Pandemic Economics Through Game Theory

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PANDEMIC ECONOMICS 14
 
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1.
A Game of Survival
2.
Game Theory and Pandemic Outcomes
3.
Principles of Game Theory
4.
Bargaining Game
5.
Donor-Recipient Game
6.
Public Good Game
7.
Game of Risk Perception and Strategic Choice
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LO1
 
Apply the game theory perspective to pandemic applications.
 
LO2
 
Explain why individual decisions may not lead to optimal social outcomes.
 
LO3
 
Discuss the principles of both strategic form and extensive form games.
 
LO4
 
Determine whether sheltering-in-place orders impact the decision to cooperate.
 
LO5
 
Assess the reasons that individuals may cooperate and slow the spread of disease.
 
LO6
 
Determine the conditions in which individuals will choose vaccinations.
 
LO7
 
Address why risk perception and policy interventions influence human behavior.
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During a pandemic, we may view individuals as
participating in a game of strategic interaction.
 In the game, members of a target population
serve as players and payoffs exist.
 Policymakers attempt to minimize the spread of
disease.
 The disease attempts to maximize infections.
 Individuals attempt to minimize the risk of
infection while maintaining economic
opportunity.
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 Policy interventions may lead to cooperation by slowing the spread of disease
but involve costs such as economic losses, isolation, and loneliness.
 For individuals, defecting from the position of isolation, loneliness, and
cooperative behavior brings immediate benefits, including interaction and social
connection.
 But defection worsens the position of the population by increasing infections.
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 An incentive exists for individuals to choose a path that does not produce the
optimal social outcome.
 As a result, the decision to abide by policy interventions exists as a multiplayer
version of the game.
 Individuals may cooperate, experience personal costs, and help society, or
defect, reduce personal costs, and impose external costs on the population.
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The point is that, during a pandemic, individuals face a series of
strategic decisions in unfamiliar situations, including sheltering-in-
place and social distancing.
 Because 
game theory
, the study of strategic choice, addresses
individual decision making and social outcomes, it offers a method to
analyze human behavior during a pandemic.
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 Game theory provides a framework for
modelling strategic interaction between decision
makers, which may be considered a game with
rules, strategies, and payoffs:
 
Rules
: instructions that dictate choices and
outcomes
 
Strategies
: options for players in which the
outcome depends on both the player’s choice
and the choices of other participants
 
Payoffs
: values assigned to possible outcomes
of a game, including monetary, social, and
psychological values
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Game theory addresses the outcomes of strategic interaction, focusing on
incentives and preferences.
 Traditional games often assume perfect information and 
mutual
interdependence
, the idea that the decisions of one player depend on the
decisions of others.
 But in a pandemic, incomplete information may exist with disease
characteristics, transmission, and potential outcomes.
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In the presence of a 
social dilemma
, game theory serves as a useful tool.
 A social dilemma exists when non-cooperative payoffs exceed cooperative
payoffs.
 That is, individuals receive higher payoffs when they defect from a decision that
leads to greater social benefits, no matter the behavior of others.
 But if most people do not cooperate, everyone is worse off.
 In contrast, if full cooperation occurs, everyone is better off.
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Equilibrium occurs when individuals
cannot increase their payoffs by altering
their strategy.
 
 A game approximates reality and
includes interaction.
 
Actions of cooperation or defection
approximate choices that exist in a more
complex plane.
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When a choice leads to a higher payoff, a 
dominant strategy
 
exists.  This is a
strategic decision that is optimal regardless of the decision of the rival.
 But the outcome of a game may be a 
non-cooperative solution
, when players
do not collaborate, each pursuing their own self-interest.
 A 
Nash equilibrium
 
serves as an outcome in which players may not improve
their position with different choices.
 Two common approaches are 
strategic form games
 
