GameStop Future Strategy Presentation Highlights

Creation of GameStop 
Experience
The future of GameStop
 
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Agenda
 
2
 
 
 
3
 
Management
Summary
Key Issues
4
I. Sales
  
II. Margins
III. Profits
IV. Store traffic
V. Store sales
VI. Stock price
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Analysis
Implementation
Finance
Next steps
 
Key Issues
 
5
I. Sales
II. Margins
III. Profits
IV. Store traffic
V. Store sales
VI. Stock price
What change in business model does
GameStop needs to stay competitive in the
future?
 
Management Summary
 
6
 
Creation of an in-store experience
world
Expansion of e-commerce
Increase of in-store events
 
Increase of sales due to the creation
of customer experience
Increase profitability
Getting attractive for online
distributers
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Analysis
Implementation
Finance
Next steps
 
 
 
7
 
Analysis
 
Looking at the market reveals some important
criteria to be considered in the future
 
 
S
 
W
 
O
 
T
 
Loyal customer base
Purchase and re-sell of
games
Robust marketing program
Online and offline presence
 
Lack of Big Data
Missed trend of
digitalization
 
Changing target customer
Partnering with digital
distribution platforms
Demand of in-person
tournaments
 
Highly competitive market
Sony’s prohibition of
download codes
Close-down of malls and
physical mediums
 
8
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
Looking at the market reveals some important
criteria to be considered in the future
 
 
S
 
W
 
O
 
T
 
Loyal customer base
Purchase and re-sell of
games
Robust marketing program
Online and offline presence
 
Lack of Big Data
Missed trend of
digitalization
 
Changing target customer
Partnering with digital
distribution platforms
Demand of in-person
tournaments
 
9
 
Highly competitive market
Sony’s prohibition of
download codes
Close-down of malls and
physical mediums
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
Looking at the market reveals some important
criteria to be considered in the future
 
 
S
 
W
 
O
 
T
 
Loyal customer base
Purchase and re-sell of
games
Robust marketing program
Online and offline presence
 
Lack of Big Data
Missed trend of
digitalization
 
Changing target customer
Partnering with digital
distribution platforms
Demand of in-person
tournaments
 
10
 
Highly competitive market
Sony’s prohibition of
download codes
Close-down of malls and
physical mediums
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
A changing target customer base is a
opportunity GameStop should focus on
 
S
a
m
16 years old
Only interested in gaming
 
A
c
h
i
m
31 years old
Wants to escape the real world
Wants to have some family
experiences
 
11
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
A changing target customer base is a
opportunity GameStop should focus on
 
S
a
m
16 years old
Only interested in gaming
 
A
c
h
i
m
31 years old
Wants to escape the real world
Wants to have some family
experiences
 
12
Management Summary
Analysis
Implementation
Finance
Next steps
Focus on the changing customer base and
therefore, on the changing customer wants.
 Customer experience!
 
Looking at the market reveals some important
criteria to be considered in the future
 
 
S
 
W
 
O
 
T
 
Loyal customer base
Purchase and re-sell of
games
Robust marketing program
Online and offline presence
 
Lack of Big Data
Missed trend of
digitalization
 
Changing target customer
Partnering with digital
distribution platforms
Demand of in-person
tournaments
 
13
 
Highly competitive market
Sony’s prohibition of
download codes
Close-down of malls and
physical mediums
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
GameStop faces a highly competitive
market
Target
Best Buy
Walmart
Kmart
 
O
f
f
l
i
n
e
 
O
n
l
i
n
e
Uplay
Origin
Steam
 
14
Management Summary
A
n
a
l
y
s
i
s
Implementation
Finance
Next steps
 
GameStop faces a highly
competitive market
Target
Best Buy
Walmart
Kmart
 
O
f
f
l
i
n
e
 
O
n
l
i
n
e
Uplay
Origin
Steam
 
15
Management Summary
Analysis
Implementation
Finance
Next steps
Not able to compete with competitors in their
business.
 Create a unique selling point to outstand the
highly competitive market.
 
Looking at the market reveals some important
criteria to be considered in the future
 
 
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16
Management Summary
A
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Implementation
Finance
Next steps
 
Looking ahead – what can we do?
 
17
Management Summary
A
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i
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Implementation
Finance
Next steps
 
Alternatives
 
18
Management Summary
A
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i
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Implementation
Finance
Next steps
 
Alternatives
 
19
Management Summary
A
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i
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Implementation
Finance
Next steps
 
Recommendation
 
20
Management Summary
Analysis
Implementation
Finance
Next steps
Built up flagship stores as GameStop
Experience 
to create ultimate shopping
experience in order to fulfill customer needs.
 
