Processes and Process Management Theory by Ali Akbar Mohammadi

 
Processes
 
Ali Akbar Mohammadi
 
Processes
 
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
 
Ali Akbar Mohammadi
 
2
 
Process Concept
 
Ali Akbar Mohammadi
 
Process Concept
 
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms 
job
 and 
process
 almost
interchangeably
Process – a program in execution; process execution
must progress in sequential fashion
A process includes:
program counter and process registers
stack and heap
text section
data section
 
Ali Akbar Mohammadi
 
4
 
Process in Memory
 
Ali Akbar Mohammadi
 
5
 
Process State
 
As a process executes, it changes 
state
new
:  The process is being created
running
:  Instructions are being executed
waiting
:  The process is waiting for some event to occur (such as an I/O
completion or reception of a signal)
ready
:  The process is waiting to be assigned to a processor
terminated
:  The process has finished execution
 
Ali Akbar Mohammadi
 
6
 
Process Control Block (PCB)
 
Information associated with each process
Process state
Program counter
CPU registers
CPU scheduling information
Memory-management information
Accounting information
I/O status information
 
Ali Akbar Mohammadi
 
7
 
CPU Switch From Process to Process
 
Ali Akbar Mohammadi
 
8
 
Context Switch
 
When CPU switches to another process (because of an
interrupt), the system must save the state of the old process and
load the saved state for the new process
Context-switch time is overhead; the system does no useful
work while switching
Time dependent on hardware support
 
Ali Akbar Mohammadi
 
9
 
Process Scheduling
 
Ali Akbar Mohammadi
 
Process Scheduling Queues
 
Job queue
 – set of all processes in the system
Ready queue
 – set of all processes residing in main
memory, ready and waiting to execute
Device queues
 – set of processes waiting for an I/O device
Processes migrate among the various queues
 
Ali Akbar Mohammadi
 
11
 
Ready Queue And Various I/O Device Queues
 
Ali Akbar Mohammadi
 
12
 
Representation of Process Scheduling
 
An interrupt occurs
 
Ali Akbar Mohammadi
 
13
 
Schedulers
 
Long-term scheduler
  (or job scheduler) – selects which
processes should be brought into the ready queue
Short-term scheduler
  (or CPU scheduler) – selects
which process should be executed next and allocates
CPU
 
Ali Akbar Mohammadi
 
14
 
Schedulers (Cont.)
 
Short-term scheduler is invoked very frequently (milliseconds)
 (must be fast)
Long-term scheduler is invoked very infrequently (seconds,
minutes) 
 (may be slow)
The long-term scheduler controls the 
degree of
multiprogramming
Processes can be described as either:
I/O-bound process
 – spends more time doing I/O than computations,
many short CPU bursts
CPU-bound process
 – spends more time doing computations; few very
long CPU bursts
Some systems have no long-term scheduler
Every new process is loaded into memory
System stability effected by physical limitation and self-adjusting nature
of the human user
 
Ali Akbar Mohammadi
 
15
 
Operations on Processes
 
Ali Akbar Mohammadi
 
Process Creation
 
Parent process creates children processes, which, in turn create
other processes, forming a tree of processes
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until some or all of its children have terminated
 
Ali Akbar Mohammadi
 
17
 
Process Creation (Cont.)
 
Address space options
Child process is a duplicate of the parent process (same program and
data)
Child process has a new program loaded into it
UNIX example
fork()
 system call creates a new process
exec()
 system call used after a 
fork()
 to replace the memory space of
the process with a new program
 
Ali Akbar Mohammadi
 
18
 
Process Tree on a typical Solaris System
 
Ali Akbar Mohammadi
 
19
 
C Program Forking Separate Process
 
int main(void)
{
pid_t
  processID;
 
processID = 
fork
(); // Create a process
if (processID < 0)
   { // Error occurred
   fprintf(stderr, "Fork failed");
   exit(-1);
   } // End if
else if (processID == 0)
   { // Inside the child process (no execlp() this time)
   printf ("(Child) I am doing something");
   } // End else if
else
   { // Inside the parent process
   printf("(Parent) I am waiting for PID#%d to finish\n", processID);
   
wait
(NULL);
   printf ("\n(Parent) I have finished waiting; the child is done");
   exit(0);
   } // End else
return 0;
} // End main
 
