Dungeons & Dragons Probabilities and Combat Mechanics

 
Dungeons & Dragons
 
Probabilities, and math in game design
 
Dungeons and Dragons
 
Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a 
 
 (RPG) originally designed by 
 and 
.
Dave ArnesonGary Gygaxrole-playing gametabletopfantasy
You would be able to create your own character and adventure in the world that
Dungeon Master(DM) creates
A complete rule, defining how we should decide the whether you succeeded in a
certain action
Especially in combat
 
D20
 
Dungeons & Dragons game relies on
rolls of a 
20-sided die, a d20, to
determine success or failure.
E(1D20) = 10.5
P(Getting any number) = 1/20 = 0.05
 
Attack Rolls
 
When you make an attack, your attack roll determines whether
the attack hits or misses.
To make an attack roll, roll a d20 and add the appropriate
modifiers.
If the total of the roll plus modifiers equals or exceeds the
target’s Armor Class (AC), the attack hits.
 
D20 + Modifiers                VS           Enemy’s Armor Class(AC)
 
Modifiers
 
Ability Modifier
.
 
For a new character
it is typical to have the highest ability
score at 16. So modifier would be +3.
 
 
Proficiency Bonus
+2 for level 1 fighter.
 
2 special cases
 
D20 = 1   It fails
 
D20 = 20, it succeeds, with a critical hit.
 
Damage
 
Weapon damage + Ability modifier
 
Shortsword: 1D6
 
Damage: 1D6 + modifier(+3)
 
For a critical hit, damage = weapon damage*2 + modifier
 
Character Card
 
Goblin
 
What is the probability that our warriar can
win this fight?
 
 
Fighting style
 
Two single-handed weapons
One weapon, one shield ( AC+2
One two-handed weapon
 
 
Let m be modifier, and p be proficiency
When AC < = M+P:
 
P(Hitrate) = 0.95
 
When AC > 20 + M +P:
 
P(Hitrate) = 0.05           AC = 15   M+P = 5
                                             P  roll > =10  = 11/20
 
When AC is in the middle:
 
 
Damage Expectation
Assuming the weapon damage is 1DX
E(one single hit) = (x +1)/2+m
 
Damage
Chart for
single-hand
weapons
 
Damage Chart
for Double-
Hand Weapons
 
Sword+Shield
 
P(Hit Rate) = 0.55
E(Damage Expectation) = 4.35            - 4.35
P(Getting Hit) = 0.4                             - 2.5
E(Hurt Expectation) = 2.5                     -4.35 = dead
 
Killed the goblin losing 2.5
 
A greatsword
 
P(Hit Rate) = 0.55
E(Damage Expectation) = 5.85               - 5.85 if the goblin <=5
P(Getting Hit) = 0.5                                -2.925
E(Hurt Expectation) = 2.925                   dead
 
Rule for holding 2 weapons
 
It must be 2 light weapons( 1d6 at most)
You get to attack once more, however, your damage of the
second attack would not include the modifier.
 
Two shortswords
 
P(Hit Rate) =
E(Damage Expectation) =4.95
P(Getting Hit) = 0.5
E(Hurt Expectation) = 2.925
 
 
Assume I won the initiative
Fighter – goblin- fighter
1d10 + dexterity modifier
14 = 14
50%
 
Calculate the possibility that one would lose
 
P = 50% ( didn’t kill the goblin in the first turn * goblin killed you in
1 turn + didn’t kill him in two turns*killed you in 2 turns + 3 hits
didn’t kill * killed in 3 turns + ……)+ 50%(  )
Not really sure how to calculate this
V() = E(x^2) – E(x)^2
 
Goblin hp: 7
 
10+5 >= 15: That hits
1d8 +3 = 4+3 = 7 – 7 = 0 goblin dead
 
7+5<15: That didn’t hit
Nothing happens
 
20+5  critical hit
2d8+3 = 14    goblin dead
 
References
 
DnD, 5
th
 edition, player’s handbook
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Dungeons & Dragons (D&D) is a fantasy tabletop RPG that involves rolling a 20-sided die (d20) to determine outcomes like attack hits, critical hits, and damage. Combat mechanics rely on modifiers, proficiency bonuses, and armor class to calculate the probability of winning battles against foes like goblins. Learn how to strategize with different fighting styles in this immersive game experience.

