Social Influence in Micro and Macro Levels

undefined
 
From individuals to social
and vice-versa
 
André Campos
Utrecht University, The Netherlands
Universidade Federal do Rio Grande do Norte, Brazil
 
Frank Dignum, Virginia Dignum
Utrecht University, The Netherlands
 
Motivation
 
Different approaches in social simulation
Micro-models
 aim to see emergent properties in the macro
levels
Macro-models
 do not take individuals into account
Micro-macro models
 usually aim to:
Validate macro behaviors through adequade micro-models
Limit emergence through constraints in the macro-model
 
Micro and macro behavior are deeply related
Micro influences macro
, which 
influences micro
, which 
influences
macro
, which influences...
 
Objectives
 
To design a framework where the cyclical behavior (micro-
macro) can be studied
 
Sub-goals
To define a generic agent architecture able to represent the
impact of social influences on individuals
To define (or reuse) a generic social framework able to be
adapted according to the individuals
To define a way in which both levels of abstraction influence
each other
 
Processes of social influences
 
Based on the work of H.Kelman
 (social psychologist)
Social influence can be expressed through 3 processes:
Compliance
: 
occurs when an individual wants to attain a
favorable reaction from the other
Identification
: 
occurs when an individual wants to establish
or maintain a satisfying relationship to the other
Internalization
: 
occurs in order to maintain the equivalent
correspondence of actions and beliefs with his or her own
value system
 
Social influence in social elements
 
Tasks that all social elements* perform as they negotiate
their social environment
 
Protect and promote their 
interests
: it is related to the
Compliance
 process (rewards or punishments)
 
Establish and maintaint their 
relationships
: it is related to
the 
Identification
 process (roles and depedencies and what is
expected from them)
 
Affirm and express their 
identities
: it is related to the
Internalization
 process (sharing of values)
 
* 
individuals, groups, organizations, societies,…
 
Meso layer and the social influence
 
The meso layer is a way to
facilitate the model
translation between micro
and macro
Includes
Norms
Social structures
Cultural backgrounds
It can be seen as an
organizational approach of
the society (Goals, roles
etc.)
We’ve applied of social
influence studies in the
micro-meso
 interface
 
+
 
-
 
Adapted from (Dignum et al. 2008)
 
micro
 
meso
 
macro
 
Rules, roles, and values
 
To protect 
interests
, it is necessary 
Rules
To maintaint 
relationship
, it is necessary 
Roles
To express 
identities
, it is necessary 
Values
Individual and social systems are integrated by:
The adherence of their rules
The involvement in their roles
The sharing of their values
Examples of conflicts of rules, roles, and values
A couple in a working environment where it is forbidden
couples working together
A man who wants to contribute to his country but was invited
to figth in a war that he is against
 
Social enactments
 
The conflicts (or the absence of them) help to model
different attitudes regarding role enactments
Social enactment
: 
the individual gives priority to its role’s
goals
Selfish enactment
: 
the individual gives priority to its own
goals
Maximally social enactment
: 
the individual ignores its own
goals for the duration of the role enactment
Maximally selfish enactment
: 
the individual ignores the role’s
goals
 
Meso and micro social influence
 
Group says:
”These are 
my rules
 that you
must follow when playing
these roles
 to me in order to
bring or maximize some
shared values
”.
Group
Rules
Values
Individual
Roles
Values
 
From meso to micro
Group
Values
Individual
Roles
Values
 
From micro to meso
Rules
 
Individual says:
”These are 
my rules
 that I will
follow as a member of group
playing 
these roles
 to me in
order to bring or maximize
some 
shared values
 ”.
 
The meso layer
 
Based on a subset of the OperA framework
Organizational model
Social structure
Normative structure
Social model
Social contract
 
It can be extended to introduce links between
Norms and goals (a norm exists for a reason)
Goals and values (a goal exists for maximizing a value)
 
The micro layer
 
It is necessary to represent the impact of the social on the
individuals and what impacts on the social level
Human behavior as a conjunction of
Reasoning (decision-making)
Emotions
Personality
Personal values (cultural background, ethical or moral beliefs
etc.)
 
Elements of an agent architecture
 
Reasoning
BDI-like decision-making process
It can easily express the elements of social influence (e.g.
interests are goals in the BDI approach)
Emotions
OCC model (
Ortony-Clore-Collins model
)
It is an exclusively cognitive approach (emotions as a reaction
from a perceived situations)
Personality
MBTI (
Myers-Briggs Type Indicator
)
It can be easily adapted to model processes rather than
contents
 
The agent architecture
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
General overview
 
Emotions and goals drive the “possible worlds” reasoning
Emotions are a result from the
Perceived social environment
Possible worlds foreseen
Social component is responsible for identifying conflicts
with personal and social rules, roles, and values
Personality model how the processes are performed
Sensing vs. Intuition
Thinking vs. Feeling
 
The cognitive process (1)
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
How the agent perceive the world?
 
