GAMIFY Session - Explore Isotopes, Decay, and Critical Path Game

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Review
Periodic table of elements
Isotopes
Decay
Half-life
Chart of Nuclides
Learn how to play CRITICAL PATH
Game on!
 
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https://www.classzone.com/books/earth_science/terc/
content/investigations/es0501/es0501page06.cfm
 
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The atomic number (or number of
protons) defines the element
Elements have various isotopes which
differ in their number of neutrons
Nuclide is another term used to define
isotopes when speaking specifically
about the nucleus
Radioactive
 isotopes have an
unstable nucleus and decay until
stability is reached
 
http://nuclearconnect.org/know-nuclear/science/isotopes
 
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Alpha Decay – Nucleus emits an alpha
particle (helium nucleus)
 
Gamma decay
 
http://www.physics.isu.edu/radinf/rads&rads.htm
 
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Beta Decay
 
Positron Emission
 
http://www.physics.isu.edu/radinf/rads&rads.htm
 
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All nuclides have a particular half life ranging from very long to very short
 
 
http://www.physics.isu.edu/radinf/rads&rads.htm
 
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Objective:
All players start as an atom of
Uranium-235 on the chart of
nuclides
The player who reaches Lead-207
first wins!
 
http://metadata.berkeley.edu/nuclear-forensics/Decay%20Chains.html
 
Components - Board
Game board is a segment of the chart of nuclides colored based on each isotope’s half-life
 
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Components - Cards
5 types – each player starts with 4 cards
Used to move yourself OR your opponents on the game board
 
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Components - Dice
Each player gets one white D6 dice
The remaining dice are colored for the type listed below
Note the color of the dice corresponds to the color of the cards
 
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:
1.
Draw two cards
Draw top two cards from the decay card draw pile
Maximum of 10 cards in hand at a time – if you go over 10 cards, discard down to 10
2.
Play cards
Play as many cards as you please
Collect corresponding dice to the cards being played – one dice per card
Declare if you are using the decay cards on yourself (defend) or another player (attack):
1.
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The player gets one guaranteed card to move of their choice
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For the remaining cards played, the decay is successful if the dice result is greater than or
equal to 3.
2.
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The decay is successful if the dice result is greater than or equal to 4
 
 
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Round Summary (continued)
Half-life resolution:
After each player has played their turn, every player spontaneously decays
Look at isotope occupied by your piece and determine the successful spontaneous decay roll from the isotope
half-life legend
Roll your white six sided dice.
If the result is greater than or equal to the number in the legend, the spontaneous decay occurs –
move player disc equal to the half-life legend number in any direction
 
 
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Special Rules:
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Once landing on the space, place the R&D cone on the player piece to signify you are losing your next
turn
 
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Example 1:
Emily is on the starting point of U-235 and decides it’s a little crowded so she is going to move. She
declares: “I am outta here, so I am playing for myself” and lays the following cards:
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Example 1 (continued)
Emily decides, since she likes the wild card so much, that she will choose that as her guaranteed
move, and will not need to roll for it
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Example 1 (continued)
Emily rolls the following, and gets to move her player corresponding to the successes
 
1
 
4
 
5
 
2
 
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Example 1 (continued)
Now that everyone in the group has played their turn, it is the
spontaneous decay phase
At the end of her last turn, Emily landed on Ac-228 which has a half
life of > 1 hr
Emily must roll a 4 or higher in order to spontaneously decay!
She rolls her white D6 dice shouting “Big Money Big Money!!!” and
rolls…..
 
 
 
 
 
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Example 2 (continued)
Emily realizes that Jason is about to win the game since he is only two spaces away from Pb-207, on
Pb-209!
She decides to ‘attack’ by saying: “I’m going to play this turn for Jason!” and lays the following cards:
 
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Example 2 (continued)
Since this is an ‘attack’ play, Emily must roll all dice, and get a 4 or higher for a successful decay
 
3
 
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Example 2 (continued)
Emily realizes that her beta decay and positron emission cards cancel each other out!
But she can still use her wild to move him 2 spaces to Bi-209
Since Bi-209 is STABLE, Jason will not be able to spontaneously decay!
 
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Questions
Can I play a card even though it would
make me go off the table?
NO – you can only use cards that move
you to a position that is on the board
What if 2 people reach Pb-207 after
decaying?
There will be a roll-off to determine the
winner
Can I attack two people at once? Or play
some cards for myself and others for
them?
No, all cards being played are for only one
person at a time
 
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Special thanks to everyone who came up with the game concept and helped us with our beta
testing run through (listed) and the many volunteers helping facilitate!
 
Emily Young
Kyle Hemker
Ben Horstman
Jason Young
Alyse Scurlock
Ryan Trogstad
Nathan Huffman
 
Enjoy the game!!!
 
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Dive into the world of isotopes, decay processes, and the Critical Path Game in this engaging session from the 2017 Duke Energy NAYGN Chapter Conference. Discover the significance of the periodic table of elements, learn about different isotopes, and understand concepts like half-life and fission. Explore alpha and gamma decay, beta decay, and the concept of nuclides. Get ready to play the Critical Path Game where players journey from Uranium-235 to Lead-207.

  • Isotopes
  • Decay
  • Critical Path Game
  • Nuclear Science
  • NAYGN

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  1. GAMIFY Session 2017 Duke Energy NAYGN Chapter Conference 6/08/17

  2. Overview Review Periodic table of elements Isotopes Decay Half-life Chart of Nuclides Learn how to play CRITICAL PATH Game on!

