Social Dilemmas in Game Theory

 
Juuso Välimäki
September 19, 2023
 
G
a
m
e
 
T
h
e
o
r
y
:
 
S
o
c
i
a
l
D
i
l
e
m
m
a
s
,
 
a
n
d
S
o
c
i
a
l
 
P
r
e
f
e
r
e
n
c
e
s
 
L
e
c
t
u
r
e
 
5
 
S
o
c
i
a
l
 
I
n
t
e
r
a
c
t
i
o
n
s
 
a
n
d
 
G
a
m
e
 
T
h
e
o
r
y
 
L
a
s
t
 
l
e
c
t
u
r
e
:
 
e
l
e
m
e
n
t
s
 
o
f
 
g
a
m
e
s
Simultaneous choice of strategies
Outcomes and preferences (payoffs resulting from them)
Dominant strategy equilibria and Nash equilibria
Not all equilibrium outcomes are good: social dilemmas
T
h
i
s
 
l
e
c
t
u
r
e
:
 
c
l
o
s
e
r
 
l
o
o
k
 
a
t
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
,
 
m
e
a
s
u
r
i
n
g
p
r
e
f
e
r
e
n
c
e
s
?
Definition and examples of social dilemmas?
Public goods, externalities, business stealing, race to the bottom
Societal responses to social dilemmas: institutions
Game theoretic responses: reciprocity in repeated games
Measuring preferences in games
Experimental method
A sequential game: backward induction
Results on other regarding preferences in some famous experiments
 
D
e
f
i
n
i
n
g
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
 
I
n
e
f
f
i
c
i
e
n
t
 
o
u
t
c
o
m
e
s
An outcome (i.e. a pair of strategies) in a two-player game is said
to be 
inefficient
 if there is an alternative outcome that is at least as
good as the original outcome for both players and strictly better for
at least one of the players
S
o
c
i
a
l
 
d
i
l
e
m
m
a
A game results in a 
social dilemma 
if it has a dominant strategy
solution (or a unique Nash equilibrium) that is inefficient
P
a
r
e
t
o
 
e
f
f
i
c
i
e
n
c
y
An outcome is 
Pareto efficient 
if it is not inefficient
Another way of phrasing this is that an outcome is Pareto efficient if
improving the outcome for one player makes some other player worse
off
Is Pareto efficiency a good criterion for societal welfare?
E
x
a
m
p
l
e
s
 
o
f
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
:
 
p
u
b
l
i
c
g
o
o
d
s
4
4
Bob
Contribute
Keep
2
5
5
2
3
3
Ann
Contribute
Keep
T
w
o
 
p
l
a
y
e
r
s
 
d
e
c
i
d
e
 
w
h
e
t
h
e
r
 
t
o
K
e
e
p
 
3
 
o
r
 
C
o
n
t
r
i
b
u
t
e
 
i
t
 
t
o
 
a
p
u
b
l
i
c
 
p
r
o
j
e
c
t
 
y
i
e
l
d
i
n
g
 
2
 
f
o
r
e
a
c
h
 
p
l
a
y
e
r
1.
P
l
a
y
e
r
s
:
 
A
n
n
,
 
B
o
b
2.
S
t
r
a
t
e
g
y
 
o
f
 
e
a
c
h
 
p
l
a
y
e
r
:
c
o
n
t
r
i
b
u
t
e
,
 
k
e
e
p
3.
I
n
f
o
r
m
a
t
i
o
n
:
 
s
i
m
u
l
t
a
n
e
o
u
s
c
h
o
i
c
e
:
 
n
e
i
t
h
e
r
 
k
n
o
w
s
 
w
h
a
t
t
h
e
 
o
t
h
e
r
 
c
h
o
s
e
4.
O
u
t
c
o
m
e
s
:
 
p
r
o
f
i
l
e
 
o
f
 
c
h
o
i
c
e
s
5.
P
a
y
o
f
f
s
:
 
f
i
n
a
l
 
i
n
c
o
m
e
E
x
a
m
p
l
e
s
 
o
f
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
:
 
p
r
i
c
i
n
g
4
4
Bob
high
low
0
6
6
0
3
3
Ann
high
low
A
n
n
 
a
n
d
 
B
o
b
 
o
w
n
 
c
o
m
p
e
t
i
n
g
f
i
r
m
s
.
 