The cognitive process (2)
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
How this perceived world impact on the agent
vision?
 
The cognitive process (4)
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
Which emotions may be raised from this impact?
 
The cognitive process (5)
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
What can happens?
 
The cognitive process (6)
 
Decision making component
   Social component
Emotional component
 Beliefs
Emotions
Inference
Deliberation
Self-evaluation
Perception
Action
Values
Rules
Roles
Compliance
Identification
Internalization
plan
possible worlds
 
Personality
 
What the agent can do?
 
Limited possible worlds reasoning
W
0
0
W
0
1
W
0
1.1
W
0
1.2
W
0
2
W
1
0
W
1
1
W
1
1.1
W
1
1.2
W
1
2
W
1
0
W
1
1
W
1
1.1
W
1
1.2
W
1
2
W
1
2.1
W
1
2.2
W
1
2.1.1
W
1
2.1.2
 
t
0
 
t
1
W
i
0
W
i
a,b..
W
i
a,b..
W
i
a,b..
 
t
i
 
- 
Virtual
 time iteration
 
- Current 
perceived
 world (on iteration 
i
)
 
- Possible worlds nodes in a hierarchical branch structure
 
- World state 
that
 accomplishes the agent goals
 
- World state where the agent emotional focus is
 
Node expansion
 
A general algorithm
 
while alive
 
S = get stimuli (outer world)
 
B = update beliefs (S, T)
 
I = evaluate impact (B, Ru, Ro, Va)
 
E = update emotions (B, I, T)
 
repeat
  
W = review possible worlds (B, P, E, I, T, A)
  
E = update emotions (B, I, T)
 
until not(panic(E)) or has to react (B, T)
 
if empty(P) 
v
 
¬
achievable(P,W) 
v
 reconsider(P,B)
  
D = gather desires (Ru, Ro, Va, E, P, T)
  
I = define intention (B, D, I, T)
  
P = generate plan (W, I, A, T)
 
execute action (P, A)
 
Final remarks
 
Work in progress (high level of abstraction)
Example of possible applications
Study of social/group policies on the individuals
Study of group dynamics (e.g. group formation)
Study of insurgent movements
Next steps
Formalization and implementation (2APL)
Development of a simulation scenario
Integration with other IS works
Complex scenarios using personality-based
negotiations
Importing OperA models to compose the meso-layer
2APL plugins for planning over the possible worlds
... Suggestions?
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This study explores the dynamics of social influence at both individual (micro) and collective (macro) levels, highlighting the interconnected nature of behaviors. It discusses the motivation behind different simulation approaches, outlines objectives to study cyclical behaviors, and examines processes of social influences based on compliance, identification, and internalization. The role of social elements in negotiating environmental tasks is also analyzed.

  • Social Influence
  • Micro-Modeling
  • Macro-Modeling
  • Social Simulation
  • Behavioral Dynamics

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  1. From individuals to social and vice-versa Andr Campos Utrecht University, The Netherlands Universidade Federal do Rio Grande do Norte, Brazil Frank Dignum, Virginia Dignum Utrecht University, The Netherlands 1

  2. Motivation Different approaches in social simulation Micro-models aim to see emergent properties in the macro levels Macro-models do not take individuals into account Micro-macro models usually aim to: Validate macro behaviors through adequade micro-models Limit emergence through constraints in the macro-model Micro and macro behavior are deeply related Micro influences macro, which influences micro, which influences macro, which influences... 2

  3. Objectives To design a framework where the cyclical behavior (micro- macro) can be studied Sub-goals To define a generic agent architecture able to represent the impact of social influences on individuals To define (or reuse) a generic social framework able to be adapted according to the individuals To define a way in which both levels of abstraction influence each other 3

  4. Processes of social influences Based on the work of H.Kelman (social psychologist) Social influence can be expressed through 3 processes: Compliance: occurs when an individual wants to attain a favorable reaction from the other Identification: occurs when an individual wants to establish or maintain a satisfying relationship to the other Internalization: occurs in order to maintain the equivalent correspondence of actions and beliefs with his or her own value system 4

  5. Social influence in social elements Tasks that all social elements* perform as they negotiate their social environment Protect and promote their interests: it is related to the Compliance process (rewards or punishments) Establish and maintaint their relationships: it is related to the Identification process (roles and depedencies and what is expected from them) Affirm and express their identities: it is related to the Internalization process (sharing of values) * individuals, groups, organizations, societies, 5