Ali Akbar Mohammadi
 
20
 
Process Creation
 
Ali Akbar Mohammadi
 
21
 
Process Termination
 
Process executes last statement and asks the operating system to
terminate it (via 
exit
)
Exit (or return) status value from child is received by the parent (via 
wait()
)
Process’ resources are deallocated by operating system
Parent may terminate execution of children processes (
kill()
function
)
Child has exceeded allocated resources
Task assigned to child is no longer required
If parent is exiting
Some operating system do not allow child to continue if its parent terminates
All children terminated - 
cascading termination
 
Ali Akbar Mohammadi
 
22
 
Interprocess Communication
 
Ali Akbar Mohammadi
 
Cooperating Processes
 
An independent
 process is one that cannot affect or be affected
by the execution of another process
A cooperating
 process can affect or be affected by the execution
of another process in the system
Advantages of process cooperation
Information sharing (of the same piece of data)
Computation speed-up (break a task into smaller subtasks)
Modularity (dividing up the system functions)
Convenience (to do multiple tasks simultaneously)
Two fundamental models of interprocess communication
Shared memory (a region of memory is shared)
Message passing (exchange of messages between processes)
 
Ali Akbar Mohammadi
 
24
 
Communications Models
 
Message passing
 
Shared memory
 
Ali Akbar Mohammadi
 
25
 
Shared Memory Systems
 
Shared memory requires communicating processes to
establish a region of shared memory
Information is exchanged by reading and writing data in
the shared memory
A common paradigm for cooperating processes is the
producer-consumer problem
A 
producer
 process produces information that is
consumed by a 
consumer
 process
unbounded-buffer
 places no practical limit on the size of the
buffer
bounded-buffer
 assumes that there is a fixed buffer size
 
Ali Akbar Mohammadi
 
26
 
Message-Passing Systems
 
Mechanism to allow processes to communicate and to synchronize their actions
No address space needs to be shared; this is particularly useful in a distributed
processing environment (e.g., a chat program)
Message-passing facility provides two operations:
send
(
message
) – message size can be fixed or variable
receive
(
message
)
If 
P
 and 
Q
 wish to communicate, they need to:
establish a 
communication
 
link
 between them
exchange messages via send/receive
Logical implementation of communication link
Direct
 or 
indirect
 communication
Synchronous
 or 
asynchronous
 communication
Automatic
 or 
explicit
 buffering
 
Ali Akbar Mohammadi
 
27
 
Implementation Questions
 
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of
communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or
variable?
Is a link unidirectional or bi-directional?
 
Ali Akbar Mohammadi
 
28
 
Direct Communication
 
Processes must name each other explicitly:
send
 (
P, message
) – send a message to process P
receive
(
Q, message
) – receive a message from process Q
Properties of communication link
Links are established automatically between every pair of processes
that want to communicate
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
Disadvantages
Limited modularity of the resulting process definitions
Hard-coding of identifiers are less desirable than indirection techniques
 
Ali Akbar Mohammadi
 
29
 
Indirect Communication
 
Messages are directed and received from mailboxes (also
referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
send(A, message) – send message to mailbox A
receive(A, message) – receive message from mailbox A
Properties of communication link
Link is established between a pair of processes only if both have a
shared mailbox
A link may be associated with more than two processes
Between each pair of processes, there may be many different links,
with each link corresponding to one mailbox
 
Ali Akbar Mohammadi
 
30
 
Indirect Communication (continued)
 
For a shared mailbox, messages are received based on the
following methods:
Allow a link to be associated with at most two processes
Allow at most one process at a time to execute a receive()
operation
Allow the system to select arbitrarily which process will receive
the message (e.g., a round robin approach)
Mechanisms provided by the operating system
Create a new mailbox
Send and receive messages through the mailbox
Destroy a mailbox
 
Ali Akbar Mohammadi
 
31
 
Synchronization
 
Message passing may be either blocking or non-blocking
Blocking
 is considered 
synchronous
Blocking send 
has the sender block until the message is received
Blocking receive 
has the receiver block until a message is available
Non-blocking
 is considered 
asynchronous
Non-blocking 
send has the sender send the message and continue
Non-blocking 
receive has the receiver receive a valid message or
null
When both send() and receive() are blocking, we have a
rendezvous
 between the sender and the receiver
 
Ali Akbar Mohammadi
 
32
 
Buffering
 
Whether communication is direct or indirect, messages
exchanged by communicating processes reside in a temporary
queue
These queues can be implemented in three ways:
1.
 
