Girls Lacrosse Statistics and Strategies: A Comprehensive Overview

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Overview
 
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What stats are we required to
keep?
 
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The Statistics
 
Draw Controls (DC)
 
A Draw Control (DC) is awarded to the player who
controls the ball after the draw, or creates an
opportunity for her team to control the ball; i.e.-a
controlled flick of the ball to an open teammate.
 If there is a foul called before control is
established( i.e.- illegal draw, body ball, etc), then
the player who is awarded the ball is credited with
the draw control.
A player who gets a Draw control does not also get
a ground ball.  Draw controls and ground balls are
mutually exclusive
 
Draw Controls (DC)
 
Sometimes, a draw will take place, but the official
halts play and restarts with a redraw.  In this case,
DC should only be decided at the outcome of the
redraw.
You do not need to note redraws.
 
Draw Controls (DC) Cont’d
 
Draw Possession / Draw
Attempt)
 
Each time a draw is taken, you will record the
player who is taking the draw.
In most games, the number of draws will equal the
total score of the game plus 2.
Example: the score of the game is 10-8.  One draw was
taken before each goal (10+8=18).  Plus one draw to
start the game and one draw to start the 2
nd
 half.
(18+2+20).
Exceptions: overtime games or when a draw control is
not secured by the end of the half or the end of the
game.
 
Draw Attempt
 
The girl playing center of the team that records the
Draw Control is awarded a Draw Possession.
Draw attempts divided by draw possessions give
you the draw percentage.
This is both a team statistic and an individual
statistic.
 
 
Draw Possession (DP)
 
Example
Sally took the draw 10 times and we got possession 5
of those times.  5/10 = 50% Therefore, Sally’s draw
percentage = 50%
Suzie took the draw 10 times and we got possession 3
of those times.  3/10 = 30% Therefore, Suzie’s draw
percentage = 30%
As a team what is our draw percentage?
8/20 = 40%
Draw Percentage
 
Ground Balls (GB)
 
A Ground Ball is recorded when a ball changes
possession during live play or when the ball hits
the ground (due to a check, drop, errant pass, or
shot) and retrieval of the loose ball is directly
contested (within a stick’s length) by the opposing
team.
Exception: After a shot, neither team is in possession of
the ball.  Therefore, the player securing the ball in the field
of play during live play is given a ground ball.
 
Ground Balls (GB)
 
If a player drops the ball, and it is not contested, she
should not be awarded a ground ball when she recovers
it, but if she drops a ball that is contested, she should be
awarded a ground ball upon recovery of the ball.  Forced
or unforced errors are not taken into consideration when
awarding a ground ball.
A ground ball shall not be awarded if the ball (on a pass or
shot) is sent out-of-bounds since the ball is dead before
possession is gained.
A ground ball shall not be awarded if a player is given the
ball because of a foul or infraction since obtaining the ball
was not during live play.
Should a player be fouled in the act of attempting to
possess the ball (while her stick is in 
contact
 with the ball)
possession is to be assumed, and a ground ball should be
recorded.
 
 
 
Ground Balls (GB)
 
Caused Turnover (CT)
 
This is a defensive statistic.
This is a positive statistic.
A caused turnover is 
only
 when a change of
possession occurs as a result of one of the following:
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Caused Turnover (CT)
 
Turnover (TO)
 
This statistic is used to record an instance in
which a player loses control of the ball to the other
team or performs an action to cause her team to
lose possession of the ball.
For example, bad passes, fouls, not catching the ball,
dropping the ball, etc.
This is an offensive statistic.
This is a negative statistic.
 
Turnover (TO)
 
Assists
 
An assist is a play made by a player to her
teammate who then scores a goal without having
to evade excessive defensive pressure (other than
the goal keeper).
It is not necessary for the shooter to possess the
ball for a specific length of time, nor must the
shooter limit the number of steps taken after she
receives the ball for a shot.
Only 1 assist per goal may be awarded, but not
every goal will have an assist.
 
 
Assists
 
Shots
 
A shot is any attempt by a player to score a goal.
A shot can have several outcomes.  It may be a
goal or a save, it may go wide of the goal, or it
may be blocked by a defender’s stick.
If a foul is called on the shooter (i.e.- dangerous
propelling, etc.) then no shot is recorded.  The
shooter should then be given a turnover (TO)
Shots should NEVER be recorded as turnovers.
 