C
o
n
s
u
m
e
r
s
 
s
e
l
e
c
t
 
t
h
e
f
i
r
m
 
w
i
t
h
 
t
h
e
 
l
o
w
e
r
 
p
r
i
c
e
,
 
a
t
e
q
u
a
l
 
p
r
i
c
e
s
,
 
b
u
y
e
r
s
 
a
r
e
s
h
a
r
e
d
 
b
e
t
w
e
e
n
 
f
i
r
m
s
1.
P
l
a
y
e
r
s
:
 
A
n
n
,
 
B
o
b
2.
S
t
r
a
t
e
g
y
 
o
f
 
e
a
c
h
 
p
l
a
y
e
r
:
h
i
g
h
 
o
r
 
l
o
w
 
p
r
i
c
e
3.
I
n
f
o
r
m
a
t
i
o
n
:
 
s
i
m
u
l
t
a
n
e
o
u
s
c
h
o
i
c
e
:
 
n
e
i
t
h
e
r
 
k
n
o
w
s
 
w
h
a
t
t
h
e
 
o
t
h
e
r
 
c
h
o
s
e
4.
O
u
t
c
o
m
e
s
:
 
p
r
o
f
i
l
e
 
o
f
 
c
h
o
i
c
e
s
5.
P
a
y
o
f
f
s
:
 
p
r
o
f
i
t
s
 
(
i
n
d
u
s
t
r
y
p
r
o
f
i
t
 
h
i
g
h
e
r
 
a
t
 
h
i
g
h
 
p
r
i
c
e
s
)
E
x
a
m
p
l
e
s
 
o
f
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
:
 
t
a
x
c
o
m
p
e
t
i
t
i
o
n
2
2
Belgium
20%
18%
0
3.6
3.6
0
1.8
1.8
Netherlands
20%
18%
B
e
l
g
i
u
m
 
a
n
d
 
N
e
t
h
e
r
l
a
n
d
s
d
e
c
i
d
e
 
o
n
 
c
o
r
p
o
r
a
t
e
 
t
a
x
e
s
 
w
i
t
h
a
n
 
i
d
e
a
 
t
o
 
l
u
r
e
 
i
n
t
e
r
n
a
t
i
o
n
a
l
c
o
m
p
a
n
i
e
s
 
w
i
t
h
 
l
o
w
 
r
a
t
e
s
1.
P
l
a
y
e
r
s
:
 
B
e
l
g
i
u
m
,
N
e
t
h
e
r
l
a
n
d
s
2.
S
t
r
a
t
e
g
y
 
o
f
 
e
a
c
h
 
p
l
a
y
e
r
:
2
0
%
 
o
r
 
1
8
%
 
c
o
r
p
o
r
a
t
e
 
t
a
x
3.
I
n
f
o
r
m
a
t
i
o
n
:
 
s
i
m
u
l
t
a
n
e
o
u
s
c
h
o
i
c
e
:
 
n
e
i
t
h
e
r
 
k
n
o
w
s
 
w
h
a
t
t
h
e
 
o
t
h
e
r
 
c
h
o
s
e
4.
O
u
t
c
o
m
e
s
:
 
p
r
o
f
i
l
e
 
o
f
 
c
h
o
i
c
e
s
5.
P
a
y
o
f
f
s
:
 
t
a
x
 
r
e
v
e
n
u
e
s
W
h
a
t
 
d
o
 
w
e
 
l
e
a
r
n
 
f
r
o
m
 
t
h
i
s
?
 
M
a
y
b
e
 
t
h
e
 
i
n
v
i
s
i
b
l
e
 
h
a
n
d
 
d
o
e
s
 
n
o
t
 
a
l
w
a
y
s
 
a
p
p
l
y
 Many privately decided activities have impacts on others:
speeding, smoking, talking loud on mobile…
 Invisible hand is really about the price mechanism in competitive
(price taking) markets
L
e
s
s
o
n
s
 
a
p
p
l
i
c
a
b
l
e
 
t
o
 
g
a
m
e
s
 
w
i
t
h
 
m
a
n
y
 
p
l
a
y
e
r
s
International pollution control, global tax competition etc.
L
e
s
s
o
n
s
 
a
p
p
l
i
c
a
b
l
e
 
w
i
t
h
 
m
a
n
y
 
s
t
r
a
t
e
g
i
e
s
 When setting prices, undercutting the price of competitor leads to
ever lower prices
In tax competition, undercutting neighboring countries’ tax rates
leads to lower rates
Result: Race to the bottom
N
o
t
i
c
e
 
t
h
a
t
 
o
n
l
y
 
p
l
a
y
e
r
s
 
a
r
e
 
c
o
n
s
i
d
e
r
e
d
 
h
e
r
e
Buyers benefit from price competition (but not considered players)
 
H
o
w
 
t
o
 
e
s
c
a
p
e
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
?
 
