Emerging Trends in the Global ICT Industry

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Pemanfaatan ICT
Industri ICT sebelum dan sesudah tahun 2000
Peluang dalam e-commerce
Kerawanan dalam ICT
ICT dalam era mobile phone
Peluang berbagai karir di era ICT
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SMART HANDHELD DEVICES
 
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Moreover, many regard CES as a leading
indicator of electronics industry trends.
After participating in CES, ITRI has
identified 10 new trends in the global ICT
industry
 
 
 
ULTRA HIGH DEFINITION
 
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Jim Chung, Deputy General Director of
ITRI’s IEK, pointed out that of the
observed new trends, five are related to
components, four are consumer
electronics products and one belongs to
the infrastructure segment.
 
 
PELUNCURAN TELEVISI 4K OLED TV.
UKURAN 56 INCH.
SAMSUNG DAN LG DEMONTRASI 55
INCH CURVED DISPLAY.
HAMBARAN untuk OLED TV: BIAYA
TINGGI UNTUK LAYAR, keuntungan yang
rendah, product life rendah dan sulit
meningkatkan kualitas pada resolusi =
UHD.
 
 
2015 = 3,2 juta; 2017 = 5.95 juta.
Masa depan adalah televisi layar lebar.
 
 
 
 
Ada kebutuhan data besar untuk
analisis intelijen bisnis.
Divisi: manufaktur, kesehatan,
telekomunikasi, retail, energi,
transportasi, otomotif, keamanan dan
lain-lainya.
 
 
Membangun cloud applications.
 
 
Bisnis tablet akan mencapai 200 juta
dengan peningkatan pertahun 38%.
 
 
Tablet juga bisa masuk kedalam
shopping, logistik, pendidikan, social
media, hiburan, konseling kesehatan
dan jasa lainnya.
Peningkatan ini diprekdisikan sebesar
52%.
 
 
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Peningkatan prosesor HP meningkat.
Quad-core menjadi standar untuk HP
yang terjangkau dan kencang.
2017, 600 juta HP di China.
Quad-core smartphone meningkat 55%.
 
3D IC
 
 
 
 
 
 
Iphone 5 masih menjadi primadona
karena desain lebih tinggi akibat proses
produksi yang lebih sederhana dan
penurunan komponen.
 
 
Teknologi layar sentuh juga akan
mendominasi masa depan.
 
 
In the touchscreen industry, the space
for simple add-on touchscreen makers
no longer exists, and manufacturers with
embedded touch technology are
expected to take the lead.
 
 
 
 
Teknologi sentuh mulai meningkat
sekitar 25%.
 
Peningkatan produk wireless
charging
 
Teknologi wireless charging mulai
meningkat. Banyak produk.
 
 
PMA power matters alliance: Google
AT&T dan Starbucks.
WPC wireless power consortium: Nokia
dan LG
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Networked home appliances dan
management services
Handheld devices.
 
 
Growth engine adalah consumer
electronics products.
Smart handheld devices: smartphones,
tablets, ultra thin notebooks.
Lebur antara semua alat tersebut.
 
 
 
 
Kulkas pintar
Wireless thermometer
Wearable computing
Elektronik untuk health care, elektronik
mobil dan smart enery systems.
 
 
In addition, as innovation continuously
gives rise to new intelligent end
products, multiscreen linking services
will also
 
 
 
Penggunaan screen untuk service
platform dan content platform.
Dibutuhkan content industry untuk ICT.
 
 
SMART TV masih kekurangan kualitas
content.
Perusahaan global mengembangkan content
untuk video, social networking, shopping, dll.
Akan ada penggunaan NFC untuk
pengelolaan smart home appliances melalui
cloud computing.
Smart energy systems.
 
 
Teknologi wireless digital health
products.
Health care, automotive electronics,
smart energy systems.
Mobil lebih aman, nyaman dan enery
efficient.
 
 
 
 
 
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Mobile and cloud computing are converging to
create a new platform—one that has the
potential to provide unlimited computing
resources.
Mobile devices are constrained by their
memory, processing power, and battery life.
But combined with cloud computing, data
processing and storage can happen outside of
mobile devices.
 
