Digital Wellbeing in the Modern Age

 
Digital wellbeing: an open discussion
on some of the issues associated
with digital technologies
 
Abigail Ball
Technology Enhanced learning
Advisor
JISC Digital capabilities: the six
elements
 
Developing/achieving fluency and capability with digital technologies
 
Managing information
and data; making
meaning from/with
digital media
 
Generating original
ideas online
 
Developing, contributing
and expressing personal
views and values online
 
Studying and learning
effectively online;
engaging in personal and
professional
development online
 
Developing and
managing your
online identity
 
What is digital wellbeing?
 
‘The capacity to look after personal health, safety,
relationships and work-life balance in digital settings.’
 
Using personal digital data for positive wellbeing benefits
Using digital media to foster community actions and wellbeing
Acting safely and responsibly in digital environments
Managing digital stress, workload and distraction
Acting with concern for the human and natural environment when using
digital tools
Balancing digital with real-world interactions appropriately
 
(JISC, 2015)
 
Why should we be concerned about
digital wellbeing?
 
Digital technologies are:
eroding the boundaries between
work, leisure and learning
home, school and workplace (LLiDA project)
contributing to our 24/7 online lifestyle
source of stress and concern for many people
lack of attention to human and environmental health
not considering whether digital practices are fully
inclusive and equitable  (Nominet Trust)
 
 
What are your concerns about digital
wellbeing?
 
Mentimeter
Go to 
www.govote.at 
and use the code 
66 78 89
Go to 
www.govote.at 
and use the code 
69 34 27
Linoit
Wordle
 
Health
 
Sight – eye strain, dry eyes
Neck strain
RSI
Hearing
Sitting too much (redirection of physical exercise to online activities)
Weight gain
Lack of mobility
Upset circadian rhythms (blue light)
Late night use of digital technologies reduces amount of sleep and
quality of sleep
Depression
Mood disorders
Increased risk of cancer (mobile phones)
 
Communication
 
Beneficial for supporting existing friendships
Can stimulate social connectedness and
wellbeing due to possibility of wider networks
Positive impact on sense of identity
Positive responses to profiles lead to increase in
self esteem
Improved sense of mastery over technology
 
Communication
 
Can inhibit the creation of new friendships
Instant gratification (engage brain’s reward
system)
Narcissism
Grandiose exhibitionism and
entitlement/exploitativeness
Poor choices and frustration
Deficit in social skills
Sense of isolation
Cyberbullying
 
Learning/work
 
Multitasking or changing tasks regularly
Internet is a valuable learning resource
Can improve working memory and slow cognitive
decline
Some types of gaming can improve visual
processing and motor response skills
Enhanced brain plasticity
Multi-modality enhances how we learn (audio,
video, textual)
 
Learning/work
 
Distraction
Multitasking or changing tasks regularly
Cognitive losses due to internet addictive
disorder
Affective response (e.g. violence after playing
violent games)
 
 
Current identified concerns (JISC)
 
From staff
Workload
Culture of constant availability
Lack of time to explore and understand digital approaches
Stress and information overload
The changed quality of relationships
Work-life balance
The responsibility staff take for the wellbeing of others
(especially students) in digital settings
Promoting respectful behaviour online
Promoting and ensuring equality and inclusiveness
Checking the impact of digital technologies on human and natural
environments
 
Current identified concerns (JISC)
 
From students
Exposure and cyberbullying
Fear of losing face to face contact time
Managing time/attention in digital spaces
 
Example digital profile
 
Work in pairs
Green = researcher; red = student; blue =
teacher
Organise the statements into a digital profile
that matches your roles
Add any extras that you think are missing
Remove any that you think are superfluous
Plenary
 
Resources
 
https://www.jisc.ac.uk/rd/projects/building-
digital-capability
http://www.webarchive.org.uk/wayback/archi
ve/20140614200958/http://www.jisc.ac.uk/p
ublications/briefingpapers/2009/learninglitera
ciesbp.aspx
http://www.nominettrust.org.uk/knowledge-
centre/articles/impact-digital-technologies-
human-wellbeing
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Digital wellbeing encompasses the capacity to maintain personal health, safety, relationships, and work-life balance in digital environments. It involves using digital tools responsibly, managing stress, and balancing online interactions with real-world experiences. Concerns about digital wellbeing arise from the blurring of boundaries between work, leisure, and learning, contributing to a 24/7 online lifestyle and potential health impacts. Various issues such as eye strain, mental health disorders, and reduced physical activity highlight the importance of addressing digital wellbeing in today's tech-driven world.