 
 
21
 
Implementation
 
In order to improve customer experience
we have to change our strategy
GameStop Experience
Necessary change
of business model
Impact on stores
Online distribution
partner
 
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Management Summary
Analysis
I
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a
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i
o
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Finance
Next steps
 
Stores have to be redesigned in order to
improve customer experience
GameStop Experience
Necessary change
of stores
Impact on stores
Online distribution
partner
Management Summary
Analysis
I
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n
t
a
t
i
o
n
Finance
Next steps
 
To improve customer experience we have
to change our entire store set-up
GameStop Experience
Necessary change
of stores
Impact on stores
Online distribution
partner
Establish theme
worlds within store
Nostalgic games
In-house events
(tournaments, LAN-
parties, test
gaming)
Pre-owned game
auctions
Management Summary
Analysis
I
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a
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Finance
Next steps
 
We will reduce our number of stores and
employees tremendously
GameStop Experience
Necessary change
of business model
Impact on stores
Online distribution
partner
 
Number of
stores
 
Number of
employees
 
5,830
 
2,000
 
16k full-time
23-45k part-time
 
16k full time
4k part-time
Management Summary
Analysis
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Finance
Next steps
 
Online distribution will be outsourced to
partners
GameStop Experience
Necessary change
of business model
Impact on stores
Online distribution
partner
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Management Summary
Analysis
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Finance
Next steps
 
Timeline
 
3k
 
2k
Management Summary
Analysis
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Finance
Next steps
 
 
 
28
 
Finance
 
KPIs
Financing through
own capital
 
700M$
Required total
investment until
2025
1.3B$
Comission rate
 
4%
Financing through
sponsoring
600M$
 
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Net profit in 2025
558M$
Break-even in
2023
Revenue share
from partnering in
2025
20%
Number of stores
in 2025
2000
Management Summary
Analysis
Implementation
F
i
n
a
n
c
e
Next steps
 
Revenue streams and net result
development
Management Summary
Analysis
Implementation
F
i
n
a
n
c
e
Next steps
Financing through
sponsoring
600M$
Number of stores
in 2025
2000
 
Risks and mitigation
Financing through
own capital
 
700M$
No partners can be attracted for the
new experience model
Customers are not attracted
 
R
i
s
k
s
 
M
i
t
i
g
a
t
i
o
n
Net profit in 2025
558M$
Start business model based on
sponsoring
Highly passionate and loyal customer
base that is locked-in through unique
pre-owned game trade
Management Summary
Analysis
Implementation
F
i
n
a
n
c
e
Next steps
 
 
 
32
 
Next Steps
 
33
Monday
morning
actions
 
Start of
partnering
negotiations
 
Employee
education
program
 
Store
concept
redesign
Management Summary
Analysis
Implementation
Finance
N
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s
t
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p
s
 
 
 
34
 
Thank you for your
attention. Please feel
free to ask any
questions now!
 
 
 
35
 
Appendix
 
Investment structure
 
Business plan
 
Revenue streams
Slide Note
Embed
Share

GameStop's upper management received a detailed presentation on the future strategy crafted by George Sherman & team. The presentation covered key areas such as store traffic, sales, margins, profitability, and stock price. It outlined the need for enhancing the in-store experience, expanding e-commerce, organizing more in-store events, and focusing on customer experience for increased sales and profitability. The analysis also highlighted important market criteria to be considered, including SWOT factors, customer base loyalty, marketing strategies, and market competitiveness. The strategy aims to make GameStop more attractive to online distributors and adaptable to changing market trends.

  • GameStop
  • Future Strategy
  • Management Presentation
  • Customer Experience
  • Market Analysis

Uploaded on Oct 07, 2024 | 0 Views


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Presentation Transcript


  1. The future of GameStop Creation of GameStop Experience George Sherman & Team presenting to the upper management

  2. Agenda Carolin Theresa George Robin Carolin I II III IV V Management Summary Analysis Implementation Finance Next Steps 2

  3. Management Summary 3

  4. Key Issues IV. Store traffic I. Sales V. Store sales II. Margins III. Profits VI. Stock price Analysis Implementation Finance Next steps Management Summary 4

  5. Key Issues IV. Store traffic I. Sales What change in business model does GameStop needs to stay competitive in the future? V. Store sales II. Margins III. Profits VI. Stock price 5

  6. Management Summary Creation of an in-store experience world Expansion of e-commerce Increase of in-store events Strategy Increase of sales due to the creation of customer experience Increase profitability Getting attractive for online distributers Outcome Analysis Implementation Finance Next steps Management Summary 6