and 
extensive form games
.
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Strategic form games occur when players choose strategies without
knowing the strategies of other players.
 This form is common for 
simultaneous games
, when players make
their strategic decisions at the same time, as opposed to 
sequential
games
, when players make their decisions in turn.
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Suppose a player, Yellen, decides whether to make 1 or 2 units of
output.
 At the same time, another player, Powell, faces the same decision.
 If Yellen decides to make 2 units, Powell maximizes his payoff by
making 2 units.
 If Yellen decides to make 1 unit, Powell maximizes his payoff by
making 2 units.
 Therefore, regardless of the actions of Yellen, Powell’s dominant
strategy is to make 2 units.
 Yellen also has a dominant strategy of making 2 units.
 With this choice, she maximizes her payoff, regardless of the
actions of Powell.
 A 
cooperative solution
 
occurs in the upper left-hand box when
each player agrees to produce 1 unit and receive a payoff of $36.
 A cooperative solution is an outcome that occurs when each player
collaborates with the other.
 But each player has a dominant strategy of producing 2 units.
 Therefore, a non-cooperative solution serves as the Nash
equilibrium.  In the lower right-hand box, each player receives a
payoff of $32.
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Suppose two suspects, FJ and JJ, are accused of a
crime.
 The police take them to the station for
questioning but place them in different rooms.
 They cannot collaborate.
 The police have enough evidence to convict them
of resisting arrest, a lesser crime, but suspect them
of a more serious crime.
 Each player must decide whether to provide
evidence.
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 The payoffs are established as follows: if a suspect provides evidence but the other does not,
the player who provides evidence goes free.
 The player who does not provide evidence receives a 14-year sentence.
 If they both provide evidence, they each receive a 7-year sentence (lower right-hand box).
 If neither provides evidence, they each receive a 1-month sentence for resisting arrest (upper
left-hand box).
 From the perspective of the suspects, what is the best outcome?
 Clearly, the answer is to provide no evidence.
 This choice leads to the shortest collective sentencing.
 But this choice requires collaboration, which the suspects cannot provide.
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 Consider the actions of FJ, who decides whether to provide evidence, but has no control over JJ’s
decision.
 FJ knows that JJ has two choices.
 One, if JJ presents no evidence, FJ should provide evidence and go free.
 Two, if JJ provides evidence, FJ should provide evidence and receive a 7-year sentence rather than a
14-year sentence.
 A dominant strategy exists: provide evidence.
 Because this is a symmetric game, JJ has the same dominant strategy.
 The result is a Nash equilibrium.  Both players follow their dominant strategy in a non-cooperative
solution (lower right-hand box).
 Taken together, they would be better off cooperating and withholding evidence.
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Extensive form games describe the setting with a game tree, a diagram of player
choices.
 At the end of each branch, payoffs exist.
 Because this form characterizes choices at different moments, it involves
sequential games.
 Players know their previous choices and observe the choices of other players.
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In sequential move games, arrows represent player decisions.
 The initial player makes a choice, and the other player responds.
 Payoffs occur at the end of the game.
 Economists use sequential move games to study many topics, including
altruism.
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 The first player, Alpha, receives $20 and may give
some (call it 
X
) to Beta.
 Beta must then decide whether to accept or reject
Alpha’s offer.
 If Beta accepts, Beta keeps 
X
 and Alpha keeps the
rest (call it 
Y
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 If Beta rejects, neither keeps any money.
 An equitable offer, for example, would equal $10.
 If Beta accepts, 
X
 = $10 and 
Y
 = $10.
 Economists have found that in repeated games
the Betas normally reject offers below $3, citing
unfairness.
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As an extension to Ultimatum, 
Dictator
 simplifies the competing factors of
altruism and self-interest.
 While money is divided between two anonymous players, Alpha makes the only
decision.  Beta keeps Alpha’s offer.
 The original version of the game provides Alpha with two options: (a) keep $18
and give Beta $2 or (b) keep $10 and give Beta $10.
 What is the typical result?
 The results demonstrate that most people, when in the position of Alpha,
choose to split the money evenly.
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During sheltering-in-place interventions,
individuals isolate in their residences.
 What is the relationship between observable
worker characteristics and loneliness?
 In a labor market setting, what is the
relationship between sheltering-in-place orders,
loneliness, and cooperative behavior?
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For the bargaining game, the design flow of Babin et al. (2020) begins with the
establishment of online participants.
 They consent to participate and then proceed to the reporting phase.
 In the reporting phase, they answer questions on psychometric scales which
determine both their degrees of loneliness and willingness to cooperate.
 They also express whether they are under a sheltering-in-place order.
 The participants then begin the bargaining phase, in which they play both a
stag hunt game
 