T
h
e
 
o
n
l
y
 
w
a
y
 
i
s
 
b
y
 
c
h
a
n
g
i
n
g
 
t
h
e
 
p
a
y
o
f
f
s
Ways of doing this:
Legislation: use outside enforcement capacity to punish (e.g. by
jail sentences) for undesirable behavior
This changes the payoffs directly
Fiscal means: taxes for bad and subsidies for good behavior
Educational campaigns to raise consciousness of the harm
imposed on others (manipulating subjective payoffs?)
Voluntary participation in binding contracts
Montreal protocol (1987) to save the ozone layer (phasing out CFC’s and
NCFC’s). All countries signed. What explains the success?
 Acid rain: US (and European) cap and trade programs hugely successful.
What explains this success?
Why is it so hard to get similar success with CO2 control?
 
H
o
w
 
t
o
 
e
s
c
a
p
e
 
s
o
c
i
a
l
 
d
i
l
e
m
m
a
s
?
 
Responses without external enforcement
Responses using timing:
Reciprocity: since most of social interactions take place over time, rewarding
for good behavior and punishing for bad in future periods may work: e.g. firms
may charge high prices if undercutting leads to price wars in the future
This response requires a future to give incentives for current behavior
Linking together different decisions
Social norms: the traditional way of dealing with stealing, adultery etc. Bad
behavior leads to exclusion from the group of players or other punishment in
other interactions
Even if punishment is unpleasant (…this hurts me more than it hurts you but…),
the social norm must insist that the  group members carry out the punishment
Forgiveness may be good, but too much of it takes away the effect of the social
norm
Subjective payoffs may be such that social dilemmas in terms of the
material payoffs are actually not social dilemmas (altruism and other
regarding preferences)
 
M
e
a
s
u
r
i
n
g
 
s
o
c
i
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
H
o
w
 
t
o
 
f
i
g
u
r
e
 
o
u
t
 
a
c
t
u
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
Q
u
e
s
t
i
o
n
n
a
i
r
e
s
ask directly how individuals value various alternatives
how can you make sure that they respond truthfully
-
e.g. Becker-De Groot-Marschak (BDM) method does this nicely
-
Here is an example from development economics: how valuable is a portable
water purifier for a potential recipient? Put € X in an envelope and ask what
is the value Y of the purifier to the family. After answering, one randomly
selected family gets to open the envelope and gets € X if X>Y and gets the
purifier if Y>X. Now you want to tell the truth!
the answers to survey questions may depend on how the question
is framed
-
an amusing example: 
https://www.youtube.com/watch?v=G0ZZJXw4MTA
 
H
o
w
 
t
o
 
f
i
g
u
r
e
 
o
u
t
 
a
c
t
u
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
O
b
s
e
r
v
i
n
g
 
a
c
t
u
a
l
 
c
h
o
i
c
e
s
economists often insist on revealed preferences
-
t
he only information that the economist has consists of the observed choices ->
the preferences must be consistent with these choices (-> we can test the
consistency or coherence of choices in observational data)
very hard to tell preferences from other factors
-
 e.g. did Ann choose an apple over an orange because she likes them more or
because apples were less expensive
-
 unless we have full information about all the factors affecting the decisions
(prices in this example) we will not be able to find out the preferences in
observational data
 the obvious advantage is that with this method, the economist
observes real decisions with economic consequences
 
