Projectile Motion

Projectile
Motion
Unit 6
Projectile Motion
 
Created by Kelly Rick
There are only two kinds of problems and we will
approach each separately then mix for the review:
Horizontally launched
Departure angle of 0°
Launched at an angle
 
 
 
 
 
 
 
Created by Kelly Rick
3
Projectile Motion and the Velocity
Vector
 
Any object that is
moving through the
air affected only by
gravity is called a
projectile
.
The path a projectile
follows is called its
trajectory
.
Created by Kelly Rick
4
Projectile Motion and the Velocity
Vector
 
The trajectory of a
thrown basketball
follows a special type
of arch-shaped
curve called a
parabola
.
The distance a
projectile travels
horizontally is called
its 
range
.
Range
Created by Kelly Rick
5
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Created by Kelly Rick
6
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Created by Kelly Rick
7
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Solving Problems Involving Projectile Motion
Created by Kelly Rick
8
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Solving Problems Involving Projectile
Motion
Created by Kelly Rick
9
The famous “T” chart
Created by Kelly Rick
10
 
Same
 
Same
Horizontally Launched Projectiles
 
Created by Kelly Rick
11
Horizontal Speed
 
The ball
s horizontal
velocity 
remains constant
while it falls because
gravity does not exert
any horizontal force.
Since there is no force,
the horizontal
acceleration is zero (
a
x
 =
0).
The ball will keep moving
to the right at 5 m/sec.
Created by Kelly Rick
12
Horizontal Speed & distance
The horizontal distance a projectile moves
can be calculated according to the
formula:
Created by Kelly Rick
13
Vertical Speed
 
The vertical speed (v
y
) of
the ball will 
increase
 by 9.8
m/sec after 
each 
second.
After one second has
passed, v
y
 
of the ball will
be 9.8 m/sec.
After the 2nd second has
passed, v
y
 
will be 19.6
m/sec and so on.
Created by Kelly Rick
14
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Created by Kelly Rick
15
Vector Review
 
Created by Kelly Rick
Vectors and Direction
 
Key Question:
How do we
accurately
communicate
length and
distance?
Created by Kelly Rick
17
Vectors and Direction
A 
scalar 
is a quantity
that can be completely
described by one
value: the magnitude.
You can think of
magnitude
 as size or
amount, including units.
Created by Kelly Rick
18
Vectors and Direction
A 
vector
 is a quantity
that includes both
magnitude and
direction.
Vectors require more
than one number.
The information 
1
kilometer, 40 degrees
east of north
 is an
example of a vector
.
Created by Kelly Rick
19
Created by Kelly Rick
20
Created by Kelly Rick
21
Calculate a resultant vector
 
An ant walks 2 meters West, 3 meters
North, and 6 meters East.
What is the displacement of the ant?
Created by Kelly Rick
22
Finding Vector Components Graphically
 
Draw a
displacement
vector
 as an
arrow of
appropriate
length at the
specified angle.
Mark the 
angle
and use a ruler
to draw the
arrow.
Created by Kelly Rick
23
Created by Kelly Rick
24
Finding the Magnitude of a
Vector
 
When you know the 
x- 
and 
y- 
components of a
vector, and the vectors form a right triangle, you
can find the magnitude using the 
Pythagorean
theorem
.
Created by Kelly Rick
25
Projectiles Launched at an
Angle
 
