Revolutionizing Brain Health Monitoring and Intervention with AI
Willow Health presents an innovative AI companion, Willow, designed for personalized brain health monitoring and intervention. Their team, comprising students, scientists, doctors, and entrepreneurs, is dedicated to advancing brain health through continuous monitoring and improvement using digital a
2 views • 17 slides
Interactive Family Feud Game Template Guide
Learn how to create an engaging Family Feud game using PowerPoint with interactive features such as quizzes, leaderboards, and answer reveals. Utilize ClassPoint for a seamless gaming experience and keep participants entertained with gamification elements.
1 views • 32 slides
Healthcare Gamification Market: Projections and Trends for 2023 to 2030
Healthcare Gamification Market by Offering (Solutions, Services), End User (Consumer, Enterprise), Deployment Mode (Cloud-based, On-premises) and Geography - Global Forecast to 2030\n
0 views • 5 slides
Sally-Anne Betteridge: A Learner's Experience with MOOCs
Sally-Anne Betteridge from the University of Birmingham shares her journey with MOOCs, starting with her curiosity in summer 2012. She has explored various courses related to education, gamification, and leadership development. Sally-Anne prefers interactive learning methods, in-course assessments,
0 views • 9 slides
Understanding Learning Management Systems for Nonprofits
Learning Management Systems (LMS) are software applications that facilitate the administration, documentation, tracking, and delivery of educational courses. They offer tools for content interaction, tracking user progress, and fostering social collaboration. LMS benefits include standardized conten
2 views • 13 slides
Technology-Enabled Visitor Experiences in Tourism
This material delves into the vital role of Information Technology in attracting visitors to attractions and events. It explores the various ways IT enhances visitor experiences through disruptive and moderating methods, providing insight into the management of visitors in attraction and event setti
0 views • 23 slides
Enhancing Student Engagement: Strategies Inside and Outside iLearn
Explore various strategies to increase student engagement both within and outside the iLearn platform. From leveraging the primary/recency effect to utilizing tools like Microsoft Teams and Google Classroom, discover methods to make learning interactive, motivating, and retention-focused. Enhance en
1 views • 10 slides
Enhancing Ecological Sustainability through Gamified Machine Learning
Improving human-computer interactions with gamification can help understand ecological sustainability better by parameterizing complex models. Allometric Trophic Network models analyze energy flow and biomass dynamics, but face challenges in parameterization. The Convergence Game in World of Balance
0 views • 12 slides
Enhancing Tourist Experiences Through Information Technology
Explore the pivotal role of Information Technology (IT) in attracting visitors to attractions and events, staging memorable experiences, and managing visitor interactions. Delve into key concepts such as augmented reality, gamification, and electronic ticketing systems, while understanding attractio
0 views • 22 slides
Guidelines for Facilitating AI Learning in Grades 7-12
These guidelines focus on facilitating the learning of Artificial Intelligence by school students in Grades 7-12. The approach includes developing real-time feedback mechanisms, progress mechanics to motivate students, and gamification based on the Self-determination Theory. Emphasis is placed on in
0 views • 15 slides
Engaging Learners Through Gamification: Tips and Strategies by Monique Harvison, MA
Explore the world of gamification in education with Monique Harvison, a professor at Humber College. Discover the benefits, practical tools, and resources for incorporating gamification into learning. Embark on a quest to retrieve the king's lost diadem and earn rewards through this interactive work
0 views • 27 slides
Enhancing Online Engagement in Dental Education at Dublin Dental University Hospital
Utilizing gamification and online reward systems, Dublin Dental University Hospital is improving student engagement in dental education. Through additional online activities, analyses of student engagement, and continuous monitoring, the school aims to enhance the learning experience and outcomes ov
0 views • 12 slides
The Impact of Games and Gamification in Academic Libraries
Explore the role of games and gamification in academic libraries through images and descriptions of their potential benefits, implementation challenges, and research findings. Discover how incorporating game elements can improve motivation, learning outcomes, and library services. Uncover insights f
0 views • 14 slides
Flip The Museum: Extending Audience Engagement with Gamification
The project 'Flip The Museum' aims to revolutionize museum experiences by waking up visitors with interactive content. Through a mobile and web-based platform, teachers and curators can customize the museum journey for visitors, making it both educational and fun. The platform utilizes gamification
0 views • 11 slides
Healthcare Gamification Market
Anticipated to grow to $3.5 billion by 2030, the healthcare gamification market is on track with a 21.4% CAGR, highlighting its potential in improving healthcare outcomes.\n
1 views • 4 slides