 
What IDC calls the "Third Platform" will allow
for better synchronization of data, improved
reliability and scalability, increased ease of
integration, anytime-anywhere access to
business applications and collaborative
services, rich user experiences, and an
explosion of new services.
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Ada kebutuhan konektivitas untuk fisik
dan digital.
Internet tagging antara internet dan
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The Web of Things will produce large
volumes of data related to the physical
world, and intelligent solutions are required
to enable connectivity, inter-networking,
and relevance between the physical world
and the corresponding digital world
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BIG DATA SAMPAI EXTREME DATA
 
DATA: VOLUME, VELOCITY, VARIETY.
MASIH KURANGNYA ANALIS DATA
DAN SOFTWARE YANG MUDAH
UNTUK MENGUMPULKAN DAN
MENGOLAH DATA.
 
 
Teknologi 3D printing.
Mudah mencetak apa saja.
 
 
 
Fabrikasi digital: rancang, prototype,
produksi.
 
 
Online learning: new learning systems.
Massive Open Online Courses
(MOOCS)
 
 
Butuh identitas dan powerful systems.
Web forums, online meetups, keystroke
loggers.
Contextual: locatian based learning
Ubiquitous: pervasive dan embedded
technologies.
 
 
 
Mobile phone: multi tasking utk ticketing,
payment, audio video,
Butuh infrastruktur, backbones, high
speed relays, wireless charging.
 
 
Infrastruktur mobile lebih handal ketika
bencana.
Communication disaster.
 
 
Muncul masalah
privasi: pelanggaran privasi; pencurian
identitas
 
 
Digital health care
 
 
Penggunaaan inteligent data,
biomedical, metadata untuk penyebaran
penyakit dan kebiasaan kesehatan.
 
 
 
 
 
Electronic government: penggunaan ICT
dan untuk jasa, transaksi pemerintah
dan masyarakat.
 
 
Challenges emerging in this area focus
on e-government interoperability in
cloud computing, open government, and
smart city initiatives.
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Scientific computing has already begun to change
how science is done, enabling scientific
breakthroughs through new kinds of experiments
that would have been impossible only a decade ago.
It is the key to solving "grand challenges" in many
domains and providing breakthroughs in new
knowledge, and it comes in many shapes and forms:
high-performance computing (HPC), high-throughput
computing (HTC), many-task computing (MTC), and
data-intensive computing.
 
 
Big data is generating datasets that are increasing
exponentially in both complexity and volume, making
their analysis, archival, and sharing one of the grand
challenges of the 21st century. Not surprisingly, it
becomes increasingly difficult to design and operate
large scale systems capable of addressing these
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I joined Intel, the US semiconductor giant, 12 years ago, at a time when
the technology industry was experiencing the first wave of what we now
call consumerisation.
By that, I mean PCs were moving from being a tool for the office into
the home and becoming part of people's personal lives.
At that time, the question among tech companies was, could you get
out ahead of that shift.
So Intel hired me and a number of other people like me to help it better
understand human beings.
Over the years, the team has grown to include people of a variety of
different stripes: anthropologists, sociologists, cognitive psychologists,
industrial designers, interaction designers and human factors
engineers.
And our role has evolved to thinking about a broader array of
questions.
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Part of this is educational - explaining to a technology company what happens after
Moore's Law, in which technology gets progressively smaller, faster and cheaper.
But the job is mainly to help the people who design our products to better understand
those who will use them.
That involves getting out into the office, into the field, and into people's homes to ask
questions about where technology empowers them, where it frustrates them and to
learn about the diversity of experiences they are having with technology around the
world.
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Indonesia is a fantastic example of that today. The proportion of the country's online
population using Facebook is one of the highest in the world.
Tablets are the next evolution in consumer electronics
But because of the issues they have with the quality of broadband, the majority of
people accessing the internet are doing it via their phones.
 