H
o
w
 
t
o
 
f
i
g
u
r
e
 
o
u
t
 
a
c
t
u
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
L
a
b
o
r
a
t
o
r
y
 
e
x
p
e
r
i
m
e
n
t
s
subjects recruited for an experimental session
college students participate in a game or in a task in a laboratory (often a
collection of isolated computer terminals)
M-Turk and other online platforms for incentivized tasks and games
choices, outcomes, payoffs and all other factors in the game are
under the experimenter’s control -> the design (often called the
treatment) can be manipulated along many dimensions
the experiment may be reproduced in the same form for different
subjects, different populations etc. -> makes possible to test the
sensitivity of behavior to different populations
strange context -> what does behavior in an experimental setting
imply about behavior in the real world? -> external validity
 
H
o
w
 
t
o
 
f
i
g
u
r
e
 
o
u
t
 
a
c
t
u
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
F
i
e
l
d
 
E
x
p
e
r
i
m
e
n
t
s
Different types of field experiments
Artefactual field experiments: Lab experiment with a different population of
players
Use a public goods experiment to predict non-experimental outcomes (examples of this:
increased giving correlates in some studies with higher wages in public sector and with
less pressure in the working place in another)
Framed field experiments: tasks or games that correspond to the actual
activities of the players but are performed in controlled and observed settings
Trading decisions by professional traders
Financial decisions by finance professionals
Auctions for professionals organizing procurement or bidding in procurement
Natural experiments
Subjects not aware that they are participating in an experiment
Examples: experiments to infer price responses from consumers, effect of nudges in
taxation etc., natural experiments on hiring (imaginary CV’s with experimentally chosen
names that indicate sex, ethnicity, etc.)
 
T
h
e
 
s
i
m
p
l
e
s
t
 
l
a
b
o
r
a
t
o
r
y
 
g
a
m
e
:
 
d
i
c
t
a
t
o
r
g
a
m
e
 
T
w
o
 
p
l
a
y
e
r
s
,
 
b
u
t
 
a
 
s
i
n
g
l
e
 
d
e
c
i
s
i
o
n
 
m
a
k
e
r
The players do not know each other and they do not see each other
during the game
One of the players is given €10 and she must divide it between the
two players: € X for herself and € (10-X) for the other player
At the end of the game, the players are awarded the sums as
decided by the decision maker
Material (monetrary payoffs) are just € X for the decision maker
and € (10-X) for the other player
Material payoff maximization: decision maker should keep all for
herself
In lab, often €6 or €7 is kept: therefore altruism?
What about external validity: what does this tell about preferences
outside the lab?
 
A
 
m
o
r
e
 
i
n
t
e
r
e
s
t
i
n
g
 
g
a
m
e
:
 
t
h
e
u
l
t
i
m
a
t
u
m
 
g
a
m
e
 
S
e
q
u
e
n
t
i
a
l
 
d
e
c
i
s
i
o
n
s
Player 1 proposes a division of
100 €
Player 2 accepts or rejects (if
rejected neither player gets
anything)
What would you propose,
what would you accept?
This calls for new type of
analysis
 
 
B
a
c
k
w
a
r
d
 
i
n
d
u
c
t
i
o
n
 
W
h
a
t
 
s
h
o
u
l
d
 
y
o
u
 
p
r
o
p
o
s
e
Even if you only care about monetary payoffs, you should make a proposal that
gets accepted
To get a sense of what gets accepted, put yourself in the shoes of Player 2.
B
a
c
k
w
a
r
d
 
i
n
d
u
c
t
i
o
n
 
i
s
 
t
h
e
 
p
r
o
c
e
s
s
 
o
f
 
s
o
l
v
i
n
g
 
t
h
e
 
g
a
m
e
 
f
r
o
m
 
i
t
s
 
e
n
d
The game ends with Player 2’s decision: Player 1’s decisions are all known at this
point
Therefore Player 2 accepts if it is the most preferred choice
With material payoffs, she should accept all positive offers
But then with material payoffs, Player 1 should propose the split (99 €, 1 €).
Do we really expect this?
S
u
b
j
e
c
t
i
v
e
 
p
a
y
o
f
f
s
Would you accept all proposals that give you a positive amount of money or would
you have different subjective preferences
Most people reject outrageously low offers (how low is considered outrageous
varies by individual)
Let’s see how this plays out:
W
h
a
t
 
i
s
 
a
c
c
e
p
t
e
d
?
(
K
e
n
y
a
n
 
f
a
r
m
e
r
s
 
v
s
.
 