Zero capacity
 – the queue has a maximum length of zero
- Sender must block until the recipient receives the message
2.
 
Bounded capacity
 – the queue has a finite length of 
n
- Sender must wait if queue is full
3.
 
Unbounded capacity
 – the queue length is unlimited
Sender never blocks
 
Ali Akbar Mohammadi
 
33
 
Source:
Operating System Concepts 7
th
 edition, Jan
19, 2005 Silberschatz, Galvin and Gagne
Chapter 3: processes
 
Ali Akbar Mohammadi
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Delve into the intriguing world of processes, process scheduling, and process control in operating systems through the detailed insights provided by Ali Akbar Mohammadi. Explore key concepts such as process states, process control blocks, CPU switching, and context switching to enhance your understanding of process management theory.

  • Operating systems
  • Process management
  • Process scheduling
  • Process control
  • Ali Akbar Mohammadi

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  1. Processes Ali Akbar Mohammadi

  2. Processes Process Concept Process Scheduling Operations on Processes Interprocess Communication Ali Akbar Mohammadi 2

  3. Process Concept Ali Akbar Mohammadi

  4. Process Concept An operating system executes a variety of programs: Batch system jobs Time-shared systems user programs or tasks Textbook uses the terms job and process almost interchangeably Process a program in execution; process execution must progress in sequential fashion A process includes: program counter and process registers stack and heap text section data section Ali Akbar Mohammadi 4

  5. Process in Memory Ali Akbar Mohammadi 5

  6. Process State As a process executes, it changes state new: The process is being created running: Instructions are being executed waiting: The process is waiting for some event to occur (such as an I/O completion or reception of a signal) ready: The process is waiting to be assigned to a processor terminated: The process has finished execution Ali Akbar Mohammadi 6

  7. Process Control Block (PCB) Information associated with each process Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information Ali Akbar Mohammadi 7

  8. CPU Switch From Process to Process Ali Akbar Mohammadi 8

  9. Context Switch When CPU switches to another process (because of an interrupt), the system must save the state of the old process and load the saved state for the new process Context-switch time is overhead; the system does no useful work while switching Time dependent on hardware support Ali Akbar Mohammadi 9

  10. Process Scheduling Ali Akbar Mohammadi

  11. Process Scheduling Queues Job queue set of all processes in the system Ready queue set of all processes residing in main memory, ready and waiting to execute Device queues set of processes waiting for an I/O device Processes migrate among the various queues Ali Akbar Mohammadi 11

  12. Ready Queue And Various I/O Device Queues Ali Akbar Mohammadi 12

  13. Representation of Process Scheduling An interrupt occurs Ali Akbar Mohammadi 13

  14. Schedulers Long-term scheduler (or job scheduler) selects which processes should be brought into the ready queue Short-term scheduler (or CPU scheduler) selects which process should be executed next and allocates CPU Ali Akbar Mohammadi 14

  15. Schedulers (Cont.) Short-term scheduler is invoked very frequently (milliseconds) (must be fast) Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow) The long-term scheduler controls the degree of multiprogramming Processes can be described as either: I/O-bound process spends more time doing I/O than computations, many short CPU bursts CPU-bound process spends more time doing computations; few very long CPU bursts Some systems have no long-term scheduler Every new process is loaded into memory System stability effected by physical limitation and self-adjusting nature of the human user Ali Akbar Mohammadi 15

  16. Operations on Processes Ali Akbar Mohammadi

  17. Process Creation Parent process creates children processes, which, in turn create other processes, forming a tree of processes Resource sharing options Parent and children share all resources Children share subset of parent s resources Parent and child share no resources Execution options Parent and children execute concurrently Parent waits until some or all of its children have terminated Ali Akbar Mohammadi 17

  18. Process Creation (Cont.) Address space options Child process is a duplicate of the parent process (same program and data) Child process has a new program loaded into it UNIX example fork() system call creates a new process exec() system call used after a fork() to replace the memory space of the process with a new program Ali Akbar Mohammadi 18

  19. Process Tree on a typical Solaris System Ali Akbar Mohammadi 19

  20. C Program Forking Separate Process int main(void) { pid_t processID; processID = fork(); // Create a process if (processID < 0) { // Error occurred fprintf(stderr, "Fork failed"); exit(-1); } // End if else if (processID == 0) { // Inside the child process (no execlp() this time) printf ("(Child) I am doing something"); } // End else if else { // Inside the parent process printf("(Parent) I am waiting for PID#%d to finish\n", processID); wait(NULL); printf ("\n(Parent) I have finished waiting; the child is done"); exit(0); } // End else return 0; } // End main Ali Akbar Mohammadi 20

