Vectors and Velocity
Vectors in space specified by three numbers, position vectors, adding vectors algebraically, notation, velocity concepts, 2-D coordinates, 1D velocity, graphing velocity, position to velocity ratio. Explore how direction and displacement relate to velocity over time.
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Presentation Transcript
Vectors Each point in space is specified by three numbers: (x, y, z), and a position vector an arrow showing the displacement from the origin to that position. Vectors add like successive displacements or algebraically by A = Ax i + Ay j A+ B = Ax+ Bx B = Bx i + By j ) i + Ay+ By ( ) j (
Notation We specify the directions we are talking about by drawing two little arrows of unit length in two perpendicular directions. x and y are called the coordinates and can be positive or negative. Note that if x is negative, it means is a vector pointing in the direction opposite to r = x i + y j j i x i i
Velocity Average velocity is defined by v =Dr time it took to do it Note: an average velocity goes with a time interval. Dt=vector displacement Instantaneous velocity is what we get when we consider a very small time interval (compared to times we care about) r d v = Note: an instantaneous velocity goes with a specific time. dt
Vectors (2-D coordinates) We have 2 directions to specify. We must Choose a reference point (origin) Pick 2 perpendicular axes (x and y) Choose a scale We specify our x and y directions by drawing little arrows of unit length in their positive direction. A position vector (displacement from the origin) is written i , j i , x and y have units, do not. j
1D Velocity Velocity is the rate of change of position Average velocity = (how far did you go?)/(how long did it take you?) v =Dx Dt Instantaneous velocity = same (but for short t) v =dx dt
Graphing velocity: Figuring it out from the position Slope = <v> You can figure out the velocity graph from the position graph using v =Dx Dt x Dx = v Dt t Position as a function of time Velocity as a function of time 10 2 x (m) 8 1.5 6 x (m) 1 4 0.5 2 0 0 -5 0 5 10 15 -5 0 5 10 15 t (sec) t (sec) 9/9/15 6
Position to velocity x (m) v (m) dx dt v t (sec) t (sec) Ratio of change in position that takes place to the (small) time interval dx dt x t ( = v t ( ) + - D - D D ) x t ( ) t t Difference of two positions at two (close) times 2 2 = v t ( ) t 9/9/15
Recall: Vectors (2-D coordinates) We have 2 directions to specify. We must Choose a reference point (origin) Pick 2 perpendicular axes (x and y) Choose a scale We specify our x and y directions by drawing little arrows of unit length in their positive direction. A position vector (displacement from the origin) is written i , j i , x and y have units, do not. j
Vector velocity and speed A displacement a change in position has a direction. This means velocity = displacement/time interval has one too. dt vx i +vy j =d v =dr ( )= i + j dx dt dy dt x i + y j dt We define speed as the magnitude of velocity. (No vector on this. Why?) v = vx 2+vy 2
Velocity to position x (m) v (m) dx v t (sec) t (sec) dt change in position that takes place in a small time interval dt = ( ) dx v t dt sum ( ) in the changes in position over many small time intervals = = ( ) x dx v t dt 9/9/15
What have we learned? Representations and consistency Visualizing where an object is a position graph at different times Visualizing how fast an object is moving a velocity graph at different times Position graph velocity graph v =Dx v =dx slopes Dt dt areas Dx = v Dt Dx = vdt Velocity graph position graph
Vectors If a position vector (displacement from the origin) lies in each of the four indicated quadrants, what can you say about the vector representation of that displacement, 1. x and y are both positive 2. x and y are both negative 3. x is positive and y is negative 4. x is negative and y is positive y D A x C B