Theater Conventions and Characterization in Drama

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DRAMA
Understanding Drama
 
Section A: Dramatic Structure
1
Year 9 + 10 Knowledge
Organiser
Autumn 2
Act One: EXPOSITION
Introduction of main
characters and hints at
a conflict they may
face.
Act Two: RISING
ACTION AND CLIMAX
Develops characters
and builds up to a
climax.
Act Three: FALLING
ACTION  AND
RESOLUTION
Conflict is resolved
and settled, loose
ends tied up. Play
ends.
 
Some might start with a
prologue.
 This is a short
introduction to the story
which gives the audience
some background details.
 
Some performances
may end with an
epilogue.
 Epilogues
can be used to
summarise or
comment on the
ending.
Section B: Theatre Conventions
 
The scenery, props and furniture
 
Some plays have very limited stage directions. This gives the freedom to
adapt the play to suit their own ideas.
 
DUOLOGUE:
 when 2 characters have a conversation together.
 
MONOLOGUE: 
a character makes a speech to another character or the audience.
 
SOLILOQUY: 
a character speaks to themselves to express their
feelings. Gets the audience emotionally involved, as the character is
expressing their inner most thoughts and feelings.
 
ASIDE: 
when a character makes a comment to
another character or to the audience and the
other characters onstage do not hear it. Can be
done for comic effect.
Narrators:
Some plays use narrators to give the audience 
extra
information.
Also a common way of breaking the 
fourth wall.
If someone comments on the action without taking part, they
are 
omniscient
 and are able to tell the audience what the
characters are thinking. BLOOD BROTHERS
Always consider where a narrator is placed on stage
 
 
The characters’ movements
Section B cont… Theatre Conventions
Dramatic Irony
Dramatic irony is when the audience knows something the other
characters don’t.
The audience might witness an important event that some of the characters aren’t on stage to see.
A character could reveal hidden thoughts and feelings to the audience in an aside or soliloquy.
Disguises allow the characters to hide their true identity but the audience can see through them.
 
MARKING
THE
MOMENT
Some moments are so
important
they need to be
emphasised.
TABLEAU
FREEZE FRAME
SLOW MOTION
Frozen picture
Action freezes, a character steps out to
talk to the audience
The physical action slows down for emphasis
Cross-Cutting
When 2 or more scenes that
take place in different times or places
Are performed on stage at the same
time.
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DRAMA
Understanding Drama
 
2
Year 9+10 Knowledge
Organiser
Autumn 2
Section B cont… Theatre Conventions
Flashback and Flashforward:
These conventions play around with time.
FLASHFORWARD:
Scenes that go forward in time to show the audience events that
will happen in the future.
Provides audience with clues about what will happen later and
creates 
dramatic irony.
FLASHBACK:
Scenes that go 
back in time
Create a non-linear plot
 without causing the audience too much
confusion.
Both are used to:
Section C – Characterisation . 
Page 20-23 CGP
How to create a backstory:
1.
Decide what 
age
 your character is
2.
Decide where your play is set, as the 
social and historical context
 
of
the play will determine how your character behaves.
3.
Are there any 
significant events 
that have happened in your
character’s past?
Constantin Stanislavski 
felt that actors should understand
their character’s backstory, as it gives them motivation and
makes for a more convincing performance. (Naturalism)
Key steps to character creation:
Backstory
Social/historical Context 
– this affects how the character will behave and react to
situations.
Role on the wall 
– what you think of yourself as the character and what others think of the
character.
Hot seating – 
audience can ask the character questions to get more information
from them about their history etc.
Character Creation: Always ask yourself:
Is my character believable?
Am I using vocal and physical skills that show the appropriate 
age
 and 
social class 
of the
character?
Are my 
actions and reactions 
appropriate in the 
historical context 
of the play?
undefined
 
DRAMA
Understanding Drama
 
 
3
Year 9+10 Knowledge
Organiser
Autumn 2
 
Method acting: 
when a performer fully immerses themselves in their role and aims to become their character both on and off stage.
 
Hot-seating:
 an actor in the ‘hot seat’ is asked questions by the rest of the cast and they must answer in role as their character. This can help the actor to
imagine how their character would react in different situations.
 
Status games: 
it’s important for a performer to understand their relationships with other characters. Arranging the cast into a tableau, using levels and
space to indicate high and low status characters and their relationships with each other. Can also show how different characters might treat each other.
 
Defend a character:
 this involves being a character's lawyer and defending them against some of the things they have done – justifying the character’s
actions.
 
