StarCraft AI Competition 2011: Final Round Results and Rankings

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The StarCraft AI competition in 2011 saw intense battles among top bots like UAB, Skynet, BotQ, and Xelnaga in the final round. The event featured unique rules, new maps, and strategic gameplay. BroodwarBotQ, developed by Gabriel Synnaeve, showcased innovative probabilistic techniques for micro-management and strategy. Check out the detailed event highlights and final round results in this comprehensive overview.


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  1. Tobias Mahlmann and Mike Preuss CIG 2011 StarCraft competition: final round September 2, 2011 08-10-2024 1

  2. General setup o loosely related to the AIIDE StarCraft Competition by Michael Buro and David Churchill o they implemented a nice software, but it came too late for us (automated round-robin) o same rules, but we did not publish map choice o we cannot do full round robin (manually!) o 10 submissions (none related to organizers) o 2 brackets of 5, qualifying round o 4 best bots go to final round (round-robin on 5 new maps) 08-10-2024 2

  3. Submissions Track A: Botname Race Contributor Nova Terran Alberto Uriarte IIIA-Spanish Nat. Res. Council none Skynet Protoss Andrew Smith LSAI Zerg Douglas Patti Lafayette College AIUR Protoss Florian Richoux University of Tokyo BroodwarBotQ Protoss Gabriel Synnaeve University of Grenoble Xelnaga Protoss Ho-Chul Cho Sejong University BTHAI Zerg Johan Hagelb ck Blekinge Institute of Technology EvoBot Terran Yujing Hu University of Nanjing Protoss Beast Jelly Protoss Joshua Dong Westwood High School UalbertaBot Protoss David Churchill University of Alberta Track B cancelled, only one submission (Johan Hagelb ck) 08-10-2024 3

  4. Basic rules o 5 new maps for this round: iCCup lost temple 2.4, iCCup rush hour 3.1, iCCup swordinthemoon2.1, iCCup yellow 1.1, La_Mancha1.1 o crashing results in an instant win for the opponent o the two bots with most wins (in each bracket) qualify for the final o if we have equal numbers, direct encounters count o manual game stop if deadlocked, StarCraft point system determines winner 08-10-2024 4

  5. Final round o bots qualified for final round: UAB, Skynet, BotQ, Xelnaga (all play Protoss race) o we play full round-robin on 5 maps (30 games per bot) o bots are ordered according to number of wins 08-10-2024 5

  6. Rank 4 BroodwarBotQ (BotQ or BBQ, Protoss) Gabriel Synnaeve, E-Motion team at INRIA Rh ne- Alpes (LIG) / University of Grenoble, France: BroodwarBotQ uses probabilistic techniques both for micro management and strategy. A Bayesian model learned from high skill player is used to determine the opponent's strategy and a Bayesian sensory motor fusion model is used for micro-management. final round wins: 1 08-10-2024 6

  7. Rank 3 Xelnaga (Protoss) Ho-Chul Cho and Kyung-Joong Kim, Sejong University, Seoul, Korea: The bot is determined to achieve the goal and the programming code is simple. It generally uses a rule base from artificial intelligence and is an expanded version of Aiurbot (old version) based on BWSAL. final round wins: 11 08-10-2024 7

  8. Rank 2 UAlbertaBot (Protoss) David Churchill, University of Alberta, Canada: A Protoss bot which uses early and constant pressure to contain or outright kill its enemy. Build orders are planned and implemented in real-time via depth-first branch & bound heuristic search. final round wins: 22 08-10-2024 8

  9. Overall winner Skynet Andrew Smith, freelancer: Skynets main features include: o A fast custom terrain analyser. o An advanced building placer that creates tight but (mostly) non blocking bases. o A task based macro system that continually plans and fully understands all requirements. Final round wins: 26 08-10-2024 9

  10. Final results table crashes games 30 30 30 30 bot Skynet UAB Xelnaga 11 BotQ wins 26 22 3 2 1 08-10-2024 10

  11. Some observations o many crashes o bots often get stuck, especially when something unexpected happens o zealot rush often played o most bots specialized on race (except BTHAI) o but there seem to be different strategies against different races o interesting tactics played with workers (e.g. BotQ opponent mining) o some bots have problems finishing an opponent off 08-10-2024 11

  12. Summary o most bots currently do not have a chance against the 3 best ones, huge quality differences o bots have difficulties if they don t know the terrain, o comparison to AIIDE results difficult (not all bots the same, different tournament mode) o but general tendency the same o best 4 bots were all Protoss race, but next best (BTHAI) is Zerg, potential of other races not used yet o this was big fun, but next time with automated game recording, please (cooperation with Alberta people) 08-10-2024 12

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