 
Back in 1998 when I started at Intel, computing was all
about the PC. Flash forward 12 years and we are in a
world where computing smarts are embedded in all sorts
of things - and the interesting question is, what's next?
One place where we expect to see a lot more computing
technology in the next few years is in cars.
There are nearly a billion of them on the planet and new
cars today already have somewhere between 12 and 24
computer chips in them.
We've been in Singapore, Malaysia, China and Australia
asking people to let us turn out the contents of their cars:
front to back, glove compartment, doors, in between the
seats, under the seats, boot (trunk) and everything.
We put it on a tarpaulin and photograph it, a little like an
archaeological dig.
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We want to get a better understanding of the role that content plays in their lives and
where computing technology might intersect with that.
In Malaysia and Singapore, for example, we were surprised to find people kept "ang
pow" packets (envelopes of money given at Chinese New Year and thought to be lucky)
in their cars all year round.
In a sense, people there were using their cars to keep them socially safe, not just
physically safe.
Ultimately, my team's role is about making sure the product development processes
start from an understanding of what people care about when it comes to technology.
And that as an organisation, we are literally testing our silicon against that ideal at each
and every step of the way.
The opinions expressed are those of the author and are not held by the BBC unless
specifically stated. The material is for general information only and does not constitute
investment, tax, legal or other form of advice. You should not rely on this information to
make (or refrain from making) any decisions. Links to external sites are for information
only and do not constitute endorsement. Always obtain independent, professional
advice for your own particular situatio
 
 
 
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The evolution of ICT is showcased through the trends in smart handheld devices, ultra-high-definition LCD TVs, cloud applications, and the increasing demand for big data analysis. The article also delves into the opportunities and challenges presented by ICT in various sectors such as manufacturing, healthcare, telecommunications, retail, energy, transportation, automotive, and security.

  • ICT industry
  • emerging trends
  • smart devices
  • big data analysis
  • cloud applications

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  1. TREND ICT TREND ICT

  2. Pemanfaatan ICT Industri ICT sebelum dan sesudah tahun 2000 Peluang dalam e-commerce Kerawanan dalam ICT ICT dalam era mobile phone Peluang berbagai karir di era ICT

  3. Global ICT Trends Emerging in Global ICT Trends Emerging in 2013 2013

  4. SMART HANDHELD DEVICES Smart handheld devices are red hot. Early in January each year, the Las Vegas Consumer Electronics Show (CES) is not just the world s largest consumer electronics exhibition: it s a strategic battleground for ICT heavyweights. Moreover, many regard CES as a leading indicator of electronics industry trends. After participating in CES, ITRI has identified 10 new trends in the global ICT industry

  5. ULTRA HIGH DEFINITION LCD TV Evolves to UHD Jim Chung, Deputy General Director of ITRI s IEK, pointed out that of the observed new trends, five are related to components, four are consumer electronics products and one belongs to the infrastructure segment.

  6. PELUNCURAN TELEVISI 4K OLED TV. UKURAN 56 INCH. SAMSUNG DAN LG DEMONTRASI 55 INCH CURVED DISPLAY. HAMBARAN untuk OLED TV: BIAYA TINGGI UNTUK LAYAR, keuntungan yang rendah, product life rendah dan sulit meningkatkan kualitas pada resolusi = UHD.

  7. 2015 = 3,2 juta; 2017 = 5.95 juta. Masa depan adalah televisi layar lebar.

  8. Ada kebutuhan data besar untuk analisis intelijen bisnis. Divisi: manufaktur, kesehatan, telekomunikasi, retail, energi, transportasi, otomotif, keamanan dan lain-lainya.

  9. Membangun cloud applications.

  10. Bisnis tablet akan mencapai 200 juta dengan peningkatan pertahun 38%.

  11. Tablet juga bisa masuk kedalam shopping, logistik, pendidikan, social media, hiburan, konseling kesehatan dan jasa lainnya. Peningkatan ini diprekdisikan sebesar 52%.

  12. Kecepatan bandwidth akan meningkatan dengan teknologi TD- LTE. Tidak hanya meningkat namun meluas dengan WIMAX.

  13. Peningkatan prosesor HP meningkat. Quad-core menjadi standar untuk HP yang terjangkau dan kencang. 2017, 600 juta HP di China. Quad-core smartphone meningkat 55%.

  14. 3D IC

  15. Iphone 5 masih menjadi primadona karena desain lebih tinggi akibat proses produksi yang lebih sederhana dan penurunan komponen.

  16. Teknologi layar sentuh juga akan mendominasi masa depan.

  17. In the touchscreen industry, the space for simple add-on touchscreen makers no longer exists, and manufacturers with embedded touch technology are expected to take the lead.

  18. Teknologi sentuh mulai meningkat sekitar 25%.

  19. Peningkatan produk wireless charging Teknologi wireless charging mulai meningkat. Banyak produk.

  20. PMA power matters alliance: Google AT&T dan Starbucks. WPC wireless power consortium: Nokia dan LG WPC masih terbanyak.

