Software Development Life Cycle (SDLC)

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Asst.Prof.Dr.Duygu Çelik Ertuğrul
Room: CMPE 206
Email: duygu.celik@emu.edu.tr
1
Software Development Life
Cycle (SDLC)
“You’ve got to be very careful if you don’t know where you’re going,
because you might not get there.”
Yogi Berra
2
SDLC Model
   A framework that 
describes the activities performed 
at each stage of
a software development project.
3
4
Waterfall Model
Requirements
 
– defines needed information,
function, behavior, performance and
interfaces.
Design 
– data structures, software
architecture, interface representations,
algorithmic details.
Implementation 
– source code, database,
user documentation, testing.
It is 
plan-driven
https://www.youtube.com/watch?v=5A5XCuWMG4o
5
Waterfall Strengths
Easy to understand, 
easy to use
Provides structure 
to inexperienced staff
Milestones are well understood
Sets 
requirements stability
Good
 for management control 
(plan, staff, track)
Works well when 
quality is more important 
than 
cost or schedule
6
Waterfall Deficiencies
All 
requirements must be known 
at beginning
Can give a 
false impression of progress
Does not reflect problem-solving 
of software development – iterations
of phases
Integration is 
one big bang at the end
Little opportunity for customer 
to preview the system (until it may be
too late)
7
When to use the Waterfall Model
Requirements are very 
well known
Product definition is 
stable
Technology is 
understood
New 
version of an existing product
Carrying
 an existing product 
to a new platform
 (i.e. diff language)
.
8
V-Shaped SDLC Model
It is 
plan-driven
A modified of the Waterfall
model 
that highlights the
verification and validation of
the product.
Testing of the product is
planned in parallel with a
corresponding phase of
development
9
V-Shaped Steps
Project and Requirements Planning 
allocate resources
Product Requirements and Specification
Analysis 
– complete specification of the
software system
Architecture or High-Level Design 
defines how software functions fulfill the
design
Detailed Design 
– develop algorithms for
each architectural component
Production, operation and maintenance 
provide for enhancement and corrections
System and acceptance testing 
– check the
entire software system in its environment
(client environment)
Integration and Testing – 
check that modules
interconnect correctly
Unit testing – 
check that each module acts as
expected
 Coding – 
transform algorithms into software
 
10
Testing phases in a plan-driven software process
11
Seven Testing Principles
: 
https://www.youtube.com/watch?v=rFaWOw8bIMM
How to write a Test Case
: https://www.youtube.com/watch?v=BBmA5Qp6Ghk
Unit Testing Example: 
https://www.youtube.com/watch?v=lj5nnGa_DIw
Integration Testing Example: 
https://www.youtube.com/watch?v=QYCaaNz8emY 
System Testing & Acceptance Testing
: 
https://www.youtube.com/watch?v=N8-qNMHOVyw
Top 5 Software Testing Interview Questions
: 
https://www.youtube.com/watch?v=Vb0_bY1tHfQ
V-Shaped Strengths
Stress planning for 
verification and validation 
of the product in early
stages of product development
Why testing is important?
Each deliverable must be testable
Project management can 
track progress by milestones
Easy to use
12
V-Shaped Weaknesses
Does not easily handle
 
concurrent events
/tasks, because tasks are created
plan-driven…
Does not handle 
iterations
 
or phases
Does not easily handle 
dynamic changes in requirements
 (diffucult to
change plans in any time!!!)
Does not contain 
risk analysis 
activities
13
When to use the V-Shaped Model
Excellent choice for 
systems requiring 
high reliability 
e.
g.
 
hospital
patient control applications
All requirements are known 
clearly
If s
olution and technology are known
 well
14
Structured Evolutionary Prototyping Model
Developers build a prototype 
during the requirements phase
Prototype is 
evaluated by end users
Users give 
corrective feedback
Developers 
improve the prototype
When the 
user is satisfied
, the prototype code is brought 
up to the
standards
 needed for a final product.
 (End of Project!!!)
15
Structured Evolutionary Prototyping Steps
A 
preliminary project plan 
is developed
A 
partial high-level paper model 
is created
The model is source for a 
partial requirements specification
A  prototype is built with 
basic and critical attributes
The 
designer builds
the database
user interface
algorithmic functions
The designer 
demonstrates the prototype
, the user evaluates for problems and
suggests improvements.
This loop continues 
until the user is satisfied
https://www.youtube.com/watch?v=bAEnaGG8Otc
16
Structured Evolutionary Prototyping Strengths
Customers can 
“see” the system requirements 
as they are being
gathered
Developers 
learn from customers
A more 
accurate end product
Unexpected
 
requirements accommodated
/considered
Allows for 
flexible design 
and development
Steady, 
visible signs 
of 
progress produced
Interaction with the prototype 
provide
s
 to 
awareness of 
additional
needed functionality
 