U
S
 
s
t
u
d
e
n
t
s
)
 
 all accept 50/50 offer
 more than half
accept 90/10 at
Emory U:ssa
 almost all farmers
reject 90/10 offer
Source: The Economy basewd onHenrich et al. (2006): Costly Punishment Across Human
Societies. 
Science
 312 (5781): pp. 1767–1770. http://tinyco.re/2043845
 
U
l
t
i
m
a
t
u
m
 
g
a
m
e
 
i
n
 
t
w
o
 
p
o
p
u
l
a
t
i
o
n
s
:
K
e
n
y
a
n
f
a
r
m
e
r
s
 
a
n
d
 
U
S
 
s
t
u
d
e
n
t
s
 
A
 
v
e
r
s
i
o
n
 
w
i
t
h
 
t
h
r
e
e
 
p
l
a
y
e
r
s
 
Otherwise as before, but now two responders and the offer is shared
between all responders that accept (if both reject, nobody gets anything)
S
o
m
e
 
l
e
s
s
o
n
s
 
f
r
o
m
 
u
l
t
i
m
a
t
u
m
 
g
a
m
e
s
 
S
o
c
i
a
l
 
p
r
e
f
e
r
e
n
c
e
s
 
s
e
e
m
 
t
o
 
b
e
 
a
t
 
p
l
a
y
 
h
e
r
e
 many players reject offers considered unfair (’punish the greedy’
or ’don’t be a sucker’)
 even for maximizing own material payoff, the optimal offer
depends on its probability of being accepted
-
 you may want to calculate the expected monetary gains for various proposals
from the graphs above
P
r
o
p
o
s
e
r
 
g
e
t
s
 
m
o
r
e
 
t
h
a
n
 
h
a
l
f
 taking the initiative is valuable in other contexts too, e.g. setting
the agenda for committees
C
r
e
d
i
b
l
e
 
t
h
r
e
a
t
 
i
s
 
a
l
s
o
 
u
s
e
f
u
l
 you should offer me at least 50% if you believe I turn down all
smaller offers
C
o
m
p
e
t
i
t
i
o
n
 
a
m
o
n
g
s
t
 
t
h
e
 
r
e
s
p
o
n
d
e
r
s
 
i
m
p
r
o
v
e
s
 
t
h
e
 
p
o
w
e
r
 
o
f
t
h
e
 
p
r
o
p
o
s
e
r
 
S
u
m
m
a
r
y
 
G
a
m
e
s
 
a
s
 
m
o
d
e
l
s
 
o
f
 
s
o
c
i
a
l
 
i
n
t
e
r
a
c
t
i
o
n
s
Solution concepts
S
o
c
i
a
l
 
d
i
l
e
m
m
a
s
Misalignment of private and societal preferences
Solving the dilemmas: binding contracts, laws, social norms,
reciprocal behavior
N
e
x
t
 
l
e
c
t
u
r
e
Institutions and power
Efficiency, fairness and negotiations
Slide Note
Embed
Share

Explore the concept of social dilemmas in game theory, analyzing inefficient outcomes, Pareto efficiency, and examples such as public goods and pricing strategies. Delve into the implications for societal welfare and the complexities of decision-making in social interactions and game theory.

  • Game Theory
  • Social Dilemmas
  • Pareto Efficiency
  • Decision-Making
  • Examples

Uploaded on Apr 03, 2024 | 3 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. GameTheory: Social Dilemmas, and SocialPreferences Lecture 5 Juuso V lim ki September 19, 2023

  2. Social Interactions and Game Theory Last lecture: elements of games Simultaneous choice of strategies Outcomes and preferences (payoffs resulting from them) Dominant strategy equilibria and Nash equilibria Not all equilibrium outcomes are good: social dilemmas This lecture: closer look at social dilemmas, measuring preferences? Definition and examples of social dilemmas? Public goods, externalities, business stealing, race to the bottom Societal responses to social dilemmas: institutions Game theoretic responses: reciprocity in repeated games Measuring preferences in games Experimental method A sequential game: backward induction Results on other regarding preferences in some famous experiments

  3. Defining social dilemmas Inefficient outcomes An outcome (i.e. a pair of strategies) in a two-player game is said to be inefficient if there is an alternative outcome that is at least as good as the original outcome for both players and strictly better for at least one of the players Social dilemma A game results in a social dilemma if it has a dominant strategy solution (or a unique Nash equilibrium) that is inefficient Pareto efficiency An outcome is Pareto efficient if it is not inefficient Another way of phrasing this is that an outcome is Pareto efficient if improving the outcome for one player makes some other player worse off Is Pareto efficiency a good criterion for societal welfare?