Created by Kelly Rick
26
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V
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a
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Horizontal
: velocity is constant
 and 
acceleration is zero
Created by Kelly Rick
27
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V
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changing
velocity
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Vertical: 
acceleration is -10m/s/s
V
yi 
not 0
m/s
Created by Kelly Rick
28
Components …… and vectors
Represents the
velocity of an object
in 2D space
Created by Kelly Rick
29
Components …… and vectors
Now… we 
resolve
 the vector into its x and y
components…why? Because the combination
of the action in the x and y combined produce
the 2D motion represented below
Created by Kelly Rick
30
Components …… and vectors
Y-Component of motion
x-Component of motion
Created by Kelly Rick
31
Components  of the motion
Y-Component of motion
x-Component of motion
Created by Kelly Rick
32
Practicing component form
Draw the x and y components for the following vector…
18m/s
37°
Created by Kelly Rick
33
Practicing component form
Draw the x and y components for the following vector…
18m/s
37°
Y-component
of 18m/s
x-component
of 18m/s
Created by Kelly Rick
34
Practicing component form
Draw the x and y components for the following vector…
18
37°
Y-component of 18
Sine 37=Y-COMPONENT
                       18
Y- component= 18  (sin 37)
Y-component =10.8
x-component of 18m/s
COS 37=X-COMPONENT
                       18
X- component= 18  (cos 37)
X-component =14.4
SOH CAH TOA
Y-component
of 18
Created by Kelly Rick
35
Practicing component form…2
Draw the Θ and R components for the following vector…
8m
Θ
SOH CAH TOA
6m
Created by Kelly Rick
36
Practicing component form…2
Draw the Θ and R components for the following vector…
8m
Θ
SOH CAH TOA
6m
R=√x
2
+y
2
=10m
TanΘ=opp/adj
TanΘ = 8m/6m
Θ =Tan
-1
 (8/6)
Θ =53°
Created by Kelly Rick
37
Created by Kelly Rick
38
Note Taking Guide 1
Note Taking Guide 2
Using Math to Find Resultants
Using Math to Find Components
Vector Math Practice Sheet
Review
3
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Created by Kelly Rick
39
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Created by Kelly Rick
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Note Taking Guide  I
Note Taking Guide II
Projectile Problems
Review
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Learn about projectile motion, trajectory, and velocity vectors in this detailed guide by Kelly Rick. Explore how to solve problems involving projectile motion, understand the horizontal and vertical components, and analyze motion separately in the x and y directions. Discover the key steps to successfully approach and solve projectile motion problems using diagrams and coordinate systems. Master the principles behind horizontally launched objects and angles of departure to enhance your understanding of this essential physics concept.

  • Projectile Motion
  • Trajectory
  • Velocity Vectors
  • Problem Solving
  • Physics

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  1. Projectile Motion Unit 6

  2. Created by Kelly Rick Projectile Motion

  3. There are only two kinds of problems and we will approach each separately then mix for the review: Horizontally launched Departure angle of 0 Launched at an angle 3 Created by Kelly Rick

  4. Projectile Motion and the Velocity Vector Any object that is moving through the air affected only by gravity is called a projectile. The path a projectile follows is called its trajectory. 4 Created by Kelly Rick

  5. Projectile Motion and the Velocity Vector The trajectory of a thrown basketball follows a special type of arch-shaped curve called a parabola. The distance a projectile travels horizontally is called its range. Range 5 Created by Kelly Rick

  6. Projectile Motion It can be understood by analyzing the horizontal (x) and vertical (y) motions separately. 6 Created by Kelly Rick

  7. Projectile Motion The speed in the x- direction is constant; in the y-direction the object moves with constant acceleration g. This photograph shows two balls that start to fall at the same time. The one on the right has an initial speed in the x-direction. It can be seen that vertical positions of the two balls are identical at identical times, while the horizontal position of the yellow ball increases linearly. 7 Created by Kelly Rick

  8. Solving Problems Involving Projectile Motion 1. Read the problem carefully, and choose the object(s) you are going to analyze. 2. Draw a diagram. 3. Choose an origin and a coordinate system. 4. Decide on the time interval; this is the same in both directions, and includes only the time the object is moving with constant acceleration g. 5. Examine the x and y motions separately. 8 Created by Kelly Rick

  9. Solving Problems Involving Projectile Motion 6. List known and unknown quantities. Remember that vx never changes, and that vy = 0 at the highest point. 7. Plan how you will proceed. Use the appropriate equations; you may have to combine some of them. 9 Created by Kelly Rick

  10. The famous T chart quantity Horizontal X motion Vertical Y motion distance acceleration Initial Velocity Final Velocity time 0 m/s2 -10 m/s2 0 m/s Same Same 10 Created by Kelly Rick

  11. Horizontally Launched Projectiles 11 Created by Kelly Rick

  12. Horizontal Speed The ball s horizontal velocity remains constant while it falls because gravity does not exert any horizontal force. Since there is no force, the horizontal acceleration is zero (ax = 0). The ball will keep moving to the right at 5 m/sec. 12 Created by Kelly Rick

  13. Horizontal Speed & distance The horizontal distance a projectile moves can be calculated according to the formula: 13 Created by Kelly Rick

  14. Vertical Speed The vertical speed (vy) of the ball will increase by 9.8 m/sec after each second. After one second has passed, vyof the ball will be 9.8 m/sec. After the 2nd second has passed, vywill be 19.6 m/sec and so on. 14 Created by Kelly Rick

  15. Solving Problems Involving Projectile Motion Example : Driving off a cliff. A movie stunt driver on a motorcycle speeds horizontally off a 50.0-m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90.0 m from the base of the cliff where the cameras are? Ignore air resistance. 15 Created by Kelly Rick

  16. Created by Kelly Rick Vector Review

  17. Vectors and Direction Key Question: How do we accurately communicate length and distance? 17 Created by Kelly Rick

  18. Vectors and Direction A scalar is a quantity that can be completely described by one value: the magnitude. You can think of magnitude as size or amount, including units. 18 Created by Kelly Rick

