
Explore Sound Synthesis with Processing
Learn about sound synthesis in Processing using different oscillators such as SinOsc, PulseOsc, SawOsc, and TriOsc. Discover how to control frequency, amplitude, modulation, and positional effects to create unique audio experiences.
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Presentation Transcript
processing Sound Synthesis
Sound synthesis oscillator ( ) import processing.sound.*; SinOsc sine; // SinOsc processing. // sine . void setup() { size(640, 360); background(255); sine = new SinOsc(this); // Create the sine oscillator. sine.play(); // start the oscillator } void draw() { }
.set(freq, amp, add, pos) freq float: The frequency value of the oscillator in Hz. amp float: The amplitude of the oscillator as a value between 0.0 and 1.0. add float: A value for modulating other audio signals. pos float: The panoramic position of the oscillator as a float from -1.0 to 1.0.
Sound synthesis oscillator ( ) import processing.sound.*; SinOsc sine; // SinOsc processing. // sine . void setup() { size(640, 360); background(255); sine = new SinOsc(this); // Create the sine oscillator. sine.play(); // start the oscillator } void draw() { sine.set(200, 0.5 , 0.0 , 0); }
Sound synthesis oscillator ( pulse) import processing.sound.*; PulseOsc pulse; // PulseOsc processing. // pulse . void setup() { size(640, 360); background(255); pulse= new PulseOsc (this); // Create the sine oscillator. pulse.play(); // start the oscillator } void draw() { }
Sound synthesis oscillator ( saw) import processing.sound.*; SawOsc saw; void setup() { size(640, 360); background(255); saw= new SawOsc(this); // Create the sine oscillator. saw.play(); // start the oscillator } void draw() { }
Sound synthesis oscillator ( saw) import processing.sound.*; TriOsc tri; void setup() { size(640, 360); background(255); tri= new TriOsc(this); // Create the tri oscillator. tri.play(); // start the oscillator } void draw() { }
f import processing.sound.*; SinOsc sine; void setup() { size(640, 360); background(255); // Create the sine oscillator. sine = new SinOsc(this); sine.play(); sine.add(0.5); } void draw() { // sine.set(mouseX,0.5,0.0,0); // . println(mouseX); // }
import processing.sound.*; SinOsc[] sine; // , array , // SinOsc() processing. // sine . void setup() { size(640, 360); background(255); // Create the sine oscillator. Sine = new SinOsc[6]; // for 5 for ( int i=0 ; i<=5 ; i++){ // i 0 5 sine[i] = new SinOsc(this); sine[i].play(); } // for } void draw() { sine[0].set(200,0.5,0.0,0); sine[1].set(210,0.5,0.0,0); sine[2].set(220,0.5,0.0,0); sine[3].set(230,0.5,0.0,0); sine[4].set(240,0.5,0.0,0); }
import processing.sound.*; WhiteNoise noise; void setup() { size(640, 360); background(255); // Create the noise generator noise = new WhiteNoise(this); noise.play(); } void draw() { }
import processing.sound.*; WhiteNoise noise; LowPass lowPass; float amp=0.0; void setup() { size(640,360); background(255); // Create a noise generator and a bandpass filter noise = new WhiteNoise(this); lowPass = new LowPass(this); noise.play(0.5); lowPass.process(noise, 800); } void draw() { }
import processing.sound.*; SoundFile file; void setup() { size(640, 360); background(255); // Load a soundfile from the /data folder of the sketch and play it back file = new SoundFile(this, "sample.mp3"); file.play(); } void draw() { }