Shots
 
Goals
 
A goal occurs when the entire ball passes
completely over the goal line and should 
only
 be
recorded if the signal has been given by the
official.  Sometimes the ball will go in the cage and
the goal will be “disallowed” because of a violation
or a foul.  It is important to watch for the signal!
If a girl scores against her own team, it should be
recorded for the opponent as an “own goal (OG),”
and a turnover should be given to the player who
put the ball in the goal.
 
Goals
 
Saves
 
A save is recorded each time the goalie stops a
ball from going into her goal that, if she didn’t stop,
would have resulted in a goal for the opponent.
If a goalie stops a shot (either by catching it or
deflecting it away from the mouth of the goal with
her crosse or body), it is a save.
There cannot be more saves recorded than shots
taken by the opposing team!
 
Saves
 
A shot that goes wide is not a save (even if the
goalie stops it in her stick).
A shot that hits the pipe is 
NOT
 a save.
When determining if a goalie should be credited
with a save, it is important to consider what would
have happened if the goalie was not there.
A blocked shot is considered a shot wide.
 
Saves
 
Yellow/Red Cards
 
Yellow/Red cards are a sub-set of major fouls.
It is essential that all yellow/red cards be recorded.
Yellow/Red cards need to be recorded for the
league in order to verify game play eligibility and
post-season award eligibility.
Anytime a yellow or red card is given in a game,
the player name, number, game time, and card
type (y or r) should be recorded in the scorebook
and/or the stat sheet.
Statisticians should also record why the card was
given.
 
Yellow/Red Cards
 
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Overview
Slide Note

Shots on goal?

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Explore the essential statistics required in girls' lacrosse, including draw controls, draws possessions, turnovers, and more. Understand why tracking stats is crucial for player development, evaluation, coaching strategies, and league awards. Dive into the details of draw controls, draw attempts, draw possessions, and how to accurately record and analyze these stats for individual players and teams.

  • Lacrosse
  • Statistics
  • Girls
  • Player Development
  • Coaching

Uploaded on Sep 14, 2024 | 0 Views


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  1. GIRLS LACROSSE STATISTICS GIRLS LACROSSE STATISTICS

  2. Overview Why do we keep stats? League Awards Player development Player evaluation Coaching strategy

  3. What stats are we required to keep? Required Statistics for league awards Draw Control Draw Attempt Draw Possession Ground Ball Caused Turnover Turnover Assists Shots Goals Saves Games played Yellow/Red cards

  4. The Statistics

  5. Draw Controls (DC)

  6. Draw Controls (DC) A Draw Control (DC) is awarded to the player who controls the ball after the draw, or creates an opportunity for her team to control the ball; i.e.-a controlled flick of the ball to an open teammate. If there is a foul called before control is established( i.e.- illegal draw, body ball, etc), then the player who is awarded the ball is credited with the draw control. A player who gets a Draw control does not also get a ground ball. Draw controls and ground balls are mutually exclusive

  7. Draw Controls (DC) Contd Sometimes, a draw will take place, but the official halts play and restarts with a redraw. In this case, DC should only be decided at the outcome of the redraw. You do not need to note redraws.

  8. Draw Possession / Draw Attempt)

  9. Draw Attempt Each time a draw is taken, you will record the player who is taking the draw. In most games, the number of draws will equal the total score of the game plus 2. Example: the score of the game is 10-8. One draw was taken before each goal (10+8=18). Plus one draw to start the game and one draw to start the 2nd half. (18+2+20). Exceptions: overtime games or when a draw control is not secured by the end of the half or the end of the game.

  10. Draw Possession (DP) The girl playing center of the team that records the Draw Control is awarded a Draw Possession. Draw attempts divided by draw possessions give you the draw percentage. This is both a team statistic and an individual statistic.

  11. Draw Percentage Example Sally took the draw 10 times and we got possession 5 of those times. 5/10 = 50% Therefore, Sally s draw percentage = 50% Suzie took the draw 10 times and we got possession 3 of those times. 3/10 = 30% Therefore, Suzie s draw percentage = 30% As a team what is our draw percentage? 8/20 = 40%

  12. Ground Balls (GB)

  13. Ground Balls (GB) A Ground Ball is recorded when a ball changes possession during live play or when the ball hits the ground (due to a check, drop, errant pass, or shot) and retrieval of the loose ball is directly contested (within a stick s length) by the opposing team. Exception: After a shot, neither team is in possession of the ball. Therefore, the player securing the ball in the field of play during live play is given a ground ball.

