Understanding Memoryless Determinacy of Parity Games

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Explore the intricacies of memoryless determinacy in parity games through a comprehensive walkthrough of concepts such as complexity results, sub-games, attractors, and the determinacy theorem. Learn about the partitioning of vertices into 0-paradise and 1-paradise, alongside insights on non-deterministic algorithms, creating memoryless strategies, and checking winning strategies efficiently.


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  1. Memoryless Determinacy of Parity Games Itay Harel

  2. Table of Contents Quick recap Complexity results Definitions and lemmas sub-games ?-traps Attractors ?-paradise Determinacy 3 important lemmas non-constructive proof

  3. Quick recap parity games Game : (?,?,???) A arena : ?0,?1,? ? ? ? ? ? coloring function: ?:? ?, Acc winning condition for inf. In parity games: 0-player wins if max(??? ? ? Strategy: ?? ? ?? ?, a partial function ? is even

  4. The main event

  5. Determinacy Theorem: The set of vertices of a parity game is partitioned into a 0-paradise and a 1-paradise ? ???? M.W.S ? ???? M.W.S

  6. Complexity Result

  7. Complexity class of finite parity games ???? = ?,? | ? ?? ? ?????? ?????? ???? ??? ? ?? ? ??????? ???????? ??? ?????? 0 Theorem: Theorem: ???? ?? ?? ??

  8. ???? ?? A non-deterministic algorithm: Given G and v, guess a memoryless strategy w Check whether w is a M.W.S Why is it O.K. to only guess memoryless? How can we check a strategy quickly?

  9. Creating ?? A memoryless strategy w can be represented using a sub-graph of G: ?3 ?0 ?1 ?2 ?4

  10. Checking a strategy (1) Check whether there exists a vertex ? such that: ? is reachable from ? ? ? is odd ? lies on a cycle in ?? containing only vertices of priority less or equal ? ? Claim: w is a winning strategy iff ? such a vertex doesn t exist

  11. Checking a strategy (2) Let s assume such a vertex ? exists Observation: In ??, if a vertex is reachable from v, player-1 can force the token into it (formal proof with induction) Observation: In ??, if the token is inside a cycle of vertices, player-1 can force the token to go over the entire cycle A winning play for player-1: Force the token into ? Go over the cycle forever If ? exists, w is not a M.W.S Other direction very similar

  12. ???? ???? ?? We saw that: ???? ?? For ???? ?? ??, we need to show that for: ???? = ?,? | ? ?? ? ?????? ?????? ???? ??? ? ?? ? ??????? ???????? ??? ?????? 1 ???? ?? Exactly the same (switch odd with even)!

  13. Definitions and Lemmas

  14. Sub-games Definition: Let U V be a subset of V. Denote: ? ? = |?,?|? The graph G[U] is a sub-game of G if every dead-end in G[U] is also a dead-end in G

  15. Sub-game example ? = ?0,?1,?2,?3,?4,?5 ?3 is the only dead-end ?0 ?1 ?4 Let s look at ? = ?0,?1,?2,?3 G[U] is a sub-game of G Let s look at ? = ?0,?1,?2 ,?4 G[W] not a sub-game ?2 ?5 ?3

  16. Sub-games lemma Claim: Let ? and ? be subsets of V s.t. ? ? ? If?[?] is a sub-game of ? and ? ? [? ] is a sub-game of ?[?] then ?[? ] is a sub-game of G Proof: Notice that ? ? ? = ?[? ] If ? ? is a dead-end in ? ? , it is a dead-end in ? ? Since ? ? ? is a sub-game of ? ? , v is a dead-end in ? ? Using the same argument, v is a dead-end in ? ?

  17. ? ????? In English: ? can t force the token out of U, ? can always stay inside U. ? is trapped . Definition: A set ? ? will be called a ? ???? if: 1. ? ?? ? ?? ? 2. ? ? ? ? ?? ? ?

  18. ? ????? example 1 ????: ?0,?7 0 ???? ?0,?1,?2,?3,?7

  19. ? ????? lemmas (1) Claim 1: For every ? trap U in G , ?[?] is a sub-game of ? Proof: Let ? ? be a dead-end in ? ? . If ? ?? ? then ?? ? , which means v was a dead-end in ?. If ? ? ? ? then ?? ? ?, which means it can t be a dead-end in ? ?

  20. ? ????? lemmas (2) Claim 2: For every family ?? ??? of ? traps the union ??is a -trap as well. Proof: Trivial

  21. ? ????? lemmas (3) Claim 3: Let X be a -trap in G and Y is a subset of X Y is a -trap in G iff Y is a -trap in G[X] Proof : Doodle time

  22. Attractor Sets Mathematical definition was given in chapter 2 For a game G and a set ? ?, denote ?????(?,?)as: The set of vertices from which Player has a strategy to attract the token to X or a dead-end in ? ?in a finite (possibly 0) number of steps Claim: Said strategy can be memoryless

  23. Attractor Sets example ?0 ?1 ?5 X ?2 ?4 ?3 ?6 ?7

  24. Attractor sets lemmas (1) Claim 1: The set ?\Attr?(?,?)is a -trap in G. Proof: Let us look at ? ?\Attr?(?,?) If ? ?? and ?? Attr? ?,? ? then: There is a move can do to take the token to some ? ???? ?,? From ?, there is a -strategy that reaches a member of X in a finite set of moves This means that there is a -strategy that reaches X from ? in a finite set of moves ? ???? ?,? in contradiction If ? ?? then ?? ?\??????,?

