Influence of Competition, Cooperation, and Violent Video Games on Prosocial Behavior

 
Competition, Cooperation,
and Violent Video Games and
Their Influence on Prosocial
Behavior.
 
By Moses Weefur
Minnesota State University Moorhead
 
Background
 
Studies links violent video games to increased aggression
Studies links competitive video games to aggression
A negative bias against video games has developed
 
Method
 
Participants: Voluntary MSUM Students
Design: 2 by 2 Factorial in between subjects Design
Materials: 7 point Likert Scale, Street Fighter 4, NBA 2k17, Resident Evil 5, and Portal 2
 
Independent Variables and Dependent
Variable
 
Independent Variables: competitiveness/cooperativeness and violence
Dependent Variable: Prosocial Behavioral Score
 
Hypothesis
 
The hypothesis for this experiment is that the non-violent cooperative group will have higher overall score than the
other groups.
 
Conclusion
 
 
Questions?
 
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This study explores the impact of competition, cooperation, and violent video games on prosocial behavior. The research investigates the relationship between different types of video games and their influence on aggression and bias. Using a 2 by 2 factorial design, voluntary students from MSUM participated in the study, assessing their prosocial behavior scores based on competitiveness, cooperativeness, and violence levels in games. The hypothesis suggests that the non-violent cooperative group would score higher overall.

  • Video Games
  • Influence
  • Prosocial Behavior
  • Competition
  • Cooperation

Uploaded on Sep 20, 2024 | 0 Views


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Presentation Transcript


  1. Competition, Cooperation, and Violent Video Games and Their Influence on Prosocial Behavior. By Moses Weefur Minnesota State University Moorhead

  2. Background Studies links violent video games to increased aggression Studies links competitive video games to aggression A negative bias against video games has developed

  3. Method Participants: Voluntary MSUM Students Design: 2 by 2 Factorial in between subjects Design Materials: 7 point Likert Scale, Street Fighter 4, NBA 2k17, Resident Evil 5, and Portal 2

  4. Independent Variables and Dependent Variable Independent Variables: competitiveness/cooperativeness and violence Dependent Variable: Prosocial Behavioral Score

  5. Hypothesis The hypothesis for this experiment is that the non-violent cooperative group will have higher overall score than the other groups.

  6. Conclusion

  7. Questions?

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