  14. Ground Balls (GB) If a player drops the ball, and it is not contested, she should not be awarded a ground ball when she recovers it, but if she drops a ball that is contested, she should be awarded a ground ball upon recovery of the ball. Forced or unforced errors are not taken into consideration when awarding a ground ball. A ground ball shall not be awarded if the ball (on a pass or shot) is sent out-of-bounds since the ball is dead before possession is gained. A ground ball shall not be awarded if a player is given the ball because of a foul or infraction since obtaining the ball was not during live play. Should a player be fouled in the act of attempting to possess the ball (while her stick is in contact with the ball) possession is to be assumed, and a ground ball should be recorded.

  15. Caused Turnover (CT)

  16. Caused Turnover (CT) This is a defensive statistic. This is a positive statistic. A caused turnover is only when a change of possession occurs as a result of one of the following: Stick check The player who preforms a legal stick check to dislodge the ball is awarded a caused turnover if there is a change of possession. Interception The player who intercepts their opponents pass is awarded a caused turnover (player should also be awarded a GB) Blocked pass The player who blocks a pass is awarded a caused turnover if there is a change of possession Drawn charge The player who draws a charge is awarded a caused turnover. (hint: the referee will award the ball to the player who drew the charge.

  17. Turnover (TO)

  18. Turnover (TO) This statistic is used to record an instance in which a player loses control of the ball to the other team or performs an action to cause her team to lose possession of the ball. For example, bad passes, fouls, not catching the ball, dropping the ball, etc. This is an offensive statistic. This is a negative statistic.

  19. Assists

  20. Assists An assist is a play made by a player to her teammate who then scores a goal without having to evade excessive defensive pressure (other than the goal keeper). It is not necessary for the shooter to possess the ball for a specific length of time, nor must the shooter limit the number of steps taken after she receives the ball for a shot. Only 1 assist per goal may be awarded, but not every goal will have an assist.

  21. Shots

  22. Shots A shot is any attempt by a player to score a goal. A shot can have several outcomes. It may be a goal or a save, it may go wide of the goal, or it may be blocked by a defender s stick. If a foul is called on the shooter (i.e.- dangerous propelling, etc.) then no shot is recorded. The shooter should then be given a turnover (TO) Shots should NEVER be recorded as turnovers.

  23. Goals

  24. Goals A goal occurs when the entire ball passes completely over the goal line and should only be recorded if the signal has been given by the official. Sometimes the ball will go in the cage and the goal will be disallowed because of a violation or a foul. It is important to watch for the signal! If a girl scores against her own team, it should be recorded for the opponent as an own goal (OG), and a turnover should be given to the player who put the ball in the goal.

  25. Saves

  26. Saves A save is recorded each time the goalie stops a ball from going into her goal that, if she didn t stop, would have resulted in a goal for the opponent. If a goalie stops a shot (either by catching it or deflecting it away from the mouth of the goal with her crosse or body), it is a save. There cannot be more saves recorded than shots taken by the opposing team!

  27. Saves A shot that goes wide is not a save (even if the goalie stops it in her stick). A shot that hits the pipe is NOT a save. When determining if a goalie should be credited with a save, it is important to consider what would have happened if the goalie was not there. A blocked shot is considered a shot wide.

  28. Yellow/Red Cards

  29. Yellow/Red Cards Yellow/Red cards are a sub-set of major fouls. It is essential that all yellow/red cards be recorded. Yellow/Red cards need to be recorded for the league in order to verify game play eligibility and post-season award eligibility. Anytime a yellow or red card is given in a game, the player name, number, game time, and card type (y or r) should be recorded in the scorebook and/or the stat sheet. Statisticians should also record why the card was given.

  30. Overview Stats words of wisdom Use a pencil Use commas to differentiate numbers Have spotters When you are statting, girls have numbers, not names. The table area is neutral, please don t cheer, yell at officials, etc. Stats need to be uploaded to the utahlax.org website within 48 hours the completion of the game.

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