  21. Process Creation Ali Akbar Mohammadi 21

  22. Process Termination Process executes last statement and asks the operating system to terminate it (via exit) Exit (or return) status value from child is received by the parent (via wait()) Process resources are deallocated by operating system Parent may terminate execution of children processes (kill() function) Child has exceeded allocated resources Task assigned to child is no longer required If parent is exiting Some operating system do not allow child to continue if its parent terminates All children terminated - cascading termination Ali Akbar Mohammadi 22

  23. Interprocess Communication Ali Akbar Mohammadi

  24. Cooperating Processes An independent process is one that cannot affect or be affected by the execution of another process A cooperating process can affect or be affected by the execution of another process in the system Advantages of process cooperation Information sharing (of the same piece of data) Computation speed-up (break a task into smaller subtasks) Modularity (dividing up the system functions) Convenience (to do multiple tasks simultaneously) Two fundamental models of interprocess communication Shared memory (a region of memory is shared) Message passing (exchange of messages between processes) Ali Akbar Mohammadi 24

  25. Communications Models Shared memory Message passing Ali Akbar Mohammadi 25

  26. Shared Memory Systems Shared memory requires communicating processes to establish a region of shared memory Information is exchanged by reading and writing data in the shared memory A common paradigm for cooperating processes is the producer-consumer problem A producer process produces information that is consumed by a consumer process unbounded-buffer places no practical limit on the size of the buffer bounded-buffer assumes that there is a fixed buffer size Ali Akbar Mohammadi 26

  27. Message-Passing Systems Mechanism to allow processes to communicate and to synchronize their actions No address space needs to be shared; this is particularly useful in a distributed processing environment (e.g., a chat program) Message-passing facility provides two operations: send(message) message size can be fixed or variable receive(message) If P and Q wish to communicate, they need to: establish a communicationlink between them exchange messages via send/receive Logical implementation of communication link Direct or indirect communication Synchronous or asynchronous communication Automatic or explicit buffering Ali Akbar Mohammadi 27

  28. Direct Communication Processes must name each other explicitly: send (P, message) send a message to process P receive(Q, message) receive a message from process Q Properties of communication link Links are established automatically between every pair of processes that want to communicate A link is associated with exactly one pair of communicating processes Between each pair there exists exactly one link The link may be unidirectional, but is usually bi-directional Disadvantages Limited modularity of the resulting process definitions Hard-coding of identifiers are less desirable than indirection techniques Ali Akbar Mohammadi 29

  29. Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) Each mailbox has a unique id Processes can communicate only if they share a mailbox send(A, message) send message to mailbox A receive(A, message) receive message from mailbox A Properties of communication link Link is established between a pair of processes only if both have a shared mailbox A link may be associated with more than two processes Between each pair of processes, there may be many different links, with each link corresponding to one mailbox Ali Akbar Mohammadi 30

  30. Indirect Communication (continued) For a shared mailbox, messages are received based on the following methods: Allow a link to be associated with at most two processes Allow at most one process at a time to execute a receive() operation Allow the system to select arbitrarily which process will receive the message (e.g., a round robin approach) Mechanisms provided by the operating system Create a new mailbox Send and receive messages through the mailbox Destroy a mailbox Ali Akbar Mohammadi 31

  31. Synchronization Message passing may be either blocking or non-blocking Blocking is considered synchronous Blocking send has the sender block until the message is received Blocking receive has the receiver block until a message is available Non-blocking is considered asynchronous Non-blocking send has the sender send the message and continue Non-blocking receive has the receiver receive a valid message or null When both send() and receive() are blocking, we have a rendezvous between the sender and the receiver Ali Akbar Mohammadi 32

  32. Buffering Whether communication is direct or indirect, messages exchanged by communicating processes reside in a temporary queue These queues can be implemented in three ways: 1. Zero capacity the queue has a maximum length of zero - Sender must block until the recipient receives the message 2. Bounded capacity the queue has a finite length of n - Sender must wait if queue is full 3. Unbounded capacity the queue length is unlimited Sender never blocks Ali Akbar Mohammadi 33

  33. Source: Operating System Concepts 7th edition, Jan 19, 2005 Silberschatz, Galvin and Gagne Chapter 3: processes Ali Akbar Mohammadi

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