Object Tracking Technology Exploration Study

client meeting week 5 l.w
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"Exploring different tracking methods for object interaction, analyzing tech limitations, benefits, and problems. Setting study goals to understand object parameters and system limitations. Prioritizing safety and health in design and testing."

  • Technology
  • Object Tracking
  • Study Goals
  • Health & Safety
  • Interaction

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Presentation Transcript


  1. Client Meeting Week 5

  2. Tech Limitations Tech Benefits Problems Tech Per Object Apple AirTags - Mobile - Out of the box - 5Hz - One tracker per phone 4 trackers and 4 phones ALPS - Supported by ETC - 60Hz - Only gives position - Have to mount a phone 2 phones AprilTags - Cheap - works on any camera - Can track many objects - Rotation stutters - Requires line-of-sight 1 camera (and paper tags) Azure Kinect - Realtime 3D reconstruction - Max range is 15ft - Requires line-of-sight 1 camera Vive Trackers - Very accurate - Integrated with SteamVR - Object has unnatural geometry - Requires line-of-sight 1 tracker (and 2 base stations for all)

  3. Tech Limitations - Summary - All tech alternatives have serious downsides - Rule out: - - AirTags - low refresh rate Azure Kinect - low effective range - Of the remaining three: - AprilTags - low cost, medium accuracy - ALPS - high cost, high accuracy - Vive trackers - low cost, high accuracy - Most cost effective is Vive trackers - May change when ALPS tags are released

  4. Material Change Material Change.mp4

  5. Otrex (Object Tracking Exploration) A study of networked object tracking interaction

  6. Study Goals 1. Object parameters: How can an object be used as a controller? (UX Design) 1. System limitations: What are the strengths and weaknesses of different tracking methods for different situations? a. Speed vs accuracy b. Set-up/tear-down c. Inconspicuousness 1. Devise a series of exercises to test the above questions.

  7. Health and Safety Safety: Health and Safety Warning, like Space Pirate Trainer. ...treat this like exercise rest between levels The ground must be clear of tripping hazards NO THROWING OBJECTS!! Art/Visual: Mapping of object must be 1:1 Unobtrusive - Does not obscure the shape of the object Potential for particle effect over the object

  8. Object functions Object/player proximity Distance traveled by object Object traveling in a pattern (arc, circle, glyph) Object in possession of player Object transformation based on position/occlusion

  9. Objects as alt-controllers Objects that could be gamified and shared, working as an alternative controller (alt-controller). The method of tracking would affect the complexity of the object. Staff Tool Dumbbell Bowl/Plate

  10. References Ring Fit Adventure Overview Trailer - Nintendo Switch Overcooked 2. Level 1-1. 4 Stars. NO PRECUT Challenge. 2 Player Co-op In Ring Fit Adventure, battle enemies and explore numerous colorful worlds using real-world movements on your quest to take down a giant, egotistical dragon. Available now for Nintendo Switch: https://ringfitadventure.nintendo.com/?cid=N1067-01:ch=pdpd 3256pts; "NO PRECUT" means we cook and deliver the first dish as soon and as fast as possible and then just play the level normally. #RingFitAdventure #NintendoSwitch On some levels (when a new recipe is introduced) the timer doesn't start until the first dish is delivered. You can exploit this game mechanic by precutting ingredients and precooking a bunch of dishes before serving your first one and starting the timer. Subscribe for more Nintendo fun! https://goo.gl/HYYsot We've decided to see if it's possible to get 4 stars on such levels without precutting. Visit Nintendo.com for all the latest! http://www.nintendo.com/ Here are the levels on which the timer doesn't start immediately: 1-1, 1-2, 1-5, 2-4, 2-6, 3-1, 5-4, 6-1. Like Nintendo on Facebook: http://www.facebook.com/Nintendo Follow us on Twitter: http://twitter.com/NintendoAmerica Follow us on Instagram: http://instagram.com/Nintendo Follow us on Pinterest: http://pinterest.com/Nintendo CHALLENGES Playlist: https://www.youtube.com/playlist?list=PL6WDGAfgb_ldddLxL9umxa0XHMsBPx6oj DLC LEVELS Playlist: https://www.youtube.com/playlist?list=PL6WDGAfgb_lcJaocoTzZPD7ELfDa6ZXBv CHRISTMAS LEVELS Playlist: https://www.youtube.com/playlist?list=PL6WDGAfgb_ldW4i-7k7gaQOCYG9TkhBPR ALL LEVELS Playlist: https://www.youtube.com/playlist?list=PL6WDGAfgb_ldn9K70RxKT5VldlHBBcGvn

  11. Game concepts based on object interaction Dumbbell - Turn based combat, using different movement patterns to perform actions/attack Strength/endurance used effects power level in game. Benefits of turn-based game would mean the on-screen pace is slower, not so hard on real time tracking, not so chaotic. (ref. Spin Fit Adventure) Magic staff - An object reacts in a different way depending on which player is hold it. A large monster in the center of the room, players must move around sides, critical weak points that must be hit with particular elemental combinations, depends on players working together and coordinating who gets which staff. Bowl/Plate - Frenetic object sharing and location/interaction based progression of a process. Object must be shared and manipulated by different players at different locations to add an ingredient to make a complete meal. (ref. Overcooked/Diner Dash)

  12. Summary Evaluating the pros and cons of different tracking methods How people will use different props/objects Safety Concerns Giving people a reason to move around this space and handle/share objects

  13. Space Crew A Multiplayer MR experience in the spaceship. 13

  14. Experience Pillars Mixed Reality Big Room COOP Tracked Object Passthrough Camera 30 * 30 Space Free to walk Different Tasks Same Goal: Survive 14

  15. How to define COOP Different Events Same Goal Different Solutions Manage the Schedule Inside Factors Broken parts Outside Factors Meteorite Black Hole etc Maintain the Spaceship Survive in the Spaceship Fly Away Fire the Weapon Fix the ship module Allocate energy Different solutions of the same problem Who do What? 15

  16. Spaceship Layout: Utilize the Big Room & Passthrough Camera 16

  17. Different Solutions to the same problem 17

  18. Different Solutions to the same problem 18

  19. Shield Manage with Passthrough Camera & Virtual Screen in Real World

  20. Energy Manage with Passthrough Camera & Virtual Screen in Real World

  21. Shooting with Passthrough Camera & Virtual Screen in Real World & Physical Props

  22. Moving the ship Passthrough Camera & Virtual Screen in Real World & Physical Props

  23. Fixing Broken Module in VR Space

  24. Our Goal 1. Fully Utilize Big Room as a Spaceship 2. COOP gameplay 3. Immersive experience via Mixed Reality 24

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