  21. Networked home appliances dan management services Handheld devices.

  22. Growth engine adalah consumer electronics products. Smart handheld devices: smartphones, tablets, ultra thin notebooks. Lebur antara semua alat tersebut.

  23. Kulkas pintar Wireless thermometer Wearable computing Elektronik untuk health care, elektronik mobil dan smart enery systems.

  24. In addition, as innovation continuously gives rise to new intelligent end products, multiscreen linking services will also

  25. Penggunaan screen untuk service platform dan content platform. Dibutuhkan content industry untuk ICT.

  26. SMART TV masih kekurangan kualitas content. Perusahaan global mengembangkan content untuk video, social networking, shopping, dll. Akan ada penggunaan NFC untuk pengelolaan smart home appliances melalui cloud computing. Smart energy systems.

  27. Teknologi wireless digital health products. Health care, automotive electronics, smart energy systems. Mobil lebih aman, nyaman dan enery efficient.

  28. TOP TECHNOLOGY TOP TECHNOLOGY TRENDS FOR 2014 TRENDS FOR 2014

  29. 1. Emergence of the Mobile Cloud Mobile distributed computing paradigm will lead to explosion of new services. Mobile and cloud computing are converging to create a new platform one that has the potential to provide unlimited computing resources. Mobile devices are constrained by their memory, processing power, and battery life. But combined with cloud computing, data processing and storage can happen outside of mobile devices.

  30. What IDC calls the "Third Platform" will allow for better synchronization of data, improved reliability and scalability, increased ease of integration, anytime-anywhere access to business applications and collaborative services, rich user experiences, and an explosion of new services. IEEE Computer Society resources: Rock Stars of Mobile Cloud, scheduled for 6 May in Boston, will cover insights into this emerging paradigm shift from leaders in the field.

  31. Ada kebutuhan konektivitas untuk fisik dan digital. Internet tagging antara internet dan dunia nyata.

  32. The Web of Things will produce large volumes of data related to the physical world, and intelligent solutions are required to enable connectivity, inter-networking, and relevance between the physical world and the corresponding digital world resources. IEEE Computer Society resources: A January special issue of IEEE Intelligent Systems explores adaptive solutions to assist in efficient utilization of the Web of Things.

  33. BIG DATA SAMPAI EXTREME DATA DATA: VOLUME, VELOCITY, VARIETY. MASIH KURANGNYAANALIS DATA DAN SOFTWARE YANG MUDAH UNTUK MENGUMPULKAN DAN MENGOLAH DATA.

  34. Teknologi 3D printing. Mudah mencetak apa saja.

  35. Fabrikasi digital: rancang, prototype, produksi.

  36. Online learning: new learning systems. Massive Open Online Courses (MOOCS)

  37. Butuh identitas dan powerful systems. Web forums, online meetups, keystroke loggers. Contextual: locatian based learning Ubiquitous: pervasive dan embedded technologies.

  38. Mobile phone: multi tasking utk ticketing, payment, audio video, Butuh infrastruktur, backbones, high speed relays, wireless charging.

  39. Infrastruktur mobile lebih handal ketika bencana. Communication disaster.

  40. Muncul masalah privasi: pelanggaran privasi; pencurian identitas

  41. Digital health care

  42. Penggunaaan inteligent data, biomedical, metadata untuk penyebaran penyakit dan kebiasaan kesehatan.

  43. Electronic government: penggunaan ICT dan untuk jasa, transaksi pemerintah dan masyarakat.

  44. Challenges emerging in this area focus on e-government interoperability in cloud computing, open government, and smart city initiatives. IEEE Computer Society resources: An October 2014 special issue of Computer will focus on e-government interoperability and challenges ahead.

  45. 10. Scientific Cloud Computing Key to solving grand challenges, pursuing breakthroughs. Scientific computing has already begun to change how science is done, enabling scientific breakthroughs through new kinds of experiments that would have been impossible only a decade ago. It is the key to solving "grand challenges" in many domains and providing breakthroughs in new knowledge, and it comes in many shapes and forms: high-performance computing (HPC), high-throughput computing (HTC), many-task computing (MTC), and data-intensive computing.

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