Advanced Football Passing Concepts and Drills for 2020

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Explore advanced football passing concepts such as combines, quick pocket passes, delayed sprint passes, and free release concepts for the 2020 season. Additionally, engage in Compass Drill exercises and Double West formations for enhanced gameplay strategies and skill development. Utilize various coaching cues, route running techniques, and protection schemes to elevate your team's performance on the field.


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  1. Combines Quick Pocket Pass + Delayed Sprint Pass + Free Release Concept 2020 2020 Dash Pass Concept Dash Pass Concept Waggle & Sprint Waggle & Sprint

  2. Phase 4 Phase 4 Compass Drill Compass Drill West West- -Northwest Northwest- -East & Wag Pro *work after Alert *work after Alert- -north Drill (5 mins everyday) everyday) north Drill East & Wag Pro (5 mins SWEEP ALERT = (Overs) + WAGGLES 1st run routes versus air then add coaches=defs 2nd use only 2 Qbs and Backs running Power @ single Xrec and Slot (Qb reading Sam or calling North for pass) PERSONNEL X-A-Z Recs (3) H & Bbacks (ALL) Qbs (2) Coaches (3) *KEY = SAM-MIKE blitz off edge PERSONNEL OLine (2 each) Hbacks (ALL) Qbs (1) Bbacks (ALL) Coaches (1) WAGGLE PR0 *work Waggle Protection (self scout) Oline work Strong & Weak Q1 = Read MIKE & set up Hot Over to Glance Q2 = Read CAT after Mike Check & Rollout Pass (Dash) WAGGLE PASS Coach CAT Mike NG Sam Coach Mike Coach Sam DE#3 DT E#3 B1 # s # s X Z H A *Sam Blitz = QB Climb up & under *Qb Technique = use short shuffle fake then pivot and sprint B2 Coach Qb Q1 Q2 GOALS scheme review of Waggle Pro strong and weal versus defensive fronts for the week GOALS ball never touches the ground and receivers work routes versus defenders to get open. Return to LOS using opposite hand (Ball Security) - NEVER throw back back! ROTATE Qbs take 4 reps and rotate work Eyes and Feet *ADD Coach as DEND for Qb to climb under upfield rushing DEND NOTES *Add 3rd Qb or Coach as SAM rushing frontside Edge making Qb to climb back underneath versus trying to out run around edge ROTATE 3 reps each way and rotate Defense to Offense = 12 plays total in 5 min period NOTES work versus fronts and blitzes you will see

  3. Double West @ Slot (2x2) Double West @ Slot (2x2) Smash Concept = Corner Smash Concept = Corner- -Whip *Teaching Point = Double West always run @ Z&Arecs (cues Smash 2x2 @ Slot) = Slot Smash! NEW 2019 Dash Pass Whip Double Western Double West = both hands behind head OX #2 Goat #2 Waggle @ SLOT - *Double West West cues Waggle PAP + Stutter Stalk by Recs frontside *Qb reads Mike & focus CAT (high-low &out-in) Corner-Whip (Smash) *bracket CAT high-low *if CAT in between (Gray) *Recs Stutter Stalk first then run routes (ALL) Arec runs Corner Route Zrec runs Whip Route Cat #1 Dog #1 Sam Will Mike NG E#3 DT E#3 Z X H A B OLINE use sweep rule blocking (PAP) Bback fake sweep away (West & East) Frontdoor Z- stutter Whip (4x4) pivot-out A- 5 step (stutter) Corner Backdoor- Over Route *outside Rec over Goat *inside Rec over Mike Ace Right Western Razorbacks L L- -TACKLE TACKLE Covered Covered Uncovered Uncovered *Sweep *Sweep Rules *Lock up on *Lock up on BSDE#3 BSDE#3 L L- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered CENTER CENTER R R- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered R R- -TACKLE TACKLE Covered Uncovered *Sweep Rules 3 step slide wide H H- -WEAK WEAK *Stutter *Stutter Slam 2 count 2 count and Over and Over (Mike) (Mike) Route to Route to open grass open grass Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered Slam DE#3 DE#3 Rules

  4. Single West @ H&X (2x2) Single West @ H&X (2x2) Jet Concept = COG Slam Jet Concept = COG Slam *Teaching Point = Single West always run @ H&X recs (cues COG flood 2x2 @ H) = H&X Jet Pass! NEW 2019 Dash Pass Single Western Single West = 1 hand behind head COG Read & Slam (JET) *bracket CAT high-low *if CAT in between (Gray) *Recs Stutter Stalk first then run routes (ALL) Xrec runs Comeback if CAT off and GO if up H slams DE (block 3 count) to Arrow route OX #2 Goat #2 Waggle @ H&X - *Single West West cues Waggle PAP + Stutter Stalk by Recs frontside *Qb reads Mike & focus CAT (high-low & out-in) Cat #1 Dog #1 Sam Will Mike NG E#3 DT E#3 X Z A H B OLINE use sweep rule blocking (PAP) Bback fake sweep away (West & East) Frontdoor X- stutter COG (Comeback or GO) H- slam (3 count) & Arrow Backdoor- Over Route *outside Rec over Goat *inside Rec over Mike Ace Right Western Razorbacks L L- -TACKLE TACKLE Covered Covered Uncovered Uncovered *Sweep *Sweep Rules *Lock up on *Lock up on BSDE#3 BSDE#3 L L- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered CENTER CENTER R R- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered R R- -TACKLE TACKLE Covered Uncovered *Sweep Rules 3 step slide wide H H- -WEAK WEAK *Stutter *Stutter Slam 2 count 2 count and Over and Over (Mike) (Mike) Route to Route to open grass open grass Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered Slam DE#3 DE#3 Rules