and a prisoner’s dilemma, randomized to eliminate potential
bias in the results.
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In the original version, players decide whether to hunt a stag or a hare.
 The stag provides a higher payoff than the hare.
 To succeed in hunting a stag, the players must cooperate.
 But individual action may lead to the capture of a hare.
 In this game, the highest value entails mutual cooperation.
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 In Babin et al. (2020), actions are framed as group projects.
 Participants may cooperate or work alone.
 The stag hunt framework differs slightly from the framework of Prisoner’s
Dilemma.
 In the latter, the only pure Nash equilibrium is when both players defect, even
though cooperation by both players is efficient.
 But the stag hunt game has two predictions (Nash equilibria): a bad one, which
is sub-optimal yet safer for each player, and a good one, which is Pareto efficient
but risky.
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When will participants work alone?
 Babin et al. (2020) find that, for participants in the stag hunt game, as
sheltering-in-place orders extend into subsequent waves, less cooperation exists
until the orders are lifted and cooperation rebounds.
 For participants in the prisoner’s dilemma game, cooperation increases as
sheltering-in-place orders extend into subsequent waves.
 Workers under sheltering-in-place orders cooperate less often in the stag hunt
bargaining framework when compared to the prisoner’s dilemma.
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 Karlsson and Rowlett (2020) model a population in which
individuals evaluate the merits of behavioral adjustments
that slow the spread of disease.
 Individuals face a choice: either mitigate the spread of
disease or not.
 When they mitigate the spread of disease, they must
change their behavior, leading to a “disease dilemma,”
similar in form to the prisoner’s dilemma.
 They either cooperate with others in the population and
minimize the spread of disease or defect and not minimize
the spread of disease.
 This form of the game is called a 
donor-recipient game
when players donate resources to help others.
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Suppose two players, Austin and Claudia, choose to either cooperate with
others or defect from the group.
 Cooperating and mitigating the spread of disease takes the form of social
distancing, wearing a mask, and/or sheltering-in-place.
 Defecting and not mitigating the spread of disease means not changing
behavior.
 Four potential outcomes exist: A and C both defect; A cooperates and C defects;
A defects and C cooperates; and A and C both cooperate.
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With many infectious diseases, the choice to obtain
a vaccination impacts disease control
 A public good game of vaccination provides an
important difference: payoffs vary according to age
group.
 In a vaccination game, Chapman et al. (2012)
consider the case of influenza, noting that young
people are responsible for most of the transmission,
while the elderly experience higher levels of
morbidity and mortality.
 From a social perspective, the optimal strategy is for
younger people to assume an important role in the
process of vaccination to protect older people.
 This strategy exists despite the fact that younger
people receive a lower personal benefit than older
people.
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To reduce the risk of infection, individuals may choose to receive a vaccination.
 If they receive the vaccination, they experience a cost.
 In the laboratory experiment, individuals assume the cost by paying “points.”
 In addition, if they become infected, they lose points.
 For some individuals, the choice of nonvaccination leads to a higher expected
payoff.
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 In this game, Chapman et al. (2012) analyze two types of equilibria.
 The Nash equilibrium predicts the outcome if participants act in a self-
interested manner.
 It is defined as the number of participants in the young and elderly groups that
choose vaccination to maximize individual payoff, beyond which no incentive
exists for further vaccination.
 A 
utilitarian equilibrium
, in contrast, represents the group-oriented solution.
 It is defined as the number of participants in the young and elderly age groups
that choose vaccination to maximize the group payoff.
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 During a pandemic, both the perception of risk and
intervention policies influence human behavior.
 When control measures relax but infections exist,
individuals may re-introduce defensive measures.
 That is, in order to reduce the risk of infection, they may
change their behavior.
 Depending on the level of infections, an imitation process
may spread throughout the community.
 From the individual perspective, if the perceived risk of
infection is large, a choice of fewer contacts will reduce
the spread of disease.
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 In the Poletti et al. (2012) framework, the link between uncoordinated
responses and risk perception serves as an important factor in modeling disease
transmission.
 Changes in risky behavior are a function of risk perception of the disease.
 From the perspective of human activity, the area of interest is the identification
of the factors that determine both risk perception and behavioral changes.
 From the perspective of the disease, these factors lead to changes in the
dynamics of infection.
 A larger perception or risk and more defensive actions may slow the spread of
disease.
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 A game theory approach establishes a model of susceptible individuals, focusing on two
relationships: (1) behavioral changes that result from the perceived risk of infection and (2) the
impact of different levels of infection on risk perception.
 By taking appropriate defensive measures such as wearing face masks, limiting travel, and
avoiding crowded spaces, individuals may reduce the risk of exposure.
 The model captures the dynamics of defensive behavior.
 Individual behavior corresponds to strategies with expected payoffs.
 Behavior is a function of the perceived risk of infection.
 The framework models this relationship using 
imitation dynamics
 