  4. Examples of social dilemmas: public goods Two players decide whether to Keep 3 or Contribute it to a public project yielding 2 for each player 1. Players: Ann, Bob 2. Strategy of each player: contribute, keep 3. Information: simultaneous choice: neither knows what the other chose 4. Outcomes: profile of choices 5. Payoffs: final income Bob Contribute Keep Contribute 4 2 Ann Keep 5 3

  5. Examples of social dilemmas: pricing Ann and Bob own competing firms. Consumers select the firm with the lower price, at equal prices, buyers are shared between firms 1. Players: Ann, Bob 2. Strategy of each player: high or low price 3. Information: simultaneous choice: neither knows what the other chose 4. Outcomes: profile of choices 5. Payoffs: profits (industry profit higher at high prices) Bob high low high 4 0 Ann low 6 3

  6. Examples of social dilemmas: tax competition Belgium and Netherlands decide on corporate taxes with an idea to lure international companies with low rates 1. Players: Belgium, Netherlands 2. Strategy of each player: 20% or 18% corporate tax 3. Information: simultaneous choice: neither knows what the other chose 4. Outcomes: profile of choices 5. Payoffs: tax revenues Belgium 20% 18% 20% Netherlands 2 0 18% 3.6 1.8

  7. What do we learn from this? Maybe the invisible hand does not always apply Many privately decided activities have impacts on others: speeding, smoking, talking loud on mobile Invisible hand is really about the price mechanism in competitive (price taking) markets Lessons applicable to games with many players International pollution control, global tax competition etc. Lessons applicable with many strategies When setting prices, undercutting the price of competitor leads to ever lower prices In tax competition, undercutting neighboring countries tax rates leads to lower rates Result: Race to the bottom Notice that only players are considered here Buyers benefit from price competition (but not considered players)

  8. How to escape social dilemmas? The only way is by changing the payoffs Ways of doing this: Legislation: use outside enforcement capacity to punish (e.g. by jail sentences) for undesirable behavior This changes the payoffs directly Fiscal means: taxes for bad and subsidies for good behavior Educational campaigns to raise consciousness of the harm imposed on others (manipulating subjective payoffs?) Voluntary participation in binding contracts Montreal protocol (1987) to save the ozone layer (phasing out CFC s and NCFC s). All countries signed. What explains the success? Acid rain: US (and European) cap and trade programs hugely successful. What explains this success? Why is it so hard to get similar success with CO2 control?

  9. How to escape social dilemmas? Responses without external enforcement Responses using timing: Reciprocity: since most of social interactions take place over time, rewarding for good behavior and punishing for bad in future periods may work: e.g. firms may charge high prices if undercutting leads to price wars in the future This response requires a future to give incentives for current behavior Linking together different decisions Social norms: the traditional way of dealing with stealing, adultery etc. Bad behavior leads to exclusion from the group of players or other punishment in other interactions Even if punishment is unpleasant ( this hurts me more than it hurts you but ), the social norm must insist that the group members carry out the punishment Forgiveness may be good, but too much of it takes away the effect of the social norm Subjective payoffs may be such that social dilemmas in terms of the material payoffs are actually not social dilemmas (altruism and other regarding preferences)

  10. Measuring social preferences

  11. How to figure out actual preferences Questionnaires ask directly how individuals value various alternatives how can you make sure that they respond truthfully - e.g. Becker-De Groot-Marschak (BDM) method does this nicely - Here is an example from development economics: how valuable is a portable water purifier for a potential recipient? Put X in an envelope and ask what is the value Y of the purifier to the family. After answering, one randomly selected family gets to open the envelope and gets X if X>Y and gets the purifier if Y>X. Now you want to tell the truth! the answers to survey questions may depend on how the question is framed - an amusing example: https://www.youtube.com/watch?v=G0ZZJXw4MTA