17
Structured Evolutionary Prototyping Weaknesses
Overall 
maintainability may be unnoticed
.
The customer may 
want the prototype delivered.
Process may 
continue forever 
(scope creep
-
sürünerek ilerler
),
Namely, Process is improving gradually
18
When to use
 
Structured Evolutionary Prototyping
If 
Requirements are unstable 
or have to be clarified
Develop 
user interfaces
Short-life demonstrations
New, 
original development
19
Incremental SDLC Model
Construct a partial implementation
of a total system
Then slowly add increased
functionality
The incremental model prioritizes
requirements of the system and
then implements them in groups.
Each subsequent release of the
system
:
 
 
adds function to the previous
release, until all designed
functionality has been implemented.
https://www.youtube.com/watch?v=gcpOZi6Hz38
20
Incremental development
https://www.youtube.com/watch?v=gcpOZi6Hz38
http://moodle.autolab.uni-pannon.hu/Mecha_tananyag/szoftverfejlesztesi_folyamatok_angol/ch03.html
Incremental Model Strengths
You can d
evelop 
high-risk
 or 
major functions first
Each release delivers an 
operational product
Customer can 
respond to each build
 from each increment
Uses  “divide and conquer” 
breakdown of tasks
Lowers 
initial delivery cost
Initial 
product delivery is faster
Customers get 
important functionality early
Risk of 
changing requirements is reduced
22
Incremental Model Weaknesses
Requires 
good planning and design
Requires early definition of a complete and fully functional system
to allow for the definition of increments
Well-defined module interfaces 
are required (some will be developed
long before others)
Total cost of the complete system is 
not lower
23
When to use the Incremental Model
Most of the requirements are known up-front but are
expected to 
evolve over time
A need to 
get basic functionality to the market early
On projects which have
 long development schedules
On a project with 
new technology
24
Spiral SDLC Model
Adds risk analysis and
RAD prototyping to the
waterfall model
Each cycle involves the
same sequence of steps
as the waterfall process
model
https://www.youtube.com/watch?v=mp22SDTnsQQ
25
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Study alternatives 
relative to objectives and constraints
Identify risks 
(lack of experience, new technology, tight schedules, poor process, etc.
Resolve 
(Analy
z
e)
 risks 
(evaluate if money could be lost by continuing system
development
27
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Typical activites:
Create a design
Review design
Develop code
Examine code
Test product
28
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Typical activities
Review the project
Develop the next phase plan
29
Spiral Model Strengths
Provides 
early indication of 
possible
 risks
, without much cost
Users see the system early 
because of rapid prototyping tools
high-risk 
or critical 
functions
 
of customer 
are developed first
The 
design
 
does not have to be perfect
Users can be closely tied to all lifecycle steps
Early and frequent feedback 
from users 
(
in 
each cycle prototyping)
Cumulative costs 
assessed frequently
30
Spiral Model Weaknesses
Time spent for evaluating risks too large 
for small or low-risk projects
Time spent 
planning, resetting objectives, doing risk analysis and prototyping 
may  be
may be unnecessary
The model is 
complex
Risk assessment 
expertise is required
Spiral may 
continue indefinitely
Developers must be 
reassigned
/moved
 during non-development 
phase activities
 (idle
time)
May be 
hard to define objective, demonstrable milestones 
that indicate possibility to
proceed to the next iteration
31
When to use Spiral Model
When 
creation of a prototype is 
necessary 
for any SW prj
When 
costs and risk evaluation 
is 
important
 (e.
g., 
patient service program…)
For 
medium to high-risk projects
When 
Users are unsure of their needs
Requirements are 
complex
When n
ew product 
sector 
(
requirments are unknown 
yet)
Significant 
and various 
changes are expected 
(research and exploration)
32
The Rational Unified Process
RUP b
rings together 
aspects of the 3 generic process models 
(
‘waterfall’ model,  incremental
development, and reuse-oriented development
)
.
RUP involves 
3 perspectives
:
A dynamic perspective that shows 
phases over time
:
Inception
 