when each player observes
the actions of other players and decides whether or not to imitate their strategy.
  If the perceived gain is sufficiently large, imitation occurs.  If not, imitation does not occur.
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Learning exists as part of the game.
 Through personal encounters, individuals assess the strategies of others by
comparing payoffs.
 If their payoff increases with the adoption of another strategy, change occurs.
 The game theory approach therefore captures two processes: dynamics of
disease transmission and dynamics of imitation, which differ with respect to a
focus on contacts and behavior, respectively.
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Exploring the application of game theory in pandemic economics, this chapter delves into the strategic interactions among individuals, policymakers, and the spread of disease. It discusses the impact of cooperation, defection, and policy interventions on social outcomes during a pandemic, shedding light on decision-making dynamics and incentives in such crises.

  • Pandemic Economics
  • Game Theory
  • Strategic Interactions
  • Social Outcomes
  • Decision-making

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  1. Game Theory Game Theory PANDEMIC ECONOMICS PANDEMIC ECONOMICS CHAPTER 14 CHAPTER 14 1 PANDEMIC ECONOMICS 14

  2. 1. A Game of Survival 2. Game Theory and Pandemic Outcomes 3. Principles of Game Theory 4. Bargaining Game Topics Topics 5. Donor-Recipient Game 6. Public Good Game 7. Game of Risk Perception and Strategic Choice 2 PANDEMIC ECONOMICS 14

  3. Learning Objectives Learning Objectives After reading this chapter, you will be able to: After reading this chapter, you will be able to: LO1 Apply the game theory perspective to pandemic applications. LO2 Explain why individual decisions may not lead to optimal social outcomes. LO3 Discuss the principles of both strategic form and extensive form games. LO4 Determine whether sheltering-in-place orders impact the decision to cooperate. LO5 Assess the reasons that individuals may cooperate and slow the spread of disease. LO6 Determine the conditions in which individuals will choose vaccinations. LO7 Address why risk perception and policy interventions influence human behavior. 3 PANDEMIC ECONOMICS 10