  12. How to figure out actual preferences Observing actual choices economists often insist on revealed preferences - the only information that the economist has consists of the observed choices -> the preferences must be consistent with these choices (-> we can test the consistency or coherence of choices in observational data) very hard to tell preferences from other factors - e.g. did Ann choose an apple over an orange because she likes them more or because apples were less expensive - unless we have full information about all the factors affecting the decisions (prices in this example) we will not be able to find out the preferences in observational data the obvious advantage is that with this method, the economist observes real decisions with economic consequences

  13. How to figure out actual preferences Laboratory experiments subjects recruited for an experimental session college students participate in a game or in a task in a laboratory (often a collection of isolated computer terminals) M-Turk and other online platforms for incentivized tasks and games choices, outcomes, payoffs and all other factors in the game are under the experimenter s control -> the design (often called the treatment) can be manipulated along many dimensions the experiment may be reproduced in the same form for different subjects, different populations etc. -> makes possible to test the sensitivity of behavior to different populations strange context -> what does behavior in an experimental setting imply about behavior in the real world? -> external validity

  14. How to figure out actual preferences Field Experiments Different types of field experiments Artefactual field experiments: Lab experiment with a different population of players Use a public goods experiment to predict non-experimental outcomes (examples of this: increased giving correlates in some studies with higher wages in public sector and with less pressure in the working place in another) Framed field experiments: tasks or games that correspond to the actual activities of the players but are performed in controlled and observed settings Trading decisions by professional traders Financial decisions by finance professionals Auctions for professionals organizing procurement or bidding in procurement Natural experiments Subjects not aware that they are participating in an experiment Examples: experiments to infer price responses from consumers, effect of nudges in taxation etc., natural experiments on hiring (imaginary CV s with experimentally chosen names that indicate sex, ethnicity, etc.)

  15. The simplest laboratory game: dictator game Two players, but a single decision maker The players do not know each other and they do not see each other during the game One of the players is given 10 and she must divide it between the two players: X for herself and (10-X) for the other player At the end of the game, the players are awarded the sums as decided by the decision maker Material (monetrary payoffs) are just X for the decision maker and (10-X) for the other player Material payoff maximization: decision maker should keep all for herself In lab, often 6 or 7 is kept: therefore altruism? What about external validity: what does this tell about preferences outside the lab?

  16. A more interesting game: the ultimatum game Sequential decisions Player 1 proposes a division of 100 Player 2 accepts or rejects (if rejected neither player gets anything) What would you propose, what would you accept? This calls for new type of analysis

  17. Backward induction What should you propose Even if you only care about monetary payoffs, you should make a proposal that gets accepted To get a sense of what gets accepted, put yourself in the shoes of Player 2. Backward induction is the process of solving the game from its end The game ends with Player 2 s decision: Player 1 s decisions are all known at this point Therefore Player 2 accepts if it is the most preferred choice With material payoffs, she should accept all positive offers But then with material payoffs, Player 1 should propose the split (99 , 1 ). Do we really expect this? Subjective payoffs Would you accept all proposals that give you a positive amount of money or would you have different subjective preferences Most people reject outrageously low offers (how low is considered outrageous varies by individual) Let s see how this plays out:

  18. What is accepted? (Kenyanfarmersvs. US students) all accept 50/50 offer more than half accept 90/10 at Emory U:ssa almost all farmers reject 90/10 offer Source: The EconomybasewdonHenrichet al. (2006): CostlyPunishment Across Human Societies.Science312 (5781): pp. 1767 1770. http://tinyco.re/2043845

  19. Ultimatum game in two populations:Kenyan farmers and US students

  20. A version with three players Otherwise as before, but now two responders and the offer is shared between all responders that accept (if both reject, nobody gets anything)

  21. Some lessons from ultimatum games Social preferences seem to be at play here many players reject offers considered unfair ( punish the greedy or don t be a sucker ) even for maximizing own material payoff, the optimal offer depends on its probability of being accepted - you may want to calculate the expected monetary gains for various proposals from the graphs above Proposer gets more than half taking the initiative is valuable in other contexts too, e.g. setting the agenda for committees Credible threat is also useful you should offer me at least 50% if you believe I turn down all smaller offers Competition amongst the responders improves the power of the proposer

  22. Summary Games as models of social interactions Solution concepts Social dilemmas Misalignment of private and societal preferences Solving the dilemmas: binding contracts, laws, social norms, reciprocal behavior Next lecture Institutions and power Efficiency, fairness and negotiations

More Related Content

giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#