  5. NEW 2019 Northwest @ H&X (2x2) Northwest @ H&X (2x2) Sweep Low Sweep Low- -High High Mesh Concept *Teaching Point = Northwest cues waggle pocket pass Mesh Concept *Teaching Point = Pulling OLine Double checks Mike to Will & kicks out defender so QB can setup in pocket Northwest NorthWest = both arms crossed in front of head Mesh Read Progression *bracket MIKE high-low *if blitz hit HOT Over (Arec) *H quick slams DE (like sweep pin & pull) then runs under drag route No MIKE blitz then see GOAT for high mesh (Z-X) *X deep under & over field Goat #2 OX #2 Sweep Mesh - *Northwest Northwest cues Waggle Pocket PAP + Mesh route concept *Qb shuffles & focus on MIKE & see low to high Dog #1 Cat #1 Mike Sam Will NG E#3 DT E#3 X Z A H B Frontdoor B fake sweep and swing X- Mesh under Zrec H- quick slam (1 count) & Under Bback fake sweep away *PST Northwest cues pocket lock DE Backdoor- Over Route *outside Rec Post *inside Rec Hot Over Ace Left Northwest Longhorns L L- -TACKLE TACKLE Covered Uncovered *Sweep Rules *Lock up on BSDE#3 L L- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered CENTER CENTER R R- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered R R- -TACKLE TACKLE Covered Uncovered *NORTHWEST rule *Lock up on PSDE#3 (pocket) H H- -STRONG STRONG *Quick *Quick Slam Slam DE#3 & Check SAM & Check SAM - - 1 1 count count and Under and Under (Mike) (Mike) Route to Route to open grass open grass Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered DE#3

  6. NEW 2019 Spikes Razor Spikes Razor - - 911 Sprint 5 man Sprint 5 man Sprint- -DASH Pro DASH Pro Spikes + Razor-Laser = directional hand bent inward on side of head (Dash Spikes) 911 Sprint- -DASH B DASH B- -Free Pro (2x2) Free Pro (2x2) QB set up & then sprint *Coaching Point = teach with Waggle-Dash concept SPRINT B-DASH HOT DASH PASS QB pivot & Sets up to read Mike HOT see A Over to X Glance Mike & Goat Stays - QB Sprints to read CAT See Zrec corner overtop *if CAT Back see B Arrow NOW in flats OX #2 Goat #2 SPRINT SNAG - #1 sprint pass S words cue Sprint SPIKES cues Snag Laser = B Arrow Left Razor = B Arrow Right *HOT DASH Pass QB reads Mike to CB Cat #1 Dog #1 Sam Will Mike NG E#3 DT E#3 Z X *if ALL covered run H A ,,, ,,, ,, B Bback FREE Arrow Opposite (DASH) BST - sprint & hinge *close back door Frontdoor Z- 3 step V-Corner (stem inside hard) H- Sprint Pro (reach and pin) B-FREE arrow (diagonal to point 5 yds - sideline Ace left Spikes Razor (right) X&H- over routes Backdoor L L- -TACKLE TACKLE Covered Uncovered *OZ rules 3 step slide wide + HINGE L L- -GUARD GUARD Covered Uncovered *OZ rules 3 step slide wide CENTER CENTER R R- -GUARD GUARD Covered Uncovered *OZ rules 3 step slide wide R R- -TACKLE TACKLE Covered Uncovered *OZ rules 3 step slide wide HBACK HBACK Covered Uncovered *OZ rules 3 step slide wide Razor-Laser cues HB block and Bback free release Arrow *Sprint H-MAX

  7. NEW 2019 Spikes Razor Spikes Razor - - 911 Sprint 5 man Sprint 5 man Sprint- -DASH Pro DASH Pro Spikes + Razor-Laser = directional hand bent inward on side of head (Dash Spikes) 911 Sprint- -DASH B DASH B- -Free Pro (2x2) Free Pro (2x2) QB set up & then sprint *Coaching Point = teach with Waggle-Dash concept SPRINT B-DASH HOT DASH PASS QB pivot & Sets up to read Mike HOT see A Over to X Glance Mike & Goat Stays - QB Sprints to read CAT See Zrec corner overtop *if CAT Back see B Arrow NOW in flats OX #2 Goat #2 SPRINT SNAG - #1 sprint pass S words cue Sprint SPIKES cues Snag Laser = B Arrow Left Razor = B Arrow Right *HOT DASH Pass QB reads Mike to CB Cat #1 Dog #1 Sam Will Mike NG E#3 DT E#3 Z X *if ALL covered run H A B Frontdoor Z- 3 step V-Corner (stem inside hard) A- shadow route (Sam Mr0) pivot and slide out H- Sprint Pro (reach and pin) B-FREE arrow (diagonal to point 5 yds - sideline Bback FREE Arrow Opposite (DASH) BST - sprint & hinge *close back door Trips right Spikes Razor (right) X&H- over routes Backdoor L L- -TACKLE TACKLE Covered Uncovered *OZ rules 3 step slide wide + HINGE L L- -GUARD GUARD Covered Uncovered *OZ rules 3 step slide wide CENTER CENTER R R- -GUARD GUARD Covered Uncovered *OZ rules 3 step slide wide R R- -TACKLE TACKLE Covered Uncovered *OZ rules 3 step slide wide HBACK HBACK Covered Uncovered *OZ rules 3 step slide wide Razor-Laser cues HB block and Bback free release Arrow *Sprint H-MAX

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