  4. During a pandemic, we may view individuals as participating in a game of strategic interaction. In the game, members of a target population serve as players and payoffs exist. 1. A Game of 1. A Game of Survival Survival Policymakers attempt to minimize the spread of disease. The disease attempts to maximize infections. Individuals attempt to minimize the risk of infection while maintaining economic opportunity. 4 PANDEMIC ECONOMICS 14

  5. Cooperation or Defection Cooperation or Defection Policy interventions may lead to cooperation by slowing the spread of disease but involve costs such as economic losses, isolation, and loneliness. For individuals, defecting from the position of isolation, loneliness, and cooperative behavior brings immediate benefits, including interaction and social connection. But defection worsens the position of the population by increasing infections. 5 PANDEMIC ECONOMICS 14

  6. Social Outcomes Social Outcomes An incentive exists for individuals to choose a path that does not produce the optimal social outcome. As a result, the decision to abide by policy interventions exists as a multiplayer version of the game. Individuals may cooperate, experience personal costs, and help society, or defect, reduce personal costs, and impose external costs on the population. 6 PANDEMIC ECONOMICS 14

  7. Game Theory Game Theory The point is that, during a pandemic, individuals face a series of strategic decisions in unfamiliar situations, including sheltering-in- place and social distancing. Because game theory, the study of strategic choice, addresses individual decision making and social outcomes, it offers a method to analyze human behavior during a pandemic. 7 PANDEMIC ECONOMICS 14

  8. Game theory provides a framework for modelling strategic interaction between decision makers, which may be considered a game with rules, strategies, and payoffs: 2. Game 2. Game Theory and Theory and Pandemic Pandemic Outcomes Outcomes Rules: instructions that dictate choices and outcomes Strategies: options for players in which the outcome depends on both the player s choice and the choices of other participants Payoffs: values assigned to possible outcomes of a game, including monetary, social, and psychological values 8 PANDEMIC ECONOMICS 14

  9. Strategic Interaction Strategic Interaction Game theory addresses the outcomes of strategic interaction, focusing on incentives and preferences. Traditional games often assume perfect information and mutual interdependence, the idea that the decisions of one player depend on the decisions of others. But in a pandemic, incomplete information may exist with disease characteristics, transmission, and potential outcomes. 9 PANDEMIC ECONOMICS 14

  10. Social Dilemma Social Dilemma In the presence of a social dilemma, game theory serves as a useful tool. A social dilemma exists when non-cooperative payoffs exceed cooperative payoffs. That is, individuals receive higher payoffs when they defect from a decision that leads to greater social benefits, no matter the behavior of others. But if most people do not cooperate, everyone is worse off. In contrast, if full cooperation occurs, everyone is better off. 10 PANDEMIC ECONOMICS 14

  11. Equilibrium occurs when individuals cannot increase their payoffs by altering their strategy. 3. Principles 3. Principles of Game of Game Theory Theory A game approximates reality and includes interaction. Actions of cooperation or defection approximate choices that exist in a more complex plane. 11 PANDEMIC ECONOMICS 14

  12. Language of Game Theory Language of Game Theory When a choice leads to a higher payoff, a dominant strategyexists. This is a strategic decision that is optimal regardless of the decision of the rival. But the outcome of a game may be a non-cooperative solution, when players do not collaborate, each pursuing their own self-interest. A Nash equilibriumserves as an outcome in which players may not improve their position with different choices. Two common approaches are strategic form gamesand extensive form games. 12 PANDEMIC ECONOMICS 14

  13. Strategic Form Games Strategic Form Games Strategic form games occur when players choose strategies without knowing the strategies of other players. This form is common for simultaneous games, when players make their strategic decisions at the same time, as opposed to sequential games, when players make their decisions in turn. 13 PANDEMIC ECONOMICS 14

