2D Geometric Transformations for Computer Graphics
In this lecture on 2D Geometric Transformations, Assistant Professor Dr. Samsun M. BA ARICI covers topics such as translation, rotation, scaling, homogeneous representations, and coordinates. The lecture delves into basic transformations like reflection and shearing, as well as practical application
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Understanding 2D Viewing in Computer Graphics
Exploring the concept of 2D viewing in computer graphics, this lecture covers the 2D viewing pipeline, including clipping, window normalization, viewport transformations, and OpenGL 2D viewing functions. It explains how a picture is defined using a Cartesian coordinate system, selecting views within
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Understanding Advanced Graphics and UIs Rendering Pipeline
Explore the intricate details of the rendering pipeline in advanced graphics and user interfaces, including clipping and culling processes. Learn about the sequence of operations involved in drawing primitives, the evolution of APIs like OpenGL and D3D, and the various stages from vertices to visibl
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Unity3D Overview and Features
Unity (Unity3D), a cross-platform game engine developed by Unity Technologies, is widely used for creating video games for various platforms. The engine supports multiple deployment options and offers scripting languages like C# and Boo. Unity allows for the development of a wide range of games, inc
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Understanding Ray Tracing Techniques in Computer Graphics
Explore the fundamentals of ray tracing including recursive ray casting, ray casting vs. ray tracing, basic algorithms, shadows, reflections, refractions, and advanced illumination models like Whitted model and OpenGL's illumination model. Learn about casting rays from the eye, handling reflections
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Understanding Graphics Scene Structures and Rendering Techniques
This content delves into the world of computer graphics, focusing on scene graphs, immediate mode graphics, OpenGL objects, imperative and object-oriented programming models, and Java implementation. It explains the storage and manipulation of graphic scenes, drawing techniques, and different progra
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Verilog Adder Examples & Typical IC Design Flow
This comprehensive content delves into Verilog adder examples, typical IC design flow, physical design considerations, and examples of OpenGL ES GPU and ARM hypervisor applications. It covers the fundamentals of digital logic with Verilog design, hardware description language, FPGA prototyping, phys
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