(scope,estimations),
Elaboration
 
(design architecture),
Construction
 
(implementation),
Transtion (all tasks after implem
en
tation to production)
A static perspective that shows 
process activities
Businnes Modelling,
Requirements,
Analysis&Design,
Implementation,
Test,
Deployment
A practice perspective that 
suggests good practice
.
33
https://www.youtube.com/watch?v=YgkhFH8g0J4
Phases in the Rational Unified Process
34
RUP phases
Inception
Establish the 
business case for the system(define scope, estimations)
.
Elaboration
Develop an 
understanding
 of the 
problem
 domain and the 
system
architecture
.
Construction
System design, programming and testing
.
Transition
Deploy the system 
in its operating environment.
35
RUP iteration
There are two iteration types in RUP:
In-phase iteration
Each phase is iterative with results developed incrementally.
Cross-phase iteration
As shown by the loop in the RUP model, the 
whole set of phases may be
passed incrementally
.
36
Static workflows 
in the Rational
Unified Process
37
Static workflows
 in the Rational Unified
Process
38
Agile SDLC’s
Speed up or bypass 
one or more life cycle phases
Usually 
less formal and reduced scope
Used for 
time-critical applications
Used in 
organizations that employ disciplined methods
39
Some Agile Methods
Adaptive Software Development (ASD)
Feature Driven Development (FDD)
Crystal Clear
Dynamic Software Development Method (DSDM)
Rapid Application Development (RAD)
Extreme Programming (XP)
40
Rapid Application 
Development 
Model (RAD)
https://www.youtube.com/watch?v=Iuuj-GgJtXU&spfreload=10
Requirements planning phase  
(a 
workshop
 applying structured
discussion of business problems)
User description phase 
automated tools
 
used to collect
information from users
Construction phase 
productivity tools, such as code generators,
screen generators, etc. inside a time-box. (“Do until done”)
Cutover phase  
-- 
installation of the system
, 
user acceptance testing
and 
user training
https://www.youtube.com/watch?v=X6QzyHiSPf0
https://www.youtube.com/watch?v=BoQzy_N7U2w
https://www.youtube.com/watch?v=gPgsKLtwJ68&spfreload=10
41
RAD Strengths
Reduced cycle time 
and 
improved
 productivity with fewer people 
means lower costs
Time-box 
approach 
will be 
useful for
 cost 
and 
schedule risk
 
of project
Customer involved throughout 
the 
complete cycle minimizes risk 
of
not achieving customer satisfaction and business needs
Focus 
moves 
from
 documentation
 
to code
.
Uses
 modeling concepts 
to 
capture information 
about business, data,
and processes.
42
RAD Weaknesses
Accelerated
 development process
 
must give quick responses to the user
Hard to use with 
legacy 
(older) 
systems
Requires a system that can be 
modularized
Developers and customers 
must be 
dedicated to rapid-fire activities 
in an
shortened time frame.
43
When to use
 
RAD
If you know r
easonably 
well-known requirements
 of new system
If it is possible
User involved 
throughout the life cycle
If the p
roject can be 
time-boxed
If the 
functionality 
of project is 
delivered in 
increments
High performance not required
Low technical risks
System 
can be modularized
44
Extreme Programming - XP
When it is con
s
idered? 
For 
small-to-medium-sized teams developing
software
 with 
unclear
 or 
rapidly
 
changing 
requirements
Coding
 is the 
key activity 
throughout a software project
Communication
 among 
team-mates is done with code
Life cycle and behavior of complex objects
 defined in test cases – 
again in
code
45
XP Practices (1-6)
1.
Planning game 
– determine scope of the next release by combining business priorities and technical
estimates
2.
Small releases 
– put a simple system into production, then release new versions in very short cycle
3.
Metaphor – 
all development is guided 
by a simple shared story of how the whole system works
4.
Simple design 
– system is 
designed as simply as possible 
(extra complexity removed as soon as found)
5.
Testing 
programmers
 
continuously write unit tests
; 
but 
customers write tests for features
6.
Refactoring 
– programmers 
continuously restructure the system 
without changing its behavior to
remove duplication and simplify
46
XP Practices (7 – 12)
7.
Pair-programming
 
--  
all production code 
is 
written with two programmers 
at one machine
8.
Collective ownership 
anyone can change any code anywhere 
in the system at any time.
9.
Continuous integration 
integrate and build the system many times a day 
– every time a
task is completed.
10.
40-hour week 
work no more than 40 hours a week 
as a rule
11.
On-site customer 
a user is on the team and available full-time to answer questions
12.
Coding standards 
programmers write all code in accordance with rules emphasizing
communication
 through the code
47
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Explore the intricacies of Software Development Life Cycle (SDLC) through models like Waterfall and V-Shaped. Learn about the stages of SDLC, strengths and deficiencies of the Waterfall model, and when to use it in software projects.

