European Video Game Development Landscape Statistics 2018-2019

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Overview of the European video game development industry in 2018-2019, including the number of game developer studios, people employed, and total revenue. The data covers various European countries and provides insights into the growth and trends within the industry during the specified period.


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  1. The European Video Game Development Landscape Andreea Medvedovici Per Vice-President EGDF, The European Games Developer Federation WIPO FOR OFFICIAL USE ONLY

  2. 2019 European Games Industry Data Collection WIPO FOR OFFICIAL USE ONLY

  3. European games industry in 2019*: 4997 game dev studios** 230 game publishers*** 86953 people employed**** 11.9 B eur total revenue of game dev studios and game publishers**** *When data from 2019 is not available, we used the latest availabledata. There is 2019 data from additional countries that was not available in 2018, such as: Latvia, Lithuania, Italy, Portugal and Spain (DEV). **Game dev studios from the following countries: Belgium, Bulgaria, Czechia, Denmark, Finland, France, Germany, Greece, Latvia, Lithuania, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden, UK. ***Game Publisher from the following countries where data was available: Belgium, Bulgaria, Czechia, Denmark, Finland, France, Germany, Greece, Latvia, Lithuania, Ireland, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain. **** People employed in the following countries: Belgium, Bulgaria, Czechia, Denmark, Finland, France, Germany, Greece, Latvia, Lithuania, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden, UK. **** Revenue from the following countries: Belgium, Czechia, Denmark, Finland, France, Germany, Latvia, Lithuania, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden. WIPO FOR OFFICIAL USE ONLY

  4. NUMBER OF VIDEO GAME DEVELOPER STUDIOS 2018 2019 812 * = Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 620 614 575 524 475* 465 455 426* 435 412* 427 420 382 375 220 200 142 141 127 110 100 100 99 90 72 68 66 47* 63 61 60 49 44 27* 41 38 #N/A #N/A #N/A #N/A #N/A #N/A 17* 23 15 13 11 A game developer studio- is a game developer studio, whose main source of turnover is coming from developing games (e.g. either developing their own IP or subcontracting game development to other studios) . This includes one man teams. Both studios doing self publishing and using external publishers are taken into account. WIPO FOR OFFICIAL USE ONLY

  5. NUMBER OF PEOPLE WORKING IN THE INDUSTRY (IN GAME DEVELOPER AND PUBLISHER STUDIOS) IN THE COUNTRY 2018 2019 15000* 15000 * = Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 12000 11705 10487 9500 7800* 7320 6900 6900 6400* 6000* 6000 5925 5320 3400 3200 3170 3170 2000* 2100 1500* 1748 1200* 1000* 1325 1281 1100 1100 1100 1009 847 721 704 285* 539 524 #N/A #N/A #N/A #N/A #N/A #N/A 400 390 342 250 124 By number of people working in the industry in your country, we mean full time equivalent (FTE) of employees, entrepreneurs, in-house freelancers etc. employed by game developer studios and publishers located in your country. This number should include remote workers. If a game developer studios / publisher established in your country owns studios in other countries, people working in those studios based in foreign countries should not be included in this number. WIPO FOR OFFICIAL USE ONLY

  6. TOTAL REVENUE OF LOCAL GAME DEVELOPER STUDIOS AND PUBLISHERS (MILLION EURO) 2018 2019 * = Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 3930 2318 2200 2100 1872 920 813 618 479* 364* 220* 169.4 186 177 165 150 138 124 116 #N/A #N/A #N/A #N/A #N/A #N/A #N/A 100 45.7 80* 35* 93 84 60 59 57 50 38 30 30 18 Turnover means the net revenue generated by all game developer studios and publishers located in the country. For non-euro countries, please use annual average currency exchange rate for the year WIPO FOR OFFICIAL USE ONLY

  7. % OF HOW MUCH OF TOTAL REVENUE WAS ACCUMULATED BY THE TOP 10% STUDIOS 2018 2019 * = Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 98.50% 95% 95% 94% 90% 90% 88% 84%* 86% 85% 85% 84% 83% 83% 80% 80% 80% 79% 75% 70% 70% 50%* #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A Turnover means the net revenue generated by all game developer studios and publishers located in the country. For non-euro countries, please use annual average currency exchange rate for the year WIPO FOR OFFICIAL USE ONLY

  8. NUMBER OF NEW TITLES PUBLISHED BY LOCAL DEVELOPERS 2018 2019 1500* * = Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 530 480 452 141* 132* 129* 150 125 108 85 82 80 40* 69 37* #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A 60 46 46 43 25 25 23 20 19 17 17 12 12 9 8 What is a new game? Only a new game for global launch. Not alpha or soft launch or early access game. If a game is ported on a new platform, it is a new game only if it is significantly different from the old version. WIPO FOR OFFICIAL USE ONLY

  9. PLATFORMS COUNTRY Year PC/MAC Console Mobile/ Tablet Browser VR/AR Other 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 32% 29% 15% 16% 67% 16% 18% 41% 17% 10% 16% 17% 27% 8% Belgium Czechia 38% 52% 80% 80% 7% 14% 45% 41% 50% 63% 59% 70% 60% 58% 1% 3% 50% Finland France 25% 20% Germany Greece 13% 39% Italy 51.50% 15% 15% 5% 29% 70% 2.50% 2% 10% Lithuania Netherlands 75%/50% 35% 46%/ 40% 13% 6% 17% What is a new game? Only a new game for global launch. Not alpha or soft launch or early access game. If a game is ported on a new platform, it is a new game only if it is significantly different from the old version. WIPO FOR OFFICIAL USE ONLY

  10. PLATFORMS COUNTRY Mobile/ Tablet 55% Year PC/MAC Console Browser VR/AR Other 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 2019 2018 84%/ 41% 45% 12% 18% Poland 82% 51.70% 69% 27% 10% Portugal Romania 23% 33.33% 26% 73% 53% 15% 26% 5.56% 11% 27% 3% 39% 38.89% 38% 60% 36% 80% 10% 6.94% 10% 8.33% 13% 18% 3% 6.94% 4% 9% Serbia Slovakia 6% 5% Slovenia 57.52% 28.76% 40.31% 2.88% 7.74% 1.99% Spain AEVI 76%/36% 75%/45% 43% 38% 68% 67% 20% 23% 7% 11% Spain DEV Sweden 56% 50% 48%/ 27% 17% What is a new game? Only a new game for global launch. Not alpha or soft launch or early access game. If a game is ported on a new platform, it is a new game only if it is significantly different from the old version. WIPO FOR OFFICIAL USE ONLY

  11. How to learn more about the local industries in Europe WIPO FOR OFFICIAL USE ONLY

  12. Go to the www.egdf.eu website, Data & Studies Page, download the latest industry data reports for each country for info like: Profile of local gamers Market size Local developers Local games published B2B service companies in the industry And more! WIPO FOR OFFICIAL USE ONLY

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