Conscience alley: 
group splits in to 2 lines. A character walks between the lines and each member (in character or not) gives them advice about a decision
they have to make. This helps the group understand this character better.
Section C cont...– Characterisation
 
Rehearsal Techniques for effective characterisation
Section D – Vocal Skills. 
Pages 28-30 CGP
Performers need to express themselves.
Vocal performance is the way a performer 
speaks
their lines
.
Voice can tell the audience so much about a
character's 
emotional state, status, background
 and
personality.
Vocal performance adds 
meaning 
to a character's
words (sarcasm, persuasion, insincerity.)
The way characters speak to each other tells the
audience a lot about 
their relationship with one
another.
Vocal performance can also show 
how a character
changes
 throughout a performance.
undefined
 
DRAMA
Understanding Drama
 
 
4
Year 9+10 Knowledge
Organiser
Autumn 2
Section E – Physical Skills. 
Pages 24-27 CGP
 
Movement and stillness can
be very effective.
 
Location on stage
 
Eye contact
 
Reacting to others
Body language:
Body language is a type of non-
verbal communication. A
performer can use movements,
facial expression and posture to
communicate how a character is
feeling.
Section F – plot and subplots.
Linear and non-linear
PLOT:
The series of
events that take
play
 in a play. ALL
plots need a
beginning, a
middle and an
end.
 
CONFLICT:
Is a key element of a plot.
It can be:
A Disagreement
A Problem that needs
solved
An obstacle that needs
to be overcome.
 
How the conflict is resolved depends on the genre of the
play:
Comedy = happy ending
Tragedy = tragic ending (death, pain, suffering)
CLIFFHANGER – audience must guess what will happen
Section F – plot and subplots.
Linear and non-linear
SUBPLOT
Adds to the
main plot.
 
Doesn’t take
audience
attention
from main
plot.
 
Reveal more
about the
characters
 
Different
tone than
the rest of
the play
 
Adds
complexity
to the story
A LINEAR plot – is
chronological and easier
to follow
 
Make a play more
varied – focusing on
different characters or
issues than the main
plot.
 
CYCLICAL PLOTS – begin and
end in the same place.
Blood Brothers
A NON-LINEAR plot jumps
backwards and forwards to
different 
events
 and times.
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Theater conventions such as prologues, epilogues, dialogues, monologues, and dramatic structure like exposition, rising action, climax, falling action, and resolution are explored in drama. Additionally, the importance of character creation through techniques like backstories, flashbacks, and flashforwards is emphasized for a believable and engaging performance.

  • Drama
  • Theater
  • Characterization
  • Prologue
  • Flashback

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  1. DRAMA Understanding Drama Some performances may end with an epilogue. Epilogues can be used to Year 9 + 10 Knowledge Organiser Autumn 2 Section B: Theatre Conventions Section A: Dramatic Structure Stage Directions: Some might start with a prologue. This is a short introduction to the story which gives the audience some background details. Act Two: RISING ACTION AND CLIMAX Develops characters and builds up to a climax. Instructions written in a script to explain how a play should be performed. summarise or comment on the ending. The way characters say their lines Act Three: FALLING ACTION AND RESOLUTION Conflict is resolved and settled, loose ends tied up. Play ends. The scenery, props and furniture The characters movements Act One: EXPOSITION Introduction of main characters and hints at a conflict they may face. Some plays have very limited stage directions. This gives the freedom to adapt the play to suit their own ideas. Narrators: Some plays use narrators to give the audience extra information. Also a common way of breaking the fourth wall. If someone comments on the action without taking part, they are omniscient and are able to tell the audience what the characters are thinking. BLOOD BROTHERS Always consider where a narrator is placed on stage Section B cont Theatre Conventions DUOLOGUE: when 2 characters have a conversation together. Dialogue: This is the term given to lines that are spoken between characters. MONOLOGUE: a character makes a speech to another character or the audience. Some moments are so important they need to be emphasised. MARKING THE MOMENT SOLILOQUY: a character speaks to themselves to express their feelings. Gets the audience emotionally involved, as the character is expressing their inner most thoughts and feelings. FREEZE FRAME Action freezes, a character steps out to talk to the audience ASIDE: when a character makes a comment to another character or to the audience and the other characters onstage do not hear it. Can be done for comic effect. SLOW MOTION The physical action slows down for emphasis Dramatic Irony Cross-Cutting TABLEAU Frozen picture Dramatic irony is when the audience knows something the other characters don t. When 2 or more scenes that take place in different times or places Are performed on stage at the same time. The audience might witness an important event that some of the characters aren t on stage to see. A character could reveal hidden thoughts and feelings to the audience in an aside or soliloquy. Disguises allow the characters to hide their true identity but the audience can see through them. 1