  7. Analysis 7

  8. Looking at the market reveals some important criteria to be considered in the future S W O T tournaments Lack of Big Data Loyal customer base Missed trend of Purchase and re-sell of digitalization games Robust marketing program Online and offline presence Highly competitive market Changing target customer Sony s prohibition of Partnering with digital download codes distribution platforms Close-down of malls and Demand of in-person physical mediums Management Summary Implementation Finance Next steps Analysis 8

  9. Looking at the market reveals some important criteria to be considered in the future S W O T Lack of Big Data Loyal customer base Missed trend of Purchase and re-sell of digitalization games Robust marketing program Online and offline presence Highly competitive market Changing target customer Partnering with digital Sony s prohibition of download codes distribution platforms Close-down of malls and Demand of in-person physical mediums tournaments Management Summary Implementation Finance Next steps Analysis 9

  10. Looking at the market reveals some important criteria to be considered in the future S W O T tournaments Lack of Big Data Loyal customer base Missed trend of Purchase and re-sell of digitalization games Robust marketing program Online and offline presence Highly competitive market Changing target customer Sony s prohibition of Partnering with digital download codes distribution platforms Close-down of malls and Demand of in-person physical mediums Management Summary Implementation Finance Next steps Analysis 10

  11. A changing target customer base is a opportunity GameStop should focus on Achim Sam 31 years old Wants to escape the real world Wants to have some family experiences 16 years old Only interested in gaming Management Summary Implementation Finance Next steps Analysis 11

  12. A changing target customer base is a opportunity GameStop should focus on Focus on the changing customer base and therefore, on the changing customer wants. Customer experience! Achim Sam 31 years old Wants to escape the real world Wants to have some family experiences 16 years old Only interested in gaming Management Summary Analysis Implementation Finance Next steps 12

  13. Looking at the market reveals some important criteria to be considered in the future S W O T tournaments Lack of Big Data Loyal customer base Missed trend of Purchase and re-sell of digitalization games Robust marketing program Online and offline presence Highly competitive market Changing target customer Sony s prohibition of Partnering with digital download codes distribution platforms Close-down of malls and Demand of in-person physical mediums Management Summary Implementation Finance Next steps Analysis 13

  14. GameStop faces a highly competitive market Offline Online Best Buy Target Origin Uplay Walmart Kmart Steam Management Summary Implementation Finance Next steps Analysis 14

  15. GameStop faces a highly competitive market Offline Online Not able to compete with competitors in their business. Create a unique selling point to outstand the highly competitive market. Best Buy Target Origin Uplay Walmart Kmart Steam Management Summary Analysis Implementation Finance Next steps 15

  16. Looking at the market reveals some important criteria to be considered in the future Focus on customer Overcome the lack of Big experience and use the Data and get in touch with strengths of the loyal customers to gain insights. customer base Overcome the threats of Take advantage of the competition and the interest in in-person development of mall closing tournaments and digital distribution platforms Management Summary Implementation Finance Next steps Analysis 16

  17. Looking ahead what can we do? GameStop Experience Sell Merge Acquire Downsize Fulfilling customer needs Getting new knowledge Share of knowledge Cost savings Increase market share Declining KPIs Focus on core competencies Overcoming competition Focus Exit strategy Produce own content Less presence Becoming attractive to partners Loss of identity Not feasible Management Summary Implementation Finance Next steps Analysis 17

  18. Alternatives GameStop Experience Sell Merge Acquire Downsize Market fit & future potential Feasability Fulfill customer needs of loyal customer base Financial impact Management Summary Implementation Finance Next steps Analysis 18

  19. Alternatives GameStop Experience Sell Merge Acquire Downsize Market fit & future potential Feasability Fulfill customer needs of loyal customer base Financial impact Management Summary Implementation Finance Next steps Analysis 19

  20. Recommendation GameStop Experience Sell Merge Acquire Downsize Built up flagship stores as GameStop Market fit & future potential Experience to create ultimate shopping experience in order to fulfill customer needs. Feasability Fulfill customer needs of loyal customer base Financial impact Management Summary Analysis Implementation Finance Next steps 20

  21. Implementation 21

  22. In order to improve customer experience we have to change our strategy Necessary change of business model Online distribution partner GameStop Experience Impact on stores Game distribution is online, but experience is stationary. Management Summary Analysis Finance Next steps Implementation

  23. Stores have to be redesigned in order to improve customer experience Necessary change of stores Online distribution partner GameStop Experience Impact on stores Old New flagship stores 1,700 square feet 3,000 square feet Average size 3 full-time 5 part-time Pre-owned, new and digital software Hardware Accessories and collectables Assortment focused 8 full-time 2 part-time Pre-owned, new and digital software (partnering) Hardware Accessories and collectables Theme and event focused Average number of employees Assortment In-store design Management Summary Analysis Finance Next steps Implementation