  3. Periodic Table of Elements https://www.classzone.com/books/earth_science/terc/ content/investigations/es0501/es0501page06.cfm

  4. Isotopes The atomic number (or number of protons) defines the element Elements have various isotopes which differ in their number of neutrons Nuclide is another term used to define isotopes when speaking specifically about the nucleus Radioactive isotopes have an unstable nucleus and decay until stability is reached http://nuclearconnect.org/know-nuclear/science/isotopes

  5. Fission http://matterchatter.files.wordpress.com/2011/03/nuclear.jpg 235? 236? 1? + 0 92 92

  6. Alpha and Gamma Decay Alpha Decay Nucleus emits an alpha particle (helium nucleus) 92 Gamma decay 60?? 28 60?? + 1 0? + 20 0? 235? 2 231? 4? + 90 27 http://www.physics.isu.edu/radinf/rads&rads.htm

  7. Beta Decay Beta Decay Positron Emission 15? 7 0? 40? 20 97?? + 1 0? 15? + +1 8 19 http://www.physics.isu.edu/radinf/rads&rads.htm

  8. Half-life All nuclides have a particular half life ranging from very long to very short http://www.physics.isu.edu/radinf/rads&rads.htm

  9. Critical Path Objective: All players start as an atom of Uranium-235 on the chart of nuclides The player who reaches Lead-207 first wins! http://metadata.berkeley.edu/nuclear-forensics/Decay%20Chains.html

  10. Critical Path Components - Board Game board is a segment of the chart of nuclides colored based on each isotope s half-life

  11. Critical Path Components - Cards 5 types each player starts with 4 cards Used to move yourself OR your opponents on the game board

  12. Critical Path Components - Dice Each player gets one white D6 dice The remaining dice are colored for the type listed below Note the color of the dice corresponds to the color of the cards To be used during Alpha Decay Neutron Absorption, Neutron Emission, or spontaneous decay Type Number included 5 Color Red Four-sided (D4) Six-sided (D6) 15 White Beta or Beta- Positron Emission Wild card Eight-sided (D8) 5 Blue Ten-sided (D10) 5 Green

  13. Critical Path Round Summary during each player s turn, they may choose one of these two actions: 1. Draw two cards Draw top two cards from the decay card draw pile Maximum of 10 cards in hand at a time if you go over 10 cards, discard down to 10 2. Play cards Play as many cards as you please Collect corresponding dice to the cards being played one dice per card Declare if you are using the decay cards on yourself (defend) or another player (attack): 1. Defend: The player gets one guaranteed card to move of their choice For the remaining cards played, the decay is successful if the dice result is greater than or equal to 3. 2. Attack: The decay is successful if the dice result is greater than or equal to 4

  14. Critical Path Round Summary (continued) Half-life resolution: After each player has played their turn, every player spontaneously decays Look at isotope occupied by your piece and determine the successful spontaneous decay roll from the isotope half-life legend Roll your white six sided dice. If the result is greater than or equal to the number in the legend, the spontaneous decay occurs move player disc equal to the half-life legend number in any direction

  15. Critical Path Special Rules: R&D Required if a player lands on an undiscovered isotope then they lose a turn to research the element! Once landing on the space, place the R&D cone on the player piece to signify you are losing your next turn

  16. Critical Path Example 1: Emily is on the starting point of U-235 and decides it s a little crowded so she is going to move. She declares: I am outta here, so I am playing for myself and lays the following cards:

  17. Critical Path Example 1 (continued) Emily decides, since she likes the wild card so much, that she will choose that as her guaranteed move, and will not need to roll for it She then rolls the remaining four dice, trying to get a 3 or above

  18. Critical Path Example 1 (continued) Emily rolls the following, and gets to move her player corresponding to the successes 1 5 2 4

  19. Critical Path Example 1 (continued) Now that everyone in the group has played their turn, it is the spontaneous decay phase At the end of her last turn, Emily landed on Ac-228 which has a half life of > 1 hr Emily must roll a 4 or higher in order to spontaneously decay! She rolls her white D6 dice shouting Big Money Big Money!!! and rolls .. A 5! Therefore lucky Emily gets to move 4 additional spaces in any chosen direction

  20. Critical Path Example 2 (continued) Emily realizes that Jason is about to win the game since he is only two spaces away from Pb-207, on Pb-209! She decides to attack by saying: I m going to play this turn for Jason! and lays the following cards:

  21. Critical Path Example 2 (continued) Since this is an attack play, Emily must roll all dice, and get a 4 or higher for a successful decay 3 1 8 6 5

  22. Critical Path Example 2 (continued) Emily realizes that her beta decay and positron emission cards cancel each other out! But she can still use her wild to move him 2 spaces to Bi-209 Since Bi-209 is STABLE, Jason will not be able to spontaneously decay!

  23. Critical Path Questions Can I play a card even though it would make me go off the table? NO you can only use cards that move you to a position that is on the board What if 2 people reach Pb-207 after decaying? There will be a roll-off to determine the winner Can I attack two people at once? Or play some cards for myself and others for them? No, all cards being played are for only one person at a time

  24. Critical Path Special thanks to everyone who came up with the game concept and helped us with our beta testing run through (listed) and the many volunteers helping facilitate! Emily Young Kyle Hemker Ben Horstman Jason Young Alyse Scurlock Ryan Trogstad Nathan Huffman Enjoy the game!!!

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