  6. Meso layer and the social influence The meso layer is a way to facilitate the model translation between micro and macro Includes Norms Social structures Cultural backgrounds It can be seen as an organizational approach of the society (Goals, roles etc.) We ve applied of social influence studies in the micro-meso interface macro - + meso micro Adapted from (Dignum et al. 2008) 6

  7. Rules, roles, and values To protect interests, it is necessary Rules To maintaint relationship, it is necessary Roles To express identities, it is necessary Values Individual and social systems are integrated by: The adherence of their rules The involvement in their roles The sharing of their values Examples of conflicts of rules, roles, and values A couple in a working environment where it is forbidden couples working together A man who wants to contribute to his country but was invited to figth in a war that he is against 7

  8. Social enactments The conflicts (or the absence of them) help to model different attitudes regarding role enactments Social enactment: the individual gives priority to its role s goals Selfish enactment: the individual gives priority to its own goals Maximally social enactment: the individual ignores its own goals for the duration of the role enactment Maximally selfish enactment: the individual ignores the role s goals 8

  9. Meso and micro social influence From meso to micro From micro to meso Individual Individual Group Group Rules Rules Roles Roles Values Values Values Values Group says: These are my rules that you must follow when playing these roles to me in order to bring or maximize some shared values . Individual says: These are my rules that I will follow as a member of group playing these roles to me in order to bring or maximize some shared values . 9

  10. The meso layer Based on a subset of the OperA framework Organizational model Social structure Normative structure Social model Social contract It can be extended to introduce links between Norms and goals (a norm exists for a reason) Goals and values (a goal exists for maximizing a value) 10

  11. The micro layer It is necessary to represent the impact of the social on the individuals and what impacts on the social level Human behavior as a conjunction of Reasoning (decision-making) Emotions Personality Personal values (cultural background, ethical or moral beliefs etc.) 11

  12. Elements of an agent architecture Reasoning BDI-like decision-making process It can easily express the elements of social influence (e.g. interests are goals in the BDI approach) Emotions OCC model (Ortony-Clore-Collins model) It is an exclusively cognitive approach (emotions as a reaction from a perceived situations) Personality MBTI (Myers-Briggs Type Indicator) It can be easily adapted to model processes rather than contents 12

  13. The agent architecture Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 13

  14. General overview Emotions and goals drive the possible worlds reasoning Emotions are a result from the Perceived social environment Possible worlds foreseen Social component is responsible for identifying conflicts with personal and social rules, roles, and values Personality model how the processes are performed Sensing vs. Intuition Thinking vs. Feeling 14

  15. The cognitive process (1) How the agent perceive the world? Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 15

  16. The cognitive process (2) How this perceived world impact on the agent vision? Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 16

  17. The cognitive process (4) Which emotions may be raised from this impact? Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 17

  18. The cognitive process (5) What can happens? Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 18

  19. The cognitive process (6) What the agent can do? Perception Action Decision making component Emotional component Inference Deliberation Self-evaluation plan Beliefs Emotions possible worlds Personality Social component Compliance Identification Internalization Rules Roles Values 19

  20. Limited possible worlds reasoning Node expansion t0 t1 W10 W00 W10 W11 W12 W01 W02 W11 W12 W11.1 W11.2 W01.1 W01.2 W11.1 W11.2 W12.1 W12.2 W12.1.1 W12.1.2 ti - Virtual time iteration - Current perceived world (on iteration i) Wi0 - Possible worlds nodes in a hierarchical branch structure Wia,b.. - World state that accomplishes the agent goals Wia,b.. Wia,b.. - World state where the agent emotional focus is 20

  21. A general algorithm while alive S = get stimuli (outer world) B = update beliefs (S, T) I = evaluate impact (B, Ru, Ro, Va) E = update emotions (B, I, T) repeat W = review possible worlds (B, P, E, I, T, A) E = update emotions (B, I, T) until not(panic(E)) or has to react (B, T) if empty(P) v achievable(P,W) v reconsider(P,B) D = gather desires (Ru, Ro, Va, E, P, T) I = define intention (B, D, I, T) P = generate plan (W, I, A, T) execute action (P, A) 21

  22. Final remarks Work in progress (high level of abstraction) Example of possible applications Study of social/group policies on the individuals Study of group dynamics (e.g. group formation) Study of insurgent movements Next steps Formalization and implementation (2APL) Development of a simulation scenario Integration with other IS works Complex scenarios using personality-based negotiations Importing OperA models to compose the meso-layer 2APL plugins for planning over the possible worlds ... Suggestions? 22

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