  14. Simultaneous Simultaneous Move Game Move Game 14 PANDEMIC ECONOMICS 14

  15. Suppose a player, Yellen, decides whether to make 1 or 2 units of output. At the same time, another player, Powell, faces the same decision. If Yellen decides to make 2 units, Powell maximizes his payoff by making 2 units. If Yellen decides to make 1 unit, Powell maximizes his payoff by making 2 units. How to Play How to Play the the Simultaneous Simultaneous Move Game Move Game Therefore, regardless of the actions of Yellen, Powell s dominant strategy is to make 2 units. Yellen also has a dominant strategy of making 2 units. With this choice, she maximizes her payoff, regardless of the actions of Powell. A cooperative solutionoccurs in the upper left-hand box when each player agrees to produce 1 unit and receive a payoff of $36. A cooperative solution is an outcome that occurs when each player collaborates with the other. But each player has a dominant strategy of producing 2 units. Therefore, a non-cooperative solution serves as the Nash equilibrium. In the lower right-hand box, each player receives a payoff of $32. 15 PANDEMIC ECONOMICS 14

  16. Prisoners Prisoner s Dilemma Dilemma 16 PANDEMIC ECONOMICS 14

  17. Suppose two suspects, FJ and JJ, are accused of a crime. The police take them to the station for questioning but place them in different rooms. How to Play How to Play the Prisoner s the Prisoner s Dilemma Dilemma Game Game They cannot collaborate. The police have enough evidence to convict them of resisting arrest, a lesser crime, but suspect them of a more serious crime. Each player must decide whether to provide evidence. 17 PANDEMIC ECONOMICS 14

  18. Payoffs for Prisoners Dilemma Payoffs for Prisoner s Dilemma The payoffs are established as follows: if a suspect provides evidence but the other does not, the player who provides evidence goes free. The player who does not provide evidence receives a 14-year sentence. If they both provide evidence, they each receive a 7-year sentence (lower right-hand box). If neither provides evidence, they each receive a 1-month sentence for resisting arrest (upper left-hand box). From the perspective of the suspects, what is the best outcome? Clearly, the answer is to provide no evidence. This choice leads to the shortest collective sentencing. But this choice requires collaboration, which the suspects cannot provide. 18 PANDEMIC ECONOMICS 14

  19. Dominant Strategy Dominant Strategy Consider the actions of FJ, who decides whether to provide evidence, but has no control over JJ s decision. FJ knows that JJ has two choices. One, if JJ presents no evidence, FJ should provide evidence and go free. Two, if JJ provides evidence, FJ should provide evidence and receive a 7-year sentence rather than a 14-year sentence. A dominant strategy exists: provide evidence. Because this is a symmetric game, JJ has the same dominant strategy. The result is a Nash equilibrium. Both players follow their dominant strategy in a non-cooperative solution (lower right-hand box). Taken together, they would be better off cooperating and withholding evidence. 19 PANDEMIC ECONOMICS 14

  20. Extensive Form Games Extensive Form Games Extensive form games describe the setting with a game tree, a diagram of player choices. At the end of each branch, payoffs exist. Because this form characterizes choices at different moments, it involves sequential games. Players know their previous choices and observe the choices of other players. 20 PANDEMIC ECONOMICS 14

  21. Sequential Move Games Sequential Move Games In sequential move games, arrows represent player decisions. The initial player makes a choice, and the other player responds. Payoffs occur at the end of the game. Economists use sequential move games to study many topics, including altruism. 21 PANDEMIC ECONOMICS 14

  22. Ultimatum Ultimatum 22 PANDEMIC ECONOMICS 14

  23. The first player, Alpha, receives $20 and may give some (call it X) to Beta. Beta must then decide whether to accept or reject Alpha s offer. If Beta accepts, Beta keeps X and Alpha keeps the rest (call it Y). How to Play How to Play Ultimatum Ultimatum If Beta rejects, neither keeps any money. An equitable offer, for example, would equal $10. If Beta accepts, X = $10 and Y = $10. Economists have found that in repeated games the Betas normally reject offers below $3, citing unfairness. 23 PANDEMIC ECONOMICS 14