  • Software Development
  • SDLC Models
  • Waterfall Model
  • V-Shaped Model
  • Requirements

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  1. CMPE 412 CMPE 412 Software Engineering Software Engineering Asst.Prof.Dr.Duygu elik Ertu rul Room: CMPE 206 Email: duygu.celik@emu.edu.tr 1

  2. Software Development Life Cycle (SDLC) You ve got to be very careful if you don t know where you re going, because you might not get there. Yogi Berra 2

  3. SDLC Model A framework that describes the activities performed at each stage of a software development project. 3

  4. 4

  5. Waterfall Model Requirements defines needed information, function, behavior, interfaces. Design data architecture, interface algorithmic details. Implementation source code, database, user documentation, testing. It is plan-driven performance and structures, software representations, https://www.youtube.com/watch?v=5A5XCuWMG4o 5

  6. Waterfall Strengths Easy to understand, easy to use Provides structure to inexperienced staff Milestones are well understood Sets requirements stability Good for management control (plan, staff, track) Works well when quality is more important than cost or schedule 6

  7. Waterfall Deficiencies All requirements must be known at beginning Can give a false impression of progress Does not reflect problem-solving of software development iterations of phases Integration is one big bang at the end Little opportunity for customer to preview the system (until it may be too late) 7

  8. When to use the Waterfall Model Requirements are very well known Product definition is stable Technology is understood New version of an existing product Carrying an existing product to a new platform (i.e. diff language). 8

  9. V-Shaped SDLC Model It is plan-driven A modified of the Waterfall model that highlights the verification and validation of the product. Testing of the product is planned in parallel with a corresponding development phase of 9

  10. V-Shaped Steps Project and Requirements Planning allocate resources Production, operation and maintenance provide for enhancement and corrections System and acceptance testing check the entire software system in its environment (client environment) Product Requirements and Specification Analysis complete specification of the software system Integration and Testing check that modules interconnect correctly Architecture or High-Level Design defines how software functions fulfill the design Unit testing check that each module acts as expected Detailed Design develop algorithms for each architectural component Coding transform algorithms into software 10

  11. Testing phases in a plan-driven software process Seven Testing Principles: https://www.youtube.com/watch?v=rFaWOw8bIMM How to write a Test Case: https://www.youtube.com/watch?v=BBmA5Qp6Ghk Unit Testing Example: https://www.youtube.com/watch?v=lj5nnGa_DIw Integration Testing Example: https://www.youtube.com/watch?v=QYCaaNz8emY System Testing & Acceptance Testing: https://www.youtube.com/watch?v=N8-qNMHOVyw Top 5 Software Testing Interview Questions: https://www.youtube.com/watch?v=Vb0_bY1tHfQ 11

  12. V-Shaped Strengths Stress planning for verification and validation of the product in early stages of product development Why testing is important? Each deliverable must be testable Project management can track progress by milestones Easy to use 12

  13. V-Shaped Weaknesses Does not easily handle concurrent events/tasks, because tasks are created plan-driven Does not handle iterations or phases Does not easily handle dynamic changes in requirements (diffucult to change plans in any time!!!) Does not contain risk analysis activities 13

  14. When to use the V-Shaped Model Excellent choice for systems requiring high reliability e.g. hospital patient control applications All requirements are known clearly If solution and technology are known well 14

  15. Structured Evolutionary Prototyping Model Developers build a prototype during the requirements phase Prototype is evaluated by end users Users give corrective feedback Developers improve the prototype When the user is satisfied, the prototype code is brought up to the standards needed for a final product. (End of Project!!!) 15

  16. Structured Evolutionary Prototyping Steps A preliminary project plan is developed A partial high-level paper model is created The model is source for a partial requirements specification A prototype is built with basic and critical attributes The designer builds the database user interface algorithmic functions The designer demonstrates the prototype, the user evaluates for problems and suggests improvements. This loop continues until the user is satisfied https://www.youtube.com/watch?v=bAEnaGG8Otc 16