  • Dungeons & Dragons
  • RPG
  • Combat Mechanics
  • Probability
  • Fighting Styles

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  1. Dungeons & Dragons Probabilities, and math in game design

  2. Dungeons and Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. You would be able to create your own character and adventure in the world that Dungeon Master(DM) creates A complete rule, defining how we should decide the whether you succeeded in a certain action Especially in combat

  3. D20 Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure. E(1D20) = 10.5 P(Getting any number) = 1/20 = 0.05

  4. Attack Rolls When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target s Armor Class (AC), the attack hits. D20 + Modifiers VS Enemy s Armor Class(AC)

  5. Modifiers Ability Modifier. For a new character it is typical to have the highest ability score at 16. So modifier would be +3. Proficiency Bonus +2 for level 1 fighter.

  6. 2 special cases D20 = 1 It fails D20 = 20, it succeeds, with a critical hit.

  7. Damage Weapon damage + Ability modifier Shortsword: 1D6 Damage: 1D6 + modifier(+3) For a critical hit, damage = weapon damage*2 + modifier

  8. Character Card

  9. Goblin

  10. What is the probability that our warriar can win this fight?

  11. Fighting style Two single-handed weapons One weapon, one shield ( AC+2 One two-handed weapon

  12. Let m be modifier, and p be proficiency When AC < = M+P: P(Hitrate) = 0.95 When AC > 20 + M +P: P(Hitrate) = 0.05 AC = 15 M+P = 5 P roll > =10 = 11/20 When AC is in the middle:

  13. Damage Expectation Assuming the weapon damage is 1DX E(one single hit) = (x +1)/2+m

  14. Damage for Weapons 8 7 Damage Chart for single-hand weapons 6 5 Damage 4 Longsword Shortsword Dagger 3 2 1 0 0 5 10 15 20 25 30 Enemy AC

  15. Damage for Weapons 12 10 8 Damage Chart for Double- Hand Weapons Damage 6 Longsword Greataxe Greatsword 4 2 0 0 5 10 15 20 25 30 Enemy AC

  16. Sword+Shield P(Hit Rate) = 0.55 E(Damage Expectation) = 4.35 - 4.35 P(Getting Hit) = 0.4 - 2.5 E(Hurt Expectation) = 2.5 -4.35 = dead Killed the goblin losing 2.5

  17. A greatsword P(Hit Rate) = 0.55 E(Damage Expectation) = 5.85 - 5.85 if the goblin <=5 P(Getting Hit) = 0.5 -2.925 E(Hurt Expectation) = 2.925 dead

  18. Rule for holding 2 weapons It must be 2 light weapons( 1d6 at most) You get to attack once more, however, your damage of the second attack would not include the modifier.

  19. Two shortswords P(Hit Rate) = E(Damage Expectation) =4.95 P(Getting Hit) = 0.5 E(Hurt Expectation) = 2.925

  20. Assume I won the initiative Fighter goblin- fighter 1d10 + dexterity modifier 14 = 14 50%

  21. Calculate the possibility that one would lose P = 50% ( didn t kill the goblin in the first turn * goblin killed you in 1 turn + didn t kill him in two turns*killed you in 2 turns + 3 hits didn t kill * killed in 3 turns + )+ 50%( ) Not really sure how to calculate this V() = E(x^2) E(x)^2

  22. Goblin hp: 7 10+5 >= 15: That hits 1d8 +3 = 4+3 = 7 7 = 0 goblin dead 7+5<15: That didn t hit Nothing happens 20+5 critical hit 2d8+3 = 14 goblin dead

  23. References DnD, 5thedition, player s handbook

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