  24. Dictator Dictator As an extension to Ultimatum, Dictator simplifies the competing factors of altruism and self-interest. While money is divided between two anonymous players, Alpha makes the only decision. Beta keeps Alpha s offer. The original version of the game provides Alpha with two options: (a) keep $18 and give Beta $2 or (b) keep $10 and give Beta $10. What is the typical result? The results demonstrate that most people, when in the position of Alpha, choose to split the money evenly. 24 PANDEMIC ECONOMICS 14

  25. During sheltering-in-place interventions, individuals isolate in their residences. 4. Bargaining 4. Bargaining What is the relationship between observable worker characteristics and loneliness? Game Game In a labor market setting, what is the relationship between sheltering-in-place orders, loneliness, and cooperative behavior? 25 PANDEMIC ECONOMICS 14

  26. Types of Experiments Types of Experiments Experiment Subjects Location Awareness Conventional lab Standard Laboratory Awareness exists Artefactual field Non-standard Laboratory Awareness exists Framed field Non-standard Natural environment Awareness exists Natural field Non-standard Natural environment No awareness 26 PANDEMIC ECONOMICS 14

  27. Design Flow Design Flow For the bargaining game, the design flow of Babin et al. (2020) begins with the establishment of online participants. They consent to participate and then proceed to the reporting phase. In the reporting phase, they answer questions on psychometric scales which determine both their degrees of loneliness and willingness to cooperate. They also express whether they are under a sheltering-in-place order. The participants then begin the bargaining phase, in which they play both a stag hunt gameand a prisoner s dilemma, randomized to eliminate potential bias in the results. 27 PANDEMIC ECONOMICS 14

  28. Stag Hunt Game Stag Hunt Game In the original version, players decide whether to hunt a stag or a hare. The stag provides a higher payoff than the hare. To succeed in hunting a stag, the players must cooperate. But individual action may lead to the capture of a hare. In this game, the highest value entails mutual cooperation. 28 PANDEMIC ECONOMICS 14

  29. Equilibrium Outcomes Equilibrium Outcomes In Babin et al. (2020), actions are framed as group projects. Participants may cooperate or work alone. The stag hunt framework differs slightly from the framework of Prisoner s Dilemma. In the latter, the only pure Nash equilibrium is when both players defect, even though cooperation by both players is efficient. But the stag hunt game has two predictions (Nash equilibria): a bad one, which is sub-optimal yet safer for each player, and a good one, which is Pareto efficient but risky. 29 PANDEMIC ECONOMICS 14

  30. Working Alone Working Alone When will participants work alone? Babin et al. (2020) find that, for participants in the stag hunt game, as sheltering-in-place orders extend into subsequent waves, less cooperation exists until the orders are lifted and cooperation rebounds. For participants in the prisoner s dilemma game, cooperation increases as sheltering-in-place orders extend into subsequent waves. Workers under sheltering-in-place orders cooperate less often in the stag hunt bargaining framework when compared to the prisoner s dilemma. 30 PANDEMIC ECONOMICS 14

  31. Karlsson and Rowlett (2020) model a population in which individuals evaluate the merits of behavioral adjustments that slow the spread of disease. Individuals face a choice: either mitigate the spread of disease or not. 5. Donor 5. Donor- - Recipient Recipient Game Game When they mitigate the spread of disease, they must change their behavior, leading to a disease dilemma, similar in form to the prisoner s dilemma. They either cooperate with others in the population and minimize the spread of disease or defect and not minimize the spread of disease. This form of the game is called a donor-recipient game when players donate resources to help others. 31 PANDEMIC ECONOMICS 14

  32. Decision Decision Matrix and Matrix and Payoffs Payoffs 32 PANDEMIC ECONOMICS 14

  33. Playing the Game Playing the Game Suppose two players, Austin and Claudia, choose to either cooperate with others or defect from the group. Cooperating and mitigating the spread of disease takes the form of social distancing, wearing a mask, and/or sheltering-in-place. Defecting and not mitigating the spread of disease means not changing behavior. Four potential outcomes exist: A and C both defect; A cooperates and C defects; A defects and C cooperates; and A and C both cooperate. 33 PANDEMIC ECONOMICS 14

