensive team s body, helmet, stick Good Goal Deflects off a fellow offensive teammate Kills play Shot NOT released completely from the stick when time expires Kills play

  9. SCOREKEEPER/TIMER GAME TIPS 1. 2. 3. Arrive to the Table at least 20 mins prior to the start of the game. Pack a comfortable folding chair in your car, just in case! Feel free to bring a blanket, coffee, water, pencils, supplies you may need to best accomplish your tasks. The table crew should NEVER leave the table/scorebook unattended (Half-time) would you leave a baby behind? Maintain calm demeanor when performing duties or requesting information or clarity from officials/coaches/players. Focus on the work at hand - timing & counting down the end of penalties / quarters. Refrain from text messaging while working . Be aware that when game time is maintained at the table, the officials and coaches will request time updates often. 4. 5. 6. 7. NOTE: Effective for the 2020 season, all stick violations are 2-minutes. This includes deep pocket, shooting string location, and pinched heads. Fix-its are still Fix-its . All violations may be addressed and fixed immediately by a coach/player. This mean no more keeping a stick with a pinched head at the Table for the remainder of the game.

  10. TIMEKEEPER ROLE PART I Keep an accurate account of game time. (Varsity: 12 minute stop time, JV: 15 minute running time) Keep an accurate account of penalty time. Inform the penalized player when penalty time expires. (Announce 10 seconds , and then countdown the last 5 seconds verbally so BOTH benches can hear 5, 4, 3, 2, 1, RELEASE! ) Notify officials 30 seconds before the end of each period. Keep an accurate account of intermission time (10 minutes). Sound Horn at exactly 4-minutes left in Halftime This notifies teams of conclusion of halftime. If not run by a grandstand/booth, sound a horn at end of each period when the game clock reaches zero. Call over an official or sound a horn twice at the next DEAD BALL should an early penalty release violation occur.

  11. TIMEKEEPER ROLE PART II Varsity Game Running Time : During a VARSITY game, and ONLY IN THE SECOND HALF, when the goal differential is 12 goals or more, we operate under running time clock procedures. Procedure For Timekeeper: Once a 12 goal differential is reached, at next faceoff (following the goal that created the 12-goal differential) switch to running time clock procedures. When the official blows his whistle live at the faceoff, start the clock, knowing the game is now running time . As long as the goal differential stays at 12 goals or more, clock will remain in running time only Team Timeouts or Official s Timeouts will stop the clock. NOTE: At any point, if the goal differential goes back to 11 goals, we revert back to traditional Varsity stop clock timing. If it becomes a 12 goal differential again, we move to running time . Sometimes we go back and forth as needed. Again, this is ONLY IN THE SECOND HALF of a VARSITY game, at 12 goals (or more) differential.

  12. SCOREKEEPER ROLE Keep a record of goals and assist for each team, and record the time of each goal. Keep a record of player number making the goal and/or assist. Check score with referee at end of each period. Keep an accurate record of timeouts taken by each team, per half. Note the time on the game clock when the Timeout was awarded. Keep a record of each player, by number, committing a violation. Also write down the penalty violation. (1.5 x penalty time for J.V. running clock) Notify official when any player accumulates 5 minutes of personal foul penalty time. (7.5 minutes for J.V. running time)

  13. FIELD OVERVIEW

  14. STACKING PENALTIES OVERVIEW STACKING What is it and why do you need to have an understanding of it..

  15. ITEMS THE OHSLA REQUIRES IN THE SCOREBOOK Goal: Player # who scored, by Quarter, by Time on the Clock Penalty: Player # penalized, name of Offence, Amount of Time Served, and Time on the clock when Penalty Occurred (Varsity) or when Penalty Starts (JV) Timeouts: Team awarded Timeout, by Quarter, and Time on the Clock when Timeout was called NOTE: Clears, Saves, Shots, GBs this is all extra and NOT required for the official scorebook game summary. But many coaching staffs may ask for these statistics

  16. SCORESHEET OVERVIEW

  17. SCOREBOOK OVERVIEW First Player listed MUST be a starting Attackman. This player will serve as each team s in-home HOME TEAM VISITORS

  18. SCOREBOOK OVERVIEW 2:03 X HOME TEAM 5 VISITORS John Smith

  19. SCOREBOOK OVERVIEW

  20. SUMMARY 1. Home Team Scorer and Timer have the official OHSLA stats/scorebook and are part of the officiating crew. The table is not a rooting section for your child or team. Not a time for chatting it up with friends or texting. You are there to work in the best seat in the house. Keep an accurate game and penalty time it s important! Inform the penalized player when penalty time expires. (Announce when 10 seconds remains LOUDLY. Countdown last 5 seconds verbally, loud enough so that BOTH benches hear 5, 4, 3, 2, 1, RELEASE! ) Sound a horn at end of each period. Keep a record of goals, assists, and penalties by player number for both teams. Arrive at least 20 minutes prior to the start of the game. Table crew should NEVER leave the table / book unattended (Half-time) 10. Maintain calm demeanor when requesting or delivering information / clarity to and from officials & coaches. 2. 3. 4. 5. 6. 7. 8. 9.

  21. QUESTIONS & ANSWERS

  22. THANK YOU for your partnership and assistance in smooth game management! Have a great season!

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