Zombie Apocalypse Strategy Game

Welcome to Zombie Apocalypse!
A GAME ON THE SOCIAL DETERMINANTS OF HEALTH
The Zombie Apocalypse is upon you…
Here’s the situation:
After a nuclear test went bad in Canada, our
neighbors to the north kick-started a zombie
apocalypse that has been quickly making its way
south.
Setting: You are now all residents or visitors to
Cut Bank, Montana, near the Canadian border,
Glacier National Park, and an American Indian
reservation.
Cut Bank is a small towns where “everyone
knows everyone” when it comes to the locals.
Tourists are frequent visitors to Cut Bank, who
stay in the small town when visiting Glacier
National Park.
While Cut Bank is a small town, it is well
prepared for disasters. All the shelters are
zombie proof, and many of the local agencies
have stock piled food boxes and other
emergency supplies.
Objectives of this Game
Agencies/Facilities
Assess 
resources and perceived need
Develop 
a strategic plan / policy to address the needs  and
requests of the community
Assure 
the needs of the community are met
Characters
Find shelter, food and in some cases other resources
Locate family members when indicated
Note: If your family member is not at the social services
department it means the person you are looking for is being
played by another student. So ask around and be aware of who
you come in to contact with!
As much as possible, relay the sentiments of the character
when seeking resources or negotiating
Agencies/Businesses
1-2 People per Agency
Red Cross at a Middle School
Food Bank
Social services
Mercy Care Hospital
1-2 people per Businesses
Super Market
Glacier Gateway Inn Motel
Conoco
Enterprise
Game People
 “Characters”
Game character profiles
Looters (looters can cut in line and take one
thing from each agency and each player!)
Negotiating and Partnering
Some characters’ resources are quite limited
Characters can chose to approach other
characters to ask to pool resources
Characters should read their profile and
decide how they would behave and react to
potential partnering
Exchange
Economic capital 
- power or status that an
individual can attain in capitalist society
Social capital 
- trust and "reciprocity" in a
community or between individuals;
fundamentally about how people interact with
each other
Cultural capital
 – linguistic competencies,
manners, preferences, orientations and
wisdom
Exchange rates
Characters currency ranges from:
0-10 economic capital chips
0-10 social capital chips
0-10 cultural capital chips
Agencies and businesses can not provide free
services
Decide if agency will modify exchange
rate/strategies
TIP!
 
Agencies should 
work collaboratively 
when possible.
You may refer clients to other agencies if you cannot
meet their needs.
Before You Begin…
Take about 10-15 minutes to explore your
character and your agency’s role(s).
For those working with an agency/business create
a brief plan to deal with emergency situations.
Talk to those representing other agencies to
determine a referral system.
For those playing the part of specific people think
about how your character:
Will use limited resources- Is there an order in which
you acquire resources, find family members?
Will react to other characters – in attempts to partner
or when approached to partner
GOOD LUCK!
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Dive into a thrilling scenario where you navigate a zombie apocalypse in Cut Bank, Montana. Assess resources, find shelter, and negotiate with characters to survive. Strategize to address community needs and ensure survival in this engaging game on social determinants of health.

  • Zombie
  • Apocalypse
  • Strategy
  • Survival
  • Game

Uploaded on Feb 26, 2025 | 1 Views


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Presentation Transcript


  1. Welcome to Zombie Apocalypse! A GAME ON THE SOCIAL DETERMINANTS OF HEALTH

  2. The Zombie Apocalypse is upon you Here s the situation: After a nuclear test went bad in Canada, our neighbors to the north kick-started a zombie apocalypse that has been quickly making its way south. Setting: You are now all residents or visitors to Cut Bank, Montana, near the Canadian border, Glacier National Park, and an American Indian reservation. Cut Bank is a small towns where everyone knows everyone when it comes to the locals. Tourists are frequent visitors to Cut Bank, who stay in the small town when visiting Glacier National Park. While Cut Bank is a small town, it is well prepared for disasters. All the shelters are zombie proof, and many of the local agencies have stock piled food boxes and other emergency supplies.

  3. Objectives of this Game Agencies/Facilities Assess resources and perceived need Develop a strategic plan / policy to address the needs and requests of the community Assure the needs of the community are met Characters Find shelter, food and in some cases other resources Locate family members when indicated Note: If your family member is not at the social services department it means the person you are looking for is being played by another student. So ask around and be aware of who you come in to contact with! As much as possible, relay the sentiments of the character when seeking resources or negotiating

  4. Agencies/Businesses 1-2 People per Agency Red Cross at a Middle School Food Bank Social services Mercy Care Hospital 1-2 people per Businesses Super Market Glacier Gateway Inn Motel Conoco Enterprise

  5. Game People Characters Game character profiles Looters (looters can cut in line and take one thing from each agency and each player!)

  6. Negotiating and Partnering Some characters resources are quite limited Characters can chose to approach other characters to ask to pool resources Characters should read their profile and decide how they would behave and react to potential partnering

  7. Exchange Economic capital - power or status that an individual can attain in capitalist society Social capital - trust and "reciprocity" in a community or between individuals; fundamentally about how people interact with each other Cultural capital linguistic competencies, manners, preferences, orientations and wisdom

  8. Exchange rates Characters currency ranges from: 0-10 economic capital chips 0-10 social capital chips 0-10 cultural capital chips Agencies and businesses can not provide free services Decide if agency will modify exchange rate/strategies

  9. TIP! Agencies should work collaboratively when possible. You may refer clients to other agencies if you cannot meet their needs.

  10. Before You Begin Take about 10-15 minutes to explore your character and your agency s role(s). For those working with an agency/business create a brief plan to deal with emergency situations. Talk to those representing other agencies to determine a referral system. For those playing the part of specific people think about how your character: Will use limited resources- Is there an order in which you acquire resources, find family members? Will react to other characters in attempts to partner or when approached to partner

  11. GOOD LUCK!

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