  34. With many infectious diseases, the choice to obtain a vaccination impacts disease control A public good game of vaccination provides an important difference: payoffs vary according to age group. In a vaccination game, Chapman et al. (2012) consider the case of influenza, noting that young people are responsible for most of the transmission, while the elderly experience higher levels of morbidity and mortality. From a social perspective, the optimal strategy is for younger people to assume an important role in the process of vaccination to protect older people. This strategy exists despite the fact that younger people receive a lower personal benefit than older people. 6. Public 6. Public Good Game Good Game 34 PANDEMIC ECONOMICS 14

  35. Rules and Payoffs Rules and Payoffs To reduce the risk of infection, individuals may choose to receive a vaccination. If they receive the vaccination, they experience a cost. In the laboratory experiment, individuals assume the cost by paying points. In addition, if they become infected, they lose points. For some individuals, the choice of nonvaccination leads to a higher expected payoff. 35 PANDEMIC ECONOMICS 14

  36. Equilibrium Outcomes Equilibrium Outcomes In this game, Chapman et al. (2012) analyze two types of equilibria. The Nash equilibrium predicts the outcome if participants act in a self- interested manner. It is defined as the number of participants in the young and elderly groups that choose vaccination to maximize individual payoff, beyond which no incentive exists for further vaccination. A utilitarian equilibrium, in contrast, represents the group-oriented solution. It is defined as the number of participants in the young and elderly age groups that choose vaccination to maximize the group payoff. 36 PANDEMIC ECONOMICS 14

  37. During a pandemic, both the perception of risk and intervention policies influence human behavior. 7. Game of 7. Game of When control measures relax but infections exist, individuals may re-introduce defensive measures. Risk Risk That is, in order to reduce the risk of infection, they may change their behavior. Perception Perception and Strategic and Strategic Choice Choice Depending on the level of infections, an imitation process may spread throughout the community. From the individual perspective, if the perceived risk of infection is large, a choice of fewer contacts will reduce the spread of disease. 37 PANDEMIC ECONOMICS 14

  38. Model Framework Model Framework In the Poletti et al. (2012) framework, the link between uncoordinated responses and risk perception serves as an important factor in modeling disease transmission. Changes in risky behavior are a function of risk perception of the disease. From the perspective of human activity, the area of interest is the identification of the factors that determine both risk perception and behavioral changes. From the perspective of the disease, these factors lead to changes in the dynamics of infection. A larger perception or risk and more defensive actions may slow the spread of disease. 38 PANDEMIC ECONOMICS 14

  39. Game Theory Approach Game Theory Approach A game theory approach establishes a model of susceptible individuals, focusing on two relationships: (1) behavioral changes that result from the perceived risk of infection and (2) the impact of different levels of infection on risk perception. By taking appropriate defensive measures such as wearing face masks, limiting travel, and avoiding crowded spaces, individuals may reduce the risk of exposure. The model captures the dynamics of defensive behavior. Individual behavior corresponds to strategies with expected payoffs. Behavior is a function of the perceived risk of infection. The framework models this relationship using imitation dynamicswhen each player observes the actions of other players and decides whether or not to imitate their strategy. If the perceived gain is sufficiently large, imitation occurs. If not, imitation does not occur. 39 PANDEMIC ECONOMICS 14

  40. Learning Learning Learning exists as part of the game. Through personal encounters, individuals assess the strategies of others by comparing payoffs. If their payoff increases with the adoption of another strategy, change occurs. The game theory approach therefore captures two processes: dynamics of disease transmission and dynamics of imitation, which differ with respect to a focus on contacts and behavior, respectively. 40 PANDEMIC ECONOMICS 14

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