  • Digital Wellbeing
  • Technology
  • Online Safety
  • Health
  • Lifestyle

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  1. Digital wellbeing: an open discussion on some of the issues associated with digital technologies Abigail Ball Technology Enhanced learning Advisor

  2. JISC Digital capabilities: the six elements Developing/achieving fluency and capability with digital technologies Managing information and data; making meaning from/with digital media Generating original ideas online Developing and managing your online identity ICT proficiency Studying and learning effectively online; engaging in personal and professional development online Developing, contributing and expressing personal views and values online

  3. What is digital wellbeing? The capacity to look after personal health, safety, relationships and work-life balance in digital settings. Using personal digital data for positive wellbeing benefits Using digital media to foster community actions and wellbeing Acting safely and responsibly in digital environments Managing digital stress, workload and distraction Acting with concern for the human and natural environment when using digital tools Balancing digital with real-world interactions appropriately (JISC, 2015)

  4. Why should we be concerned about digital wellbeing? Digital technologies are: eroding the boundaries between work, leisure and learning home, school and workplace (LLiDA project) contributing to our 24/7 online lifestyle source of stress and concern for many people lack of attention to human and environmental health not considering whether digital practices are fully inclusive and equitable (Nominet Trust)

  5. What are your concerns about digital wellbeing? Mentimeter Go to www.govote.at and use the code 66 78 89 Go to www.govote.at and use the code 69 34 27 Linoit Wordle

  6. Health Sight eye strain, dry eyes Neck strain RSI Hearing Sitting too much (redirection of physical exercise to online activities) Weight gain Lack of mobility Upset circadian rhythms (blue light) Late night use of digital technologies reduces amount of sleep and quality of sleep Depression Mood disorders Increased risk of cancer (mobile phones)

  7. Communication Beneficial for supporting existing friendships Can stimulate social connectedness and wellbeing due to possibility of wider networks Positive impact on sense of identity Positive responses to profiles lead to increase in self esteem Improved sense of mastery over technology

  8. Communication Can inhibit the creation of new friendships Instant gratification (engage brain s reward system) Narcissism Grandiose exhibitionism and entitlement/exploitativeness Poor choices and frustration Deficit in social skills Sense of isolation Cyberbullying

  9. Learning/work Multitasking or changing tasks regularly Internet is a valuable learning resource Can improve working memory and slow cognitive decline Some types of gaming can improve visual processing and motor response skills Enhanced brain plasticity Multi-modality enhances how we learn (audio, video, textual)

  10. Learning/work Distraction Multitasking or changing tasks regularly Cognitive losses due to internet addictive disorder Affective response (e.g. violence after playing violent games)

  11. Current identified concerns (JISC) From staff Workload Culture of constant availability Lack of time to explore and understand digital approaches Stress and information overload The changed quality of relationships Work-life balance The responsibility staff take for the wellbeing of others (especially students) in digital settings Promoting respectful behaviour online Promoting and ensuring equality and inclusiveness Checking the impact of digital technologies on human and natural environments

  12. Current identified concerns (JISC) From students Exposure and cyberbullying Fear of losing face to face contact time Managing time/attention in digital spaces

  13. Example digital profile Work in pairs Green = researcher; red = student; blue = teacher Organise the statements into a digital profile that matches your roles Add any extras that you think are missing Remove any that you think are superfluous Plenary

  14. Resources https://www.jisc.ac.uk/rd/projects/building- digital-capability http://www.webarchive.org.uk/wayback/archi ve/20140614200958/http://www.jisc.ac.uk/p ublications/briefingpapers/2009/learninglitera ciesbp.aspx http://www.nominettrust.org.uk/knowledge- centre/articles/impact-digital-technologies- human-wellbeing

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