Module 5: Polygons and Shapes

 
Scratch 
Module 5
 - Polygons and flowers
 
Polygons and Flowers
 
 
Objectives of module 5
 
Module 5
 
 
By the end of this module, you will be able to:
 
Use repeat controls to draw shapes and images.
Learn about the function of a pen
 
 
Introduction
 
 
Module 6-7
 
: Games
-
Engage
-
What are polygons?
-
Demonstrate
-
Pen blocks
-
Drawing angles
-
Experiment
-
Activity 1: Angles
-
Activity 2: 
Design your own sprite
-
Activity 4: Feedback group
-
Reflect
-
Additional materials for Module 
5
 
Module 5
 
Engage
 
 
What is a polygon?
 
 
What is a polygon ?
 
Module 5
 
What polygons do you know?
 
 
What polygons do you know ?
 
Module 5
 
Fill in!
 
Module 5
 
 
Why are polygons useful?
 
Module 5
 
Polygons are useful in
Scratch to draw all
kinds of sprites
 
Demonstrate
 
 
Pen blocks
 
Module 5
 
Pen blocks
 
Module 5
 
The pen block allows you
to draw images in Scratch.
Just like in our daily lives,
we can use a pen to
draw anything. The pen
tool draws lines behind the
center of a sprite as it
moves.
 
Drawing angles
 
Module 5
 
These degrees are divided between
the numbers of corners a shape has:
 
Full rotation = 360 degrees
Square /rectangle = 4 x 90
Triangle = 3 x 120
Pentagon = 5 x 72
Hexagon=6x60
 
Repeat until
 
Module 5
 
Repeat Until ()
 block is a Control
block and a C block. Blocks inside
this block will repeat until the
specified statement or condition is
performed. After that, the code
beneath the C block (if any) will
execute.
 
Experiment
 
 
Angles
 
Module 5
M
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F
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Design your own sprite!
 
Module 5
D
e
s
i
g
n
 
y
o
u
r
 
o
w
n
 
s
p
r
i
t
e
!
 
Draw your own sprite using the pen blocks.
Include:
1. Add a trigger (event)
2. Add the "Erase all"
3. Hide and show
4. Change color
 
Activity 3 : Feedback groups
 
When you are ready share your projects
with a '
feedback group
’.
 A feedback group is a small group where
each one shares their 
projects-in-
progress with one another in order to get
feedback and suggestions for further
development.
R
espond to the following questions:
What is something that could be improved?
What is something that could be done
differently?
What is something that you really like about the
project?
 
Module 
5
 
Tip:
take notes of the
feedback and
suggestions you get
 
Reflect
 
 
Reflection
 
 
Questions
-
What was challenging about this coding club session?
-
What are you proud of?
-
What was the main feedback you got from your fellow
coders?
-
What would you like to improve still?
 
Module 5
 
Additional Materials
 
 
Lesson Plan Module 5
 
Module 5
Slide Note
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Polygons, shapes, and the use of pen blocks in Scratch Module 5. Learn to draw images and understand the properties of different polygons. Discover the concept of repeat controls and how they can be used to create various shapes. Dive into the world of angles, rotations, and the practical applications of polygons.

  • Scratch
  • Polygons
  • Shapes
  • Pen Blocks
  • Modules

Uploaded on Feb 15, 2025 | 0 Views


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  1. Scratch Module 5 - Polygons and flowers

  2. Objectives of module 5 Module 5 By the end of this module, you will be able to: Use repeat controls to draw shapes and images. Learn about the function of a pen

  3. Introduction

  4. What is a polygon?

  5. What polygons do you know?

  6. Fill in! Polygon Number of sides Number of angles Number of triangles Sum of all angles (degrees) Measure of one angle (degrees) Triangle 360 Rectangle 360 Pentagon 360 Hexagon 360

  7. Why are polygons useful?

  8. Pen blocks Module 5

  9. Pen blocks Module 5 The pen block allows you to draw images in Scratch. Just like in our daily lives, we can use a pen to draw anything. The pen tool draws lines behind the center of a sprite as it moves.

  10. Drawing angles Module 5 These degrees are divided between the numbers of corners a shape has: Full rotation = 360 degrees Square /rectangle = 4 x 90 Triangle = 3 x 120 Pentagon = 5 x 72 Hexagon=6x60

  11. Repeat until Module 5 Repeat Until () block is a Control block and a C block. Blocks inside this block will repeat until the specified statement or condition is performed. After that, the code beneath the C block (if any) will execute.

  12. Angles Module 5 Make a sprite move in the following shapes; 1. A square 2. A circle 3. A hexagon 4. An octagon 5. A Flower

  13. Design your own sprite! Module 5 Design your own sprite! Draw your own sprite using the pen blocks. Include: 1. Add a trigger (event) 2. Add the "Erase all" 3. Hide and show 4. Change color

  14. Activity 3 : Feedback groups Module 5 When you are ready share your projects with a 'feedback group . A feedback group is a small group where each one shares their projects-in- progress with one another in order to get feedback and suggestions for further development. Respond to the following questions: What is something that could be improved? What is something that could be done differently? What is something that you really like about the project?

  15. Reflection

  16. Additional Materials Module 5 Lesson Plan Module 5

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