  24. To improve customer experience we have to change our entire store set-up Necessary change of stores Online distribution partner GameStop Experience Impact on stores In-house events (tournaments, LAN- parties, test gaming) Establish theme worlds within store Pre-owned game auctions Nostalgic games Management Summary Analysis Finance Next steps Implementation

  25. We will reduce our number of stores and employees tremendously Necessary change of business model Online distribution partner GameStop Experience Impact on stores Number of employees Number of stores 16k full time 4k part-time 16k full-time 23-45k part-time 2,000 5,830 Management Summary Analysis Finance Next steps Implementation

  26. Online distribution will be outsourced to partners Necessary change of business model Online distribution partner GameStop Experience Impact on stores We will outsource our digital distribution channel to an online distribution retailer Potential partners are Steam (main target), Origin or Uplay Therefore, GameStops flagship stores are highly attractive to partners Management Summary Analysis Finance Next steps Implementation

  27. Timeline 2020 2021 2022 2023 2024 2025 Impact Store redesign concept Restructuring and new store opening Employee education program Store close down 2k 3k Opex down Partnering Marketing Management Summary Analysis Finance Next steps Implementation

  28. Finance 28

  29. KPIs Key assumptions Key outcomes Required total investment until 2025 1.3B$ Financing through own capital Break-even in 2023 Net profit in 2025 558M$ 700M$ Revenue share from partnering in 2025 20% Comission rate Financing through sponsoring 600M$ Number of stores in 2025 2000 4% Management Summary Analysis Implementation Next steps Finance

  30. Revenue streams and net result development In M$ Net results in M$ 3000 700 600 2500 500 2000 400 1500 300 200 1000 100 500 0 0 2020 2021 2022 2023 2024 2025 -100 1 2 3 4 5 6 New video game hardware Pre-owned and value video game products Digital Partnering comission New video game software Video game accessoires Collectibles Partnering fees -200 -300 -400 Management Summary Analysis Implementation Next steps Finance

  31. Risks and mitigation Risks Mitigation Financing through own capital Net profit in 2025 558M$ No partners can be attracted for the new experience model Start business model based on sponsoring 700M$ Financing through sponsoring 600M$ Number of stores in 2025 2000 Highly passionate and loyal customer base that is locked-in through unique pre-owned game trade Customers are not attracted Management Summary Analysis Implementation Next steps Finance

  32. Next Steps 32

  33. Monday morning actions Employee education program Start of partnering negotiations Store concept redesign Management Summary Analysis Implementation Finance Next steps 33

  34. Thank you for your attention. Please feel free to ask any questions now! 34

  35. Appendix 35

  36. Investment structure Investments in M$ 2020 2021 2022 2023 2024 2025 Store re-design and build-up 200 100 50 20 20 20 Store close-down 20 20 0 0 0 0 Data analytics competencies 20 10 5 5 5 5 Marketing campaign 300 200 100 100 100

  37. Business plan 2020 8000 6000 2000 25% 2200 100 -300 -4% 20 -320 -4% 2021 8080 5979 2101 26% 2200 50 -149 -2% 25 -174 -2% 2022 8322 6075 2247 27% 2150 2023 8655 6232 2423 28% 2100 50 273 3% 112 161 2% 2024 9088 6453 2636 29% 2000 50 586 6% 206 380 4% 2025 9633 6743 2890 30% 2000 50 840 9% 282 558 6% Revenue Operational costs Gross profit Gross margin Selling, general and administrative expenses Depreciation, Amortization EBIT EBIT margin Tax expenses (Tax rate 30%) Net result Net margin 50 47 1% 76 -29 0%

  38. Revenue streams Revenue streams New video game hardware in % New video game software in % Pre-owned and value video game products in % Video game accessoires in % Digital in % Collectibles in % Partnering comission in % Partnering fees in % 2020 1600 20% 2368 30% 1920 24% 1040 13% 240 3% 800 10% 2021 1454 18% 2101 26% 1939 24% 1050 13% 162 2% 889 11% 242 3% 242 3% 2022 1332 16% 1831 22% 2081 25% 1248 15% 166 2% 999 12% 416 5% 250 3% 2023 1212 14% 1385 16% 2164 25% 1558 18% 87 1% 1125 13% 866 10% 260 3% 2024 1091 12% 1091 12% 2272 25% 1818 20% 91 1% 1272 14% 1181 13% 273 3% 2025 963 10% 963 10% 2408 25% 1927 20% 96 1% 1445 15% 1541 16% 289 3% 0 0% 0 0%

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