  25. Attractor sets lemmas (2) Claim 1: The set ?\Attr?(?,?)is a -trap in G. Proof (cont.): If ? ? ? and ?? (V\Attr? ?,? ) = ? then: Notice that v can t be a dead-end. ?? Attr? ?,? ? ? must move the token to some ? ???? ?,? From ?, there is a -strategy that reaches a member of X in a finite set of moves This means that there is a -strategy that reaches X from ? in a finite set of moves ? ???? ?,? in contradiction If ? ? ? then ?? (?\????? ?,? ) ?

  26. Attractor sets lemmas (3) Claim 2: If X is a -trap in G, then so is ???? ??,? Proof: Trivial Do a doodle proof! Claim 3: X is a -trap in G iff??????,?\X = ?\X Proof: Another doodle proof

  27. Attractor sets lemmas (4) Claim 4: ??????,? = ? \ U where U is the greatest (w.r.t. set inclusion) -trap contained in ? \ ? Proof: Is U well defined? ? is a -trap so there is at least one -trap. Further more, union of -traps is a -trap, which means U is well defined! Now doodle away!

  28. ? ???????? In English: A region from which: 1. ? cannot escape 2. wins from all vertices of this region using a memoryless strategy Definition: A set ? ? will be called a ? ???????? if: 1. U is a ? ???? 2. ?? ?? ? ?.?.? ??? ? ?? ?

  29. ? ???????? ?????? (1) Claim 1: If U is a -paradise, then so is ??????,? Proof: U is a ? ????, which means that ??????,? is also a a ? ???? Also, we know that player ? has a memoryless strategy from ??????,? that either: 1. Brings the token to U 2. Brings the token to a dead-end for ? Combine said strategy with ?? and you get a M.W.S for ??????,?

  30. ? ???????? ?????? (2) Claim 2: For every family ?? ??? of ? paradises the union ??is a -paradise as well Proof: A union of ? ????? is a ? ????, which means that U is a ? ???? We will find a M.W.S using Rom s trick! Denote ?? the M.W.S on ?? for player ? Define a well-ordering relation < on ?. Define the strategy: ? ? ?? ??? ? ? = ??(?) where i is the least element of I s.t. ? ?? It s easy to see that using said construction, a play p is either finite and ends with a dead-end to ?, or infinite and its suffix conforms with some ??

  31. Another quick recap! Sub-game: a sub graph with no new dead-ends ? ????: a sub set of the arena from which: ? can t leave ? can always stay ?0,?1,? ? ? ? ? ?????(?,?) all vertices from which ? can: Force ? to a dead-end Force the game into X ? paradise: ? can t leave ? has a M.W.S

  32. Determinacy

  33. Determinacy Theorem: The set of vertices of a parity game is partitioned into a 0-paradise and a 1-paradise We will prove this using an induction over ? max(?? ? )

  34. Base case: n = 0 Lemma 0: If the maximum parity of G is 0, then V is partitioned into a 0 and a 1-paradise Proof: Observation: player 1 can only win by taking player 0 to a dead-end The winning region of player 1 is ????1(?,?) From above lemmas, ????1(?,?) is a 1-paradise (why?) Let s look at ?\Attr1?,? From above lemmas, we know that it is a 1-trap. Also, since the maximum parity is 0, and there are no dead-ends for 0 in ?\Attr1?,? , 0 always has a winning strategy! ?\Attr1?,? is a 0-paradise and ????1(?,?) is a 1-paradise

  35. The construction (1) Induction step: assume the theorem holds for every parity game with maximum parity less than n Let us mark ? ? ??? 2 Let ? ? be a ? ???????? s.t. ?? ?\? ? ?? ? ? ???? Define: ? = ? ?? ? ? = ?} Define ? = ??\Attr(? ??,?)

  36. The construction (2) A few observations: ?? is a trap ? ?? is a sub-game of ? Z is a -trap in ? ?? since it is the complement of an Attr set From the above ? ??[?] is a sub-game of ? ?? From a previous lemma: ? ? is a sub-game of ?

  37. The construction (3) A few more observations: ????? ?|? 0,1,2, ,? 1 The induction hypothesis applies to ? ? ! We can partition Z to ?0 and ?1 - 0 and 1 paradises in ? ?

  38. Important lemma Lemma 1: ? ? ????? ? ? ? ? ?? ? ? ???????? Proof: Let s look at the sketch

  39. Last lemma before we win! Lemma 2: ?? ? ?= ?,? ?? ?? ?? ? ? ???????? Proof: Let s look at the sketch

  40. So whats left? We need to find ?? ,? ? such that: ? ? is a ? ???????? ?? ( ?\? ?) is a ? ???? ? ? is the empty set Reminder: we saw that ? ? ? ? ?? ? ? ???????? Maybe, if ? ? is the maximal ? ????????, we can finish ?

  41. Creating ? ? ?????? ? ? ?? ?? ? ? ??? ?? ??? ? ????????s ? ?= ? ? ?? : since paradises are close under union, ? ? is the largest ? ???????? We have seen before that the attractor set of a paradise is still a paradise ???? ??,? ? ?? ? ? ???????? Since ? ? is the largest paradise: ? ?= ???? ??,? ? We have seen before that the complement of an attractor set is a trap: ??= ?\? ?= ?\???? ??,? ? ?? ? ? ???? Just like we wanted!

  42. Proving determinacy Theorem: The set of vertices of a parity game is partitioned into a 0-paradise and a 1-paradise. Outline: Do an induction over ? max(?? ? ) We have proved the base case We shall define ? ? as the union of all ? ????????? and ?? as its complement Use lemma 1 to show that ? ? is a ? ???????? Use lemma 2 to show that ?? is a ? ????????

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