  19. Vectors and Direction A vector is a quantity that includes both magnitude and direction. Vectors require more than one number. The information 1 kilometer, 40 degrees east of north is an example of a vector. 19 Created by Kelly Rick

  20. 20 Created by Kelly Rick

  21. 21 Created by Kelly Rick

  22. Calculate a resultant vector An ant walks 2 meters West, 3 meters North, and 6 meters East. What is the displacement of the ant? 22 Created by Kelly Rick

  23. Finding Vector Components Graphically Draw a displacement vector as an arrow of appropriate length at the specified angle. Mark the angle and use a ruler to draw the arrow. 23 Created by Kelly Rick

  24. 24 Created by Kelly Rick

  25. Finding the Magnitude of a Vector When you know the x- and y- components of a vector, and the vectors form a right triangle, you can find the magnitude using the Pythagorean theorem. 25 Created by Kelly Rick

  26. Projectiles Launched at an Created by Kelly Rick Angle 26

  27. Projectile Motion If an object is launched at an initial angle of 0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component. Vx=Constant velocity ax=0 Horizontal: velocity is constant and acceleration is zero 27 Created by Kelly Rick

  28. Projectile Motion If an object is launched at an initial angle of 0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component. Vy=changing velocity ay=-10 Vyi not 0m/s Vertical: acceleration is -10m/s/s 28 Created by Kelly Rick

  29. Components and vectors Represents the velocity of an object in 2D space 29 Created by Kelly Rick

  30. Components and vectors Now we resolve the vector into its x and y components why? Because the combination of the action in the x and y combined produce the 2D motion represented below 30 Created by Kelly Rick

  31. Components and vectors Y-Component of motion x-Component of motion 31 Created by Kelly Rick

  32. Components of the motion Y-Component of motion x-Component of motion 32 Created by Kelly Rick

  33. Practicing component form Draw the x and y components for the following vector 37 33 Created by Kelly Rick

  34. Practicing component form Draw the x and y components for the following vector Y-component of 18m/s 37 x-component of 18m/s 34 Created by Kelly Rick

  35. Practicing component form Draw the x and y components for the following vector Y-component of 18 SOH CAH TOA Sine 37=Y-COMPONENT 18 Y- component= 18 (sin 37) Y-component =10.8 Y-component of 18 37 x-component of 18m/s COS 37=X-COMPONENT 18 X- component= 18 (cos 37) X-component =14.4 35 Created by Kelly Rick

  36. Practicing component form2 Draw the and R components for the following vector 8m SOH CAH TOA 6m 36 Created by Kelly Rick

  37. Practicing component form2 Draw the and R components for the following vector 8m R= x2+y2=10m SOH CAH TOA 6m Tan =opp/adj Tan = 8m/6m =Tan-1 (8/6) =53 37 Created by Kelly Rick

  38. Screen Shot 2013-02-02 at 11.37.08 PM.png Note Taking Guide 1 Note Taking Guide 2 Using Math to Find Resultants Using Math to Find Components Vector Math Practice Sheet Review Review 38 Created by Kelly Rick

  39. 3-8 Solving Problems Involving Projectile Motion Example 3-7: A kicked football. A football is kicked at an angle 0 = 37.0 velocity of 20.0 m/s, as shown. Calculate (a) the maximum height, (b) the time of travel before the football hits the ground, (c) how far away it hits the ground, (d) the velocity vector at the maximum height, and (e) the acceleration vector at maximum height. Assume the ball leaves the foot at ground level, and ignore air resistance and rotation of the ball. with a 39 Created by Kelly Rick

  40. Solving Problems Involving Projectile Motion Conceptual Example : Where does the apple land? A child sits upright in a wagon which is moving to the right at constant speed as shown. The child extends her hand and throws an apple straight upward (from her own point of view), while the wagon continues to travel forward at constant speed. If air resistance is neglected, will the apple land (a) behind the wagon, (b) in the wagon, or (c) in front of the wagon? 40 Created by Kelly Rick

  41. 41 Created by Kelly Rick

  42. Solving Problems Involving Projectile Motion Conceptual Example : The wrong strategy. A boy on a small hill aims his water-balloon slingshot horizontally, straight at a second boy hanging from a tree branch a distance d away. At the instant the water balloon is released, the second boy lets go and falls from the tree, hoping to avoid being hit. Show that he made the wrong move. (He hadn t studied physics yet.) Ignore air resistance. 42 Created by Kelly Rick

  43. Note Taking Guide I Note Taking Guide II Projectile Problems Review 43 Created by Kelly Rick

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