  2. DRAMA Understanding Drama Year 9+10 Knowledge Organiser Autumn 2 Section B cont Theatre Conventions Section C Characterisation . Page 20-23 CGP Flashback and Flashforward:These conventions play around with time. Constantin Stanislavski felt that actors should understand their character s backstory, as it gives them motivation and makes for a more convincing performance. (Naturalism) FLASHBACK: Scenes that go back in time Create a non-linear plot without causing the audience too much confusion. FLASHFORWARD: How to create a backstory: Decide what age your character is Scenes that go forward in time to show the audience events that will happen in the future. Provides audience with clues about what will happen later and creates dramatic irony. 1. 2. Decide where your play is set, as the social and historical context of the play will determine how your character behaves. 3. Are there any significant events that have happened in your character s past? Both are used to: Key steps to character creation: Backstory Social/historical Context this affects how the character will behave and react to situations. Role on the wall what you think of yourself as the character and what others think of the character. Hot seating audience can ask the character questions to get more information from them about their history etc. Reveal information the audience didn t know before, or show a new side to a character. Character Creation: Always ask yourself: Is my character believable? Am I using vocal and physical skills that show the appropriate age and social class of the character? Are my actions and reactions appropriate in the historical context of the play? 2

  3. DRAMA Understanding Drama Year 9+10 Knowledge Organiser Autumn 2 Section C cont... Characterisation Rehearsal Techniques for effective characterisation Method acting: when a performer fully immerses themselves in their role and aims to become their character both on and off stage. Hot-seating:an actor in the hot seat is asked questions by the rest of the cast and they must answer in role as their character. This can help the actor to imagine how their character would react in different situations. Status games: it s important for a performer to understand their relationships with other characters. Arranging the cast into a tableau, using levels and space to indicate high and low status characters and their relationships with each other. Can also show how different characters might treat each other. Defend a character: this involves being a character's lawyer and defending them against some of the things they have done justifying the character s actions. Conscience alley: group splits in to 2 lines. A character walks between the lines and each member (in character or not) gives them advice about a decision they have to make. This helps the group understand this character better. Section D Vocal Skills. Pages 28-30 CGP A way of pronouncing a language (country, area or social class) Accent Performers need to express themselves. Vocal performance is the way a performer speaks their lines. Voice can tell the audience so much about a character's emotional state, status, background and personality. Vocal performance adds meaning to a character's words (sarcasm, persuasion, insincerity.) The way characters speak to each other tells the audience a lot about their relationship with one another. Vocal performance can also show how a character changes throughout a performance. Volume How loud or quietly someone speaks Pitch How high or low someone speaks Tone How something is said sarcastic tone, happy tone, sad tone Timing Use of pause or silence. The rhythm of the way you speak Pace How fast or slow someone speaks Intonation The rise and fall of the voice How something is said for dramatic effect (pause, emphasise words) Phrasing Emotional range Happy, sad, scared, shy, nervous (linked with tone) Working with other actors (linked with timing) action - reaction Delivery of lines 3

  4. DRAMA Understanding Drama Year 9+10 Knowledge Organiser Autumn 2 Section F plot and subplots. Linear and non-linear Section E Physical Skills. Pages 24-27 CGP How someone stands and/or sits (slouched, upright) Posture Eye contact Location on stage Reacting to others Doesn t take audience attention from main plot. Reveal more about the characters How someone uses their hands and arms when they are speaking Gesture Body language: Body language is a type of non- verbal communication. A performer can use movements, facial expression and posture to communicate how a character is feeling. Facial expression How the face is used to communicate feeling. (EG open mouthed, scrunched eyes, pouted lips.) SUBPLOT Adds to the main plot. Adds Different tone than the rest of the play complexity to the story How someone moves around the stage space. This also includes physical theatre movement (dance, unison movement.) Movement Movement and stillness can be very effective. Make a play more varied focusing on different characters or issues than the main plot. Gait How someone walks (stride, leap, shuffle.) CONFLICT: Section F plot and subplots. Linear and non-linear A LINEAR plot is chronological and easier to follow Is a key element of a plot. It can be: A Disagreement A Problem that needs solved An obstacle that needs to be overcome. How the conflict is resolved depends on the genre of the play: Comedy = happy ending Tragedy = tragic ending (death, pain, suffering) CLIFFHANGER audience must guess what will happen A NON-LINEAR plot jumps backwards and forwards to different events and times. PLOT: The series of events that take play in a play. ALL plots need a beginning, a middle and an end. CYCLICAL PLOTS begin and end in the same place. Blood Brothers 4

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