  17. Structured Evolutionary Prototyping Strengths Customers can see the system requirements as they are being gathered Developers learn from customers A more accurate end product Unexpected requirements accommodated/considered Allows for flexible design and development Steady, visible signs of progress produced Interaction with the prototype provides to awareness of additional needed functionality 17

  18. Structured Evolutionary Prototyping Weaknesses Overall maintainability may be unnoticed. The customer may want the prototype delivered. Process may continue forever (scope creep-s r nerek ilerler), Namely, Process is improving gradually 18

  19. When to use Structured Evolutionary Prototyping If Requirements are unstable or have to be clarified Develop user interfaces Short-life demonstrations New, original development 19

  20. Incremental SDLC Model Construct a partial implementation of a total system Then slowly functionality The incremental model prioritizes requirements of the system and then implements them in groups. Each subsequent release of the system: adds function to the previous release, until functionality has been implemented. add increased all designed https://www.youtube.com/watch?v=gcpOZi6Hz38 20

  21. Incremental development https://www.youtube.com/watch?v=gcpOZi6Hz38 http://moodle.autolab.uni-pannon.hu/Mecha_tananyag/szoftverfejlesztesi_folyamatok_angol/ch03.html

  22. Incremental Model Strengths You can develop high-risk or major functions first Each release delivers an operational product Customer can respond to each build from each increment Uses divide and conquer breakdown of tasks Lowers initial delivery cost Initial product delivery is faster Customers get important functionality early Risk of changing requirements is reduced 22

  23. Incremental Model Weaknesses Requires good planning and design Requires early definition of a complete and fully functional system to allow for the definition of increments Well-defined module interfaces are required (some will be developed long before others) Total cost of the complete system is not lower 23

  24. When to use the Incremental Model Most of the requirements are known up-front but are expected to evolve over time A need to get basic functionality to the market early On projects which have long development schedules On a project with new technology 24

  25. Spiral SDLC Model Adds risk analysis and RAD prototyping to the waterfall model Each cycle involves the same sequence of steps as the waterfall process model https://www.youtube.com/watch?v=mp22SDTnsQQ 25

  26. Spiral Quadrant Determine objectives, alternatives and constraints Determine objectives, alternatives and constraints Objectives Objectives: : success factors, etc. Alternatives Alternatives: : build, reuse, buy, sub-contract, etc. Constraints Constraints: : cost, schedule, interface, etc. functionality, performance, hardware/software interface, critical 26

  27. Spiral Quadrant Evaluate alternatives, identify and resolve risks Evaluate alternatives, identify and resolve risks Study alternatives relative to objectives and constraints Identify risks (lack of experience, new technology, tight schedules, poor process, etc. Resolve (Analyze) risks (evaluate if money could be lost by continuing system development 27

  28. Spiral Quadrant Develop next Develop next- -level product level product Typical activites: Create a design Review design Develop code Examine code Test product 28

  29. Spiral Quadrant Plan next phase Plan next phase Typical activities Review the project Develop the next phase plan 29

  30. Spiral Model Strengths Provides early indication of possible risks, without much cost Users see the system early because of rapid prototyping tools high-risk or critical functions of customer are developed first The design does not have to be perfect Users can be closely tied to all lifecycle steps Early and frequent feedback from users (in each cycle prototyping) Cumulative costs assessed frequently 30

  31. Spiral Model Weaknesses Time spent for evaluating risks too large for small or low-risk projects Time spent planning, resetting objectives, doing risk analysis and prototyping may be may be unnecessary The model is complex Risk assessment expertise is required Spiral may continue indefinitely Developers must be reassigned/moved during non-development phase activities (idle time) May be hard to define objective, demonstrable milestones that indicate possibility to proceed to the next iteration 31

  32. When to use Spiral Model When creation of a prototype is necessary for any SW prj When costs and risk evaluation is important (e.g., patient service program ) For medium to high-risk projects When Users are unsure of their needs Requirements are complex When new product sector (requirments are unknown yet) Significant and various changes are expected (research and exploration) 32

  33. The Rational Unified Process https://www.youtube.com/watch?v=YgkhFH8g0J4 RUP brings together aspects of the 3 generic process models ( waterfall model, incremental development, and reuse-oriented development). RUP involves 3 perspectives: A dynamic perspective that shows phases over time: Inception (scope,estimations), Elaboration (design architecture), Construction (implementation), Transtion (all tasks after implementation to production) A static perspective that shows process activities Businnes Modelling, Requirements, Analysis&Design, Implementation, Test, Deployment A practice perspective that suggests good practice. 33

