Understanding Esports: Opportunities and Challenges in the Digital Landscape
Esports, a competitive form of gaming, presents a unique platform for societal engagement. This presentation delves into the definition of esports, its historical evolution, current status, opportunities for growth, and challenges it faces. By analyzing the digital nature of esports, it emphasizes the potential for shaping a cohesive digital identity for Europe and fostering community connections.
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Presentation Transcript
Esports and Videogames 14.03.2022 Dr. Tobias M. Scholz and Nepomuk Nothelfer Esports Research Network 14/03/2022 Presentation for the Committee on Culture and Education 1
Agenda of the Presentation Agenda of the Presentation 1. What is Esports? 2. Status Quo 3. Opportunities 4. Challenges 5. Conclusion 14/03/2022 Presentation for the Committee on Culture and Education 2
1. What is Esports? 1. What is Esports? Esports is the competition between humans through video games. competitive gaming and needs to be distinguished from non-competitive gaming. different to traditional sports due to the digital character of esports. dependant on the publisher, but the publisher needs players to sustain its esports title. 14/03/2022 Presentation for the Committee on Culture and Education 3
1. What is Esports? 1. What is Esports? Esports is 50 years old, modern esports about 25 years. a digital phenomenon with its own principles and rules. highly heterogeneous and volatile. more than just competition. requiring constant examination and adaptation. Parallels to the European vision; possible future lab for the digital European society 14/03/2022 Presentation for the Committee on Culture and Education 4
2. Status Quo 2. Status Quo Gaming & Esports Reach Esports is steadily growing. Esports is not a youth phenomenon. The definition of esports varies vastly. Data are heterogeneous and not comparable. 14/03/2022 Presentation for the Committee on Culture and Education 5
3. Opportunities 3. Opportunities 14/03/2022 Presentation for the Committee on Culture and Education 6
4. Challenges 4. Challenges 14/03/2022 Presentation for the Committee on Culture and Education 7
5. Conclusion 5. Conclusion Esports is showing us the possibilities and challenges of a digital society. Esports can be used to solve these issues and create a sustainable digital environment. Esports can be used to shape a digital identity for Europe and bring Europeans together. 14/03/2022 Presentation for the Committee on Culture and Education 8