  34. Phases in the Rational Unified Process 34

  35. RUP phases Inception Establish the business case for the system(define scope, estimations). Elaboration Develop an understanding of the problem domain and the system architecture. Construction System design, programming and testing. Transition Deploy the system in its operating environment. 35

  36. RUP iteration There are two iteration types in RUP: In-phase iteration Each phase is iterative with results developed incrementally. Cross-phase iteration As shown by the loop in the RUP model, the whole set of phases may be passed incrementally. 36

  37. Static workflows in the Rational Unified Process Workflow Description The business use cases. business processes Business modelling are modelled using Actors who interact with the system are identified and use cases are developed to model the system requirements. Requirements A design model is created and documented using architectural models, component models and sequence models. Analysis and design models, object The components in the system are implemented and structured into implementation sub-systems. Automatic code generation from design models helps accelerate this process. Implementation 37

  38. Static workflows in the Rational Unified Process Workflow Testing Description Testing is an iterative process it is carried out in conjunction with implementation. System testing follows the completion of the implementation. A product release is created, distributed to users and installed in their workplace. This supporting workflow managed changes to the system (see Chapter 25). This supporting workflow manages the system development (see Chapters 22 and 23). This workflow is about making appropriate software tools available to the software development team. Deployment Configuration and change management Project management Environment 38

  39. Agile SDLCs Speed up or bypass one or more life cycle phases Usually less formal and reduced scope Used for time-critical applications Used in organizations that employ disciplined methods 39

  40. Some Agile Methods Adaptive Software Development (ASD) Feature Driven Development (FDD) Crystal Clear Dynamic Software Development Method (DSDM) Rapid Application Development (RAD) Extreme Programming (XP) 40

  41. Rapid Application Development Model (RAD) https://www.youtube.com/watch?v=Iuuj-GgJtXU&spfreload=10 Requirements planning phase discussion of business problems) User description phase automated tools used to collect information from users Construction phase productivity tools, such as code generators, screen generators, etc. inside a time-box. ( Do until done ) Cutover phase -- installation of the system, user acceptance testing and user training (a workshop applying structured https://www.youtube.com/watch?v=gPgsKLtwJ68&spfreload=10 https://www.youtube.com/watch?v=X6QzyHiSPf0 https://www.youtube.com/watch?v=BoQzy_N7U2w 41

  42. RAD Strengths Reduced cycle time and improved productivity with fewer people means lower costs Time-box approach will be useful for cost and schedule risk of project Customer involved throughout the complete cycle minimizes risk of not achieving customer satisfaction and business needs Focus moves from documentation to code . Uses modeling concepts to capture information about business, data, and processes. 42

  43. RAD Weaknesses Accelerated development process must give quick responses to the user Hard to use with legacy (older) systems Requires a system that can be modularized Developers and customers must be dedicated to rapid-fire activities in an shortened time frame. 43

  44. When to use RAD If you know reasonably well-known requirements of new system If it is possible User involved throughout the life cycle If the project can be time-boxed If the functionality of project is delivered in increments High performance not required Low technical risks System can be modularized 44

  45. Extreme Programming - XP When it is considered? For small-to-medium-sized teams developing software with unclear or rapidly changing requirements Coding is the key activity throughout a software project Communication among team-mates is done with code Life cycle and behavior of complex objects defined in test cases again in code 45

  46. XP Practices (1-6) 1. Planning game determine scope of the next release by combining business priorities and technical estimates 2. Small releases put a simple system into production, then release new versions in very short cycle 3. Metaphor all development is guided by a simple shared story of how the whole system works 4. Simple design system is designed as simply as possible (extra complexity removed as soon as found) 5. Testing programmers continuously write unit tests; but customers write tests for features 6. Refactoring programmers continuously restructure the system without changing its behavior to remove duplication and simplify 46

  47. XP Practices (7 12) 7. Pair-programming -- all production code is written with two programmers at one machine 8. Collective ownership anyone can change any code anywhere in the system at any time. 9. Continuous integration integrate and build the system many times a day every time a task is completed. 10. 40-hour week work no more than 40 hours a week as a rule 11. On-site customer a user is on the team and available full-time to answer questions 12. Coding standards programmers write all code in accordance with rules emphasizing communication through the code 47

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